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Monk - Builds/Discussion - Page 110

Forum Index > Diablo 3
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Rho_
Profile Blog Joined January 2009
United States971 Posts
September 20 2012 01:54 GMT
#2181
How do you guys feel about way of the hundred fist with Blazing Fists? The attack speed/move speed is nice.
wooozy
Profile Blog Joined February 2009
3813 Posts
September 20 2012 02:12 GMT
#2182
too hard to give up the utility thunderclap provides
Rho_
Profile Blog Joined January 2009
United States971 Posts
September 20 2012 02:18 GMT
#2183
What utility exactly? I've been running blazing fists for a while and just switched to tclap, doesn't seem much better to me...
Wuster
Profile Joined May 2011
1974 Posts
September 20 2012 04:44 GMT
#2184
TC is mostly the instant teleport and the fact that it counts as a double hit. Both can stagger/stun enemies, but I believe WotHF does it more often. Fists of Thunder is also a much more 'agile' attack than WotHF, so there's that too.

WotHF + Blazing Fists is better aoe compared to TC; plus if you have the crit to keep it up, +15% movement is probably a close enough substitute to teleporting (it's too bad Blazing Fist doesn't proc off any crit like Sweeping Winds does, but oh well).

I believe TC has higher single-target dps, although with a +15% buff from BF, that might not be true; BF will beat TC hands down in AoE situations.

That's just comparing the two attacks though... I'm hearing the volley attack is either bugged or intentionally has a crap proc-rate; which will lower your Cyclone frequency and lifesteal/on hit (if you rely on it) which again makes the dps/utility comparison more complicated...
seiferoth10
Profile Joined May 2010
3362 Posts
September 21 2012 04:12 GMT
#2185
Patch notes are out!

http://us.battle.net/d3/en/forum/topic/6572970237

Relevant part:
Monk
Active Skills
Breath of Heaven
Skill Rune – Infused with Light
Bonus Spirit regeneration increased from 6 to 8 additional Spirit per hit for 5 seconds


Dashing Strike
The strike animation after dashing now scales with attack speed

Mantra of Evasion
Skill Rune – Wind Through the Reeds
Run speed bonus increased from 5% to 8%



Passive Skills
Beacon of Ytar
Cooldown reduction increased from 15% to 20%

Near Death Experience
Cooldown reduced from 90 seconds to 60 seconds

Pacifism
Now also works on Freeze and Immobilize effects (note: the tooltip will not say Freeze, because Freezes are classified as a Stun)

Resolve
Damage reduction reduced from 25% to 20%

Seize the Initiative
Conversion of Dexterity to Armor reduced from 100% to 50%


Before you overreact, read this:
We're taking a close look at defensive skills vs. incoming monster damage in 1.0.5. We’re going to be changing a few defensive skills for each class, including some direct nerfs to skills like wizard Energy Armor and barbarian War Cry - Impunity. However, we're also reducing incoming damage in Inferno, so players will actually come out ahead. In short the plan is:
Reduce the effectiveness of select defensive skills
Reduce monster damage by more than the mitigation lost by these skills
Putting both changes together, players actually take less damage than before
Tilorn91
Profile Joined July 2012
Serbia218 Posts
September 21 2012 05:31 GMT
#2186
Ok so, at 7k armor this is gonna hurt a lot, but the end result should be that we still take less damage after the change to STI and overall damage nerf. But how is it going to feel in the monster X thingy? I'm currently farming Azmodan runs pretty ezpz but I'm wondering how high I can push the monster strength while still being effective with the item/gold drops and clear time...

And also, if it turns out to be super easy after the monster damage nerf, might actualy start using fleet footed instead of resolve and Beacon of Ytar or maybe even NDE instead of STI but I doubt it.
Frost
Profile Blog Joined April 2010
Korea (South)1042 Posts
Last Edited: 2012-09-21 14:18:23
September 21 2012 05:42 GMT
#2187
Will sell for 400mil if any monk is interested.
[image loading]
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2012-09-21 07:59:26
September 21 2012 07:58 GMT
#2188
So I just DPS tested myself on Azmodan. 2 runs, both times ~13 seconds, or roughly 470k sustained DPS. If uber's need more than this to not hit enrage, I'm going to be pleasantly(not really) surprised. Next patch though, I may drop STI for combination strike(maybe). I really wish blizzard didn't give us such bland passives though.
Porouscloud - NA LoL
leser
Profile Joined May 2010
Croatia239 Posts
September 21 2012 09:34 GMT
#2189
yeah, monk passives are so underwhelming.

