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Demon Hunter - Builds/Discussion - Page 120

Forum Index > Diablo 3
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b_unnies
Profile Blog Joined March 2006
3579 Posts
July 24 2012 00:00 GMT
#2381
i actually find myself using gloom more than smokescreen nowadays and im not even a tanky dh
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
July 24 2012 00:42 GMT
#2382
gloom is good for kiting stuff around with frozen arrow.
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
Sylvr
Profile Joined May 2010
United States524 Posts
July 24 2012 01:06 GMT
#2383
Can someone do a quick list of Primary/Secondary combos that are viable? I assume that 1-4 are mostly the same throughout builds (SP:Gloom, SS:Fog, Companion:Bat, Prep:Backup). I just don't know what goes with what...

At the moment, I'm using Hungering:Devouring / Cluster Arrow:Loaded for Bear.

I know Ball Lightning is viable, but I don't know what goes with it. I've seen a few DHs using that 3-shot Evasive Arrow rune, but I don't know what goes with that either... I don't even know what else is viable. Someone recently mentioned a Multishot build? What about Chakrams or Strafe? I believe I've seen some Rapid Fire builds? Wasn't there a slow-centric build with Entangling/Frost?

I know that most classes have builds that don't become viable until you reach a certain gear threshold, and while I'd like to know what those are, I'm fairly certain I don't have enough to pull them off. I know I'm already asking a lot, and that I'm not entitled to anything, but if someone does make such a list as I'm asking for, I would appreciate if you could note the high-tier builds so I don't embarrass myself trying them.
trifecta
Profile Joined April 2010
United States6795 Posts
Last Edited: 2012-07-24 01:35:43
July 24 2012 01:34 GMT
#2384
On July 24 2012 10:06 Sylvr wrote:
Can someone do a quick list of Primary/Secondary combos that are viable? I assume that 1-4 are mostly the same throughout builds (SP:Gloom, SS:Fog, Companion:Bat, Prep:Backup). I just don't know what goes with what...

At the moment, I'm using Hungering:Devouring / Cluster Arrow:Loaded for Bear.

I know Ball Lightning is viable, but I don't know what goes with it. I've seen a few DHs using that 3-shot Evasive Arrow rune, but I don't know what goes with that either... I don't even know what else is viable. Someone recently mentioned a Multishot build? What about Chakrams or Strafe? I believe I've seen some Rapid Fire builds? Wasn't there a slow-centric build with Entangling/Frost?

I know that most classes have builds that don't become viable until you reach a certain gear threshold, and while I'd like to know what those are, I'm fairly certain I don't have enough to pull them off. I know I'm already asking a lot, and that I'm not entitled to anything, but if someone does make such a list as I'm asking for, I would appreciate if you could note the high-tier builds so I don't embarrass myself trying them.


Here's one data point:

Been running Hungering or Entangling left click and frost arrow on right click through act 3/Ghom comfortably with average gear (~50k dps no SS, ~35% CC). I switch to cluster arrow with the last or second to last rune on right click for enrage timer bosses.

Edit: with 2 hand xbow
Roachu
Profile Joined June 2011
Sweden692 Posts
Last Edited: 2012-07-24 02:34:25
July 24 2012 02:16 GMT
#2385
On July 24 2012 10:06 Sylvr wrote:
Can someone do a quick list of Primary/Secondary combos that are viable? I assume that 1-4 are mostly the same throughout builds (SP:Gloom, SS:Fog, Companion:Bat, Prep:Backup). I just don't know what goes with what...

At the moment, I'm using Hungering:Devouring / Cluster Arrow:Loaded for Bear.

I know Ball Lightning is viable, but I don't know what goes with it. I've seen a few DHs using that 3-shot Evasive Arrow rune, but I don't know what goes with that either... I don't even know what else is viable. Someone recently mentioned a Multishot build? What about Chakrams or Strafe? I believe I've seen some Rapid Fire builds? Wasn't there a slow-centric build with Entangling/Frost?

I know that most classes have builds that don't become viable until you reach a certain gear threshold, and while I'd like to know what those are, I'm fairly certain I don't have enough to pull them off. I know I'm already asking a lot, and that I'm not entitled to anything, but if someone does make such a list as I'm asking for, I would appreciate if you could note the high-tier builds so I don't embarrass myself trying them.

