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Active: 2169 users

Public Service Ann: Everyone Turn ON Elective Mode

Forum Index > Diablo 3
Post a Reply
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Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2012-05-14 20:10:58
May 14 2012 19:32 GMT
#1
What is it Elective Mode?

TLDR: Just turn it on there's zero reason not to. Then remember you can now have choose any combination of skills you want, rather than only 1 of each Category. And now your action bar isn't locked yay!
I think it's under Options --> Gameplay --> Interface

Edit: It's recommended you turn on Advanced Tooltips as well. For science.

So what is it exactly?

It's probably the dumbest mistake Blizzard's ever done assuming it's still there on release, which afaik it is. And it's not intuitive at all nor is it explained except if you get it in a lucky Tip while loading.

Basically, each class in D3 has a maximum of 6 active skill slots available to them (along with 3 passives).

Each skill belongs to one of 6 categories for each class, like Primary, Secondary, Defensive, etc.
The default UI (ELECTIVE OFF) only allows you to have one of each type of skill learned. So only 1 Primary, 1 Defensive, 1 Tactical, 1 Secondary, etc.
But actually any char can have any skill setup they want. You can have 3 secondaries and 3 tacticals or whatever you want, but only if you have Elective Mode on.
Also it unlocks your action bar, which by default prevented you from being able to change what Mouse 1 / 2 did, or hotkeys 1-4 did. Seriously dumb.

More info here



Thank you for listening to this Public Service Announcement.

FYI I think it means "I elect to not be limited like I'm some sort of moron." mirriam-webster states Elective means - Beneficial to the patient but not necessary for survival. I guess that's true lol
ModeratorBlame yourself or God
Zaqwert
Profile Joined June 2008
United States411 Posts
Last Edited: 2012-05-14 19:35:40
May 14 2012 19:35 GMT
#2
Don't forget to turn on the detailed tooltips as well.

The default tooltips are COMPLETELY WORTHLESS in every way, they are basically a textual description of what the skill does with no numerical information whatsoever.

So ya, the very first thing anyone who isn't DERP should do is turn on elective mode and advanced tooltips.
HolydaKing
Profile Joined February 2010
21254 Posts
May 14 2012 19:41 GMT
#3
LOL, thanks!!!
gruff
Profile Joined September 2010
Sweden2276 Posts
May 14 2012 19:45 GMT
#4
On May 15 2012 04:35 Zaqwert wrote:
Don't forget to turn on the detailed tooltips as well.

The default tooltips are COMPLETELY WORTHLESS in every way, they are basically a textual description of what the skill does with no numerical information whatsoever.

So ya, the very first thing anyone who isn't DERP should do is turn on elective mode and advanced tooltips.

Yeah i hit my head against a wall when I first played the beta. They should both be on by default.
Myles
Profile Blog Joined March 2010
United States5162 Posts
May 14 2012 19:46 GMT
#5
I have no clue why they thought this was even necessary in the first place. Skill descriptions are hardly overwhelming and limiting slots to certain skill sets doesn't seem to help the uninitiated at all, either.
Moderator
karazax
Profile Joined May 2010
United States3737 Posts
May 14 2012 19:46 GMT
#6
Yes I found this out at the end of the beta weekend and it improved the game play alot for me, and is the real heart of character customization.
adwodon
Profile Blog Joined September 2010
United Kingdom592 Posts
May 14 2012 19:51 GMT
#7
I disagree that elective mode is 'seriously dumb', they stated they added it in because people were somewhat overwhelmed by the choice and weren't sure on what to put where or how to begin to approach skill assignment, as they didn't want people to have to look up guides before playing they went for this option.

It's a good idea, however I do agree there should be some kind of message that informs the player about elective mode / adv tooltips, this is the one serious flaw in their design, they rely on us to figure it out, and sure most of us will / have done but there will still be a lot of people out there, probably for a while who are unaware of elective mode and find it frustrating that they can't change skills around once they've got used to it.
Krowser
Profile Joined August 2007
Canada788 Posts
May 14 2012 19:52 GMT
#8
The first thing I do with every game once I start it is click on options and enable/max out everything.
D3 and Pho, the way to go. http://www.teamliquid.net/forum/viewmessage.php?topic_id=340709
Yacobs
Profile Joined March 2010
United States846 Posts
May 14 2012 19:53 GMT
#9
Just another example of Blizzard catering to the lowest common denominator. Gotta make that cash.
aksfjh
Profile Joined November 2010
United States4853 Posts
May 14 2012 19:53 GMT
#10
Thanks for the heads up!
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2012-05-14 19:56:59
May 14 2012 19:55 GMT
#11
On May 15 2012 04:51 adwodon wrote:
I disagree that elective mode is 'seriously dumb', they stated they added it in because people were somewhat overwhelmed by the choice and weren't sure on what to put where or how to begin to approach skill assignment, as they didn't want people to have to look up guides before playing they went for this option.

It's a good idea, however I do agree there should be some kind of message that informs the player about elective mode / adv tooltips, this is the one serious flaw in their design, they rely on us to figure it out, and sure most of us will / have done but there will still be a lot of people out there, probably for a while who are unaware of elective mode and find it frustrating that they can't change skills around once they've got used to it.

yeah but elective mode on is still super friendly to newbies who dont know. why? because it still gives you the same skill choices as elective mode off, you have to know to click the little arrows at the top to change to other categories. see youtube video in OP
ModeratorBlame yourself or God
Kanaz
Profile Joined May 2010
Denmark658 Posts
May 14 2012 19:56 GMT
#12
Good knowledge.
It will make the game so much more customizeable, and will make the experience so much different for everyone, instead of a strictly linear build with beforehand defined skills / abilitys.
HolydaKing
Profile Joined February 2010
21254 Posts
May 14 2012 19:57 GMT
#13
On May 15 2012 04:46 Myles wrote:
I have no clue why they thought this was even necessary in the first place. Skill descriptions are hardly overwhelming and limiting slots to certain skill sets doesn't seem to help the uninitiated at all, either.

simply cuz they want to make it was easy as possible for newbs, and having one of each skilltypes is probably easier if you don't know what is good

skill description is pretty n/c though
Leporello
Profile Joined January 2011
United States2845 Posts
May 14 2012 19:58 GMT
#14
As someone who refrained from Beta, even with an invite, I thank ye for the info.
Big water
GeedrAhsc
Profile Joined July 2011
United States97 Posts
May 14 2012 20:01 GMT
#15
Good lookin out Zelniq. I'm all over that. Would've been quite the surprise having it on after I start playing, lol.

adwodon
Profile Blog Joined September 2010
United Kingdom592 Posts
May 14 2012 20:06 GMT
#16
On May 15 2012 04:55 Zelniq wrote:
Show nested quote +
On May 15 2012 04:51 adwodon wrote:
I disagree that elective mode is 'seriously dumb', they stated they added it in because people were somewhat overwhelmed by the choice and weren't sure on what to put where or how to begin to approach skill assignment, as they didn't want people to have to look up guides before playing they went for this option.

