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Demon Hunter - Builds/Discussion - Page 149

Forum Index > Diablo 3
Post a Reply
Prev 1 147 148 149 150 151 195 Next
Terranasaur
Profile Joined May 2011
United States2085 Posts
September 05 2012 22:39 GMT
#2961
On September 06 2012 07:32 ktang wrote:
Show nested quote +
On September 06 2012 03:38 bonedOUT wrote:
Does Themango still play anymore? He used to post pretty good advice all the time here.


I think he quit the game and sold all of his gear. Have him on my friends list but haven't seen him on ever since the patch released.


http://us.battle.net/d3/en/profile/TheMango-1573/hero/79104

Decisions Determine Destiny - Terranasaur#1719 D3 #557 SC2 3DS FC: 2423-3623-8068
ktang
Profile Joined September 2010
United States196 Posts
September 05 2012 23:00 GMT
#2962
Any demon hunter here have a legacy nat's helm that has 4.0 critical chance and a open socket for trade?

I have a legacy nat's helm that has 4.0 critical chance with 166 dex to trade for it. You can view the nat helm below.

http://us.battle.net/d3/en/profile/Tang-1275/hero/1208349
ツ
unkkz
Profile Blog Joined December 2007
Norway2196 Posts
September 05 2012 23:00 GMT
#2963
On September 06 2012 07:35 ArC_man wrote:
Show nested quote +
On September 06 2012 03:08 serum321 wrote:
On September 06 2012 02:46 unkkz wrote:
How much dps do you guys reckon is needed to farm act 2 efficiently? I have 50k - 53k w/o SS, 615 - 655 AR, 50k - 52k hp.

That is more than enough to farm act 3...

Personally I'd sacrifice some ar and hp for more dps, but with those kind of defensive stats even with your lower end dps (50k is still very nice w/o ss though) you should be able to use gloom and face tank everything.

Edit - You need around 100k dps w/o ss to mostly one shot normal mobs in act 3 so in act 2 somewhere around 70k should be enough to roll through it.

I think he forgot to mention he's playing on hardcore not softcore.


Yeah i did, i was just looking for ballpark dps numbers though. Even in HC i have noticed that skimping on some survivability in order to faceroll elites is worth it. Killing a pack very quickly is also a defensive ability of sorts

Im playing with a barb on occasion and i was thinking of SS, spiketrap and the arcane bola when playing with him? Anyone tried something similar? Because the bolas should work well with SS and ST while not being to annoying to hit when he tanks everything. Only issue is the damn wasps in act 2 though, fuckers never stand still.
zelgadissan
Profile Joined October 2010
United States389 Posts
Last Edited: 2012-09-05 23:25:38
September 05 2012 23:20 GMT
#2964
I'm nowhere near the gear I need right now ( http://us.battle.net/d3/en/profile/zelgadissan-1402/hero/14084176 ), but just for my own reference sake - what sort of dps and/or crit chance% should I be considering dropping SS? I have a 15.5% crit chance right now, I honestly don't remember my non-SS dps. I'm guessing I would need to get up to something like 60k+ dps, 25-30% crit chance before even considering it?

On a side note, I'll be headed up the Silver Spire on Inferno for the first time tonight, gotta get Diablo killed before they nerf my no-skill crutch of ToC :D !
"It's like Detroit in there" "Lots of shootings and damaged buildings" - Artosis/Tasteless
Terranasaur
Profile Joined May 2011
United States2085 Posts
September 05 2012 23:34 GMT
#2965
On September 06 2012 08:00 unkkz wrote:
Show nested quote +
On September 06 2012 07:35 ArC_man wrote:
On September 06 2012 03:08 serum321 wrote:
On September 06 2012 02:46 unkkz wrote:
How much dps do you guys reckon is needed to farm act 2 efficiently? I have 50k - 53k w/o SS, 615 - 655 AR, 50k - 52k hp.

That is more than enough to farm act 3...

Personally I'd sacrifice some ar and hp for more dps, but with those kind of defensive stats even with your lower end dps (50k is still very nice w/o ss though) you should be able to use gloom and face tank everything.

Edit - You need around 100k dps w/o ss to mostly one shot normal mobs in act 3 so in act 2 somewhere around 70k should be enough to roll through it.

I think he forgot to mention he's playing on hardcore not softcore.


Yeah i did, i was just looking for ballpark dps numbers though. Even in HC i have noticed that skimping on some survivability in order to faceroll elites is worth it. Killing a pack very quickly is also a defensive ability of sorts

Im playing with a barb on occasion and i was thinking of SS, spiketrap and the arcane bola when playing with him? Anyone tried something similar? Because the bolas should work well with SS and ST while not being to annoying to hit when he tanks everything. Only issue is the damn wasps in act 2 though, fuckers never stand still.


