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Barbarian - Builds/Discussion - Page 32

Forum Index > Diablo 3
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skyR
Profile Joined July 2009
Canada13817 Posts
May 27 2012 19:46 GMT
#621
Just got these for 750k. Okayish I guess, regen is very low and dmg reduction isn't perfect >< but it completes my 2 piece set (= Not sure if I should go for 3 piece set yet. I'm actually very surprised the stun works on Butcher. Yes I kid you not, the stun is like a millisecond, I guess it'll be nice for that small chance of a cast interrupt. The stun is a few milliseconds longer on elites, quite noticeable on elites actually.

[image loading]
dsousa
Profile Joined October 2011
United States1363 Posts
May 27 2012 20:22 GMT
#622
On May 27 2012 20:53 Sindriss wrote:
What strats are you guys using in order to cope with elites/champs? I feel like I should be able to do inferno act 1, yet I cannot dps down champs and elites. I am thinking of changing my build in order to be better prepared against elite/champs - so swapping my dps shout away and taking wotb instead. Utilizing EQ and WOTB in a fight against elite/champs hopefully should give me the damage and time in order to take most down.

+ Show Spoiler +
[image loading]




You could try getting the passive skill weapon master... 15% more damage for swords. Would make you dps 15% higher
ffreakk
Profile Joined September 2010
Singapore2155 Posts
May 27 2012 20:26 GMT
#623
On May 28 2012 05:22 dsousa wrote:
Show nested quote +
On May 27 2012 20:53 Sindriss wrote:
What strats are you guys using in order to cope with elites/champs? I feel like I should be able to do inferno act 1, yet I cannot dps down champs and elites. I am thinking of changing my build in order to be better prepared against elite/champs - so swapping my dps shout away and taking wotb instead. Utilizing EQ and WOTB in a fight against elite/champs hopefully should give me the damage and time in order to take most down.

+ Show Spoiler +
[image loading]




You could try getting the passive skill weapon master... 15% more damage for swords. Would make you dps 15% higher


Actually, looking at that build and seeing that he doesn't use Fury at all, Berserker Rage will probably be a better choice. Though, i feel that his numbers are definitely sufficient for act 1.
Look. Only Forward. See. Only Victory.
skyR
Profile Joined July 2009
Canada13817 Posts
May 27 2012 20:30 GMT
#624
Just beat Belial relatively easily -_- Stats for reference:

[image loading]
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-05-27 20:40:07
May 27 2012 20:39 GMT
#625
Looks like the biggest stat I need at this point to be act 2-capable is Life on Hit.

Congrats, btw.
Moderator
ffreakk
Profile Joined September 2010
Singapore2155 Posts
May 27 2012 21:48 GMT
#626
On May 28 2012 05:30 skyR wrote:
Just beat Belial relatively easily -_- Stats for reference:

+ Show Spoiler +
[image loading]


Beat Belial today too, but i can't say that i had an easy time. In fact, we even had to go out n hunt for a Champion Pack to refresh out NV stack, cos the old one was running out.

2 man party, i'm tanking and a Wizard friend DPS.

First stage was nothing, once we learn to retreat to a corner rather than just fight where we started out (we did that the first time, the snakes swarm n killed Wizard in the blink of an eye before i had time to Stomp or Taunt).

2nd stage posed some problem. Sometimes the snakedudes' waves spawned in an odd timing that they ll catch a window of 1-2 seconds where both my Wrenching Smash and Taunt are off cool-down, but 1-2 seconds was enough (3 hits always happened so quickly). Plus the fact that Belial himself was immune to taunt and that was annoying T_T.

3rd phase is simple once we learnt the fight, but someone always screw up somewhere, and we ended up dying in that last phase no less than 3-4 times =/

For reference, my stats ==:
50.5k HP
7.4k Armor
750-850 Resist (depending on the resist, but they are all within about this range)
10.4k DPS (i went DPS up till Hell, slowly started trading DPS for defense starting Inferno.. before i knew it my DPS became dismal T_T)

>> My shield only has 22% chance to block 2.7k-3.7k damage, but the other stats are really sweet. 69 Resist All, and 60+ to one of the Resistance, among other things. Think i should get another shield with higher block chance? Doesn't feel like a few extra chance to block will outdo this many resist though, since high block shield on the market all looked to have pretty terrible stats, last i checked.

