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On November 12 2012 03:18 Confuse wrote: Do you find air ally to be faster then sss? also, do you recommend the goblin proc? does it have decent drops?
I dunno about faster by much, funner at least! The goal of low MP efficency for xp/farming is to kill stuff by just enough.. that's why I like Submission - say if my FoT does 75% of a typical white mob's HP, I don't want to hit him again for 50% overkill, I want my Sweeping to do 15% and Submission to do 10% to essentially one-shot a mob when you punch in. So if air ally helps few % here or there to hopefully kill something. I liked air ally back in 1.02 back before Firewalkers got buffed since their constant aoe would open doors, pots, etc. They are sort of a retarded Barb's sprint tornado that moves - plus the random 100 spirit regen is useful with exalted soul. With SSS, I liked Fulminating, but when I was using the sorc for a follower, the instant you cast it all the mobs would bee-line for her and it would seem like half the hits wouldnt hit as id like. But with the Templar, positioning was still better, problem is most of the time it would be on cooldown still after tailwinding to the next pack. (2h 7-sided was the intended build I think)
As for Puzzle Ring, I like it. In a typical run where I get distracted and do something else, up to 2 goblins can spawn in my usual run. If I'm concentrating more than usual, only 1 typically spawns.. that i notice anyways. The little research I did mentioned a 10-15min ICD for the ring as soon as you start a game. I noticed them spawning after clearing 2-4 maps (I usually do keeps then stonefort, and the goblin likes to pop when I engage the keywarden). Drop-wise I think it obeys the typical rules they mentioned before, had an Ivory Tower drop from one. yay -_-
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lets try this again, currently have about 170m
unsure what to try and upgrade, maybe just a weapon and the second setup a little for now.
using for ubers up able to tank mp7 reasonably http://d3up.com/b/108126
farming with other people, I swap in the other ammy for harder mp. http://d3up.com/b/108125#gear
mp0 farming http://d3up.com/b/108128
other nonsense and did some playing around.
nat's boots+ ring doesn't seem worth it in my price range less than 5k dps boost, could just switch to more dex focused blackthrones pants for that. could certainly get more dex from the chest slot, losing a good bit of vit and res. 150 res from a single slot is rather nice though.
not sure if I want to use andy's 2-3k dps difference for dieing to some stuff faster, it is attack speed though.
considering maybe aiming for something along the lines of one of these two
ignored and kept the same rings gloves ammy weapons pretty much first one lacking in vit a bit, second was curious how ignoring single res stacking would go.
attackspeed/poison res http://d3up.com/b/112396#gear
trying to use inn'a/balckthrones set peices http://d3up.com/b/19820#gear
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I just switched away from the Blackthorne's set (head/neck). It's an attractive mid-tier set, but for end game they're not even close to as good as well rolled rares. Your pants should definitely be the Inna set, that's one of the best pieces of the set. Around 20m for one with 9% a/s and 90ish dex, or around 100m for one with 180ish dex. Also, you can pick up a relatively cheap chest piece with 140ish dex, 180ish vitality, 30ish fire resist, and 3 sockets for around 5m.
I think 50k health is overkill (unless you're pretty much bis in every slot, then go nuts), I run around with near 32k health. The only place where I've wished I've had more health is mp9 Maghda, where the bug swarm hit for more than half my health (in mp8 it hits for less than half), which really lowered my survivability.
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On November 12 2012 22:44 Burrfoot wrote:Show nested quote +On November 12 2012 03:18 Confuse wrote: Do you find air ally to be faster then sss? also, do you recommend the goblin proc? does it have decent drops? I dunno about faster by much, funner at least! The goal of low MP efficency for xp/farming is to kill stuff by just enough.. that's why I like Submission - say if my FoT does 75% of a typical white mob's HP, I don't want to hit him again for 50% overkill, I want my Sweeping to do 15% and Submission to do 10% to essentially one-shot a mob when you punch in. So if air ally helps few % here or there to hopefully kill something. I liked air ally back in 1.02 back before Firewalkers got buffed since their constant aoe would open doors, pots, etc. They are sort of a retarded Barb's sprint tornado that moves - plus the random 100 spirit regen is useful with exalted soul. With SSS, I liked Fulminating, but when I was using the sorc for a follower, the instant you cast it all the mobs would bee-line for her and it would seem like half the hits wouldnt hit as id like. But with the Templar, positioning was still better, problem is most of the time it would be on cooldown still after tailwinding to the next pack. (2h 7-sided was the intended build I think) As for Puzzle Ring, I like it. In a typical run where I get distracted and do something else, up to 2 goblins can spawn in my usual run. If I'm concentrating more than usual, only 1 typically spawns.. that i notice anyways. The little research I did mentioned a 10-15min ICD for the ring as soon as you start a game. I noticed them spawning after clearing 2-4 maps (I usually do keeps then stonefort, and the goblin likes to pop when I engage the keywarden). Drop-wise I think it obeys the typical rules they mentioned before, had an Ivory Tower drop from one. yay -_-
Got it; maybe I need to learn more about dealing exactly enough damage. I'm just trying to figure out how to do the most efficient run possible so I can grind paragon levels out ~_~ Right now it still takes 20-25 minutes to do an alkaizer run, I know I must be doing something wrong Thanks for the explanation on killing by just enough... hm...