It's a good idea, however I do agree there should be some kind of message that informs the player about elective mode / adv tooltips, this is the one serious flaw in their design, they rely on us to figure it out, and sure most of us will / have done but there will still be a lot of people out there, probably for a while who are unaware of elective mode and find it frustrating that they can't change skills around once they've got used to it.

yeah but elective mode on is still super friendly to newbies who dont know. why? because it still gives you the same skill choices as elective mode off, you have to know to click the little arrows at the top to change to other categories. see youtube video in OP


You have a good point there, I would've watched that but I'm on a uni computer (IE6, no flash ¬_¬). Got my #160 wristband for the London D3 release, been waiting out here as its round the corner and they said we didn't have to stick around for 5-6 hours!

If it was automatically on and there was a 'restore default' button it would work for everyone. Seems odd they wouldn't change it to something more suitable. I guess they just wanted people to have no choice until they figure it out? That's the only reason I can think, like those people who propose passing an IQ test before you can vote...
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
May 14 2012 20:09 GMT
#17
Both elective mode and advanced tooltips are given. Damage numbers and always-show item names are also important options.

Overall, I'd recommend everyone to check the options before really starting, tons of needed stuff are turned off by default.
Merany
Profile Blog Joined February 2011
France890 Posts
May 14 2012 20:09 GMT
#18
Oh My God, this is huge....
This means we can now have both Slow Time and Teleport for the Sorceress, right?
This opens so much more possibilities, now idea why they did not specify it right away...
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
May 14 2012 20:12 GMT
#19
yep, with it off you could only pick one or the other lol, and would never know any better.
ModeratorBlame yourself or God
Zaqwert
Profile Joined June 2008
United States411 Posts
Last Edited: 2012-05-14 20:13:34
May 14 2012 20:13 GMT
#20
Blizzard has adopted the policy of building their default UI and options for this guy

[image loading]

He's even colored like BNET 2.0.... interesting.
Shodanss
Profile Joined November 2010
Greece245 Posts
May 14 2012 20:16 GMT
#21
So blizzard makes 2 systems...
1) super friendly to people new to game or who do not wish to go in depth over which skill goes where, which is defensive which is agressive etc etc..
2)one which does what the hardcore people want....

AND PEOPLE STILL WHINE ABOUT IT... Are you serious? What more do you want? Hardcore people WILL find it out, since hardcore people already have searched for optimal builds and more information regarding abilities.

What do you want them to do? make it hardcore only?

And no, elective mode is not super friendly to noobs cause it arranges the skills choices by categories and you switch by arrows...... for someone who has never played rpgs or does not know what each and every ability does is confusing and strange, which alienates him.

Google important phrases....ctrl+c,ctrl+v!!!
Crownlol
Profile Blog Joined October 2011
United States3726 Posts
May 14 2012 20:16 GMT
#22
I had no idea. Now you've RUINED my builds, but opened my eyes.'

Thanky.
shaGuar :: elemeNt :: XeqtR :: naikon :: method
Tal0n
Profile Joined April 2010
United States175 Posts
May 14 2012 20:19 GMT
#23
i think you're wrong in shitting all over this because initially it'll be really nice tfor anyone to have (especially newbies) to learn how the spells are supposed to work together, and for some classes how they spend your resource.
EdSlyB
Profile Blog Joined September 2010
Portugal1621 Posts
May 14 2012 20:21 GMT
#24
That's really cool. I was wondering a few days ago if we could only put defensive skills on the same slot and so on.
This brings even more customization to D3.

Thanks for bringing this up, Zelniq!
aka Wardo
GogoKodo
Profile Blog Joined April 2003
Canada1785 Posts
May 14 2012 20:22 GMT
#25
On May 15 2012 05:16 Shodanss wrote:
So blizzard makes 2 systems...
1) super friendly to people new to game or who do not wish to go in depth over which skill goes where, which is defensive which is agressive etc etc..
2)one which does what the hardcore people want....

AND PEOPLE STILL WHINE ABOUT IT... Are you serious? What more do you want? Hardcore people WILL find it out, since hardcore people already have searched for optimal builds and more information regarding abilities.

What do you want them to do? make it hardcore only?

And no, elective mode is not super friendly to noobs cause it arranges the skills choices by categories and you switch by arrows...... for someone who has never played rpgs or does not know what each and every ability does is confusing and strange, which alienates him.


I agree with this fellow. Start people off with an intuitive simple system and after they play the game for awhile they can choose to dig into some options. Starting people off with a more complicated interface with more numbers can and does turn new people off.

There might be reason to complain if Blizzard didn't give you the option, but they do, so what is the problem?
twitter: @terrancem
Derrida
Profile Joined March 2011
2885 Posts
May 14 2012 20:24 GMT
#26
This is awesome, I hope it is not removed.
#1 Grubby Fan.
HolydaKing
Profile Joined February 2010
21254 Posts
May 14 2012 20:24 GMT
#27
On May 15 2012 05:22 GogoKodo wrote:
Show nested quote +
On May 15 2012 05:16 Shodanss wrote:
So blizzard makes 2 systems...
1) super friendly to people new to game or who do not wish to go in depth over which skill goes where, which is defensive which is agressive etc etc..
2)one which does what the hardcore people want....

AND PEOPLE STILL WHINE ABOUT IT... Are you serious? What more do you want? Hardcore people WILL find it out, since hardcore people already have searched for optimal builds and more information regarding abilities.

What do you want them to do? make it hardcore only?

And no, elective mode is not super friendly to noobs cause it arranges the skills choices by categories and you switch by arrows...... for someone who has never played rpgs or does not know what each and every ability does is confusing and strange, which alienates him.


I agree with this fellow. Start people off with an intuitive simple system and after they play the game for awhile they can choose to dig into some options. Starting people off with a more complicated interface with more numbers can and does turn new people off.