Wizard: 40.5k DPS

Now, i had a fair amount of trouble at the end of act 2 Inferno, so clearly i need to farm some more gears there before stepping into act 3. Anyone have any idea how much stats would be enough? Oh, and i have no "xx Life on Hit" should i gear for that? And is it worth sacrificing a lot of other defensive stats for?

Bugged AH has locked 10 of my items on it, and clogged my Gold in-flow over the last 2 days, so i'm rather low on cash. Any cheap suggestion will be much appreciated

In case it's necessary, the build: i'm using neither Leap or Charge (since running away by myself leaving the DPS behind isn't how we play, even if we are outmatched I will usually be covering the retreat with the occasional stuns n stuff).

Frenzy (Side Arm) opted for this for the little AoE utility, and little extra 1-target DPS. Didn't feel that Smite was worth it.
Revenge

Ground Stomp (Wrenching Smash)
Threatening Shout (Demoralize)
Warcry (Impunity)
Ignore Pain (Mob Rule)
Look. Only Forward. See. Only Victory.
PencilZerg
Profile Joined October 2010
Denmark76 Posts
May 27 2012 22:18 GMT
#627
Reading through this forum it seems that my troubles stem from the fact that my priorities have been wrong. I am using enchantress and a 2h weapon with 915 dps for a total dps of 15k during a battle. My life is 47k and my skillchoice is a twist on the build by Psystarcraft:

Frenzy - Smite
Seismic Slam - Increased damage and knockback
Ground Stomp - Wrenching Smash
Revenge - Provocation
War Cry - Invigorate (extra health and regeneration)
Battle Rage - Maurader's Rage (increased damage)

My passives are superstition, tough as nails and nerves of steel.

I play mostly in groups but I am having a really hard time against elites of most types. Scrolling through the forums here it seems my problem could be my 0 life on hit and my average resistance of about 40.
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
Last Edited: 2012-05-27 22:26:19
May 27 2012 22:24 GMT
#628
On May 28 2012 07:18 PencilZerg wrote:
Reading through this forum it seems that my troubles stem from the fact that my priorities have been wrong. I am using enchantress and a 2h weapon with 915 dps for a total dps of 15k during a battle. My life is 47k and my skillchoice is a twist on the build by Psystarcraft:

Frenzy - Smite
Seismic Slam - Increased damage and knockback
Ground Stomp - Wrenching Smash
Revenge - Provocation
War Cry - Invigorate (extra health and regeneration)
Battle Rage - Maurader's Rage (increased damage)

My passives are superstition, tough as nails and nerves of steel.

I play mostly in groups but I am having a really hard time against elites of most types. Scrolling through the forums here it seems my problem could be my 0 life on hit and my average resistance of about 40.


its the resistance. life on hit is nice to have but def not mandatory.

but you def should get allres gear. it makes a HUGE difference in the amount of dmg you take.


On May 28 2012 05:30 skyR wrote:
Just beat Belial relatively easily -_- Stats for reference:
+ Show Spoiler +

[image loading]


mmhh guess i should try to progress in act2 more. i have very similar stats minus the lif on hit, but way more dps(2hand) and bit higher resistances.
life of lively to live to life of full life thx to shield battery
PencilZerg
Profile Joined October 2010
Denmark76 Posts
Last Edited: 2012-05-27 22:31:58
May 27 2012 22:30 GMT
#629
Show nested quote +

Reading through this forum it seems that my troubles stem from the fact that my priorities have been wrong. I am using enchantress and a 2h weapon with 915 dps for a total dps of 15k during a battle. My life is 47k and my skillchoice is a twist on the build by Psystarcraft:

Frenzy - Smite
Seismic Slam - Increased damage and knockback
Ground Stomp - Wrenching Smash
Revenge - Provocation
War Cry - Invigorate (extra health and regeneration)
Battle Rage - Maurader's Rage (increased damage)

My passives are superstition, tough as nails and nerves of steel.

I play mostly in groups but I am having a really hard time against elites of most types. Scrolling through the forums here it seems my problem could be my 0 life on hit and my average resistance of about 40.


its the resistance. life on hit is nice to have but def not mandatory.

but you def should get allres gear. it makes a HUGE difference in the amount of dmg you take.