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20-25 minutes doesn't sound that long. I looked at your profile and I don't see how it's possible that you could clear mp0 / Alkaizer any faster short of 3% more runspeed.
I'm pretty sure you're killing most trash running past them with SW + TR... I have a hard time believe elites take you more than 3 seconds (literally, since your toon probably puts out around half a million damage in 3 seconds).
What exactly are you trying to optimize?
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hi. just want to ask if echoing fury is a good weapon for monks? i see high dps monks with echoing fury i want to know why. thanks
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On November 13 2012 19:32 Levistus wrote: hi. just want to ask if echoing fury is a good weapon for monks? i see high dps monks with echoing fury i want to know why. thanks
I'm kinda at a loss too when it comes to weapons, what should I be looking for exactly. Currently I have a mace + won khim lau combo. Other tips are welcome too!
http://us.battle.net/d3/en/profile/Ketch-1157/hero/18727146
Edit: oh, I don't have much money, and am saving for Inna's pants...
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On November 13 2012 10:44 Wuster wrote: 20-25 minutes doesn't sound that long. I looked at your profile and I don't see how it's possible that you could clear mp0 / Alkaizer any faster short of 3% more runspeed.
I'm pretty sure you're killing most trash running past them with SW + TR... I have a hard time believe elites take you more than 3 seconds (literally, since your toon probably puts out around half a million damage in 3 seconds).
What exactly are you trying to optimize?
I'm not completely sure. Actually a few things I could improve on that I notice: my damage output isn't enough to kill trash mobs, I have to loop back in most cases. I tried the same run with a skorn, and was able to do it in one run through, but I didn't like how it took me longer to get spirit back on the downtimes. I also notice I take the wrong path a lot and have to double back to find more mobs; particularly in arreat crater lvl 2 and keeps lvl 2. Not sure if there's a way to look for that.
I think I need to buy a higher dps weapon or upgrade my mf gear, It seems around 10k more damage would help clear these runs to under 20 minutes consistently. As it is it's not bad, I just want to optimize it so I don't have to worry about being inefficient, and also because I'm in a bit of a competition with a wizard friend who was 15 paragons above me a week ago (now 10). : ]
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at what damage can i lessen my resistances? just for mp0 farming. i hate having to choose a resistance for one with everything.
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MP0 you can probably get away with 400 all res.
I've been running around MP5 with between 550 - 600 res lately. Which is almost 2x the damage as MP0; so you might be able to go down to 300 even (really depends on y our dps too though).
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On November 13 2012 19:32 Levistus wrote: hi. just want to ask if echoing fury is a good weapon for monks? i see high dps monks with echoing fury i want to know why. thanks
Echoing Fury is a good weapon because its flat attacks per second bonus applies to both weapons when dual wielding. Unless you need spirit regen, the two random affixes on Echoing Fury means there is a reasonable option for almost every budget.
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Adding to the weapon selection discussion...
My personal list of weapons I considered using or have used: Shenlong's Set - nice balance of stats (ias/loh/lpss/critdmg + 2 random, shoots fireballs, decent set bonus. Looks: Meh Hallowed Hand / Storm / Defender - good set for tanking if you can find a pair with good rolls. Looks: Good! Fist of Az'Turr - Fast, high damage weapon, with spirit regen and an underrated stun. Only 1 random roll however for cd/socket/ll/loh. Looks: Bleh Won Khim Lau - Good hidden Damage, paper doll damage is low, annoying to search for one with good randoms/high lightning. Looks: Good! Echoing Fury - High damage, crappy fear, easy to search for the random property you need. Looks: Ehhh Devil's Tongue - Can roll 200+ dex and 2 random properties. Easy to search for (probably < 5 results. Looks: Greaaat! Skorn - High Damage, high dex, innate crit+socket, just need a random property you can afford. Looks: Good. Maximus - Fun to play with, esp if you get 2 with your sorc XD. Looks: Great with Firestorm and two slaves: Goal is to make an X. Flying Dragon - Double attackspeed sounds better than it is. Looks: Ok Schaefer's Hammer - the Lightnng shield is Greeeat on MP0. A build with Firestorm+Submission+Lit Shield and you have your own aoe trifecta! Backlash with 2handers is pretty effective as well.
