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Alright so after an incredibly busy last few weeks I finally got time today to update / change my Chest and Neck.
SO looking for feedback on I guess a weapon and to clarify I have no investment in my gear having MF on it I just got some pieces on AH for really good prices lol.
http://us.battle.net/d3/en/profile/iLLusive-1834/hero/20808608
Know I need a new weapon just trying to search out something 1100 + dps and str I guess isbest route for now. Also realize other upgrades will be just adding more str / vit / res and armor as I keep gaining stats. I realize my HP pool is pretty large but this I think will let me adjust some other pieces to more of a high armor / res and for go some of the vit on those pieces.
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On August 18 2012 11:35 l3iRdMaN wrote: Need help figuring out how to kill Ghom!. Was stuck in a huge rut for the beginning of act 3 but made a few upgrades and everything flowed pretty easily until I ran into the fat guy.... Any suggestions would be appreciated http://us.battle.net/d3/en/profile/Duality-1421/hero/9230456
use overpower with crushing advance in the poison when you get low health. The rune returns dmg back to ghom triggering life on hit returning you full health in 2 seconds.
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iLLusive, just wondering why you're using Into the Fray on Battle Rage? You don't need the fury :/ Also, yes your weapon needs an upgrade, as do your Bracers, but I'm sure you already know that 
l3iRdMaN, try the following: 1. Frenzy - Sidearm. The main reason for Maniac is it buffs your Revenge damage too. In the Ghom fight Revenge won't come up much at all though, so there's no point. Sidearm will give you +25% damage (instead of 20%) and does not need stacks. You will be losing your stacks frequently in this fight. In fact, I usually recommend Sidearm over Maniac in all situations anyway (check out my TL thread on the Tanky DPS 1H+Shield Barb). 2. Replace Overpower for Ignore Pain - Ignorance is Bliss. When your life goes low, pop Ignore Pain so you can sustain your life up a bit again. 3. Fight will go as follows. Pop War Cry and Battle Rage, start attacking, when you have fury pop Wrath of the Berserker. Burst Ghom down as much as possible. Once your life drops to around 30-40% pop Ignore Pain. This will give you enough survivability to make use of the full WotB duration. Kite around in circles until WotB comes up again. If you think you are sufficiently tanky, you can also try small bursts of attacks when Ignore Pain cools down. 4. You can also consider swapping Revenge out for Leap or Furious Charge, since Revenge won't come up too much. Although you can use Revenge on the little slimes he summons for sustain.
Ghom is the one boss that is annoying for a Barb without LoH. No problem though, since after you kill him once it's not like you're going to go back to farm him anyway.
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On August 18 2012 12:38 l3iRdMaN wrote: But i have no LOH
Just buy a plain loh ring/amu/off hand....
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Tranq don't believe I changed my spec but maybe I did by accident when I tried to kill Ghom lol. Should I be using a different skill then battle rage with my sword and board spec?
Yes working on wrist but I can't find any affordable 1hander upgrades that are 1100 DPS with or without a socket don't have 30-250$ real money to spend or 20-200m either.
Would you say ideally the wrist should just be mostly Str / Res because I have nearly 72k HP and good Vit?
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You can use battle rage.. but I'm not sure why you're using Into the Fray since you are using zero fury dumps.
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On August 18 2012 14:21 Trang wrote:iLLusive, just wondering why you're using Into the Fray on Battle Rage? You don't need the fury :/ Also, yes your weapon needs an upgrade, as do your Bracers, but I'm sure you already know that l3iRdMaN, try the following: 1. Frenzy - Sidearm. The main reason for Maniac is it buffs your Revenge damage too. In the Ghom fight Revenge won't come up much at all though, so there's no point. Sidearm will give you +25% damage (instead of 20%) and does not need stacks. You will be losing your stacks frequently in this fight. In fact, I usually recommend Sidearm over Maniac in all situations anyway (check out my TL thread on the Tanky DPS 1H+Shield Barb). 2. Replace Overpower for Ignore Pain - Ignorance is Bliss. When your life goes low, pop Ignore Pain so you can sustain your life up a bit again. 3. Fight will go as follows. Pop War Cry and Battle Rage, start attacking, when you have fury pop Wrath of the Berserker. Burst Ghom down as much as possible. Once your life drops to around 30-40% pop Ignore Pain. This will give you enough survivability to make use of the full WotB duration. Kite around in circles until WotB comes up again. If you think you are sufficiently tanky, you can also try small bursts of attacks when Ignore Pain cools down. 4. You can also consider swapping Revenge out for Leap or Furious Charge, since Revenge won't come up too much. Although you can use Revenge on the little slimes he summons for sustain. Ghom is the one boss that is annoying for a Barb without LoH. No problem though, since after you kill him once it's not like you're going to go back to farm him anyway.
