On December 19 2012 16:16 wooozy wrote: how is FoT and SW damage irrelevant to you...? that's practically all your damage -.-
you need to not take paper dps to heart so much. that number is inflated by so many different factors and only goes off 100% weapon damage so it's hardly accurate at all. 25% boost to EVERY punch and EVERY cyclone is a huge increase
Yeah, i know and like i said, the FoT and SW dps only slightly increases, but it still increases with the other weapon. So it would compensate the WKL bonus and still increase my overall damage-output, or am i getting that wrong? If you got some better tips for upgrades for me please let me know. Appreciate every input.
I managed to do it with my snapshot monk the other night, but Kulle/Siege was rather difficult. Are there any better tactics for dealing with Kulle's slow bubbles? With too many of them, I can't spam cyclones which hurts my survivability quite a lot. My eventual goal is to do a solo triple carry.
On December 19 2012 17:35 seiferoth10 wrote: Get a 1k+ dps 24%+ WKL with 70%+ crit damage and a socket
25% extra damage on 80-90% of your total dps is not "slight" in any sense of the word.
Well, i only looked briefly at new WKL, but i never saw one like that, does that even exist? Highest i ever saw was 900 something dps with CD + socket and they were like 200 mio... With the slightly i was refering to this:
With my WKL it says my FoT dps is 279648 and SW is 127288 for 99k paperdps With the other weapon it´s 277570 and 126342 for 120k paperdps.
That´s the complete hidden damage bonus from WKL, right? Or is this still not everything? I´m just asking this meticulous so i can compare other weapons by myself in the future.
kulle's got a stupidly easy pattern to read. general rule is every time he teleports he'll cast it (will vary based on when you blind and whatnot) so just stand off to the side for a bit every time. it's actually why i hate doing ubers with people 'cause no one ever moves seconds before bubble so i gotta wait for him to move out. ;\ plus my mp10 uber solo time (without abusing that snapshot nonsense fyi) is faster than my time with my regular group. unfortunately i'm too nice and always invite TL/reddit peeps to fill up the game and make full use of the machines
@samba: there's plenty of small upgrades you could go about doing. you could find a dex/vit/cc/(higher) cd for <50m and that gives you the breathing room in terms of HP to get a vile ward with higher dex but no vit (i got a 280 dex poison vile ward for <18m). you could get a witching hour with dex and better ias/cd roll. you could get a cc lacunis (which would give you 24% ms btw). personally though, i'd just switch your weapons out completely. that dagger ain't so great and i'm pretty sure a WKL with perfect lightning rolls isn't worth much without ls or cd rolls. get like a mace or something so your SW isn't terrible and maybe use the WKL as an offhand. perhaps keep the dagger in your inventory for any nasty reflect packs in higher mp
edit: i wouldn't suggest going for the nat's boot/ring with your current budget
On December 19 2012 17:35 seiferoth10 wrote: Get a 1k+ dps 24%+ WKL with 70%+ crit damage and a socket
25% extra damage on 80-90% of your total dps is not "slight" in any sense of the word.
Well, i only looked briefly at new WKL, but i never saw one like that, does that even exist? Highest i ever saw was 900 something dps with CD + socket and they were like 200 mio... With the slightly i was refering to this:
With my WKL it says my FoT dps is 279648 and SW is 127288 for 99k paperdps With the other weapon it´s 277570 and 126342 for 120k paperdps.
That´s the complete hidden damage bonus from WKL, right? Or is this still not everything? I´m just asking this meticulous so i can compare other weapons by myself in the future
I think you're misguided in your comparison, causing you to undervalue WKL. You're compaing your 5m WKL to a 100m weapon. Obviously we needed to have similar values for both weapons to estimate the cost effectiveness of WKL.
I found this on US for 110m b/o:
I have no idea how to plug that into your calculator, but I'd be interested to see the comparison between it and your other weapon.
Edit: And as an aside, I'd still say to get a nice 2 piece Natalya's, ring and boots first.
decent 2p nat's is nowhere near his budget compared to his current boots/ring. nat's boots with 200 dex and vit is minimum 70m and nat's ring with CD (the cheaper of the two crit stats) is like 20m minimum for 30%+
in total he gets what? 8-9 ias (which he doesn't even need), 3 cc, and 70 AR (translates to +30 because of OWE), and loses up to 140 VIT depending on the nat's ring he can get. at 44% cc, he gets a much higher edps increase by just buying better weapons because in his current state, the damage output of his SW is ass and that's the majority of our damage
On December 19 2012 17:35 seiferoth10 wrote: Get a 1k+ dps 24%+ WKL with 70%+ crit damage and a socket
25% extra damage on 80-90% of your total dps is not "slight" in any sense of the word.
Well, i only looked briefly at new WKL, but i never saw one like that, does that even exist? Highest i ever saw was 900 something dps with CD + socket and they were like 200 mio... With the slightly i was refering to this:
With my WKL it says my FoT dps is 279648 and SW is 127288 for 99k paperdps With the other weapon it´s 277570 and 126342 for 120k paperdps.
