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Wizard - Builds/Discussion - Page 3

Forum Index > Diablo 3
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Quotidian
Profile Joined August 2010
Norway1937 Posts
May 17 2012 15:42 GMT
#41
Can someone explain how the Magic Weapons conjuration skill works? The tooltip is a bit too brief imo..
alQahira
Profile Joined June 2011
United States511 Posts
May 17 2012 15:50 GMT
#42
NB: Thanks for the answer on teleport/fracture.

"2nd: i dont have arcane weapon but yes. the problem is 1 slot of passive is HUGE for just a slow which you can achieve by normal spells. Arcane weapons is not even that common..."

I don't know, if it did work with arcane weapon damage, wouldn't a passive that puts 30% slow on everything you hit with any of your skills be worth it?

Related question, does slow and chilled stack? So if someone is chilled, and then a 30% slow, will that slow them even more?
Aikin
Profile Joined April 2010
Austria532 Posts
May 17 2012 17:25 GMT
#43
[QUOTE]On May 17 2012 08:22 ShadowDrgn wrote:
I'm liking the wizard, although the majority of the skills seem really useless. I'm at level 26 and on hardcore so I play fairly defensively. Here are my thoughts. I'd love to know if you guys have found uses for some of these skills that seem bad to me.

Force
Blizzard: Don't have it yet, but numbers look awful.

Conjuration

Familiar: I've never even tried this. Looks like a huge joke to me.


Well at first I was dissapointed in Blizzard too because you can´t use it as primary dmg spell. But then in Nightmare i found out that it is one of the best survival skills. It slows enemies movement speed for about 60% I think which is twice as much as the time bubble without runes. Thus it is the only spell you can spam while running away from champions and rares (and you will run sometimes in the higher difficulties). If you get the rune that reduces its cost to 20 Arcane Power its definitly one of the best all around spells for the Wizzard.

I was playing with nova, diamond skin and time bubble and still died quite often because all three of thoose where on cooldown and the goddamn bossmobs where still alive.

Also the first rune of Familiar gives you quite a nice dmg buff. Its not as good as Magic Weapon but im using both of them at the moment.

One thing that really disapointed me was the Cold Blood rune on Frost Ray. On their page they claim that it reduces the AP to 0 which would allow you to use it as primary spell. They changed that altough the spell isn´t good enough to be a secondary anyways.
[A]dmiral Bulldog | Naniwa | [A]lliance
Rantech
Profile Joined April 2010
Chile527 Posts
May 17 2012 18:26 GMT
#44
Question, how can u have more than one defensive spell? i can't find that option and i've been seen that in most fo your builds. Please let me know, Thanks
Drunken.Jedi
Profile Joined June 2009
Germany446 Posts
May 17 2012 18:43 GMT
#45
On May 18 2012 03:26 Rantech wrote:
Question, how can u have more than one defensive spell? i can't find that option and i've been seen that in most fo your builds. Please let me know, Thanks

Turn on "elective mode" in the game options, then little arrows to the left and right should appear in the skill selection and you can select spells from different categories.
Quotidian
Profile Joined August 2010
Norway1937 Posts
Last Edited: 2012-05-17 19:09:03
May 17 2012 19:08 GMT
#46
On May 18 2012 03:43 Drunken.Jedi wrote:
Show nested quote +
On May 18 2012 03:26 Rantech wrote:
Question, how can u have more than one defensive spell? i can't find that option and i've been seen that in most fo your builds. Please let me know, Thanks

Turn on "elective mode" in the game options, then little arrows to the left and right should appear in the skill selection and you can select spells from different categories.



whaaaaat?!

that's a big deal
K-Na
Profile Joined February 2012
Canada86 Posts
May 17 2012 19:15 GMT
#47
On May 18 2012 00:42 Quotidian wrote:
Can someone explain how the Magic Weapons conjuration skill works? The tooltip is a bit too brief imo..