There might be reason to complain if Blizzard didn't give you the option, but they do, so what is the problem?

As long as there is some hint in the game that it exists i would be fine... i didn't even see it playing the beta -.-
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
May 14 2012 20:28 GMT
#28
mm afaik elective mode still is the same amount of user-friendly as non elective mode. check video or wait to see in game.
ModeratorBlame yourself or God
CallmeMuppet
Profile Joined May 2010
Ireland176 Posts
Last Edited: 2012-05-14 20:30:52
May 14 2012 20:30 GMT
#29
On May 15 2012 05:16 Shodanss wrote:
So blizzard makes 2 systems...
1) super friendly to people new to game or who do not wish to go in depth over which skill goes where, which is defensive which is agressive etc etc..
2)one which does what the hardcore people want....

AND PEOPLE STILL WHINE ABOUT IT... Are you serious? What more do you want? Hardcore people WILL find it out, since hardcore people already have searched for optimal builds and more information regarding abilities.

What do you want them to do? make it hardcore only?

And no, elective mode is not super friendly to noobs cause it arranges the skills choices by categories and you switch by arrows...... for someone who has never played rpgs or does not know what each and every ability does is confusing and strange, which alienates him.



I personally like the mode. Since you can turn it off it's far from a dumb feature, it adds more playroom for a larger amount of players and I appreciate that.

I'll leave it on.

Edit:
Quoted because I agree with this guy
GogoKodo
Profile Blog Joined April 2003
Canada1785 Posts
Last Edited: 2012-05-14 20:36:27
May 14 2012 20:31 GMT
#30
On May 15 2012 05:28 Zelniq wrote:
mm afaik elective mode still is the same amount of user-friendly as non elective mode. check video or wait to see in game.

Just having a lot of options is daunting for many people. From a design perspective, presenting the user with too many options can be paralyzing: http://en.wikipedia.org/wiki/The_Paradox_of_Choice:_Why_More_Is_Less
I could definitely imagine that Blizzard play tested with people and found that people were put off the game and/or couldn't really make choices when filling skill slots when given a wide open field.

I imagine it's almost like the reason they scrapped the tree system in Diablo 2. People get worried about making the wrong choice when they have so many options. Even in a game like Diablo 3 where you can change your skills at a whim, people will feel like they might be missing out on an experience when there is so much choice. So they will spend an inordinate amount of time swapping skills around when Blizzard would rather have them spend that time fighting monsters. Once a player feels comfortable with the available choices, has experience, and decides to dig deeper then they themselves choose to open up the field of options.
twitter: @terrancem
nam nam
Profile Joined June 2010
Sweden4672 Posts
Last Edited: 2012-05-14 20:37:48
May 14 2012 20:35 GMT
#31
On May 15 2012 05:22 GogoKodo wrote:
Show nested quote +
On May 15 2012 05:16 Shodanss wrote:
So blizzard makes 2 systems...
1) super friendly to people new to game or who do not wish to go in depth over which skill goes where, which is defensive which is agressive etc etc..
2)one which does what the hardcore people want....

AND PEOPLE STILL WHINE ABOUT IT... Are you serious? What more do you want? Hardcore people WILL find it out, since hardcore people already have searched for optimal builds and more information regarding abilities.

What do you want them to do? make it hardcore only?

And no, elective mode is not super friendly to noobs cause it arranges the skills choices by categories and you switch by arrows...... for someone who has never played rpgs or does not know what each and every ability does is confusing and strange, which alienates him.


I agree with this fellow. Start people off with an intuitive simple system and after they play the game for awhile they can choose to dig into some options. Starting people off with a more complicated interface with more numbers can and does turn new people off.

There might be reason to complain if Blizzard didn't give you the option, but they do, so what is the problem?

People are annoyed that they didn't make the option more clear. Everyone (or most at least) that's ever played an a-rpg will be annoyed by the default settings here and "elective mode" and "advanced tool-tip" isn't exactly good descriptions of what they do (maybe because I'm not a native english speaker). As evident by the beta, people will play this way and be annoyed for a long time before they are clued in and it will certainly not change for such a major launch. Naturally in a few months it won't matter but it's just an annoying thing that blizzard easily could have fixed in multiple ways. Give people an option the first time the start if they want the more noob friendly layout or not, problem solved.

I'm more annoyed by the advanced tool-tip not being on by default, as would anyone that's interested in what your skills and runes actually does.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2012-05-14 20:43:34
May 14 2012 20:37 GMT
#32
On May 15 2012 05:31 GogoKodo wrote:
Show nested quote +
On May 15 2012 05:28 Zelniq wrote:
mm afaik elective mode still is the same amount of user-friendly as non elective mode. check video or wait to see in game.

Just having a lot of options is daunting for many people. From a design perspective, presenting the user with too many options can be paralyzing: http://en.wikipedia.org/wiki/The_Paradox_of_Choice:_Why_More_Is_Less
I could definitely imagine that Blizzard play tested with people and found that people were put off the game and/or couldn't really make choices when filling skill slots when given a wide open field.

I imagine it's almost like the reason they scrapped the tree system in Diablo 2. People get worried about making the wrong choice when they have so many options. Even in a game like Diablo 3 where you can change your skills at a whim, people will feel like they might be missing out on an experience when there is so much choice. So they will spend an inordinate amount of time swapping skills around when Blizzard would rather have them spend that time fighting monsters. Once a player feels comfortable with the available choices, has experience, and decides to dig deeper then they themselves choose to open up the field of options.

did you look at the interface though? new players wont notice they have more options.

edit; SCREENSHOTS;
http://i.imgur.com/1wmaU.jpg
http://i.imgur.com/ZjiL9.jpg
ModeratorBlame yourself or God
GogoKodo
Profile Blog Joined April 2003
Canada1785 Posts
May 14 2012 20:38 GMT
#33
On May 15 2012 05:35 nam nam wrote:
Show nested quote +
On May 15 2012 05:22 GogoKodo wrote:
On May 15 2012 05:16 Shodanss wrote:
So blizzard makes 2 systems...
1) super friendly to people new to game or who do not wish to go in depth over which skill goes where, which is defensive which is agressive etc etc..
2)one which does what the hardcore people want....

AND PEOPLE STILL WHINE ABOUT IT... Are you serious? What more do you want? Hardcore people WILL find it out, since hardcore people already have searched for optimal builds and more information regarding abilities.

