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June 26th -- Diablo III Patch 1.0.3a – v.1.0.3. 10235 - P…

Forum Index > Diablo 3
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padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
June 19 2012 16:36 GMT
#241
On June 20 2012 01:35 serum321 wrote:
Nothing dropping from destructables except reduced gold amounts sucks. IMO, its a staple of the diablo franchise that knowing that next barrel you break could have an amazing item. Now there isn't even a point to break destructable objects.




On topic - WHO HERE HAS GOTTEN A LEGENDARY FROM A BARREL????!!!

I got 2.
Stop procrastinating
ragingfungus
Profile Joined September 2010
United States271 Posts
June 19 2012 16:37 GMT
#242
On June 20 2012 01:28 crms wrote:
So they nerf nether but leave ball lightning? It's basically the same spell but nether offers a heal. Well nobody will ever use nether anymore so they effectively removed that rune from the game. Reading through these notes just makes my faith in d3 diminishes even further. Think it might be time to go back to dota2.


Actually ball lightning has a larger range than nether so it tends to hit more targets and more often. The advantage of nether I believe was supposed to be the lifesteal and damage type. I kill belial like 4x as fast using nether because I think hes resistant to lightning or something. Either that or nether was hitting alot more on big targets than lightning was. I do agree though that nether is now pretty worthless. O well I already used lightning anyway its range was so much better for everything besides bosses.
Logic>Everything
AntiGrav1ty
Profile Joined April 2010
Germany2310 Posts
June 19 2012 16:38 GMT
#243
On June 20 2012 01:03 tuho12345 wrote:
Show nested quote +


Champions, Rares, and Uniques have had their pathing improved
Elite packs (Champion/Rare) now drop an additional item for players with 5 stacks of Nephalem Valor, which is guaranteed to be of Rare quality
Damage from monsters in Acts II, III, and IV in Inferno difficulty has been reduced


So fucking glad for this. Yesterday I had 5 stacks/140% mf in act 3 inferno Azmondan run and I only get 1 single rare item in the whole run including boss. What a fucking joke compare to how long it took me to finish that run.


Not even true. 5 Stacks guarantee 2 rares from boss.
www.twitch.tv/antigrav1ty
tuho12345
Profile Blog Joined July 2011
4482 Posts
June 19 2012 16:39 GMT
#244
On June 20 2012 01:38 AntiGrav1ty wrote:
Show nested quote +
On June 20 2012 01:03 tuho12345 wrote:


Champions, Rares, and Uniques have had their pathing improved
Elite packs (Champion/Rare) now drop an additional item for players with 5 stacks of Nephalem Valor, which is guaranteed to be of Rare quality
Damage from monsters in Acts II, III, and IV in Inferno difficulty has been reduced


So fucking glad for this. Yesterday I had 5 stacks/140% mf in act 3 inferno Azmondan run and I only get 1 single rare item in the whole run including boss. What a fucking joke compare to how long it took me to finish that run.


Not even true. 5 Stacks guarantee 2 rares from boss.

I swear man.
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
June 19 2012 16:41 GMT
#245
On June 20 2012 01:39 tuho12345 wrote:
Show nested quote +
On June 20 2012 01:38 AntiGrav1ty wrote:
On June 20 2012 01:03 tuho12345 wrote:


Champions, Rares, and Uniques have had their pathing improved
Elite packs (Champion/Rare) now drop an additional item for players with 5 stacks of Nephalem Valor, which is guaranteed to be of Rare quality
Damage from monsters in Acts II, III, and IV in Inferno difficulty has been reduced


So fucking glad for this. Yesterday I had 5 stacks/140% mf in act 3 inferno Azmondan run and I only get 1 single rare item in the whole run including boss. What a fucking joke compare to how long it took me to finish that run.


Not even true. 5 Stacks guarantee 2 rares from boss.

I swear man.


Unless you broke the game, 5 stacks really guarantee 2 rares from act bosses pre 1.03
Stop procrastinating
Mysticesper
Profile Joined January 2011
United States1183 Posts
June 19 2012 16:41 GMT
#246
On June 20 2012 00:03 daemir wrote:
Show nested quote +
On June 19 2012 23:59 Na_Dann_Ma_GoGo wrote:
The people who complain about Reflect Damage on the Siegebreaker are probably mostly those low armor/def/hp glass canons that farm Lootbreaker like no morning, the people that are supposed to be hit by this very change.

None of us Barbarians etc. will feel bad for you guys having to get at least some resistance now.


Yes, wizards are really known for not building resistances or armor..wait what? The most common way to build is to get a good chunk of all res/armor to ensure that force armor functions.

