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farming act 3 should be no problem with the gear you have, dunno if its doable as a ww barb without a mighty weapon though, I couldnt generate enough fury to sustain consistently with 40% crit and about 2.3 attacks per second using an axe and no fury passives.
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I can't handle act3 pre-patch very well, but after trying the ptr act I'm feeling much happier with my barb. I'm now able to run act3 confortably at mp1, and feel I'll be able to evolve from there.. Any hints on what I should invest on first?
Here is my 1hand/shield barb. I feel I depend too much on revenge, but loh and lifesteal is too expensive for me: http://us.battle.net/d3/en/profile/Shrubbles-1335/hero/904308
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On October 09 2012 07:02 m00nchile wrote:Show nested quote +On October 09 2012 06:28 Grovbolle wrote:On October 09 2012 05:06 m00nchile wrote: Thanks for the tips, I'll try giving Ignore Pain a spin. Just a quick question, what rune to use, Ignorance is bliss or Iron Hide? EDIT: Also one more thing to consider, since my DPS is really low, Revenge gives me a good source of AoE damage, I think I'd have to get my DPS to at least 40k so Rend can take over as the sole source of AoE damage. True. If you get 3% lifesteal on your wep and 2.8 - 3 % on your belt you can drop revenge and rely on lifesteal from both main attack and rend with ravage. (like my guy: http://eu.battle.net/d3/en/profile/Grovbolle-2191/hero/3595430 ) Hey, that was pretty good advice, thanks a lot. I nabbed a 900+dps axe with leech and a socket, pushed my damage from 27k to 25k (buffed) and I still seem to keep up the sustain against elites. I'll have to save up a bit for the belt, but so far I'm loving my new chopper  .
I use ignore pain with ignorance is bliss, you are unkillable if you hit anything. But with your massive loh longer duration might be good to
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http://eu.battle.net/d3/en/profile/Ace-2540/hero/2615912
Just found a 3.5 crit chance with vita natalya's reflection. Should I sold at RMAH or sell my IK boots for +7 crit chance? With this way i can buy a Witching hour and get rid of IK set. (buying a decent full IK set cost tooo much.) I'm confused
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Ok, 2 different EHP calculators give extremely different results. Which one should i trust. D3up.com and http://rubensayshi.github.com/d3-ehp-calculator are the sites.
I compared helm of command (8%block) with the exact same helm but instead of 8 block it gave 40 all resist. One calculator says 40 all resist is a bit better (almost the same EHP), the other says 8%block is way better (+10% EHP)
Without complicating much my base block is 28 and all resists are 440. (without the helmets)
TLDR: 8 % block or 40 all resist with 28 block and 440 AR? one calculator says its the same, other says 8% block is way better, which one should i trust. Thanks
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you can easily compute it yourself. +40 @ with a base value of 440 means that your ehp are increased by a factor of 480/440 = 1.09 = 9% increased ehp.
block (approximately) reduces the damage taken by
max[(monster damage - block amount), 0] * block chance
so for example, a sacred shield has an average block amount of 4206. lets say the average damage of the monster after all damage reduction is at 9206. therefore, the damage after block would be 5000. with a block chance of 28%, this means that, on average, the hits of this monster are reduced by 1400. this means that each hit will on average do 7806 damage. with 8 additional % of block, the numbers change to 1800 and 7406, respectively. this means that your ehp are increased by a factor of 7806/7406 = 1.054 = 5.4%.
we can also compute the break even monster damage at which the 8% block are as good as 40% all res for your barb. this happens at about 6206 average monster damage (after all damage reduction).
so against damage sources that on average deal more than 6206 damage per hit, the res are better, against lower damage per hit sources, the block is better. this obviously depends on who or what you are fighting and also on your armor, which is also why the ehp calculators show different results.
a little tip: the monster damage is reduced in 1.05, which favors block. so even if the comparison ends slightly in favor of the res right now, it might turn to block in 1.05.