What do you want them to do? make it hardcore only?

And no, elective mode is not super friendly to noobs cause it arranges the skills choices by categories and you switch by arrows...... for someone who has never played rpgs or does not know what each and every ability does is confusing and strange, which alienates him.


I agree with this fellow. Start people off with an intuitive simple system and after they play the game for awhile they can choose to dig into some options. Starting people off with a more complicated interface with more numbers can and does turn new people off.

There might be reason to complain if Blizzard didn't give you the option, but they do, so what is the problem?

People are annoyed that they didn't make the option more clear. Everyone (or most at least) that's ever played an a-rpg will be annoyed by the default settings here and "elective mode" and "advanced tool-tip" isn't exactly good descriptions of what they do (maybe because I'm not a native english speaker). As evident by the beta, people will play this way and be annoyed for a long time before they are clued in and it will certainly not change for such a major launch. Naturally in a few months it won't matter but it's just an annoying thing that blizzard easily could have fixed in multiple ways. Give people an option the first time the start if they want the more noob friendly layout or not, problem solved.

I'm more annoyed by the advanced tool-tip as would anyone that interested what your skills and runes actually does.

My reaction to finding out about elective mode is the opposite.
Something like this:
- This game is great. Casting spells, mashing monsters, going about my looting and my questing.
- Oh what's this, elective mode.
- Awesome, now I can mash monsters and quest and loot better.

I don't look back on what I've already enjoyed with the simpler system and say to myself "man that sucked". No it didn't suck, it was fun when I did it and that's what matters to me.
twitter: @terrancem
Masheyoon
Profile Joined October 2009
United States781 Posts
May 14 2012 20:41 GMT
#34
On May 15 2012 05:16 Shodanss wrote:
So blizzard makes 2 systems...
1) super friendly to people new to game or who do not wish to go in depth over which skill goes where, which is defensive which is agressive etc etc..
2)one which does what the hardcore people want....

AND PEOPLE STILL WHINE ABOUT IT... Are you serious? What more do you want? Hardcore people WILL find it out, since hardcore people already have searched for optimal builds and more information regarding abilities.

What do you want them to do? make it hardcore only?

And no, elective mode is not super friendly to noobs cause it arranges the skills choices by categories and you switch by arrows...... for someone who has never played rpgs or does not know what each and every ability does is confusing and strange, which alienates him.



From my understanding, no one has a problem with this system per se, the issue is the fact that no one really had any clue about it, because Blizzard never mentioned it (people even played through the beta and never realized it). This is the sort of thing that can ruin the gameplay for some, so Blizzard seriously should've been more careful with its implementation in the beta.

But hey, the game hasn't been released yet, so who knows... we might get a nice and detailed splash thingy explaining what this does during actual gameplay.
GogoKodo
Profile Blog Joined April 2003
Canada1785 Posts
May 14 2012 20:42 GMT
#35
On May 15 2012 05:37 Zelniq wrote:
Show nested quote +
On May 15 2012 05:31 GogoKodo wrote:
On May 15 2012 05:28 Zelniq wrote:
mm afaik elective mode still is the same amount of user-friendly as non elective mode. check video or wait to see in game.

Just having a lot of options is daunting for many people. From a design perspective, presenting the user with too many options can be paralyzing: http://en.wikipedia.org/wiki/The_Paradox_of_Choice:_Why_More_Is_Less
I could definitely imagine that Blizzard play tested with people and found that people were put off the game and/or couldn't really make choices when filling skill slots when given a wide open field.

I imagine it's almost like the reason they scrapped the tree system in Diablo 2. People get worried about making the wrong choice when they have so many options. Even in a game like Diablo 3 where you can change your skills at a whim, people will feel like they might be missing out on an experience when there is so much choice. So they will spend an inordinate amount of time swapping skills around when Blizzard would rather have them spend that time fighting monsters. Once a player feels comfortable with the available choices, has experience, and decides to dig deeper then they themselves choose to open up the field of options.

did you look at the interface though? new players wont notice they have more options.

I think new players might try clicking arrows. Maybe not all new players, but a good portion.
twitter: @terrancem
HorsemasterK
Profile Joined August 2010
United States606 Posts
Last Edited: 2012-05-14 20:45:37
May 14 2012 20:44 GMT
#36
On May 15 2012 05:42 GogoKodo wrote:
Show nested quote +
On May 15 2012 05:37 Zelniq wrote:
On May 15 2012 05:31 GogoKodo wrote:
On May 15 2012 05:28 Zelniq wrote:
mm afaik elective mode still is the same amount of user-friendly as non elective mode. check video or wait to see in game.

Just having a lot of options is daunting for many people. From a design perspective, presenting the user with too many options can be paralyzing: http://en.wikipedia.org/wiki/The_Paradox_of_Choice:_Why_More_Is_Less
I could definitely imagine that Blizzard play tested with people and found that people were put off the game and/or couldn't really make choices when filling skill slots when given a wide open field.

I imagine it's almost like the reason they scrapped the tree system in Diablo 2. People get worried about making the wrong choice when they have so many options. Even in a game like Diablo 3 where you can change your skills at a whim, people will feel like they might be missing out on an experience when there is so much choice. So they will spend an inordinate amount of time swapping skills around when Blizzard would rather have them spend that time fighting monsters. Once a player feels comfortable with the available choices, has experience, and decides to dig deeper then they themselves choose to open up the field of options.

did you look at the interface though? new players wont notice they have more options.

I think new players might try clicking arrows. Maybe not all new players, but a good portion.


We wouldn't want them finding new abilities, it might confuse them!
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2012-05-14 20:47:29
May 14 2012 20:46 GMT
#37
ugh youre hurting my brain. why not just have it autochoose skills by default then? if choosing is so hard then dont give them a choice, not even from skills in one category. just let them spam clicks
ModeratorBlame yourself or God
Nikoras
Profile Blog Joined March 2012
United States115 Posts
May 14 2012 20:48 GMT
#38
On May 15 2012 05:31 GogoKodo wrote:
Show nested quote +
On May 15 2012 05:28 Zelniq wrote:
mm afaik elective mode still is the same amount of user-friendly as non elective mode. check video or wait to see in game.

Just having a lot of options is daunting for many people. From a design perspective, presenting the user with too many options can be paralyzing: http://en.wikipedia.org/wiki/The_Paradox_of_Choice:_Why_More_Is_Less
I could definitely imagine that Blizzard play tested with people and found that people were put off the game and/or couldn't really make choices when filling skill slots when given a wide open field.