Thanks for the advice man I really appreciate it. Took me 3 tries and managed to kill him
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On August 19 2012 04:27 iLLusive wrote:Tranq don't believe I changed my spec but maybe I did by accident when I tried to kill Ghom lol. Should I be using a different skill then battle rage with my sword and board spec? Yes working on wrist but I can't find any affordable 1hander upgrades that are 1100 DPS with or without a socket  don't have 30-250$ real money to spend or 20-200m either. Would you say ideally the wrist should just be mostly Str / Res because I have nearly 72k HP and good Vit?
What skyR said about Battle Rage. It's a good skill, Into the Fray is just an unnecessary rune since you don't need Fury. Good rune would be Marauder's Rage for a solid 30% increased damage from Battle Rage.
For finding a good weapon, it takes some patience. Since weapons are such one-dimensional slots, and there is only 1 search to do for weapons (unlike the 11 other Armor/Jewellery slots), good weapons at good prices sell very very quickly, so it takes some time and luck to find one.
As for Bracers, try dropping your search to 60 RES. You can then get some STR on them. Maybe even some extra VIT. Losing 20 RES for plus 30 VIT comes out about the same EHP wise. Also I search for 60 or so RES usually because many pieces will come with +100 INT or something, which makes it equivalent to 70 RES anyway, but its usually cheaper.
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Just made a wrist I think might work but let me know if stats are too low. It is 200 armor / 125 STR / 68 VIT / 52 AR and bonus is +health globe and 5 yr increase pickup.
Few other questions if skyR or Trang have time to give feedback or anyone. What are top 3 stats I want on my gloves mine seem like I could do better stat wise possibly? Have time today to seek out and buy some upgrades now that my craftables have sold sitting on 15m in bank. Looked at weapons and best I found was on RMAH was 30$ and was 1130 DPS with 175 str not sure on that purchase yet today.
Lastly looking at shields if I can get a nice rare with 1400-1500 Armor and 27/28% block with 7%block bonus / 70 AR do those stats generally outweigh Stormshield with 1050 Armor similar blocks and of course the 4 perc bonus to less dmg? Not completely sure how extra 400/500 armor compares overall and possibly 1-2% block extra with rare shield.
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iLLusive,
- Bracers: These are a decent starting point. Later down the track you will try to squeeze in a higher combined STR/VIT.
- Gloves: Gloves are a unique case because they can spawn with so many useful stats. Nobody is going to be able to afford perfect Gloves with STR/VIT/RES/CC/CD/IAS. It comes down to what you feel you need more of (offence or defence) and what good deals you can find at the time. Keep in mind that trifectas like what you have there (IAS/CC/CD) are really expensive. You might (not sure) be able to get more DPS out of just CC/CD and a higher STR. Or you could take a small hit in DPS with just CC and STR, and get additional RES/VIT. It just depends on what you need and can find at a good price. Put the numbers through a calculator and decide if you like what you see, is all I can recommend on gloves.
- Shield: I have gone into a more in depth analysis of Stormshields versus Sacred Shields for cost effectiveness. Check out my Tanky DPS 1H+Shield Thread. It's under Part 4 on Gear, and is the first example in spoilers. There are pros and cons, but I prefer a rare Sacred Shield. In your specific case, since you already have a decent Stormshield, I recommend that you stick with what you have until you can afford a worthwhile upgrade. I recommend you check out the discussion I mentioned though to have an idea of what might constitute a worthwhile upgrade.
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Next patch will bring new 2H affixes and great improvements on Cleave and HotA. I'm thinkin about a cleaver+HotA 2Hander barbarian. (I cleared Normal-Hell with this combination. And that was the best moments in my diablo 3 career.)
http://eu.battle.net/d3/en/profile/Ace-2540/hero/2615912 This is my profile. I know it isn't the best character but i spend dozens of gold for my girlfriend's DH. 17m money still in the bank. So how should i approach this new 2h build. Due to low attack speed and use of cleave will decraese LoH efficiency (Cleave's efficiency=%66.7) Also which item to change first?I'm waiting 1.04 patch for weapon but i can start buying armor now. I'm just stuck. Please help 
(My girlfriend is playing with mf-DH. She is the best with mf. So i won't be touching her
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On August 20 2012 17:52 Aceace wrote:Next patch will bring new 2H affixes and great improvements on Cleave and HotA. I'm thinkin about a cleaver+HotA 2Hander barbarian. (I cleared Normal-Hell with this combination. And that was the best moments in my diablo 3 career.) http://eu.battle.net/d3/en/profile/Ace-2540/hero/2615912This is my profile. I know it isn't the best character but i spend dozens of gold for my girlfriend's DH. 17m money still in the bank. So how should i approach this new 2h build. Due to low attack speed and use of cleave will decraese LoH efficiency (Cleave's efficiency=%66.7) Also which item to change first?I'm waiting 1.04 patch for weapon but i can start buying armor now. I'm just stuck. Please help  (My girlfriend is playing with mf-DH. She is the best with mf. So i won't be touching her  You could try a build like this http://eu.battle.net/d3/en/calculator/barbarian#ZQRkVP!ZYV!bbYccc and possibly switch out overpower with something of your liking.