ups your base damage by 10%, last 5 minutes. there's an option in-game for advanced tooltips under gameplay. everyone should have that turned on, along with elective mode
Rantech
Profile Joined April 2010
Chile527 Posts
Last Edited: 2012-05-17 19:25:39
May 17 2012 19:25 GMT
#48
On May 18 2012 04:08 Quotidian wrote:
Show nested quote +
On May 18 2012 03:43 Drunken.Jedi wrote:
On May 18 2012 03:26 Rantech wrote:
Question, how can u have more than one defensive spell? i can't find that option and i've been seen that in most fo your builds. Please let me know, Thanks

Turn on "elective mode" in the game options, then little arrows to the left and right should appear in the skill selection and you can select spells from different categories.



whaaaaat?!

that's a big deal

thank you very much !!!!!!
customization begins!
Masq
Profile Blog Joined March 2009
Canada1792 Posts
May 17 2012 19:26 GMT
#49
http://us.battle.net/d3/en/calculator/wizard#acgkjP!YeT!ZaZaab

this is my massive damage build, good for farming
Bleak
Profile Blog Joined September 2010
Turkey3059 Posts
May 17 2012 19:29 GMT
#50
http://eu.battle.net/d3/en/calculator/wizard#UiXjRV!YXc!ZZaaaZ - Arcane Centric
http://eu.battle.net/d3/en/calculator/wizard#UZYjml!YXW!ZZba - Frost Centric with Archon

I found both to be quite good so far.
"I am a beacon of knowledge blazing out across a black sea of ignorance. "
jester-
Profile Blog Joined February 2011
Canada547 Posts
May 17 2012 19:38 GMT
#51
I swear I must be the only Wizard that doesn't use Diamond Skin. I've only used it once and it was vs the Butcher.

I just started act 1 nightmare though and I imagine I will use it eventually. Right now I use this setup:

Magic Missile with Charged Missile rune (the one that makes it 1 large single target orb)
Frost Nova with reduced cooldown rune
Hydra with Arcane Hydra rune (aoe dps)
Disintegrate with either of the first 2 runes (size or extra hits everywhere)
Familiar
Wave of Force with extra knockback rune

I dunno why people don't like the Hydra... I think it's great, especially vs bosses. I can kite and shoot with magic missile, while the hydra, familar and my templar dps away at the boss.
Arise, chicken sandwich.
KingDime
Profile Blog Joined September 2010
Canada750 Posts
May 17 2012 19:49 GMT
#52
Well playing D1 not that long ago where you could put up a ton of guardians and clear out entire rooms, hydra doesn't pack the same punch but I love the concept and use it anyhow.

Arcane orb (Rune that doubles the radius)
Frost nova with reduced cooldown
Arcane Hydra
Weapon enhancement
Diamond skin that reduces arcane costs of skills
Chain lightning

Maybe not optimal but having fun with it in a1 nightmare. I rarely worry about optimization until late difficulties either way. It's like Sc2 when you're playing against a gold player. Am I 1 gate expanding? Fuck no, im taking 4 nexus off the bat and going for 200/200 dt's.
Doom Guy
ain
Profile Joined July 2010
Germany786 Posts
Last Edited: 2012-05-17 21:52:45
May 17 2012 20:03 GMT
#53
My thoughts on the skills:

Primary
Magic Missile: Only use at long range or vs Bosses.
Shock Pulse: Terrible in most situations. Avoid.
Spectral Blade: Your melee primary of choice.
Electrocute: Very flexible and decent dps. Chain lightning is excellent at dealing with packs of fast creatures.

Secondary

Ray of Frost: Decent against bosses, there's better options for most other situations though.
Arcane Orb: Very good, not against bosses though.
Arcane Torrent: Highest dps spell from what I can tell both against bosses and regular combat. Taking Diamond Skin is mandatory though.
Disintegrate: Jack-of-all-trades. It's a solid spell but I'm not sure if it has a place in specialised builds.