My wiz that certainly is not greatly geared, but not a total new at lvl 60 either, as in I can do a siegebreaker run although it's far from being fast, has 400 all res and 4k armor and 30k hp. 35k dps with magic weapon. Reflect damage slaughters me, since I can't really afford gear filled with all awesome tertiary stats like LoH or hp/S in great amounts. Running with Templar for the hp/s bonus and all his heals and the pot cooldown is mighty darn long on any reflect damage pack.


If hydra gave me LoH bonuses, I probably wouldn't care as much.

Hydra alone slaughters me from reflect damage, blizzard would slaughter me. Arcane orb only gets 1/4th the LoH bonus, so it really doesn't work out as nicely as it does in theory.

My saving grace with reflect damage mobs is to burn them down fast enough to get their health globes. + diamond skin.

35k hp, 42k dps, 500 resists, 5000 armor, so I am at least adequate for my A2 farming. A3 more or less goes back to lol 1-3 shotting =\
AntiGrav1ty
Profile Joined April 2010
Germany2310 Posts
June 19 2012 16:42 GMT
#247
On June 20 2012 01:39 tuho12345 wrote:
Show nested quote +
On June 20 2012 01:38 AntiGrav1ty wrote:
On June 20 2012 01:03 tuho12345 wrote:


Champions, Rares, and Uniques have had their pathing improved
Elite packs (Champion/Rare) now drop an additional item for players with 5 stacks of Nephalem Valor, which is guaranteed to be of Rare quality
Damage from monsters in Acts II, III, and IV in Inferno difficulty has been reduced


So fucking glad for this. Yesterday I had 5 stacks/140% mf in act 3 inferno Azmondan run and I only get 1 single rare item in the whole run including boss. What a fucking joke compare to how long it took me to finish that run.


Not even true. 5 Stacks guarantee 2 rares from boss.

I swear man.


U probably missed some rares then. Happens when the screen is full with items.
www.twitch.tv/antigrav1ty
red_b
Profile Joined April 2010
United States1267 Posts
June 19 2012 16:42 GMT
#248
retroactive IAS nerf
"fixing existing legendaries is beyond our ability"

in other words: pay no attention to the man behind the curtain.

to me it has become obvious at this point that, in combination with SC2, blizzard isn't making mistakes. because that implies they at least have some idea of what they should be doing. rather, they appear to be fumbling in the dark. the only reason it works out is the properties developed for them by artists previous keep enough people around long enough that the game eventually stabilizes. I'm done with this, I won't buy another Blizzard game. I'll try and enjoy D3 as long as I can, which is until my friends get tired of it.
Those small maps were like a boxing match in a phone booth.
HardlyNever
Profile Blog Joined July 2011
United States1258 Posts
Last Edited: 2012-06-19 17:00:00
June 19 2012 16:45 GMT
#249
Oh look, people complaining about changes they haven't even tried. On the internet. Who would have known...

Changes look good. Nether arrow needed a nerf, it was OP and probably not even "working as intended." DH needs further nerfs tbh, and this is coming from someone who loves the monk but farms act 3 inferno on DH because it is stupidly easy by comparison. I don't totally understand the weapon changes on the monk ( I mean, what it actually means. Monks could always use one-handed spears, and saying "monks can use two handed weapons, monks can use two handed swords" seems redundant and just doesn't make a lot of sense to me. I guess I'll see what it means in-game).

The MF not affecting barrels, chests, etc. is a little unfortunate (I just got a legendary from a regular chest yesterday), but probably needed due to botting. An unfortunate but good change nonetheless. I'm excited by most of the changes, and I think IAS will still be desirable, just not THE stat to pick for most classes/builds. How much act2-4 inferno damage has been nerfed is the big question mark for me. Can I enjoy monk again? Might I even have a chance without a shield? We shall see I guess.

Edit: Blizzard has released their official version and it is a little cleaner than what is in the OP. The monk weapon change reads: "Monks can now use two-handed axes, two-handed maces, and two-handed swords."
Out there, the Kid learned to fend for himself. Learned to build. Learned to break.
Baeksucho
Profile Joined March 2011
France46 Posts
Last Edited: 2012-06-19 16:59:23
June 19 2012 16:45 GMT
#250
On June 20 2012 01:37 ragingfungus wrote:
Show nested quote +
On June 20 2012 01:28 crms wrote:
So they nerf nether but leave ball lightning? It's basically the same spell but nether offers a heal. Well nobody will ever use nether anymore so they effectively removed that rune from the game. Reading through these notes just makes my faith in d3 diminishes even further. Think it might be time to go back to dota2.