Ok, thanks man - I originally thought that superstition would take the top off and be acceptable for act 1 - but lately I've been thinking that I would need additional resistance as well. Thanks, I'll be checking out AH tonight!
mtn
Profile Blog Joined August 2011
729 Posts
May 27 2012 22:33 GMT
#630
On May 27 2012 01:09 Coolness53 wrote:
Show nested quote +
On May 27 2012 01:07 Recoil wrote:
What do you guys think of my current build Im only level 23 atm:

LClick Cleave + Reaping Swing
RClick Whirlwind
1 Leap Iron Impact
2 Revenge Vengeance is Mine
3 Threatening Shout
4 Earthquake

Pound of Flesh
Inspiring Presence

I find the build pretty good at leaping groups and killing massive amounts of enemies. Are there a better skills I could use to accomplish this? Is there a skill I will unlock that will improve this build?


Can use almost any skill and be ok at the level your at but I found cleave with the exploding rune to be really useful.


Yes. Exploding rune is EXTREMELY effective on Barbarian. I use it ever since i got it unlocked, and now I'm Inferno act 3, and still it's the best thing that barb has immo.

Only on boss's I change it to Frenzy ;p
TheYango
Profile Joined September 2008
United States47024 Posts
May 27 2012 22:35 GMT
#631
Life on Hit's effectiveness scales off your armor/resistance (since each actual point of HP healed is worth more EHP depending on your mitigation). Because of this, life on hit should only become good once your resists and armor have reached a decent baseline.
Moderator
skyR
Profile Joined July 2009
Canada13817 Posts
May 27 2012 22:35 GMT
#632
On May 28 2012 06:48 ffreakk wrote:+ Show Spoiler +
On May 28 2012 05:30 skyR wrote:
Just beat Belial relatively easily -_- Stats for reference:

+ Show Spoiler +
[image loading]


Beat Belial today too, but i can't say that i had an easy time. In fact, we even had to go out n hunt for a Champion Pack to refresh out NV stack, cos the old one was running out.

2 man party, i'm tanking and a Wizard friend DPS.

First stage was nothing, once we learn to retreat to a corner rather than just fight where we started out (we did that the first time, the snakes swarm n killed Wizard in the blink of an eye before i had time to Stomp or Taunt).

2nd stage posed some problem. Sometimes the snakedudes' waves spawned in an odd timing that they ll catch a window of 1-2 seconds where both my Wrenching Smash and Taunt are off cool-down, but 1-2 seconds was enough (3 hits always happened so quickly). Plus the fact that Belial himself was immune to taunt and that was annoying T_T.

3rd phase is simple once we learnt the fight, but someone always screw up somewhere, and we ended up dying in that last phase no less than 3-4 times =/

For reference, my stats ==:
50.5k HP
7.4k Armor
750-850 Resist (depending on the resist, but they are all within about this range)
10.4k DPS (i went DPS up till Hell, slowly started trading DPS for defense starting Inferno.. before i knew it my DPS became dismal T_T)

>> My shield only has 22% chance to block 2.7k-3.7k damage, but the other stats are really sweet. 69 Resist All, and 60+ to one of the Resistance, among other things. Think i should get another shield with higher block chance? Doesn't feel like a few extra chance to block will outdo this many resist though, since high block shield on the market all looked to have pretty terrible stats, last i checked.

Wizard: 40.5k DPS

Now, i had a fair amount of trouble at the end of act 2 Inferno, so clearly i need to farm some more gears there before stepping into act 3. Anyone have any idea how much stats would be enough? Oh, and i have no "xx Life on Hit" should i gear for that? And is it worth sacrificing a lot of other defensive stats for?

Bugged AH has locked 10 of my items on it, and clogged my Gold in-flow over the last 2 days, so i'm rather low on cash. Any cheap suggestion will be much appreciated

In case it's necessary, the build: i'm using neither Leap or Charge (since running away by myself leaving the DPS behind isn't how we play, even if we are outmatched I will usually be covering the retreat with the occasional stuns n stuff).

