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On June 01 2012 03:55 Duskbane wrote:Show nested quote +On May 31 2012 21:53 noD wrote:On May 31 2012 21:51 dartoo wrote: For me it has worked out very well. If you want to avoid the auction house but get gear at your level, it works out. But is a big money sink.
If you've noticed, drops from monsters are almost always below level by about 5 levels or more. Atleast from my time playing (only in nightmare currently but yeah), I've never got an item that was roundabout the level I was, and buying something from the auction house didnt really seem like fun. But through crafting I got reasonably good stuff...but you also get a lot of duds at times. Most of the time though, one good item from the auction house gets you through the whole act, because nothing else good drops(comparatively). Well that doesnt apply to inferno  Yeah it does. I'm still seeing level 51 items dropping in act 2 inferno.
Read again and understand that it doesn't apply to inferno because you CAN get level 60 items and you have to be level 60 (no higher or lower) to be in inferno.
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Yes, I miss rune words too.
I don't miss the high level rune words--those can suck a male chicken--I miss the low level rune words that help you out during the puberty stages of lvling up a character. That 40ish (in D3) and 60ish (in D2) where you really want to have the "good stuff" already, but you need to sow your oats on something cool and fancy--though not necessarily powerful.
With just the right proc chances, or just the right stats on just too low level an item. Or has all the stats you need except the 1-2 relevant ones. Rune words that were "almost" good enough for end game play--but you knew that once the good stuff came along you'd replace it.
I miss those crafter items.
I don't need stuff that's as good as end game stuff--I want stuff a notch or two down from best in slot that costs as much to make as it costs to buy in the AH.
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United States47024 Posts
On June 01 2012 07:14 lorkac wrote: Yes, I miss rune words too.
I don't miss the high level rune words--those can suck a male chicken--I miss the low level rune words that help you out during the puberty stages of lvling up a character. That 40ish (in D3) and 60ish (in D2) where you really want to have the "good stuff" already, but you need to sow your oats on something cool and fancy--though not necessarily powerful.
With just the right proc chances, or just the right stats on just too low level an item. Or has all the stats you need except the 1-2 relevant ones. Rune words that were "almost" good enough for end game play--but you knew that once the good stuff came along you'd replace it.
I miss those crafter items.
I don't need stuff that's as good as end game stuff--I want stuff a notch or two down from best in slot that costs as much to make as it costs to buy in the AH.
Their intent with crafting was to accomplish what runewords did in D2 in a little more streamlined way. The problem is that a) the opportunity cost of salvaging blues that could be vendored or AHed is too high, and b) the randomness makes it unreliable to get your own gear from it.
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I didn´t upgrade the artisan until i was at inferno and the cost didn´t "hurt" so much cause you could farm way better than in the stages before. But if you reach the cap the artisan is the cheapest way to get good items. All the lvl 60 items at the Ah cost me about >1mil while the artisan´s costs are below 50k each time.
Of course using the artisan has always a luck-factor but the minor chance to get an awesome item is higher than get a good drop or farm money for the AH.
The only problem i have right now is that i can´t buy the mats for crafting and if i have to produce them it doesn´t pay of anymore(at least in my opinion).
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Sell your 5-6 mod recipes. You're guaranteed money. Safer profit margins.
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If i could start all over again i would just vendor everything and not spend a dime on BS i would have so much more money and buy better gear from AH.
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I think mass high-level crafting isn't going to be worth it for one simple reason.
Crafted items are not the highest tier versions of the items - the highest tier drops have higher base armor/dmg values and I think higher possible stats as well.
Weapons in particular suffer greatly from this because dps is the most valuable stat and it's not as important to have a lot of different stats in the same item. Highest tier blues have higher base damage then any of the grand exalted [weapon]s, and are common enough that there's always plenty on the AH. This means you'll need some excellent damage rolls to outclass average damage rolls for these blues. Coupled with high crafting fees...
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Crafting has to work though right? I mean doesn't it have to produce items that are on par with top tier drops that you can find in the world? I say this in regards to economy. If crafting is worthless, then the gold currency itself becomes worthless. The only reason I've assumed gold was worth anything was because of its use in crafting. Once you have 100+ million gold, and have all the items you really need, what are you going to do with that money? Why would anyone want that much money unless crafting was viable.
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Unless there are very good (dare i say best in slot) crafters only soulbound items, I will not start crafting. Decent items on the AH cost way the hell too much to be spending gold on anything else.