Actually ball lightning has a larger range than nether so it tends to hit more targets and more often. The advantage of nether I believe was supposed to be the lifesteal and damage type. I kill belial like 4x as fast using nether because I think hes resistant to lightning or something. Either that or nether was hitting alot more on big targets than lightning was. I do agree though that nether is now pretty worthless. O well I already used lightning anyway its range was so much better for everything besides bosses.


Nether tentacles procs 155% damage each TICK, which means if your NT hits 2 times a mob, you did 310% damage

Ball lightning does 155% every 2-3 TICKS, the damage is divided onto 2 or 3 hit. So if you hit a mob 2 times with a BL then you only did 155% damage.

That's why NT was so much more powerful


On June 20 2012 00:42 squintz wrote:
Show nested quote +
On June 19 2012 23:49 kanada wrote:
I guess I am not playing D3 anymore, or rolling a new character, maybe time to play My HC barb.
(i have DH)
They nerfed every peice of gear I have and then buffed every enemy I kill. seige breaker will now be undoable.

I hated glass cannon style but it was the only way to play demonhunter, now it seems I will have to try and switch 100% of my gear to a more tank style which is dissapointing. Also sad that they could change IAS on every item but not fix it on my Boj anglers or Inna's fury.



Or you could suck it up and build resists like my DH friend who has 44k hp, 400 resist all and 100k DPS unbuffed. He can tank stuff with Gloom and vamp everything back. Sorry that you actually have to spend money on real gear now like other classes.


Pics of stats or didn't happened.

i'm at 98k dps unbuffed and my entire stuff is worth at least 90m (considering i bought them cheaper because weeks ago andy face was only 3-4m instead of 12m now,beckon sail 1m, etc)
Mysticesper
Profile Joined January 2011
United States1183 Posts
Last Edited: 2012-06-19 16:53:58
June 19 2012 16:50 GMT
#251
On June 20 2012 01:42 red_b wrote:
retroactive IAS nerf
"fixing existing legendaries is beyond our ability"

in other words: pay no attention to the man behind the curtain.

to me it has become obvious at this point that, in combination with SC2, blizzard isn't making mistakes. because that implies they at least have some idea of what they should be doing. rather, they appear to be fumbling in the dark. the only reason it works out is the properties developed for them by artists previous keep enough people around long enough that the game eventually stabilizes. I'm done with this, I won't buy another Blizzard game. I'll try and enjoy D3 as long as I can, which is until my friends get tired of it.


Well, IAS not retroactive would just destroy the market for one thing. my 15 ias gloves, 15 ias ring, 13 ias 40 crit damage socketed amulet? Instant multimillionaire and can live comfortably for a long while.

Retroactively doing 1 stat is easy due to the spreadsheet nature of items. Legendary overhaul probably could not be done unless they gave you new copies of your legendaries unidentified (which is actually a good idea), because if all the stats change, including adding new affixes, changing affix levels, etc. then they couldn't really give you an updated version of your item, because the items will more or less be entirely new and different -- if we take their overhaul seriously.
andrewlt
Profile Joined August 2009
United States7702 Posts
June 19 2012 16:53 GMT
#252
On June 20 2012 01:03 Ansinjunger wrote:
Show nested quote +
- Auction House

Item tooltips in the auction house will now correctly reflect stat bonuses provided by socketed gems


Are they going to make searching for items on AH not affected by gems in sockets? This angers me to no end. I want a helm with MF and a socket, not one socketed with a Topaz for its only magic find. I need another search parameter plus a DPS filter, for things like off-hand sources and mojos. This can't be done with level alone.


I hope they do these as well. Gems in sockets inflating stats is one of my annoyances when searching for items in the AH. I hope they increase the parameters from 3 to 6 as well. I'm looking for main stat/vital/resist + some combination of mf/armor/movement speed/ias/crit chance/crit damage on gear and the basic three stats already take up all of the search parameters.

Does anybody know how much they nerfed the damage of those godforsaken soul rippers?
HardlyNever
Profile Blog Joined July 2011
United States1258 Posts
June 19 2012 16:55 GMT
#253
To people freaking out about not fixing current legendaries, did you not see this?

Legendary items with the +Attack Speed bonus will now correctly provide a bonus to attack speed. Please note that this fix will only affect new Legendary drops. Existing Legendary items will be addressed in future patch.


Why is that difficult to understand?
Out there, the Kid learned to fend for himself. Learned to build. Learned to break.
o3.power91
Profile Blog Joined November 2007
Bahrain5288 Posts
June 19 2012 16:57 GMT
#254
On June 20 2012 01:06 trifecta wrote:
Show nested quote +
On June 20 2012 01:02 o3.power91 wrote:
So do I get this right? Enemies in general have been buffed, and repair costs for high level gear has been increased drastically.