Frenzy (Side Arm) opted for this for the little AoE utility, and little extra 1-target DPS. Didn't feel that Smite was worth it.
Revenge

Ground Stomp (Wrenching Smash)
Threatening Shout (Demoralize)
Warcry (Impunity)
Ignore Pain (Mob Rule)


Barbs don't do well in parties tbh. +130% hp and +15% dmg per player is pretty brutal... I might try it again later with a DPS and see how it goes but I'm guessing it won't go well, probably won't even be able to kill him since phase 2 was quite brutal for me. I was constantly close to death and had to pop ignore pain and pots so many times. Phase 3 was a complete joke though. Hit two to three times, dodge, use WotB right before breath for max DPS, dodge special, repeat. Tbh, you can probably stand through the punch with WotB and Ignore Pain but I just played it safe.

Life on hit comes from amulet, weapon, and rings mostly so you aren't really sacing much to get it.

There was a really sweet sword for 9mil. 900 DPS, 100 vita, 100 str, 800 life on hit or something along those lines... too bad I'm dirt poor and now its gone, probably won't ever see something that good again for so cheap ><
TheYango
Profile Joined September 2008
United States47024 Posts
May 27 2012 22:39 GMT
#633
On a related note, suppose I ended up with a socketed weapon. Should I be putting Amethysts in those sockets for life on hit?
Moderator
skyR
Profile Joined July 2009
Canada13817 Posts
Last Edited: 2012-05-27 23:00:14
May 27 2012 22:42 GMT
#634
+300 life on hit easily outweighs 17-34 dmg I'd presume? It's worth trying both though since de-gemming isn't all that expensive.

Act II and III are like the most melee unfriendly acts. Wasps and prophets makes me rage so hard...
PencilZerg
Profile Joined October 2010
Denmark76 Posts
May 27 2012 23:06 GMT
#635
On May 28 2012 07:35 TheYango wrote:
Life on Hit's effectiveness scales off your armor/resistance (since each actual point of HP healed is worth more EHP depending on your mitigation). Because of this, life on hit should only become good once your resists and armor have reached a decent baseline.


Very insightful, what are your thougths on 2h v. 1h + shield?
trinxified
Profile Joined December 2010
Canada7774 Posts
May 27 2012 23:15 GMT
#636
I just started my Barbarian again (currently Level 34 at Act 1 Nightmare) after playing Wizard (currently at Act 2 Hell).

Anyway I've got good gear, but just wondering whether everyone is running a 2-hand weapon or 1-hand plus shield? Or anyone doing 2 1-hands? Which is best?

My skills/passives are as follow:

Frenzy - Vanguard
Cleave - Rupture
Ground Stomp - Wrenching Smash
Revenge - Vengeance Is Mine
War Cry - Hardened Wrath
Battle Cry - Marauder's Rage

Weapons Master
Inspiring Presence
Berserker Rage
PencilZerg
Profile Joined October 2010
Denmark76 Posts
May 27 2012 23:38 GMT
#637
On May 28 2012 08:15 trinxified wrote:
I just started my Barbarian again (currently Level 34 at Act 1 Nightmare) after playing Wizard (currently at Act 2 Hell).

Anyway I've got good gear, but just wondering whether everyone is running a 2-hand weapon or 1-hand plus shield? Or anyone doing 2 1-hands? Which is best?

My skills/passives are as follow:

Frenzy - Vanguard
Cleave - Rupture
Ground Stomp - Wrenching Smash
Revenge - Vengeance Is Mine
War Cry - Hardened Wrath
Battle Cry - Marauder's Rage

Weapons Master
Inspiring Presence
Berserker Rage


Of the runes you have unlocked, I personally would prefer sidearm for Frenzy over Vanguard and mayhaps pound of flesh over Inspiring Prescence. (I neaver really have experimented with it though - it never seemed convincing)
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
May 28 2012 00:36 GMT
#638
missed out on 27% block 70 resistance 88 str stormshield for 3.9mil because Blizzard's auction house didn't feel like giving me my 1.5mil when I sold my item -_- Afterwards I've sold like 10 other items for like 50k or less each and those I've received just fine but of course not the important one...
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
babybell
Profile Joined June 2011
776 Posts
May 28 2012 02:33 GMT
#639
I'm at level 57 in act 3 of hell. I see many people talking about leap, furious charge, but mostly ground stomp. I've tried all but for the last 15 levels I seem to be dead whenever I don't have ignore pain on. Is this normal? I swap everything but always keep ignore pain.
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
May 28 2012 02:37 GMT
#640
I need a good Chest Armor, the one I am using right now sucks really bad. Any suggestion?
Terran
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