I'm sure there are a lot of rare weapons for pretty cheap, problem is the legendary/set items have a almost too good of a range of predetermined rolls I don't even really bother to even search thru rare results these days.
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I was messing around with my monk yesterday (I usually play barb), and monks are so incredibly powerful when you maximize sweeping wind damage. I got a cheap skorn for 3 mil, and use that for my sweeping wind snapshot. Then I swap to a dagger/shield setup, with a ton of LOH because most of my gear sucks so I need it for the survivability. While my sheet dps is only 16k unbuffed, my effective dps is enough to kill Ghom on mp10 in 2:18, or 1:58 if I use combination strike with foresight.
My friend who mains monk got a nice 28% SOJ with 12% sweeping wind bonus, once we get him the right gear to swap he'll be able to do way more dps than my barb.
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On November 19 2012 05:12 zylog wrote: I was messing around with my monk yesterday (I usually play barb), and monks are so incredibly powerful when you maximize sweeping wind damage. I got a cheap skorn for 3 mil, and use that for my sweeping wind snapshot. Then I swap to a dagger/shield setup, with a ton of LOH because most of my gear sucks so I need it for the survivability. While my sheet dps is only 16k unbuffed, my effective dps is enough to kill Ghom on mp10 in 2:18, or 1:58 if I use combination strike with foresight.
My friend who mains monk got a nice 28% SOJ with 12% sweeping wind bonus, once we get him the right gear to swap he'll be able to do way more dps than my barb.
Are you serious? 16k unbuffed taking out MP10 Ghom in 2 minutes? Can you post your set up?
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all the damage comes from the snapshotted sweeping winds so the 16k paper dps isn't too relevant
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Yea, the 'best' weapon to use when snap shotting for ubers is Sledge Fist socketed with 600 LoH ( http://us.battle.net/d3/en/item/sledge-fist ). Or if you're poor, one without a socket like me! ;-D
By best I mean extra cheezy.
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hm, okay. well, is it worth it to do so? Seems like unless mp10 is a much better farm place then it's a bit iffy? Sorry for all the questions, I just don't understand monk that well aside from the core build.
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"snapshot"?
Does that mean activate sweeping wind with one weapon then switch to another?
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On November 19 2012 09:44 Praetorial wrote: "snapshot"?
Does that mean activate sweeping wind with one weapon then switch to another?
yeah pretty much. sweeping wind's damage goes off your damage at the point of cast, so ideally you'll want to equip a strong 2h weapon (usually skorn or a flying dragon after proc), cast all your buffs, then cast your sweeping winds. that sweeping winds will permanently keep (or "snapshot") that damage so you'll want to keep it up for as long as possible.
side note: recasting sweeping winds before it goes down will refresh it with the snapshotted damage. a lot easier with 4p inna's because it will only cost 5 spirit, but easily doable without
On November 19 2012 09:29 Confuse wrote: hm, okay. well, is it worth it to do so? Seems like unless mp10 is a much better farm place then it's a bit iffy? Sorry for all the questions, I just don't understand monk that well aside from the core build.
it's more of a gimmicky mp10 uber killing strat. i know of some monks who buy a budget defensive set and utilize snapshotted sweeping winds to farm higher MP, but it's hardly worth it when you can just do a ton of fast mp0-3 runs for more exp and arguably more loot
personally i never bother snapshotting with a 2h because i'm lazy. blazing wrath/blind/scoundrel buff is enough for me
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Yeah, it's a pretty cheesy technique, but I was surprised at how powerful it is. One way to make it extra effective is to swap a few additional items like jewellery to make it even stronger. For instance, you can get the 30% damage to elite bonus from an SOJ, then swap to an AS/CC ring so you can proc more cyclones. Or if you don't need the DPS boost, you can swap to more MF gear or +XP gear.
With a 4 piece Inna's set, I can pretty much keep my sweeping wind buff up for a whole run. The only issue I have now is that with a cheap skorn without lifesteal, my cyclones don't heal me which is why I resort to a ton of life on hit on my dagger and rings. I imagine that a lifesteal weapon would be amazing, though the prices are quite a bit higher.
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