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Edit: nvm, reading is a useful skill toi have
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Hi guys:
I've gotten bored of my DH again and play my barb a lot. I plan to make him my primary farming character after 1.05 despite the nerfs, and just using my DH with max MF to party with people and make some cash. What are the biggest things I can upgrade, and what should I do to prepare for 1.05? I can run a3 alkaizer run without dying, maybe dying once per run if I mess up fighting a tough elite pack or run into banelings. The Lacunis are the most recent thing I got, cost me 5m.
http://us.battle.net/d3/en/profile/Pokebunny-1967/hero/26294619
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On October 10 2012 21:44 Pokebunny wrote:Hi guys: I've gotten bored of my DH again and play my barb a lot. I plan to make him my primary farming character after 1.05 despite the nerfs, and just using my DH with max MF to party with people and make some cash. What are the biggest things I can upgrade, and what should I do to prepare for 1.05? I can run a3 alkaizer run without dying, maybe dying once per run if I mess up fighting a tough elite pack or run into banelings. The Lacunis are the most recent thing I got, cost me 5m. http://us.battle.net/d3/en/profile/Pokebunny-1967/hero/26294619 the boots are quite bad for a barb. the belt could use some lifesteal, in particular in preparation for 1.05, but lifesteal requires more dps to be worth it. :/ in general, i think that your gear is missing more attack speed. you only got the 9% from the lacunis, but none on amu, rings or gloves. additionally, i dont really like your right ring and your amu. jewelry will get much much better and cheaper in 1.05 though, so replacing them now would be a waste of money.
other than that, i think that your gear is quite fine. although... at least some few life % mods would be quite nice, and a better mainhand. but which barb couldnt improve his mainhand?
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Rage gen is going to be more difficult in 1.05 because tornadoes will proc less often from Sprint, shifting dps more to Whirlwind, so the dps of your offhand will matter more. Life steal is valued more as a result so finding that on a belt and on an offhand will help. A mighty weapon for a mainhand might help with fury regen as well.
You seem to have enough of armor and allres, so focus on stacking more strength. Your amulet is an obvious candidate for replacement, as is your chest armor and both your rings. Look to increase your crit dmg.
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These guys pretty much covered it. More lifesteal and thus more dps to make it work. If you can keep your loh and add 3-6% lifesteal you'll be fine. Try dropping tough as nails and using bloodthirst for an extra 3% ls and see how it goes - it's been working pretty good for me but it was also needed with my current gear choices that involve small amounts or no loh at all.
The attack speed stuff can never be bad but I wouldn't sweat that too much. All I have is 8% from lacuni's and I'm at 62k dps which isn't amazing but it's not awful either. I can also generate fury and ls effectively. If I didn't have an ik helm I would definitely be using an andy's though - with a socket if I could afford it. You could, pretty cheaply (relatively speaking), add in some on your gloves.
Your weapons need some work. Personally, I'd just get a high dps mace or axe with a socket (no native cd unless you can afford it) and throw an emerald in it. Your off hand definitely needs to get higher dps. Ideally you want high dps, loh, ls, cd, socket on an off hand but those are insanely expensive so make some sacrifices and try to make up the difference elsewhere.
With the incoming patch jewelry is going to be a bigger factor than ever. Not even worth discussing your (or anyone's) current jewelry cause pretty soon it's all going to be crap.
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just addressing a couple things:
I have a lifesteal belt with 70str 110vit 40ar but I found it really didn't make difference in my survivability, so I used this one. I know my rings and especially amulet need upgrades but obviously waiting for patch on those. Chest was just my most reasonable way to get a bit of gold health pickup.. felt like I could easily pick up a ton more gold with abit of radius.
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On October 10 2012 22:47 bruteMax wrote: Rage gen is going to be more difficult in 1.05 because tornadoes will proc less often from Sprint, shifting dps more to Whirlwind, so the dps of your offhand will matter more. Life steal is valued more as a result so finding that on a belt and on an offhand will help. A mighty weapon for a mainhand might help with fury regen as well. I don't see your logic.
Sprint is our primary fury generator with this build. When the proc coefficient hits us, the only difference is that we will have less fury (and LOH) income which, if anything, will mean we can whirlwind LESS because we will be fury starved. It does not mean that "the DPS shifts more over to whirlwind"; our sprint and whirlwind abilities do exactly the same damage as before.