Oh. In that case ignore my comments. I die all the time in Act3.
Decisions Determine Destiny - Terranasaur#1719 D3 #557 SC2 3DS FC: 2423-3623-8068
LaiShin
Profile Joined November 2005
Australia978 Posts
September 06 2012 02:44 GMT
#2966
On September 06 2012 08:20 zelgadissan wrote:
I'm nowhere near the gear I need right now ( http://us.battle.net/d3/en/profile/zelgadissan-1402/hero/14084176 ), but just for my own reference sake - what sort of dps and/or crit chance% should I be considering dropping SS? I have a 15.5% crit chance right now, I honestly don't remember my non-SS dps. I'm guessing I would need to get up to something like 60k+ dps, 25-30% crit chance before even considering it?

On a side note, I'll be headed up the Silver Spire on Inferno for the first time tonight, gotta get Diablo killed before they nerf my no-skill crutch of ToC :D !


DPS doesn't matter. You should consider dropping ss past the 30% mark...Keep increasing it whenever u can.

ToC isn't that useful against diablo since your worst enemy is your own shadow anyway. Good luck on diablo lol
zelgadissan
Profile Joined October 2010
United States389 Posts
September 06 2012 02:54 GMT
#2967
Yeah, only reason I mentioned DPS is because I felt that if it wasn't high enough, the guaranteed incoming crits of SS would outweigh the benefit of having decent innate crit chance but ass damage regardless. That said, I'm pretty terrible so my logic is probably screwed up.

Thanks, I'll keep that as a mental goal for the time being. After Diablo's dead it's time to start farming like crazy!
"It's like Detroit in there" "Lots of shootings and damaged buildings" - Artosis/Tasteless
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
September 06 2012 03:10 GMT
#2968
ToC is pretty good against diablo if you have a nats set. but yea...
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
Azzur
Profile Blog Joined July 2010
Australia6259 Posts
September 06 2012 03:33 GMT
#2969
Prior to 1.04, I would say that 60k DPS was needed to farm Act3 "comfortably" (you can do with less, but it was more of a hassle). There was a criticial DPS-level to hit because of the mob heal-to-full, if you didn't kill them before you died a few times, then you're kinda stuck. However, because mobs don't heal-to-full now, I would say 50k DPS is all that's needed to not have too hard of a time.
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
September 06 2012 04:35 GMT
#2970
I have 37 cc and still sometimes run SS - IMO Critting every first cluster arrow is still really nice.

I'm 100k/175k dps with 300 cd if that matters
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
Last Edited: 2012-09-06 04:44:59
September 06 2012 04:44 GMT
#2971
On September 05 2012 13:20 Terranasaur wrote:
Hey. I'm getting pretty rich and I want to buy some cool stuff. What are some useful legendaries for DH's?

I bought lacuni prowlers w/ like 130-140 dex and 18 mf for 20m today - ias more than makes up for lack of cc and the move speed is so fun lol. Ofc if you can afford or would prefer cc over mf then go for it, but I like mf :D.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
September 06 2012 04:57 GMT
#2972
if you get -5 cluster arrow cost on quiver and -5 on SoJ, then with grenadier passive + vengeance, it is almost spammable.
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
subzer0
Profile Joined August 2011
67 Posts
September 06 2012 06:09 GMT
#2973
Is act 1 of inferno just a big joke? I cleared it with ease, even got speed achievement on butcher (not that it matters), and I have pretty bad gear.
Serpest
Profile Blog Joined February 2011
United States603 Posts
September 06 2012 07:04 GMT
#2974
On September 06 2012 15:09 subzer0 wrote:
Is act 1 of inferno just a big joke? I cleared it with ease, even got speed achievement on butcher (not that it matters), and I have pretty bad gear.

yup that's why people had such difficulties clearing act 2, act 1 is hey, look here's some coffee to wake up. Act 2 was grenade thrown into the bed while you were still asleep and forcibly tied down. Without the requisite gear, you could not progress.
A person that attempts to diagnose themselves has a fool for a doctor and a bigger fool for a patient.
Azzur
Profile Blog Joined July 2010
Australia6259 Posts
September 06 2012 07:13 GMT
#2975
On September 06 2012 15:09 subzer0 wrote:
Is act 1 of inferno just a big joke? I cleared it with ease, even got speed achievement on butcher (not that it matters), and I have pretty bad gear.

What do you consider "bad gear"? When D3 was first released, the definition would be very different to now - because of gear inflation, low-end gear is probably sufficient to beat Inferno. I estimate all you need is around 3 mil to clear Inferno - I'm pulling out fake numbers but I have a feeling my estimate is on the high end.
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
September 06 2012 12:54 GMT
#2976
inferno act 1 is about 2x as hard as hell act 4 and that's already a pretty sizable jump.
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
corpuscle
Profile Blog Joined April 2011
United States1967 Posts
September 06 2012 15:14 GMT
#2977
On September 05 2012 15:04 Azzur wrote:
Show nested quote +
On September 05 2012 14:47 subzer0 wrote:
On September 05 2012 14:43 Azzur wrote:
On September 05 2012 14:34 subzer0 wrote:
dang >_<

that crit bonus with archery is just silly. thanks for the advice.

The reason being is that crossbows have a lower damage range and hence higher inherent DPS.



not quite understanding this exactly...