I really liked what Malcolm Gladwell had to say on this with his "pasta sauce" story in outliers.
GogoKodo
Profile Blog Joined April 2003
Canada1785 Posts
May 14 2012 20:50 GMT
#39
On May 15 2012 05:44 HorsemasterK wrote:
Show nested quote +
On May 15 2012 05:42 GogoKodo wrote:
On May 15 2012 05:37 Zelniq wrote:
On May 15 2012 05:31 GogoKodo wrote:
On May 15 2012 05:28 Zelniq wrote:
mm afaik elective mode still is the same amount of user-friendly as non elective mode. check video or wait to see in game.

Just having a lot of options is daunting for many people. From a design perspective, presenting the user with too many options can be paralyzing: http://en.wikipedia.org/wiki/The_Paradox_of_Choice:_Why_More_Is_Less
I could definitely imagine that Blizzard play tested with people and found that people were put off the game and/or couldn't really make choices when filling skill slots when given a wide open field.

I imagine it's almost like the reason they scrapped the tree system in Diablo 2. People get worried about making the wrong choice when they have so many options. Even in a game like Diablo 3 where you can change your skills at a whim, people will feel like they might be missing out on an experience when there is so much choice. So they will spend an inordinate amount of time swapping skills around when Blizzard would rather have them spend that time fighting monsters. Once a player feels comfortable with the available choices, has experience, and decides to dig deeper then they themselves choose to open up the field of options.

did you look at the interface though? new players wont notice they have more options.

I think new players might try clicking arrows. Maybe not all new players, but a good portion.


We wouldn't want them finding new abilities, it might confuse them!

Yes, and?

I understand you're being sarcastic but your sentence is true, minus the snarckiness. People can and do get confused when presented with more options. So by default present the simpler case and then allow the user to open up more options if they choose to at a later time.

I agree that explaining of elective mode could be better with in-game tooltips. Though I haven't played release so that might already be there. Also the game guide online isn't complete so we don't know if the explanation is there or not either.
twitter: @terrancem
nam nam
Profile Joined June 2010
Sweden4672 Posts
May 14 2012 20:51 GMT
#40
On May 15 2012 05:38 GogoKodo wrote:
Show nested quote +
On May 15 2012 05:35 nam nam wrote:
On May 15 2012 05:22 GogoKodo wrote:
On May 15 2012 05:16 Shodanss wrote:
So blizzard makes 2 systems...
1) super friendly to people new to game or who do not wish to go in depth over which skill goes where, which is defensive which is agressive etc etc..
2)one which does what the hardcore people want....

AND PEOPLE STILL WHINE ABOUT IT... Are you serious? What more do you want? Hardcore people WILL find it out, since hardcore people already have searched for optimal builds and more information regarding abilities.

What do you want them to do? make it hardcore only?

And no, elective mode is not super friendly to noobs cause it arranges the skills choices by categories and you switch by arrows...... for someone who has never played rpgs or does not know what each and every ability does is confusing and strange, which alienates him.


I agree with this fellow. Start people off with an intuitive simple system and after they play the game for awhile they can choose to dig into some options. Starting people off with a more complicated interface with more numbers can and does turn new people off.

There might be reason to complain if Blizzard didn't give you the option, but they do, so what is the problem?

People are annoyed that they didn't make the option more clear. Everyone (or most at least) that's ever played an a-rpg will be annoyed by the default settings here and "elective mode" and "advanced tool-tip" isn't exactly good descriptions of what they do (maybe because I'm not a native english speaker). As evident by the beta, people will play this way and be annoyed for a long time before they are clued in and it will certainly not change for such a major launch. Naturally in a few months it won't matter but it's just an annoying thing that blizzard easily could have fixed in multiple ways. Give people an option the first time the start if they want the more noob friendly layout or not, problem solved.

I'm more annoyed by the advanced tool-tip as would anyone that interested what your skills and runes actually does.

My reaction to finding out about elective mode is the opposite.
Something like this:
- This game is great. Casting spells, mashing monsters, going about my looting and my questing.
- Oh what's this, elective mode.
- Awesome, now I can mash monsters and quest and loot better.

I don't look back on what I've already enjoyed with the simpler system and say to myself "man that sucked". No it didn't suck, it was fun when I did it and that's what matters to me.


Ok, your point? That doesn't change anything about the fact that Blizzard have made absolutely no effort to give people the choice or notify them of these settings. Settings that any player that are used to a-rpg's are going to miss. And if you want to score positive and negative reactions to this, you are certainly in the minority.
GogoKodo
Profile Blog Joined April 2003
Canada1785 Posts
May 14 2012 20:52 GMT
#41
On May 15 2012 05:46 Zelniq wrote:
ugh youre hurting my brain. why not just have it autochoose skills by default then? if choosing is so hard then dont give them a choice, not even from skills in one category. just let them spam clicks

Taking things to the extreme isn't a good argument. There's obviously a balance in the amount of choice they are giving users. It's like when TL started coming down on people with the silly arguments when SC2 and BW would argue about BW being better because of the mechanical requirements and silly people would bring up something like "well then let people only select one unit at at time!".
twitter: @terrancem
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2012-05-14 20:53:17
May 14 2012 20:52 GMT
#42
yeah you know actually when i go to a fast food restaurant i actually prefer to pick the one with the fewest menu options in southern california.

In & Out: Hamburger, Cheeseburger, Double Double and that's it.

not 20 options like major chains have, those are confusing. only smart people can handle those
ModeratorBlame yourself or God
andrewlt
Profile Joined August 2009
United States7702 Posts
May 14 2012 20:52 GMT
#43
On May 15 2012 05:37 Zelniq wrote:
Show nested quote +
On May 15 2012 05:31 GogoKodo wrote:
On May 15 2012 05:28 Zelniq wrote:
mm afaik elective mode still is the same amount of user-friendly as non elective mode. check video or wait to see in game.

Just having a lot of options is daunting for many people. From a design perspective, presenting the user with too many options can be paralyzing: http://en.wikipedia.org/wiki/The_Paradox_of_Choice:_Why_More_Is_Less
I could definitely imagine that Blizzard play tested with people and found that people were put off the game and/or couldn't really make choices when filling skill slots when given a wide open field.

