Barbarian - Builds/Discussion - Page 5
Forum Index > Diablo 3 |
TheRealArtemis
687 Posts
| ||
![]()
TheYango
United States47024 Posts
On May 19 2012 10:27 TheRealArtemis wrote: Yeah, sorry. Mean Nightmare =) True, using leap to get out of tough spot is good I guess. I just use ground stomp for that. But if they cast the walls around you, the leap can be of great use. The scenarious where I need to run away happen so rarely I have more use of the other abilities. =) Btw, Does anybody know how to increase the Life per vitality? Right now I get 10hp per Vita, but I've seen people get 35 etc? Most of the time I don't use Leap as an escape. The primary reason is that you pretty much HAVE to have a gap closer on hand, because of the potential for really hard to hit ranged mobs just kiting you around. Ranged knockback, teleporting, etc.--when combined with other hard hitting mods, they get really hard to deal with if you can't reliably put yourself next to them. Hell, it's even nice just for the sake of chasing Treasure Goblins. Again, there are other options for this (Furious Charge with the CD reduction is really good), but Iron Impact gives Leap a lot of other random uses, which makes it the most well-rounded option. | ||
MoonfireSpam
United Kingdom1153 Posts
Mouse 1: Revenge + Provocation Nice bit of extra health and a great 360 AOE. Mouse 2: Frenzy + Sidearm Will become Maniac at 59. Plain and simple brawling skill for single targets. Mouse 3: Furious Charge + Merciless Assault. Hit more than 5 mobs and the cooldown goes down to 0! As if that wasn't good enough, it generates fury. Spamming this through crowds of mobs cleans them out really fast. It is also good for passing quickly through arcane sentries / desecration and you can use it while hit by a jailer. Also lets you move through packs in case you get cornered. Do I need to sell this more? Mouse 4: Seismic Slam + Shattered Ground AOE hard hitting rage dump. Usually throw this baby inbetween charges. Also used to knock mobs outside of AOE ground crap they cast on themselves and generally all round great damage. Mouse 5: Weapon Throw + Throwing Hammer Nothing says "STOP RIGHT THERE" like a hammer to the back of the head. Stops treasure demons and other runners getting away from you. (Grrrr sand wasps). I prefer this to Ancient Spear since this is a spammable snare. Mouse wheel up: War Cry + Invigorate Combined with the regen from the templar it ends up healing significant amounts in between fights, while kiting and while brawling with bosses. Still playing around with passives a lot and javen't yet settled on a few. I did previously run the stun rune on Seismic but the stun duration became almost non existant so settled with damage and increased knockback for escaping / kiting. Also considering changing rune on Throwing Weapon to either more damage or Ricochet. I ended up settling with this skillset since on hell it became not long possible to go all out brawler with dem mobs and have gone a bit more tankly since I was having trouble with Elite packs (and still sortof do with certain types). Yeah I play pretty much mouse only. | ||
![]()
TheYango
United States47024 Posts
| ||
skyR
Canada13817 Posts
| ||
MoonfireSpam
United Kingdom1153 Posts
On May 19 2012 11:23 TheYango wrote: Aren't Treasure Demons stun immune? I used it for the slow ![]() | ||
skyR
Canada13817 Posts
| ||
![]()
TheYango
United States47024 Posts
On May 19 2012 12:44 skyR wrote: Why do some of you not use Wrath of the Berserker? =\ It's a relatively short CD that increases both survivability and DPS. Not to mention it also makes you immune to impairing effects. 15 seconds out of every 2 minutes hardly qualifies as "relatively short CD" unless you're going at a fairly sluggish pace. It's not up for every rare/champion/elite, and it's not long enough for a lot of boss encounters anyway. I'd rather have Ignore Pain come off CD 2-3 times in a minute long fight rather than get 1 WotB. | ||
Xinder
United States2269 Posts
| ||
skyR
Canada13817 Posts
On May 19 2012 13:05 TheYango wrote: 15 seconds out of every 2 minutes hardly qualifies as "relatively short CD" unless you're going at a fairly sluggish pace. It's not up for every rare/champion/elite, and it's not long enough for a lot of boss encounters anyway. I'd rather have Ignore Pain come off CD 2-3 times in a minute long fight rather than get 1 WotB. I find it extremely hard to believe you kill elites in under a minute just to find more elites right behind the first pack. I am of course talking about Hell and Inferno. Everyone I play with must have god awful DPS and I must have really shitty RNG if that's the case. Does Ignore Pain give you immunity as well? | ||