Defensive
Frost Nova: Reliable stuns are great.
Diamond Skin: Best wizard skill.
Slow Time: I found it to be really clunky. Against the most dangerous projectiles its also quite useless.
Teleport: It's a teleport. Still I'd rather take other stuff over this. Maybe good for PvP. Definitely good against strong bosses.

Force

Wave of Force: Awesome escape spell and does good damage.
Energy Twister: Was very disappointed by this, though I haven't unlocked all runes yet. Damage is mediocre and there seem to be better AoE spells.
Hydra: Only for the overly cautious and even then I'm not sure if its worth the skill slot...
Meteor: Twice the cost of Arcane Orb, almost the same damage, much slower, no utility... I want to like it but I cant.
Blizzard: Low dps, lets you kite large groups of enemies nicely though.

Conjuration

Ice Armor: Quite useful. Chilling Aura is great to help you avoid melee or enable the Cold Blood passive.
Storm Armor: Ummm Some runes look ok but otherwise this doesn't seem to do a lot.
Magic Weapon: Nice damage boost. Only take if you have a solid defense though.
Familiar: Fire Rune and Arcanot seem to have potential, the other ones stink.
Energy Armor: Havent used it much but with proper gear it seems very powerful. Also has some interesting runes.

Mastery

Explosive Blast: It's alright although the delay really sucks.
Mirror Image: Don't know what to make of this but it seems to suck.
Archon: Decent emergency spell and definitely the best spell in the Mastery tree.




My build at lvl 33:
http://us.battle.net/d3/en/calculator/wizard#UecXdf!aXW!aaaaaa

Start off by casting Chain Lightning or Arcane Orb. If shit gets serious go Diamond Skin and Arcane Torrent on them. Frost Armor with Chilling Aura and the Disruption Rune cause it to deal a really good amount of damage. If diamond skin is about to end and youre still not safe use Wave of Power to give you some breathing room. Electrocute to recharge Arcane Power.

I only ever change my secondary in places where I get stunned or knocked back a lot, because Arcane Torrent truly is amazing.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
May 17 2012 20:11 GMT
#54
At the moment i'm just playing without a primary because they kind of suck. I only used them when I was out of power which doesn't happen that often actually. Wasting a skill slot for a spell you don't often use and when you do is quite dissapointing felt like a waste so now i'm just using arcane orb with the reduction in cost as as attack.

http://eu.battle.net/d3/en/calculator/wizard#cmXjSO!aXU!Y.aaYb

Just nonstop spamming arcane orb (with cost reduction) which has fantastic damage with magic weapon and familiar. If you have a good 2 handed wand with high damage but low attack speed then you can practically nonstop cast arcane orb if you have astral presence. You need to run around anyway to kite so you'll be regenerating faster then you can spend. It's a rather boring build but really efficient, the 'passives' in conjuration are just quite good. Why diversify your spells if you can make one much stronger through conjuration.
rezoacken
Profile Joined April 2010
Canada2719 Posts
Last Edited: 2012-05-17 20:14:53
May 17 2012 20:13 GMT
#55
I'm level 46 in the middle of A3 nightmare. I'm having no difficulties as of late, some rare monsters with very tough combos will make you clench your teeth and focus hard. My build however varies greatly depending on the weapon I have and whether or not I'm in a party.

1H + Source will make me use signature spells and signature passives
2H will make me use signatureless builds where I rely on Ray of Frost with the cold blood rune for my basic cast (I can channel it indefinetly because of the slow 2 hander)

Party play allow me to get more damage spell and less snares (so far).