I honestly thought that monk is going to see a lot more changes this patch, especially with passives, but it looks like it ain't gonna happen
lulz
Burrfoot
Profile Blog Joined July 2012
United States1176 Posts
September 21 2012 12:00 GMT
#2190
Nope, despite the nerfs it will still probably be STILL and resolve for me... Didn't see any cool passive buffs like DH got.
http://us.battle.net/d3/en/profile/Davlok-1847/career
TunaBarrett
Profile Joined April 2011
Sweden1045 Posts
September 21 2012 12:10 GMT
#2191
So going to play some d3 for the first time in like 2½-3 months. What has changed gameplay wise for a solo playing monk?
leser
Profile Joined May 2010
Croatia239 Posts
September 21 2012 14:48 GMT
#2192
I don't think i'll use seize the initiative anymore in 1.05. It's gonna tank my armor by 1250 and with the enchantress buff going from 15% to 5%, armor just won't be a worthwile investment anymore. maybe with 2800+ dex and on higher monster levels it will be a neccessity, but with the assumption that the current inferno is at about 2 or 3 monster power in 1.05 and the buff to near death experience, NDE is going to take the spot of STI in my build. although it probably should have went down to 45 seconds to really be worthwile, but I honestly don't know what other passive to take for a non tempest rush build (my gear is not at the level where I can properly use it yet)
lulz
NicksonReyes
Profile Blog Joined May 2010
Philippines4431 Posts
September 21 2012 15:35 GMT
#2193
Well, if they're really going to nerf monsters' damage too, then I don't really mind the STI nerf. If I need 7k armor now, then I might only need about 5-6k post 1.05.
"Start yo" -FlaSh
Tilorn91
Profile Joined July 2012
Serbia218 Posts
September 22 2012 10:03 GMT
#2194
What are the stats needed to go for a Tempest Rush build? I'm currently sitting on http://eu.battle.net/d3/en/profile/Tilorn-1602/hero/387807 (can't change the amulet to a crit% crit dmg% one since I still need some LoH).

ChaZzza
Profile Joined May 2011
United Kingdom162 Posts
September 24 2012 10:56 GMT
#2195
Hello you lovely folk!

My mate is asking me to helop him upgrade his monk. We have 50m combined.

He is only rocking the shield coz his resists and armour are low. I'm thinking we need to optimise the jewellery for damage and the core armour for protection. The real question is do we think gear optimisation pre-patch is intelligent? I would like to get his damage up so it's not just me (DH) doing the hurt, but he is also a lazy gamer so needs to be highly survivable. What are the core pieces that need upgrading? Should we spend 50m a week or so before the patch?

tl;dr what to upgrade and when?
"We can't whine, we can't do shit, just fucking play," EE-sama
Burrfoot
Profile Blog Joined July 2012
United States1176 Posts
September 24 2012 18:08 GMT
#2196
Male Monk here, trying to find a good inferno viable chest peice that doesn't look like a dress. I gave Tyreals Might a try and that blue balls contraption is not my cup of tea. Any suggestions? Currently just using a rare chest that looks terrible in any dye.
http://us.battle.net/d3/en/profile/Davlok-1847/career
Tilorn91
Profile Joined July 2012
Serbia218 Posts
September 24 2012 21:18 GMT
#2197
I am quite pleased with how Blackthorne's looks, lean and mean. Add to that a Mempo of Twillight, and some dual wield action, it's a killing machine.
Levistus
Profile Joined December 2009
1134 Posts
September 24 2012 23:46 GMT
#2198
need help with my gear. i have 2286 life on hit. i do shitty dmg. WD summon hit harder than me. i don't know which item to buy i only have 3.5m. also where can i farm? i can do act 2 excluding belial. thx in advance

http://us.battle.net/d3/en/profile/Levistus-6434/hero/11798162
hey man just curious
Interneting
Profile Joined July 2011
United States23 Posts
September 25 2012 00:42 GMT
#2199
Levistus, looking at your profile, you can increase your DPS with just about any DPS stat. This is a long post so sorry in advance =/

Given your amount of cash, I would recommend progressive gear upgrades as you get better and better geared.