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Ya basically crafting is the only real goldsink other than the 15% on the AH. Eventually the very desirable items on the AH are going to inflate to the point where crafting becomes a reasonable option.
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United States47024 Posts
On June 01 2012 07:58 Delvin wrote: Crafted items are not the highest tier versions of the items - the highest tier drops have higher base armor/dmg values and I think higher possible stats as well. http://d3db.com/item/i/archon-crown http://d3db.com/item/i/sovereign-helm
11 out of the 372 possible affixes for Exalted Grand Sovereign Helms are lower-tier affixes that cannot be rolled on Archon Crowns. The fact that the crafting recipe guarantees rolling 6 properties outweighs the fact that there are 11 out of 372 poor properties that you don't want to roll.
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Combining gems or even removing them from armor pieces is quite a waste of money as well, often times! It 's much cheaper to just buy new ones from the AH most of the time. Only Act III NM currently but still...
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5-6 mod items with passable stats are always fun to roll, with no alternative in item pieces <2M I take my chances. But still wishing for a good roll. :|
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The main problem with crafting has to do with the items. It has to do with the AH. Good items are possible cheaper through crafting while they are guaranteed more expensive in the AH.
However, being that crafting doesn't ensure a good item, while the auction house does, means that you either depend on luck with crafting or pay for a sure thing with the AH.
Most people would rather have the sure thing than to take a risk.
This is because you gain gold by selling items--which you can't sell if you disenchant it. So all your pick ups either are spent on the AH or Crafting--but not both.
Once blizzard decides to fix crafting they will make it require drops that are almost as hard to get as act 4 legendaries, only then could they afford to buff crafting.
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Just as new runewords were added to d2 and new content is always added to WoW, expect to see in the future more from the artisans, even maybe them bringing back the one they got rid of in development. If you hit level 10 artisans now, its probably a waste if you won't need it until then, but it might be easier now than it will be then. Leveling up my artisans along with my character's level has been a major gold dump, but I don't feel like its a total loss. At the very least I feel that a lot of the best low level items will be coming from crafted items, whenever that market starts to develop and we see some perfect roll blues emerge.
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Several improvements I'd love to blacksmithing. Someone already suggested adding gem to reagants which would force a specific stat in it to reduce randomness. Of course gem quality would increase the amount of stats in an item, e.g radiant star=always 100% perf primary stat, but holy shit that would cost alot.
Also, they could make superior items that drop to be usable as a "base" like in D2 runewords so the item would have the random stats+superior items bonus (AS, armor, etc). Would give at least some use for those items that right now aren't even worth to pick up.
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Its worth it on hardcore atleast since items above like 54 are pretty scarce on the AH and you can luck out and get some nice 59 stuff before inferno. Mediocre rare dex vit pants ilvl 54 - 59 go for like 400k, all res items of all sorts ranging from 100k - 1mil. So if you luck out you can make a nice amount of gold or save some if u use it yourself.
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On June 01 2012 21:36 Mammel wrote: Several improvements I'd love to blacksmithing. Someone already suggested adding gem to reagants which would force a specific stat in it to reduce randomness. Of course gem quality would increase the amount of stats in an item, e.g radiant star=always 100% perf primary stat, but holy shit that would cost alot.
That is a really good idea... I've spent so much on gems now but don't have much to use them on.
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It's going to get patched, the economics of it at this point really doesn't work out at the moment. The thing is, with all the extra gold sinks that exist right now, it's very difficult for gold to accumulate in the economy to the point where crafting is at all feasible except in very specific circumstances.
On June 01 2012 21:36 Mammel wrote: Several improvements I'd love to blacksmithing. Someone already suggested adding gem to reagants which would force a specific stat in it to reduce randomness. Of course gem quality would increase the amount of stats in an item, e.g radiant star=always 100% perf primary stat, but holy shit that would cost alot.
Also, they could make superior items that drop to be usable as a "base" like in D2 runewords so the item would have the random stats+superior items bonus (AS, armor, etc). Would give at least some use for those items that right now aren't even worth to pick up.
I really like this idea too
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The Blacksmith is very useful if you are rolling up a new char. Also, if you keep your blacksmith close to your char level, it's allways worth a try to improve your gear. Crafting materials and gold aren't a problem if you only try to improve one thing of your equipment after a few level ups! I like the blacksmith!  And it even could get better, after patch.
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