I imagine it's almost like the reason they scrapped the tree system in Diablo 2. People get worried about making the wrong choice when they have so many options. Even in a game like Diablo 3 where you can change your skills at a whim, people will feel like they might be missing out on an experience when there is so much choice. So they will spend an inordinate amount of time swapping skills around when Blizzard would rather have them spend that time fighting monsters. Once a player feels comfortable with the available choices, has experience, and decides to dig deeper then they themselves choose to open up the field of options.

did you look at the interface though? new players wont notice they have more options.

edit; SCREENSHOTS;
http://i.imgur.com/1wmaU.jpg
http://i.imgur.com/ZjiL9.jpg



The same thing happened with WoW when they started with beginner tooltips. I didn't know what was wrong with my tooltips until I searched on Google and found out I had to disable it.

Everybody who's used Windows has seen those little checkboxes to turn on/off advanced options. I don't know why Blizzard buried it under so many menus you need to stumble upon it somewhere on the Internet to figure it out.
TheRealDudeMan
Profile Joined April 2011
United States213 Posts
Last Edited: 2012-05-14 20:53:11
May 14 2012 20:52 GMT
#44
On May 15 2012 04:32 Zelniq wrote:
For science.


FOR SCIENCE!!!! See you guys online :D
"They claim that we violent. We named after Tyrants. This revolution won't be televised we keep it silent."
slam
Profile Joined May 2010
United States923 Posts
May 14 2012 20:56 GMT
#45
On May 15 2012 05:52 Zelniq wrote:
yeah you know actually when i go to a fast food restaurant i actually prefer to pick the one with the fewest menu options in southern california.

In & Out: Hamburger, Cheeseburger, Double Double and that's it.

not 20 options like major chains have, those are confusing. only smart people can handle those

The Habit is sooooo much better though ._.
I get it.
karazax
Profile Joined May 2010
United States3737 Posts
May 14 2012 20:57 GMT
#46
It was not easy to see that this mode existed during the beta weekend and I only discovered it by playing around in the options. It don't see how having it on as the default would hurt anyone. You still have to use the arrows at the top in order to choose a non-default ability for each hotkey. Noobies would still be looking at the default choices when they first go to each hotkey to assign a power. Even if it was on by default many people would not figure out what it did until they were told about it.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2012-05-14 20:58:20
May 14 2012 20:57 GMT
#47
The Habit is better but there are none close to my area. also it's more expensive right. but man it's good.
ModeratorBlame yourself or God
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2012-05-14 21:47:29
May 14 2012 21:02 GMT
#48
Here's an idea. Elective Mode is on by default. Then the first time a user clicks an arrow to scroll more choices, give a popup warning saying this is for more Advanced Users only, and it is recommended that Beginners choose among the recommended category. Are you sure you want to continue? Yes / No.

/thread
ModeratorBlame yourself or God
andrewlt
Profile Joined August 2009
United States7702 Posts
May 14 2012 21:04 GMT
#49
I like the restaurants near my place in Southern California better. Tasty Garden, for example, has around 200+ items on the menu. Advanced tooltips for me!
EdSlyB
Profile Blog Joined September 2010
Portugal1621 Posts
May 14 2012 21:08 GMT
#50
I think that the default option is for players realise that diferent skills have diferent roles. Main attack, secondary attack, defense or others (that depend of the hero you are playing)... This way you won't overlook some skill that might be important to have a 'balanced' hero.

The fact that Blizzard implemented that feature is a sign that they are aware that some players might want to skip for example a Rage skill for the Barbarian and have instead two Tactics skills. They don't want to put it too obviously because it would cause the interface and skill system to lose some of the easy way to use it. But for those who want to dwell into highly customized characters this will probably a got-to feature. And we all know that the players that want this kind of customization will easily get the info in the D3 dedicated community sites.

I think that Blizzard might want to get the tooltip more explicit and the UI interface a little more undestandable but nothing more. It is a feature that only the 'hardcore' players will want to mess around so no need to make it too apparent for the majority that won't care about it.
aka Wardo
HolydaKing
Profile Joined February 2010
21254 Posts
May 14 2012 21:10 GMT
#51
On May 15 2012 06:02 Zelniq wrote:
Here's an idea. Elective Mode is on by default. Then the first time a user clicks an arrow to scroll more choices, give a popup warning saying this is for more Advanced Users only, and it is recommended that Beginners choose among the recommended category. if you are so worried.

Fool proof idea and also makes everyone aware of something game breaking important.
HorsemasterK
Profile Joined August 2010
United States606 Posts
Last Edited: 2012-05-14 21:19:06
May 14 2012 21:18 GMT
#52
On May 15 2012 06:10 HolydaKing wrote:
Show nested quote +
On May 15 2012 06:02 Zelniq wrote:
Here's an idea. Elective Mode is on by default. Then the first time a user clicks an arrow to scroll more choices, give a popup warning saying this is for more Advanced Users only, and it is recommended that Beginners choose among the recommended category. if you are so worried.

Fool proof idea and also makes everyone aware of something game breaking important.


Yah, the main problem I have is that this limited mode is on by default, making people who start playing assume you are pidgeon-holed into the categories, only to later realize they've been doing it all wrong and have to rethink ALL their assumptions about skills and character builds. Maybe a little "Select Your Diablo Experience: Beginner, Intermediate, Advanced" thing when first log in like many games have?

The idea about warning when you select different pages seems good too.

It feels like having auto-level up defaulted to on, only to later realize that you can customize your character. While it doens't have the same finality, since you can respec your skills in D3, it does have the same feel of "OMG, I thought this game wouldn't let me customize stuff, but I was wrong."

edit: or maybe inform them at some level that they might want to consider turning elective mode on, as it allows further character customization.
awu25
Profile Joined April 2010
United States2003 Posts
May 14 2012 21:20 GMT
#53
Wow I didn't even know this. I played the beta and thought it was retarded I was limited to one skill per section
/facepalm
Jindo
Profile Joined July 2011
United States1305 Posts
May 14 2012 21:54 GMT
#54
On May 15 2012 05:44 HorsemasterK wrote:
We wouldn't want them finding new abilities, it might confuse them!

Lol, sad but true. Here is an excerp from an interview with D3's director Jay Wilson:

Did Diablo III have an official design document?

JW: No, not really. I certainly had a PowerPoint that I put together, which described high-level pillars of the project, and was seven things that we considered to be the core of the game.

Do you remember what those were?