![]()
TheYango
United States47024 Posts
On May 19 2012 15:43 Xinder wrote: So I've seen a lot of builds discussed but not much about weapons. Is the only way to do well at the later difficulties really to use a 1h/shield combo? I really like dual wielding and it was the primary reason I started up my beserker. It'd be disappointing if that aspect goes away at the higher difficulties. Dual wielding arguably only becomes viable at higher difficulties. Dual wielding is only superior to 1H+Shield if you have two weapons with similar DPS numbers. If the DPS disparity between them is high, the poorer weapon effectively drags down your total DPS. When you're in higher difficulties and getting small incremental upgrades, it's conceivable that you could get 2 weapons that are both pretty good and benefit from the +15% IAS of dual wielding. But at lower levels, you get big leaps in item quality because you're leveling quickly, and getting items with big jumps in req. level to reflect that. The likelihood of keeping 2 weapons of similar quality for a long period of time and not finding a significant upgrade is pretty small. I don't think enough people have seen enough endgame items dropped to say exactly what will be best at level 60 Inferno, but in the stage of the game where you're leveling, and you get extremely significant upgrades on a regular basis, trying to stick with dual wielding is very unreliable. | ||
BOOSE.867
United States32 Posts
Berserker is just too freakin' good, man. I used it all the time on my 53 barb w/ a sweet 2h and I crit for insane damage. As for the cooldown, I find I can almost always use it at least once on champs and elites and usually several times in a boss encounter. And with Bloodlust, all that damage just heals you right back up. On May 19 2012 10:27 TheRealArtemis wrote: Btw, Does anybody know how to increase the Life per vitality? Right now I get 10hp per Vita, but I've seen people get 35 etc? as you level up, the hp per vit goes up. Seems counter intuitive to me, but that's the way it works! | ||
BOOSE.867
United States32 Posts
| ||
Silidons
United States2813 Posts
inferno is hard...maybe because i'm wearing a few lv 40 pieces though >_< | ||
biology]major
United States2253 Posts
my setup atm 1) leap + armor gain , 2) revenge + provoke 3) warcry +invigorate 4)wrath of berserker + insanity with frenzy/reap good tankyness, reap+revenge for the aoe, and frenzy/wotb for that single target dueling | ||
gammAwolfa
Finland213 Posts
On May 19 2012 07:41 gammAwolfa wrote: level 59 hell act 4 with 40k hp and 6k DPS and using only heals + stuns, anything else just gets u killed. and here is build that I use http://us.battle.net/d3/en/calculator/barbarian#WkPYQV!bUT!cbZZcc | ||
ManTrain
Denmark126 Posts
On May 19 2012 18:33 gammAwolfa wrote: and here is build that I use http://us.battle.net/d3/en/calculator/barbarian#WkPYQV!bUT!cbZZcc Are you using shield? | ||
crms
United States11933 Posts
As of yesterday May 18th, I've cleared about 33% of ACT 2 Inferno legit, we don't train mobs and graveyard rush. We will skip a horrid champion combo from time to time, or remake but that's about it. I play mostly as a tank for my group (logged 65+ hours so far) but I can solo act 1 inferno (except for some extremely bothersome champion spawns tt). I haven't tried to solo the butcher because I generally never try to go that far solo. Usually if I'm soloing, it's just quick 5 stack SK runs. First off, as everyone knows, there is no "1" build, every situation requires something else but with nephalim buff being so vital, you need to generally decide a build based on the group you have. I have a different tank spec for almost every lineup (DH, WD, M, B vs. DH M W B, etc. etc.) To keep this post some what concise i'll start with my generic 'group tank' build that's given me the most success lately. These builds are far from 'water tight' there are still too many unknowns in this game and not enough math crunchers have hit the books yet. These are simply trial and error and ingame success driven. GENERIC GROUP TANK BUILD (Inferno): http://us.battle.net/d3/en/calculator/barbarian#WRYgkV!Veb!YYZYcc Frenzy (Smite) 20% Chance to stun for 1.5sec - self explanatory; high attack speed; lots of stunning. Ignore Pain (Mob Rule) Extends 65% reduction to allies. I recently started using this, for awhile I was using this skill with the +heal while active for emergency healing.. as