Lifesteal is going to become more important than before - not because lifesteal got better - but because LOH got worse. It will be very difficult to reach desirable levels of healing using LOH alone, so it make most sense to mix in some lifesteal to support our LOH healing (LOH is affected by proc coefficients, but lifesteal is not).
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On October 11 2012 00:11 Charger wrote: The attack speed stuff can never be bad but I wouldn't sweat that too much. All I have is 8% from lacuni's and I'm at 62k dps which isn't amazing but it's not awful either. I can also generate fury and ls effectively. If I didn't have an ik helm I would definitely be using an andy's though - with a socket if I could afford it. You could, pretty cheaply (relatively speaking), add in some on your gloves. I actually think attack speed is really underrated for WW barbs. Recall how fantastic it feels when you have a frenzy shrine active - how juicy that extra attack speed feels, and how effortless fury management becomes?
You can have that all the time. I had 9% andys, 8% amulet, 8% gloves, 8% lacunis, 8% ring. This gave me a total of 41% increased attack speed, with an unbuffed average attack speed of 2.2. It just makes the build work so much better. Remember that the more attacks you perform, the more crits you will get, and the more fury you will generate from Battle Rage.
On October 11 2012 00:11 Charger wrote:Your weapons need some work. Personally, I'd just get a high dps mace or axe with a socket (no native cd unless you can afford it) and throw an emerald in it. Your off hand definitely needs to get higher dps. Ideally you want high dps, loh, ls, cd, socket on an off hand but those are insanely expensive so make some sacrifices and try to make up the difference elsewhere. I'm going to have to disagree with gusto on this one. The DPS of the offhand weapon really is irrelevant. (quite) a few pages back I showed maths demonstrating that the offhand only contributes roughly 10-15% of your overall DPS output, which means the stats on the offhand are far more important than the DPS for overall character effectiveness.
Get a fast offhand with as much LOH / lifesteal / socket / crit damage / str / vit as possible!
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Agree to disagree perhaps. While AS is never a bad thing, you can't get everything you want on every piece unless you spend a fortune. Given that limitation, AS can be a 'as you can afford' type of thing and not a top driving force for item purchases imo. 10-15% of overall dps can be quite significant and is certainly not irrelevant. You could be leaving a ton of damage behind without needing to. With the incoming patch, 200 dps daggers with good stats won't be going for absurd amounts of money as there will be A TON of lower ilvl items with equal stats for the same or better damage. It will be as affordable as ever to up your off hand damage AND still get the stats you want. Also, with the incoming patch and nerf to the ww build, it will be as important as ever to beef up your off hand damage so that ww and bash (or whatever fury generator you use) deal significantly more damage.
I think with those two things (more availability of higher damage off hands with the same stats AND the need for more base damage not from tornadoes) it is a good idea for all ww barb builds to upgrade their low damage off hands when the patch hits.
edit - Read your other post about not needing the more damage for ww. Not sure how I feel about this. A lot has been written and speculated to be the opposite.
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I actually think its a pretty good idea for ww barbs to get an echoing fury as offhand. Even right now when I run ww with my current echoing fury I almost never notice the fear hurting me since the proc rate is so low, it will most likely be even less noticeable once the proc coefficient on sprint goes down. The + attacks per second is very good, for both dps and obviously fury generation, at my current stats its worth a bit more than 90% crit damage. With it, its also much easier to reach a higher attack speed without requiring too much investment on ias from other slots.
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The calculation for offhand doing 10-15% of your DPS is assuming 4 tornadoes hitting a target. If you only pass mobs once (which is the ideal situation we should be aiming for to get maximum farming efficiency) WW is doing the bulk of the damage and 1-2 tornadoes are there to finish off the target (+rend if it's a higher hp mob). In this scenario the dps of the offhand matters a lot more.
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So, I can't for the life of me keep up WotB for very long at all. Not even in Act1. If I can make last half of the cooldown, I count it as a victory.
What am I doing wrong?
Since it really isn't doing me much good, and is about to get even harder to keep up, should I swap it and for what?
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