For example, lets compare 2 hypothetical "typical" weapons that have roughly an equal cost:
- Crossbow: speed = 1.1, damage = 900 - 1400, DPS = 1265
- Bow: speed = 1.4, damage = 400 - 1300, DPS = 1165

Obviously, I'm using arbitrary numbers, but for an equal cost weapon, crossbows will have a higher DPS. This is because bows have a high damage spread (e.g. see 400 - 1300 vs 900 - 1400). Because their DPS is lower, it just makes them worser weapons.

My point is that for the discussion of crossbows vs bows to be interesting, the bow DPS will need to be equal to the crossbow. Right now, it's a no contest.


You're right, but it's a little more complicated than that because of the Archery passive.

If we look at which weapon is best assuming equal weapon DPS (which obviously isn't the case, as you pointed out), it looks like this:

[image loading]

This makes logical sense: at high crit chances but (relatively) low crit damage, the +50% crit damage from 2h xbow makes it best, at low crit chance but high crit damage 1h xbow is best, and in cases where the two stats are fairly well-balanced, the overall 15% damage bonus from bow wins out.

If we normalize that graph based on how average DPS rolls go on each weapon type, though, crossbows begin to dominate:

[image loading]

(sorry about the shitty formatting)

This was done by taking the first graph and factoring in the average DPS of the top 5 10m gold weapons of each type, so it gives a slightly better sense of what's actually going on. Obviously, crossbows are the clear favorite for nearly any feasible gearset, but it's still worthwhile to take the others into consideration, especially if you have some sort of funky stats.

It's also worth mentioning that 1h xbows can roll crazy amounts of crit damage which makes things weird but that's for people who are dropping hundreds and hundreds of millions on their gear so I don't know how relevant it is.
From the void I am born into wave and particle
subzer0
Profile Joined August 2011
67 Posts
September 06 2012 15:16 GMT
#2978
On September 06 2012 16:13 Azzur wrote:
Show nested quote +
On September 06 2012 15:09 subzer0 wrote:
Is act 1 of inferno just a big joke? I cleared it with ease, even got speed achievement on butcher (not that it matters), and I have pretty bad gear.

What do you consider "bad gear"? When D3 was first released, the definition would be very different to now - because of gear inflation, low-end gear is probably sufficient to beat Inferno. I estimate all you need is around 3 mil to clear Inferno - I'm pulling out fake numbers but I have a feeling my estimate is on the high end.


yeah, thats probably the case. I have a mediocre 1k DPS crossbow and a bunch of high level 50 gear. I just remember all the devs saying at launch how inferno was going to be so impossibly hard and its been a joke so far.
Entropic
Profile Blog Joined May 2009
Canada2837 Posts
Last Edited: 2012-09-06 15:33:16
September 06 2012 15:32 GMT
#2979
On September 07 2012 00:16 subzer0 wrote:
Show nested quote +
On September 06 2012 16:13 Azzur wrote:
On September 06 2012 15:09 subzer0 wrote:
Is act 1 of inferno just a big joke? I cleared it with ease, even got speed achievement on butcher (not that it matters), and I have pretty bad gear.

What do you consider "bad gear"? When D3 was first released, the definition would be very different to now - because of gear inflation, low-end gear is probably sufficient to beat Inferno. I estimate all you need is around 3 mil to clear Inferno - I'm pulling out fake numbers but I have a feeling my estimate is on the high end.


yeah, thats probably the case. I have a mediocre 1k DPS crossbow and a bunch of high level 50 gear. I just remember all the devs saying at launch how inferno was going to be so impossibly hard and its been a joke so far.


You have to remember that Inferno has been nerfed a whole lot since release. In addition, dps rolls on weapons have been buffed significantly.
JustJonny
Profile Joined January 2011
Canada294 Posts
September 06 2012 16:23 GMT
#2980
On September 07 2012 00:32 Entropic wrote:
Show nested quote +
On September 07 2012 00:16 subzer0 wrote:
On September 06 2012 16:13 Azzur wrote:
On September 06 2012 15:09 subzer0 wrote:
Is act 1 of inferno just a big joke? I cleared it with ease, even got speed achievement on butcher (not that it matters), and I have pretty bad gear.

What do you consider "bad gear"? When D3 was first released, the definition would be very different to now - because of gear inflation, low-end gear is probably sufficient to beat Inferno. I estimate all you need is around 3 mil to clear Inferno - I'm pulling out fake numbers but I have a feeling my estimate is on the high end.


yeah, thats probably the case. I have a mediocre 1k DPS crossbow and a bunch of high level 50 gear. I just remember all the devs saying at launch how inferno was going to be so impossibly hard and its been a joke so far.


You have to remember that Inferno has been nerfed a whole lot since release. In addition, dps rolls on weapons have been buffed significantly.


truth. i hit inferno a week or two before the patch hit and was having a hell of a time clearing act 1. as soon as patch hit i roll through act 1 and progressed through most of 2 without issue. very little gear upgraded during that transition.
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