JW: Those seven things were: approachable, powerful heroes, highly customizable, great item game, endlessly replayable, strong setting, and cooperative multiplayer.
Goshawk.
Profile Blog Joined June 2008
United Kingdom5338 Posts
May 14 2012 22:01 GMT
#55
Wow, wish I knew about this playing in the beta. xD Can't believe you have to turn this on the options.
themacman
Profile Joined April 2012
United States4 Posts
Last Edited: 2012-05-14 22:22:43
May 14 2012 22:22 GMT
#56
On May 15 2012 06:54 Jindo wrote:
Show nested quote +
On May 15 2012 05:44 HorsemasterK wrote:
We wouldn't want them finding new abilities, it might confuse them!

Lol, sad but true. Here is an excerp from an interview with D3's director Jay Wilson:

Did Diablo III have an official design document?

JW: No, not really. I certainly had a PowerPoint that I put together, which described high-level pillars of the project, and was seven things that we considered to be the core of the game.

Do you remember what those were?

JW: Those seven things were: approachable, powerful heroes, highly customizable, great item game, endlessly replayable, strong setting, and cooperative multiplayer.



Yeah, certainly for all of us on TL we want as much choice as possible, but I'm sure for millions of people the game will be better with the default settings on. Even I'm overwhelmed by choice sometimes, especially when choices start to blend together, but most of us here have probably been thinking of builds long enough to not want to limit ourselves for no reason.

Also didn't know about the advanced tooltips so thanks for that!
omnic
Profile Joined July 2010
United States188 Posts
Last Edited: 2012-05-14 22:33:51
May 14 2012 22:23 GMT
#57
This entire thread seems a bit odd. People are actually complaining that blizzard is hand holding the casuals too much with this feature and then another group of people are complaining that blizzard should of done more to make it obvious that you can change it. I think its a bit odd because anybody that the feature wouldn't be useful for would of learned about the ability to turn it off via the internet(such as this thread) long before it became a serious issue. The reaction to this just seems to be silly and people creating drama out of nothing.
EdSlyB
Profile Blog Joined September 2010
Portugal1621 Posts
May 14 2012 22:30 GMT
#58
On May 15 2012 06:54 Jindo wrote:
Show nested quote +
On May 15 2012 05:44 HorsemasterK wrote:
We wouldn't want them finding new abilities, it might confuse them!

Lol, sad but true. Here is an excerp from an interview with D3's director Jay Wilson:

Did Diablo III have an official design document?

JW: No, not really. I certainly had a PowerPoint that I put together, which described high-level pillars of the project, and was seven things that we considered to be the core of the game.

Do you remember what those were?

JW: Those seven things were: approachable, powerful heroes, highly customizable, great item game, endlessly replayable, strong setting, and cooperative multiplayer.


Like Jay Wilson said, blizzard makes games for everybody. But the way they make games is so they are able to become 'hardcore' gamers.

Look at Warcarft, Starcraft, and Diablo. They didn't become massive and hardcore games because Blizzard made them difficult to play or to understand. They made them easy but deep. Hard to master. That's why there is so many players playing Blizzard's games. Because they are aproachable. But Blizzard always leaves room for the most persist players to mess around and improve their gaming skills to higher levels.

If you are sad then you shouldn't because new players are very welcome. when I started to play videogames I wasn't an hardcore player( I'm sure neither were you). If nowadays I'm one of them it is because there were games that were so captivating that keep me going back to surpass myself at it. Blizzard games were some of them. Let newcomers start easy and if they want more, oh boy, they will get more. Don't try to inferiorize Blizzard's games only because they make them acessible to everybody.

You want hardcore? It's easy. Just to a quick run in Normal and Nightmare (you should be able to do it since you are harcore) and then enjoy a game for your level.

The important thing is that the option is there. Casual players won't care about it and Harcore players will easily find out about it in forums and community sites. There. EZPZ.

Sorry about the small rant....The lack of D3 is starting to get my nerves....^^
aka Wardo
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
May 15 2012 06:39 GMT
#59
reminding people again. for justice
ModeratorBlame yourself or God
Praetorial
Profile Blog Joined May 2011
United States4241 Posts
May 15 2012 06:40 GMT
#60
for great justice
FOR GREAT JUSTICE! Bans for the ban gods!
JerKy
Profile Blog Joined January 2011
Korea (South)3013 Posts
May 15 2012 06:50 GMT
#61
Oh geebus, thanks!
You can type "StarCraft" with just your left hand.
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
May 15 2012 06:53 GMT
#62
If WoW didn't need shit like D3's default skillbar, then neither does D3. Stupid mistake from Blizzard.
Vaelone
Profile Blog Joined February 2011
Finland4400 Posts
May 15 2012 06:53 GMT
#63
For great justice and honour.

I had this off for beta although I did figure this out way before this thread. I thought the customization was ridiculously lacking before turning this on and facepalmed after finding out about it.

I did skim through the options but "Elective Mode" doesn't exactly catch ones attention. There should be some kind of in-game announcement for this seriously, as this might even put some people off playing the game.
Bub
Profile Blog Joined June 2006
United States3518 Posts
May 15 2012 06:57 GMT
#64
Wow thanks for the heads up, I wondered why there wasn't descriptions and such in Beta. Whew (y)
XK ßubonic
neo_sporin
Profile Blog Joined August 2010
United States516 Posts
May 15 2012 13:17 GMT
#65
On May 15 2012 05:52 Zelniq wrote:
yeah you know actually when i go to a fast food restaurant i actually prefer to pick the one with the fewest menu options in southern california.

In & Out: Hamburger, Cheeseburger, Double Double and that's it.

not 20 options like major chains have, those are confusing. only smart people can handle those


Well, to be fair In and Out has their "secret" menu items that are not listed up on the board but are orderable. Kind of like hiding your customization options from the casuals.
dmfg
Profile Joined May 2008
United Kingdom591 Posts
May 15 2012 13:25 GMT
#66
I turned elective mode on when I started playing my Monk. I'm now level 27 in mid act 3, and I have still only once deviated from the default setup.