Start with at least one high DPS weapon. Keep looking through the AH until you see something with good damage and useful side stats like spirit regen, dex, vit, smaller amounts of loh, whatever. It is not unreasonable at all to say you can find 1k+ DPS monk fists without LoH or Crit Damage for less than a mill.

Next bump your DEX up in slots where it can roll high. Look at gloves, amulet, boots first as DEX "can" roll up to 300 in these slots compared to 200 in others. Boots with movespeed are really nice and getting cheaper for mid-tier stats. In your situation I would look for a pair of gloves with 190+ Dex, at least 7% attack speed, and some resists or VIT. That shouldn't be more than 300k. If you're patient, you can snipe a good deal with those stats plus some crit chance too for a higher price.

Get most of your VIT from chest and pants as VIT rolls have the highest potential there.

Try to get shoulders, belts, bracers with a good mix of DEX/VIT/res/allres/life%/regen. This is where you should fill gaps as you won't find terribly high dex rolls being affordable in these slots. Bracers can also get crit chance, so there's something else to keep in mind.

Then look at your rings and amulet. Go for some combination of attack speed/dex/+damage/crit chance rolls here. Remember that crit is nice, but dex, average damage, and attack speed can often outclass it hard until you also add in crit damage, which people typically get from weapons and amulets. You might not be able to get these stats without sacrificing life on hit or lots of average DPS for quite a while. You have a lot of life on hit you can sacrifice, but it's still important to keep around 1200 or so until you get geared enough to do act 3 runs comfortably with less. The higher you boost your attack speed the better Life on Hit will become, meaning you need less of it for the same healing power.

Finally, once you get your base DPS up to around 30k-40k, you can use a variety of methods to work your way to 50-60k+ and beyond. People have varying opinions and preferences on doing this, but most people agree it's easily achievable (although expensive) to do it with crit/crit damage. You can whore out attack speed, DEX, and damage rolls to get a little further as well if you really like attacking faster. The key is learning how your play style would best balance DPS with survivability. I recently started using lifesteal in place of life on hit as lifesteal procs on sweeping wind and cyclones whereas life on hit does not. That said, it didn't start becoming effective until I broke 50k DPS.

Lastly, I'm just going to give some benchmarks that I think most veteran monks would agree on for farming Act 3 comfortably.

DPS: 30k minimum
HP: 40k+ (30k+ is playable, but banelings will often one shot you)
Resistances: 600+, the lower your DPS and healing potential, the higher this number needs to be to ensure you can survive while you wait on cooldowns.
Armor: It's hard to give a benchmark for this because so many factors can contribute to your survivability. Resistances are typically more bang for buck when trying to get damage reduction. It's roughly a ratio of 10 armor = 1 point of resistance.
LoH: as much as you need, typically 1200 or so. Shave it off for more damage as you need it less.
Burrfoot
Profile Blog Joined July 2012
United States1176 Posts
September 25 2012 11:04 GMT
#2200
On September 25 2012 06:18 Tilorn91 wrote:
I am quite pleased with how Blackthorne's looks, lean and mean. Add to that a Mempo of Twillight, and some dual wield action, it's a killing machine.


Hmm I already use Black's Pants since it has MF and LoH so I will try out a chest. I use my chest slot for defense anyways (regen, vit, life, etc) so the surcoat seems like a good replacement.

I DW with Devil's Tongue as it looks pretty pimp! Fist of Az has much better stats.. but looks like a volleyball.
http://us.battle.net/d3/en/profile/Davlok-1847/career
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