Bat companion seems completely useless to me, even though I understand why you would use it. I use Cluster Arrow with the Bomb rune because it pretty much one shots everything with fully stacked Sharp Shooter, though its a little more difficult to use. This gives me room to have Caltrops for good crowd control. Though keep in mind my Demon Hunter is currently in act 3 and is having a pretty rough time, there is no room for laziness like in the previous acts.
In short, I'm using Cluster Bombs for damage because I think it is the most powerful ability in terms of raw damage (not just limited to Demon Hunters) with Spray of Teeth or Devouring Arrow depending on whether I need trash mob control or single target damage. The rest I use Caltrops/Torturous, SP/Gloom, SS/Lingering and Prep/Scars. My DH is by far not an epically geared dude so you guys with a 1.4k dps crossbows and superstar emeralds across the board might disagree but I highly doubt no more than a select few of you have actually reached that level.

Edit: You use Prep with Backup, I've actually never tried that but the heal I get from Scars is too damn good for my playstyle to ever give it up. I can't see how an extra clutch free Discipline bar could help me except for giving me the opportunity to run away with two Smoke Screens. I hate giving up on a fight in this game so I get physically mad by playing that tactic. I'm sure this is not the superior way to play a Demon Hunter but I frankly don't care.

Second edit: I also have to say my Demon Hunter is mediocrely geared compared to the absolute bosses out there, which is exactly why the Cluster Bomb/Sharp Shooter tactic work so good. You don't need a billion gold crossbow made out of Zeus' asshair or Sharpshooter-useless-rendering CC armor to feel like badass.
Don't be asshats
TheMango
Profile Joined April 2007
United States1967 Posts
July 24 2012 02:28 GMT
#2386
On July 24 2012 10:06 Sylvr wrote:
Can someone do a quick list of Primary/Secondary combos that are viable? I assume that 1-4 are mostly the same throughout builds (SP:Gloom, SS:Fog, Companion:Bat, Prep:Backup). I just don't know what goes with what...

At the moment, I'm using Hungering:Devouring / Cluster Arrow:Loaded for Bear.

I know Ball Lightning is viable, but I don't know what goes with it. I've seen a few DHs using that 3-shot Evasive Arrow rune, but I don't know what goes with that either... I don't even know what else is viable. Someone recently mentioned a Multishot build? What about Chakrams or Strafe? I believe I've seen some Rapid Fire builds? Wasn't there a slow-centric build with Entangling/Frost?

I know that most classes have builds that don't become viable until you reach a certain gear threshold, and while I'd like to know what those are, I'm fairly certain I don't have enough to pull them off. I know I'm already asking a lot, and that I'm not entitled to anything, but if someone does make such a list as I'm asking for, I would appreciate if you could note the high-tier builds so I don't embarrass myself trying them.


1-4 can be very different depending on your gear, skill setup, and playstyle. I'll name just a few that I've seen on high level demon hunters doing act3:

Gloom, SS, Prep, Bat (I use this one, my build has cluster arrow as right click, so hatred regen is very important, hence the bat)
Gloom, SS, Vault + 4th skill - can be caltrop, fan of knives, bat, mark, impale, etc (popular with dps DH's that have 4 piece nat set that run tactical advantage as well)
Caltrop, SS, Prep (battlescar), turret (tank DH's)
Vault, SS, fan of knives, cluster arrow (burst dps build)

I'm sure there are many other variations on the above. There are too many factors to just say, "this is what you should use". You would need to post your gear, your passive choices, skill setup, and how you want to play your DH.
Moderator
dottycakes
Profile Joined April 2011
Canada548 Posts
July 24 2012 02:34 GMT
#2387
On July 24 2012 10:06 Sylvr wrote:
Can someone do a quick list of Primary/Secondary combos that are viable? I assume that 1-4 are mostly the same throughout builds (SP:Gloom, SS:Fog, Companion:Bat, Prep:Backup). I just don't know what goes with what...

At the moment, I'm using Hungering:Devouring / Cluster Arrow:Loaded for Bear.

I know Ball Lightning is viable, but I don't know what goes with it. I've seen a few DHs using that 3-shot Evasive Arrow rune, but I don't know what goes with that either... I don't even know what else is viable. Someone recently mentioned a Multishot build? What about Chakrams or Strafe? I believe I've seen some Rapid Fire builds? Wasn't there a slow-centric build with Entangling/Frost?

I know that most classes have builds that don't become viable until you reach a certain gear threshold, and while I'd like to know what those are, I'm fairly certain I don't have enough to pull them off. I know I'm already asking a lot, and that I'm not entitled to anything, but if someone does make such a list as I'm asking for, I would appreciate if you could note the high-tier builds so I don't embarrass myself trying them.