my gear has improved, I find this too be less important and a stray mob, or something going wrong the 65% helps the squishes just so much. War Cry (Impunity) +armor and +resist, not much else to say with this buff and current gear I have at LEAST 63% resist in all catagories, group needs this as well. Ground Stomp (Wrenching Smash): Amazing skill that not only makes the stun range larger but grabs mobs to you and more importantly clusters for big AOE. Revenge (Provocation) 30% chance for big heal (lots of shit attacks you in inferno) is basically my most saving grace, with this ability I can pull almost as much as I want. IF enough mobs are hitting me, I am basically invulnerable (aside from champions) when I solo inferno, I'll pull whole rooms of trash mobs just to keep procing and kill more quickly. Threatening Shout (Demoralize) Taunt, that's it, not much else to say about it. Protect Squishes. Passive Skills: Tough as Nails: more armor Nerves of Steel: more armor Superstition: 20% less damage anything unrelated to being punched in the face. This I feel is a must have as most of my deaths are a result of champion packs with arcane, desecration etc. having all that shit -20% is really helpful. There are other builds that can be better in situations, as I said there is no 1 build. If I play with my mage friends, they do a metric fuckton of DPS so I'll grab leap stun, because with stomp and leap they will kill most packs (that arent elites) within the 7.5 sec I stunned. I usually replace taunt for the leap stun with them because they are ranged enough and tanky enough with force shield, so long as I group them up and stun, they will die. You'll notice I do not have a fury spender in my generic build. To be honest they quite simply aren't worth it. There isn't a skill I can give up just to up my own personal damage. Any damage I do is basically a bonus to the group, I need to control the fights and soak the damage incoming so that they can destroy everything. I wish Blizzard made some sort of defensive fury spenders seeing as how they made the game require tanking.. but what can you do. I'm hoping as gear improves I can become more 'ass beater' and less 'tank', in my opinion Diablo games shouldn't require tanks etc., we should all just kill shit! As for soloing Act 1 Inferno, I generally use the same build except replace taunt with Whirlwind + heal and I change the Frenzy rune to the +dmg per charge and ignore pain rune to the 20% life leech. I pull as big of packs of mobs as I can muster, revenge spam, stun on cool down and whirlwind while they are stunned. I've tried only a few builds to solo inferno and this one is by far the easiest (so far). Truthfull I'm not sure it's how I should run it because I'm almost always with my 4 man, but earlier today Act 1 was quite easy to solo with that build. The only issues were ridiculous modifiers on champions, which to be fair are bullshit for everyone. I hope this was helpful! I can post links to my soloing builds, other tanking builds and stats etc., if people are interested. I wasn't going to post but it seemed a lot in the thread were in late NM, early hell and didn't have any experience in the 'end game' yet. I hope to be as helpful and informative as I can be so we can all crush inferno together. :D (I will likely have to edit this.. 4:00am post after another longggg session.. my brain.. it doesn't feel right..) | ||
Caphe
Vietnam10817 Posts
![]() One question though, do you think DW will work well on Inferno? | ||
Mios
United States686 Posts
On May 18 2012 08:11 kethers wrote: Interesting passive for the max Fury build, I never gave that much thought into that skill. I'll definitely give it a try tonight with my own modified version. Wow haha, this is literally exactly what I've been using including passives and runes (some hotkeys switched around), currently 41 nightmare beginning of act II. 30% damage for free is so hard to give up but I sometimes switch out Battle Rage for an ultimate when needed. Sometimes I switch out Ignore Pain for Leap + 3xArmor, leap just seems too tactically useful. If it wasn't for Merciless Assault for Furious Charge spam I would be using leap full time. Half the time in nightmare when there's more than 5 mobs I just spam charge to kill most of them without taking much damage. Also been messing around with a crit builds with a 2h mace, crit procs on overpower and revenge with WW crit heals. It's really fun, been having some really insane crits but it's not consistent against certain groups of mobs + uniques. | ||
| ||