That´s the complete hidden damage bonus from WKL, right? Or is this still not everything? I´m just asking this meticulous so i can compare other weapons by myself in the future
I think you're misguided in your comparison, causing you to undervalue WKL. You're compaing your 5m WKL to a 100m weapon. Obviously we needed to have similar values for both weapons to estimate the cost effectiveness of WKL.
I found this on US for 110m b/o:
I have no idea how to plug that into your calculator, but I'd be interested to see the comparison between it and your other weapon.
Edit: And as an aside, I'd still say to get a nice 2 piece Natalya's, ring and boots first.
Well that´s looking better FoT: 303520 SW: 138154 for 107k paper-dps
I´m definitly gonna take a look at Nat´s again, but last time i checked i could only afford rings that gave me like 4k less dps and boots with 1-2k less dps and felt like that kinda made the additional 7 CC not worth the 150 mio...
Edit:
On December 19 2012 18:20 wooozy wrote: decent 2p nat's is nowhere near his budget. nat's boots with 200 dex and vit is minimum 70m and nat's ring with CD (the cheaper of the two crit stats) is like 20m minimum for 30%+
in total he gets what? 8-9 ias (which he doesn't even need), 3 cc, and 70 AR (translates to +30 because of OWE), and loses up to 140 VIT depending on the nat's ring he can get. at 44% cc, he gets a much higher edps increase by just buying better weapons because in his current state, the damage output of his SW is ass and that's the majority of our damage
That´s pretty much what i thought as well, but why is my SW dps absolute shit? How high is yours and what weapon do you use to get that much higher?
Nah, I didn't know you had so much vit on your boots/rings. My proposed Nat's setup would have had no vit, double stacked boots (only go up to 200 agi)(~10m) and a 4% crit, some average damage, no vit ring (~70m).
your SW right now is going off a weapon with 400-860 base damage. with a mace, the range would be around 550-1000 instead. now combine that with a WKL with good lightning rolls and you've got yourself a much stronger SW
edit: i actually don't remember my SW damage lol. haven't touched my monk once since i hit plvl 100 a month ago. i have a decent 5.5 cc/35 average damage nat's ring and a 260 dex/vit nat's boot (self-found, woo! [worth 800m at the time]), but i'm waiting to see the next patch notes before i actually spend money on her
On December 19 2012 18:50 wooozy wrote: your SW right now is going off a weapon with 400-860 base damage. with a mace, the range would be around 550-1000 instead. now combine that with a WKL with good lightning rolls and you've got yourself a much stronger SW
i actually don't remember my SW damage lol. haven't touched my monk once since i hit plvl 100 a month ago. i have a decent 5.5 cc/35 average damage nat's ring and a 260 dex/vit nat's boot (self-found, woo! [worth 800m at the time]), but i'm waiting to see the next patch notes before i actually spend money on her
Lol, nice! Best item i´ve ever found were some IK boots that i sold for 110 mio... Gonna play some more with this calculator and see what i can get. But thanks to everyone for their help, our Monk thread was a bit too quiet in the last days for my taste.
On a completely different topic, as I am pretty damn bored of the current farming lifestyle and don't bother with ubers, I was trying to brainstorm / prepare for PvP on a budget (because I don't farm enough to generate large sums of capital anymore) and decided to gear for PvP with the following stategery with the assumption that going glass cannon wouldn't be the way to go.
First swing at gearing for a few m gold: http://d3up.com/b/203966 Only re-using Pants/Hellfire from my farming gear, got a ~5% stun gloves and fist, but failed to find a decent %freeze belt, %blind amulet, or %immobilize boots to show. Have a high stun Sledge Fist, and high IAS/Freeze Azurewrath to try out as well. An EF with IAS may be the highest damage CC weapon though.
Depending on how important/rewarding it will be to keep your random team-mates alive, certain builds/runes are pretty effective at group support, while others are better for personal survival. I'm sure there will end up being several cookie cutter for PvP specs. General thoughts: spirit spenders will actually be useful, burst damage and crowd control (cc) will be necessary to keep targets in position, sweeping winds will require 4pc Inna or not be used, and Dashing Strike may still not be used with Thundeclap.
PvP Skills/Runes to considera: Defensive: Pacifism - may be mandatory depending on how common CC ends up being Group Skills: Divine Protection, Implosion, Tranquility Snares: Dishearten, Scorpion Sting, Flying Side Kick, Creeping Demise, Hand of Ytar (LTK) DPS: Sudden Assault, Explosive Light Spirit: Exalted Soul - if glass cannon-respawning is the norm, spawning with extra spirit may be needed Spirit Gen: Quickening, Strike from Beyond, Spirited Salvo (if you are rich enough for the high crit heh)
I have been having a debate with myself. I have a shield with 1100 armor and 10% crit chance that I could be using but it lowers my attack speed from 2.46 to 2.22. The crit would be nice to have but I would lose out on 47.9 life per spirit spent and that keeps me alive. Need help. Also any gear ideas would be nice
Hey guys, I am new to this game and have started with a Monk. Can someone please direct me to a webpage or site which shows the best builds/items for this class and where I should put my character/skill points? I think I will go crazy if I try to read through the 130 pages in this thread, but even still, it seems most of the posts in this thread are by people who are already on very high levels. Thanks very much.