How are people supposed to start playing inferno after getting through Hell? Mass farm gold from normal enemies for repairs before going after elites for a chance of getting gear that they are not even likely to use? This isn't Hardcore, people plan to die a lot in inferno...


bosses have been buffed, the rest of the monsters have been generally nerfed

hmm i see. I misunderstood some of the notes i guess XD How big are the repair changes though? I remember them suggesting a 10x or 15x increase in repair costs before...
darkcloud8282
Profile Joined December 2010
Canada776 Posts
June 19 2012 16:58 GMT
#255
On June 20 2012 01:41 Mysticesper wrote:
Show nested quote +
On June 20 2012 00:03 daemir wrote:
On June 19 2012 23:59 Na_Dann_Ma_GoGo wrote:
The people who complain about Reflect Damage on the Siegebreaker are probably mostly those low armor/def/hp glass canons that farm Lootbreaker like no morning, the people that are supposed to be hit by this very change.

None of us Barbarians etc. will feel bad for you guys having to get at least some resistance now.


Yes, wizards are really known for not building resistances or armor..wait what? The most common way to build is to get a good chunk of all res/armor to ensure that force armor functions.

My wiz that certainly is not greatly geared, but not a total new at lvl 60 either, as in I can do a siegebreaker run although it's far from being fast, has 400 all res and 4k armor and 30k hp. 35k dps with magic weapon. Reflect damage slaughters me, since I can't really afford gear filled with all awesome tertiary stats like LoH or hp/S in great amounts. Running with Templar for the hp/s bonus and all his heals and the pot cooldown is mighty darn long on any reflect damage pack.


If hydra gave me LoH bonuses, I probably wouldn't care as much.

Hydra alone slaughters me from reflect damage, blizzard would slaughter me. Arcane orb only gets 1/4th the LoH bonus, so it really doesn't work out as nicely as it does in theory.

My saving grace with reflect damage mobs is to burn them down fast enough to get their health globes. + diamond skin.

35k hp, 42k dps, 500 resists, 5000 armor, so I am at least adequate for my A2 farming. A3 more or less goes back to lol 1-3 shotting =\

I think you could use a weapon with +Life on Kill and resummon your hydras for HP. Although with the new patch they might've fixed it:
Players wearing +Life on Kill items should no longer receive a benefit from this affix when "killing" friendly monsters (e.g. when a witch doctor re-summons a Spider Queen while another Spider Queen is still active)
coopes
Profile Blog Joined November 2010
United States144 Posts
June 19 2012 16:59 GMT
#256
anyone else able to log in to servers atm? got in and have been in for a little while
Duka08
Profile Blog Joined July 2010
3391 Posts
Last Edited: 2012-06-19 17:00:45
June 19 2012 16:59 GMT
#257
So they did mention that elite packs now drop 1 guaranteed Rare with 5 NV. But they never said bosses only drop 1 instead of 2, like they said in the design preview. Did I miss something or do bosses still have guaranteed 2 Rare with 5 NV :|

Only relevant thing is:
Unique monsters in Hell and Inferno difficulty are no longer guaranteed to drop two Magic items when slain

Which refers to Magic items (blue) and has no reference to NV either.
skyR
Profile Joined July 2009
Canada13817 Posts
June 19 2012 16:59 GMT
#258
servers are up
Mysticesper
Profile Joined January 2011
United States1183 Posts
June 19 2012 17:01 GMT
#259
On June 20 2012 01:59 Duka08 wrote:
So they did mention that elite packs now drop 1 guaranteed Rare with 5 NV. But they never said bosses only drop 1 instead of 2, like they said in the design preview. Did I miss something or do bosses still have guaranteed 2 Rare with 5 NV :|

Only relevant thing is:
Unique monsters in Hell and Inferno difficulty are no longer guaranteed to drop two Magic items when slain

Which refers to Magic items (blue) and has no reference to NV either.


There is a line somewhere that says 4th NV stack has quality reduced slightly on bosses.
red_b
Profile Joined April 2010
United States1267 Posts
Last Edited: 2012-06-19 17:08:07
June 19 2012 17:03 GMT
#260
On June 20 2012 01:55 HardlyNever wrote:
To people freaking out about not fixing current legendaries, did you not see this?

Show nested quote +
Legendary items with the +Attack Speed bonus will now correctly provide a bonus to attack speed. Please note that this fix will only affect new Legendary drops. Existing Legendary items will be addressed in future patch.


Why is that difficult to understand?


it's not difficult to understand.

I think it's a lie.

edit: and my DPS is down by a little north of 30%. maybe if hydra really works with crit now I can get it back though, I already switched to Arcane orb so...

edit 2: way2english
Those small maps were like a boxing match in a phone booth.
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