The defaults are there for a reason, and that's because it gives you a pretty good mix of skills, which you need.
Psyqo
Profile Joined November 2007
United States401 Posts
May 15 2012 13:38 GMT
#67
Bump. This should really be on by default. Blizzard catered a little too far to the casuals on this one.
aseq
Profile Joined January 2003
Netherlands3999 Posts
May 15 2012 14:06 GMT
#68
Oh cmon guys. The game is half a day old and we all know this already now. I don't see the big problem here. With a fanbase of millions, every setting will get checked and posted about, so you'll find out in a jiffy!
dibban
Profile Joined July 2008
Sweden1279 Posts
May 15 2012 17:09 GMT
#69
Nice one.
이제동 - 이영호 since '07.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
May 15 2012 17:16 GMT
#70
On May 15 2012 22:25 dmfg wrote:
I turned elective mode on when I started playing my Monk. I'm now level 27 in mid act 3, and I have still only once deviated from the default setup.

The defaults are there for a reason, and that's because it gives you a pretty good mix of skills, which you need.

I stayed original until like.. early act 2. Then I switched it up. Maybe it depends on the the class, but wizard has a TON of options and mixing it up can get you very interested builds.
Audemed
Profile Joined November 2010
United States893 Posts
May 15 2012 18:42 GMT
#71
What I can't understand is why people complain that this option exists. Granted, it'd be kinda nice if they brought your attention more to the option ("loading" tips in installer maybe?), but really, some layman gamer gets it, and can't figure out how to get an attack that doesn't cost mana as his primary, rages, etc.

THE OPTION EXISTS. STOP COMPLAINING BECAUSE YOU HAVE AN OPTION.
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." -George Orwell
Myles
Profile Blog Joined March 2010
United States5162 Posts
May 15 2012 18:51 GMT
#72
On May 16 2012 02:16 Tobberoth wrote:
Show nested quote +
On May 15 2012 22:25 dmfg wrote:
I turned elective mode on when I started playing my Monk. I'm now level 27 in mid act 3, and I have still only once deviated from the default setup.

The defaults are there for a reason, and that's because it gives you a pretty good mix of skills, which you need.

I stayed original until like.. early act 2. Then I switched it up. Maybe it depends on the the class, but wizard has a TON of options and mixing it up can get you very interested builds.

That's funny, with my Monk I've been using a variation of builds not possible with elective since I got level 8 and started using both breadth of heaven and blinding flash.
Moderator
Sphen5117
Profile Joined September 2011
United States413 Posts
Last Edited: 2012-05-15 18:59:35
May 15 2012 18:55 GMT
#73
I'm glad to hear about this. I've been debating between Path of Exile and Diablo 3 for a while now, and one of my biggest concerns about D3 has been the lack of character customization and build options when compared to PoE. D3 has edges in lots of smaller ways, but the huge disparity in customization and simple character "choice" between the two is incredible. I hope this helps bridge the gap.
han_han
Profile Joined October 2010
United States205 Posts
May 15 2012 19:49 GMT
#74
Thank you so much for this!

Oh my god I feel like I can play diablo 3 with some depth to it now! I CAN ACTUALLY GET TOOLTIPS TO SHOW ME NUMBERS?
Tropical Bob
Profile Joined August 2010
United States127 Posts
Last Edited: 2012-05-16 04:07:45
May 16 2012 04:06 GMT
#75
I found advanced tooltips (Which was actually available by simply holding Ctrl while mousing over skills anyway), but it's a good thing this thread exists, because I thought Blizzard had intentionally limited the shit out of my skill set and I would have never found Elective Mode. Nor known what the hell it meant.

On May 16 2012 03:42 Audemed wrote:
What I can't understand is why people complain that this option exists. Granted, it'd be kinda nice if they brought your attention more to the option ("loading" tips in installer maybe?), but really, some layman gamer gets it, and can't figure out how to get an attack that doesn't cost mana as his primary, rages, etc.

THE OPTION EXISTS. STOP COMPLAINING BECAUSE YOU HAVE AN OPTION.

Oh, I don't know. Maybe because it's hard to find and there's no indication that it exists.
CROrens
Profile Joined May 2007
Croatia1005 Posts
May 16 2012 10:45 GMT
#76
oh i see, without elective mode its just a SUGGESTION - here you have 4 abilities - they are all defensive so use just one from the bunch because you are stronger if you pick one from another bunch

and the way the game was meant to be played is without that kind of limit
There is no problem that cannot be solved by the use of high explosives. - Anonymous ......||......Hyuk fan! \o/
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
May 25 2012 19:20 GMT
#77
I am gonna bump this because there are still some people that don't know about elective mod
Terran
Supamang
Profile Joined June 2010
United States2298 Posts
Last Edited: 2012-05-25 21:11:18
May 25 2012 21:09 GMT
#78
Not sure if this was posted, not the most informative or anything but it is a post from a mod on the bnet forums

+ Show Spoiler +
[image loading]


As someone else posted there, why not have one of those pop up tips explaining the existence of advanced tool tips and/or elective mode? Instead they just have pop ups for loot in multiplayer and whatnot
Sufinsil
Profile Joined January 2011
United States760 Posts
May 25 2012 21:13 GMT
#79
I think the best place to put this would be at the start of your first Nightmare game. The categories do give a nice balance of choices and will help the new people to the genre get into the game.
nettleberry
Profile Blog Joined February 2012
United States201 Posts
May 30 2012 06:09 GMT
#80
This question keeps getting asked by new players. Here's hoping they make it default sometime really soon.
"Right?"
Paincarnate
Profile Blog Joined January 2012
115 Posts
May 30 2012 08:40 GMT
#81
Don't forget to turn it off again when you reach level 60, and have found a reasonable skillset.

+ Show Spoiler +
Otherwise you might accidentally click and drag a skill off the action bar and lose those hard-earned Nephalem Valor stacks
Mallidon
Profile Blog Joined April 2011
Scotland557 Posts
Last Edited: 2012-05-30 09:28:21
May 30 2012 09:27 GMT
#82
On May 30 2012 17:40 Paincarnate wrote:
Don't forget to turn it off again when you reach level 60, and have found a reasonable skillset.

+ Show Spoiler +
Otherwise you might accidentally click and drag a skill off the action bar and lose those hard-earned Nephalem Valor stacks


Hmm, I was level 50 something before I ever accidentally clicked on my bars, even then it didn't move anything. Not sure how its even possible?

Also as for the tooltips, I actually had to laugh and keep a dude I play D3 with in the dark about these. He was raging on and on about how daft it was he had to go to the Wiki or websites to find out the damage etc of spells... 2 days later I told him about the advanced tooltips. He contained his rage pretty well haha.

Edit - Added the word 'advanced'
Bleh.
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