If you're talking about just viability, there are way too many to list. The only common skill dps DHs have is Smoke Screen, for obvious reasons.

This guy even drops Preparation for Vault since he has a Nat's set:
Sylvr
Profile Joined May 2010
United States524 Posts
July 24 2012 02:39 GMT
#2388
On July 24 2012 11:28 TheMango wrote:
You would need to post your gear, your passive choices, skill setup, and how you want to play your DH.


This is the part I'm asking for, lol. As for my gear, I'll have to take some screenshots tomorrow after work.

I know that 1-4 can vary; I was just observing that a lot of builds I see include what I listed. I'm not particularly attached to any setup.

I'm just looking for some builds that I can try on. I seem to be at a complete loss when it comes to builds in this game. Eventually, I intend to tinker around and try some whacky stuff just to mess around, but I'd like to have a firm base to fall back on when something I try doesn't work and I start to get frustrated.
dottycakes
Profile Joined April 2011
Canada548 Posts
July 24 2012 03:40 GMT
#2389
Really, the most important thing is how you want to play. You can farm for the gear you need and then you'll have a goal for the endless farming. I think the fun of Diablo is gearing up to fit the play style you want to play and there's no such thing as "you're stupid if you don't use Dual Chakrams or Sharpshooter".

Do you want to move super fast and vault all over the place?
Do you want to blow things up in one giant explosion?
Do you want to fill the screen with a million projectiles in a couple of seconds?
Do you want to stand in the middle of 50 phasebeasts and 50 Ghom clouds and not give a fuck?
Discarder
Profile Joined July 2012
Philippines411 Posts
July 24 2012 04:03 GMT
#2390
On July 24 2012 12:40 dottycakes wrote:
Really, the most important thing is how you want to play. You can farm for the gear you need and then you'll have a goal for the endless farming. I think the fun of Diablo is gearing up to fit the play style you want to play and there's no such thing as "you're stupid if you don't use Dual Chakrams or Sharpshooter".

Do you want to move super fast and vault all over the place?
Do you want to blow things up in one giant explosion?
Do you want to fill the screen with a million projectiles in a couple of seconds?
Do you want to stand in the middle of 50 phasebeasts and 50 Ghom clouds and not give a fuck?


Is it possible to get to the build utilizing SS and getting to the highest critical damage possible and become super fast and vault all over the place? If yes, what skill and item build should I use? ^_^
You can take the lion out of the jungle, but you can't take the jungle out of the lion
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
July 24 2012 08:05 GMT
#2391
On July 24 2012 10:06 Sylvr wrote:
Can someone do a quick list of Primary/Secondary combos that are viable? I assume that 1-4 are mostly the same throughout builds (SP:Gloom, SS:Fog, Companion:Bat, Prep:Backup). I just don't know what goes with what...

At the moment, I'm using Hungering:Devouring / Cluster Arrow:Loaded for Bear.

I know Ball Lightning is viable, but I don't know what goes with it. I've seen a few DHs using that 3-shot Evasive Arrow rune, but I don't know what goes with that either... I don't even know what else is viable. Someone recently mentioned a Multishot build? What about Chakrams or Strafe? I believe I've seen some Rapid Fire builds? Wasn't there a slow-centric build with Entangling/Frost?

I know that most classes have builds that don't become viable until you reach a certain gear threshold, and while I'd like to know what those are, I'm fairly certain I don't have enough to pull them off. I know I'm already asking a lot, and that I'm not entitled to anything, but if someone does make such a list as I'm asking for, I would appreciate if you could note the high-tier builds so I don't embarrass myself trying them.

I ran Evasive Fire|Covering Fire, Rapid Fire|Withering Fire, Spike Trag|Scatter for the longest time. I'm still a fan of Evasive Fire and Spike Trap, but Rapid Fire becomes a liability once mobs oneshot you, since it doesn't exactly lend itself to kiting. Maybe you can make it work without Rapid Fire, which is only a boss killer anyway, just try it out. I find it makes for a fun playstyle based on positioning and mobility, especially if you pair it up with Tactical Advantage and/or Vault. Here's the build I ran up until Act 3: http://us.battle.net/d3/en/calculator/demon-hunter#fcYdSV!aYe!baabcb
wintergt
Profile Joined February 2010
Belgium1335 Posts
July 25 2012 03:12 GMT
#2392
This was pretty funny. I ran 3 people through act 3 inferno today, doing most of the elite/boss killing by myself because they were all undergeared. The reaction after I soloed Ghom while they could not help:

http://i.imgur.com/ZKJnH.jpg
here i am
Sylvr
Profile Joined May 2010
United States524 Posts
Last Edited: 2012-07-25 06:45:09
July 25 2012 06:43 GMT
#2393
I found a build that seems to be working pretty well (except for a few select Affix combos- pretty much the same ones that would give ANY DH problems). Evasive Fire:Covering Fire, Cluster Arrow:Cluster Bombs with SP, SS, Caltrops:Torturous Ground, Prep (all the usual runes). I'm using Archery, Steady Aim, and Grenadier for Passives.