For passives, power hungry is very meh in solo while being really great in parties (the fact that melee players will get orbs for you gives you a ton of AP in parties).
Either we are alone in the Universe or we are not. Both are equally terrifying.
Quotidian
Profile Joined August 2010
Norway1937 Posts
May 17 2012 21:26 GMT
#56
On May 18 2012 04:15 K-Na wrote:
Show nested quote +
On May 18 2012 00:42 Quotidian wrote:
Can someone explain how the Magic Weapons conjuration skill works? The tooltip is a bit too brief imo..


ups your base damage by 10%, last 5 minutes. there's an option in-game for advanced tooltips under gameplay. everyone should have that turned on, along with elective mode



so how does it interact with spells that do 150% weapon damage?
N3rV[Green]
Profile Blog Joined August 2009
United States1935 Posts
May 17 2012 22:25 GMT
#57
I feel like I'm one of the few "tanky" wizards around.

Currently running http://us.battle.net/d3/en/calculator/wizard#WchXmQ!aZX!aaaa.Z

The idea started when I was still very low level, and picked up a sword cause why not at that point right? Then while spam casting arcane orb I started running up and cutting shit, and it just felt so good I decided to build my entire wizard upon being in the face of my enemy and tanking them down without fear.

Sword shield wizard is just too much fun xD
Never fear the darkness, Bran. The strongest trees are rooted in the dark places of the earth. Darkness will be your cloak, your shield, your mother's milk. Darkness will make you strong.
Striker.superfreunde
Profile Joined May 2010
Germany1119 Posts
Last Edited: 2012-05-17 22:57:05
May 17 2012 22:36 GMT
#58
On May 18 2012 00:42 Quotidian wrote:
Can someone explain how the Magic Weapons conjuration skill works? The tooltip is a bit too brief imo..


If click in details in your inventory, you can see that something changes if you cast the spell. It called something like 'damage increase by skill in %' (10 and 1.5 with out rune)... seconde row. but i haven't figured out how exactly it effects my dps. IF it increases your dbs your overall spell damge should increase too but it looks to me like there is no different at all if i cast it or not.

@topic
I have played the hole second act with basicly 2 skills. Spectral Blades with Impactful Blades and Arcane Orb with Arcane Orbit. The playstyle is quite melee, but still better than range playstyles, which i tried. Would you agree on that or could you tell me/us a good range build?


nvm: just read it in here
'Your ak is pretty... uhm... dank!'
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
Last Edited: 2012-05-17 22:46:02
May 17 2012 22:45 GMT
#59
On May 18 2012 06:26 Quotidian wrote:
Show nested quote +
On May 18 2012 04:15 K-Na wrote:
On May 18 2012 00:42 Quotidian wrote:
Can someone explain how the Magic Weapons conjuration skill works? The tooltip is a bit too brief imo..


ups your base damage by 10%, last 5 minutes. there's an option in-game for advanced tooltips under gameplay. everyone should have that turned on, along with elective mode



so how does it interact with spells that do 150% weapon damage?

here is how i understand the dmg is caculated:
(sum all the weapon+10%buff)*(int multiplier)=(base DPS)
(base DPS)*(skill % multiplier)= dmg dealt.

Ofc there are more stuff into it than that but i think this is the simplified version

On how to buy yourself time to combo stuff: I am currently using 3 defensive mechanism: diamond skin->hit (meteors casted)->frost nova(12 sec cd?)-> hit with primary (meteors now lane)-> teleport with wormhole (cast up to 3-4 times) -> diamond skin cd is finished.

One thing currently annoying me is how a lot of stuff isnt show as a buff/debuff. I would love to see when my Magic Weapons run out or when all of my illusion disappear...... The more i dig into the deep mechanic of the game, the more i feel like blizzard rushed for the game release a bit too fast. There are still a lot of stuff needed to be done until this could be a fully diablo3 like what i imagine.
Im daed. Follow me @TL_NB
whtan
Profile Joined April 2012
3 Posts
May 17 2012 23:15 GMT
#60
Anybody know what skills/passive this mage is running? I think his name is diplol
He barely loses hp and is continuously attacking against belial
http://www.twitch.tv/nl_kripp
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