This is a build that I'm curious to try. The tremors on the Devil's Anvil rune tick for 0 or 1 damage I believe, and those ticks will crit which gives you tons of fury with Into the Fray to only need HotA with no fury generators. Then with Thrive on Chaos, you can keep WotB up as long as there are enemies to hit.
Like I said, I haven't tried it myself, so I am not quite sure that a 2h would be best for it, but I think that it is worth looking into.
NEVERMIND: Blizzard killing the build next patch "Skill Rune - The Devil's Anvil Proc coefficient reduced from 1 to 0.08"
Oh well.
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Overpower Skill Rune - Crushing Advance Can no longer trigger On Hit procs Amount of damage reflected increased from 30% to 35%
I think I'm in trouble.
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On August 21 2012 17:22 Hairy wrote:Show nested quote +Overpower Skill Rune - Crushing Advance Can no longer trigger On Hit procs Amount of damage reflected increased from 30% to 35% I think I'm in trouble.
Yeah, I was thinking the same thing the moment I read it. Also the way that WW/Sprint barbs deal their damage, the extra WW damage wasn't much in the grand scheme of things. Looks like you guys got nerfed overall, even though Blizzard said they didn't plan on nerfing the build. I guess the change to Crushing Advance was necessary given the new legendary item affixes though ...
What do people think about how the patch will affect barbs?
At the moment I'm not feeling any better as a 1H+shield barb, no direct nerfs but no direct buffs either. The one small buff might be if shields can spawn higher STR and VIT, but they were vague on what the change actually is ("All off-hand items (mojos, orbs, quivers, shields) can now roll Strength, Dexterity, Intelligence, and Vitality in the same ranges as Armor and Weapons").
Don't really see dual-wield frenzy barbs getting any love either.
Seems like the major changes are to the strength of 2H barbs, but who knows if it's enough to be worthwhile. I suspect the biggest factor will be 2H weapon buffs, rather than any changes to the barb skills.
Also a buff for the niche throwing barb it seems.
Overall effect: WW/Sprint nerfed, 2H buffed by some unknown amount, throwing barb buffed slightly, no real effect on sword and board or DW frenzy.
What do others think?
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Your gear is far better than mine when I beat the whole game - you should be able to complete it!
I'd suggest changing Bash for Overpower (crushing advance), and change Animosity passive for something defensive (Superstition or an armour passive). Your gear is pretty decent overall, but I'd recommend you go get some more crit%, and higher resists.
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On August 21 2012 19:39 Hairy wrote:Your gear is far better than mine when I beat the whole game - you should be able to complete it! I'd suggest changing Bash for Overpower (crushing advance), and change Animosity passive for something defensive (Superstition or an armour passive). Your gear is pretty decent overall, but I'd recommend you go get some more crit%, and higher resists.
thank you for these skill suggestions. will try it out tonight  but which piece of gear would you guys consider weakest?
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On August 21 2012 17:43 Trang wrote:Show nested quote +On August 21 2012 17:22 Hairy wrote:Overpower Skill Rune - Crushing Advance Can no longer trigger On Hit procs Amount of damage reflected increased from 30% to 35% I think I'm in trouble. Yeah, I was thinking the same thing the moment I read it. Also the way that WW/Sprint barbs deal their damage, the extra WW damage wasn't much in the grand scheme of things. Looks like you guys got nerfed overall, even though Blizzard said they didn't plan on nerfing the build. I guess the change to Crushing Advance was necessary given the new legendary item affixes though ... What do people think about how the patch will affect barbs? At the moment I'm not feeling any better as a 1H+shield barb, no direct nerfs but no direct buffs either. The one small buff might be if shields can spawn higher STR and VIT, but they were vague on what the change actually is ("All off-hand items (mojos, orbs, quivers, shields) can now roll Strength, Dexterity, Intelligence, and Vitality in the same ranges as Armor and Weapons"). Don't really see dual-wield frenzy barbs getting any love either. Seems like the major changes are to the strength of 2H barbs, but who knows if it's enough to be worthwhile. I suspect the biggest factor will be 2H weapon buffs, rather than any changes to the barb skills. Also a buff for the niche throwing barb it seems. Overall effect: WW/Sprint nerfed, 2H buffed by some unknown amount, throwing barb buffed slightly, no real effect on sword and board or DW frenzy. What do others think?
I have a sword and board barb. With crushing advance no longer spamming LoH procs, I'm thinking of replacing it with a fury spender. Rend, Seismic Slam and Hammer should be more viable now. Rend (Blood Lust) might be a decent skill to make up for the lost healing from crushing advance.
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