The reason for Grenadier is that it allows me to get 3 Clusters out of a full Hatred bar instead of only 2 (I have extra Hatred from somewhere that puts me over 120. I forget where exactly). I haven't done the math, but I believe that a whole extra spell will add more damage than a 100% Crit at the start of a fight, and it does more for prolonged kite-fests as I can use another Cluster sooner than I would otherwise. Since I was running that passive anyway, I tried Grenades as my Primary for a bit, but it was unbearable not having ANY front-loaded damage. Not to mention, Cluster Bombs are very unreliable as a long range move since just about anything blocks them. As such, I needed something else to give me that extra reach.
Azzur
Profile Blog Joined July 2010
Australia6259 Posts
Last Edited: 2012-07-25 09:42:26
July 25 2012 09:42 GMT
#2394
Questions for the DHs out there:
Does evasive fire allow me to vault backwards over wallers? I thought that this was the case (read somewhere) but have not been able to do it. Are there any tips on how to do it if it's possible?
VenomBRA
Profile Joined September 2010
Netherlands168 Posts
July 25 2012 10:18 GMT
#2395
On July 25 2012 18:42 Azzur wrote:
Questions for the DHs out there:
Does evasive fire allow me to vault backwards over wallers? I thought that this was the case (read somewhere) but have not been able to do it. Are there any tips on how to do it if it's possible?


I think it used to be the case that you could shoot over walls, which is not the case anymore from what I read. But the vault was and continues to be blocked if you bump into a wall or other obstacles.
"We got a lot of nothing to say"
wintergt
Profile Joined February 2010
Belgium1335 Posts
July 25 2012 10:57 GMT
#2396
On July 25 2012 15:43 Sylvr wrote:
I found a build that seems to be working pretty well (except for a few select Affix combos- pretty much the same ones that would give ANY DH problems). Evasive Fire:Covering Fire, Cluster Arrow:Cluster Bombs with SP, SS, Caltrops:Torturous Ground, Prep (all the usual runes). I'm using Archery, Steady Aim, and Grenadier for Passives.

The reason for Grenadier is that it allows me to get 3 Clusters out of a full Hatred bar instead of only 2 (I have extra Hatred from somewhere that puts me over 120. I forget where exactly). I haven't done the math, but I believe that a whole extra spell will add more damage than a 100% Crit at the start of a fight, and it does more for prolonged kite-fests as I can use another Cluster sooner than I would otherwise. Since I was running that passive anyway, I tried Grenades as my Primary for a bit, but it was unbearable not having ANY front-loaded damage. Not to mention, Cluster Bombs are very unreliable as a long range move since just about anything blocks them. As such, I needed something else to give me that extra reach.

Have you ever tried Loaded for Bear instead of Cluster Bombs? I just found cluster bombs so hard to aim properly if you don't fight something with a large hitbox (ie a boss). And I like grenadier too, the effect is very niceable imo.
here i am
thoradycus
Profile Joined August 2010
Malaysia3262 Posts
Last Edited: 2012-07-25 12:10:11
July 25 2012 11:59 GMT
#2397
Im a hybrid DPS/tank DH and im wondering what would be the perfect amount of resistance to have. I have around 260 AR and im thinking about whther to sacrifice some of it for more damage. I also have 37k HP. Ideally i want to be able to tank with gloom and take 2-3 hits without it
serum321
Profile Joined January 2012
United States606 Posts
July 25 2012 12:39 GMT
#2398
I'd consider anything less than 250 ar glass cannon. You certainly wouldn't be able to take 2-3 hits in act 3 w/o gloom active.
Azzur
Profile Blog Joined July 2010
Australia6259 Posts
July 25 2012 13:04 GMT
#2399
Even with 500 AR and 30k hp, you can get 1-shotted in Act4. Armor is also an important damage mitigation stat
thoradycus
Profile Joined August 2010
Malaysia3262 Posts
July 25 2012 13:45 GMT
#2400
Sorry i wanted to mean 2-3 hits in act 2. For Act 3 i just kite
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