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Demon Hunter - Builds/Discussion - Page 101

Forum Index > Diablo 3
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Schwopzi
Profile Joined August 2010
Netherlands954 Posts
June 25 2012 11:23 GMT
#2001
On June 25 2012 19:42 thoradycus wrote:
Hey guys Im having a loaded for bear build, with evasive,ss,prep,spike traps and I'm wondering if grenadier would be better than sharpshooter? Is it worth using it?


If you aren't using fan of knives in the build; just spike trap + 2x loaded costs your full hatred so it's not really worth it to go grenadier. People tend to use it to be able to do spike+fok+2x loaded, which isn't possible without either a hatred booster or a hatred cost reducer.
Only the dead have seen the end of war
Kreb
Profile Joined September 2010
4834 Posts
Last Edited: 2012-06-25 11:35:46
June 25 2012 11:32 GMT
#2002
On June 25 2012 20:15 JoeSchmoe wrote:
Seems like a lot of people are stacking up on resists/vit gear at the cost of dps. Kind of a shame since the highlight of playing the DH for me was the potential for extremely high dps and even with higher survivability, the tankability of a DH is a joke compared to my monk. Anyways, I've been trying to convert into fully indestructible gear while going pure glass cannon. This basically returns you the pre-1.0.3 death zerging playstyle by mitigating repair costs. It's also quite cheap at the moment considering how most people still don't see indestructibility as a important stat. If I want to do serious tanking, I just switch back to my monk.

The purpose of getting vit/resist on a DH was never to tank.... You want it to survive the random spear/fireball/teleport->hit which you, unless you play ridiculously slow and safe, undoubtedly will get hit by every now and then.

That said, of course you dont tank as good as on your monk. Im guessing your monk is in resist/vit/armor gear while your DH is in dex/atsp/crit gear. Try switching gear, get a shield and pick up shadow power with gloom and you might enjoy "tanking" if thats what you want (id be all up for that myself if it wasnt for the cost of getting that gear). And of course you'll also enjoy ofther features of tanking, such as 10k dps! :p
JoeSchmoe
Profile Joined May 2010
Canada2058 Posts
Last Edited: 2012-06-25 12:25:06
June 25 2012 12:21 GMT
#2003
On June 25 2012 20:32 Kreb wrote:
Show nested quote +
On June 25 2012 20:15 JoeSchmoe wrote:
Seems like a lot of people are stacking up on resists/vit gear at the cost of dps. Kind of a shame since the highlight of playing the DH for me was the potential for extremely high dps and even with higher survivability, the tankability of a DH is a joke compared to my monk. Anyways, I've been trying to convert into fully indestructible gear while going pure glass cannon. This basically returns you the pre-1.0.3 death zerging playstyle by mitigating repair costs. It's also quite cheap at the moment considering how most people still don't see indestructibility as a important stat. If I want to do serious tanking, I just switch back to my monk.

The purpose of getting vit/resist on a DH was never to tank.... You want it to survive the random spear/fireball/teleport->hit which you, unless you play ridiculously slow and safe, undoubtedly will get hit by every now and then.

That said, of course you dont tank as good as on your monk. Im guessing your monk is in resist/vit/armor gear while your DH is in dex/atsp/crit gear. Try switching gear, get a shield and pick up shadow power with gloom and you might enjoy "tanking" if thats what you want (id be all up for that myself if it wasnt for the cost of getting that gear). And of course you'll also enjoy ofther features of tanking, such as 10k dps! :p


the point is, I don't see any real point in playing the DH by trading arguably substantial dps for slight increase in survivability when I can just roll my monk and basically not die unless I do something stupid. it's like playing a ranged monk with slightly better dps but you still die way more than a melee class. and yes my monk is lightning resist w/owe + ar/vit/armor and high loh while my DH is just crit/dex glass cannon and I think i'll keep it that way since i find it quite silly when my DH is not downing elites substantially faster than my monk.
tmonet
Profile Joined January 2010
United States172 Posts
June 25 2012 12:31 GMT
#2004
how do all of you cats afford nat's ring? it's like 30m w/ comparable stats to a 500k blue but it seems like everyone and their mother has one
wp | moe moe kyun!~~~ ♥
DhakhaR
Profile Blog Joined August 2007
United Kingdom721 Posts
June 25 2012 12:55 GMT
#2005
If you arent going for a Natalyas set, what do you think is the best helmet? Still Andariels, some other legendary or a random rare with crit% dex etc..
S_SienZ
Profile Joined September 2011
1878 Posts
June 25 2012 13:04 GMT
#2006
On June 25 2012 21:31 tmonet wrote:
how do all of you cats afford nat's ring? it's like 30m w/ comparable stats to a 500k blue but it seems like everyone and their mother has one

7% crit chance set bonus yo. Factor that in and you have easily the best crit chance ring.
TheMango
Profile Joined April 2007
United States1967 Posts
June 25 2012 13:08 GMT
#2007
On June 25 2012 21:55 DhakhaR wrote:
If you arent going for a Natalyas set, what do you think is the best helmet? Still Andariels, some other legendary or a random rare with crit% dex etc..


Andys with high dex roll, or a rare with 6% crit chance + high dex roll. I think they are both pretty comparable, and probably a better option than natalyas gaze.
Moderator
S_SienZ
Profile Joined September 2011
1878 Posts
June 25 2012 13:11 GMT
#2008
On June 25 2012 21:21 JoeSchmoe wrote:
Show nested quote +
On June 25 2012 20:32 Kreb wrote:
On June 25 2012 20:15 JoeSchmoe wrote:
Seems like a lot of people are stacking up on resists/vit gear at the cost of dps. Kind of a shame since the highlight of playing the DH for me was the potential for extremely high dps and even with higher survivability, the tankability of a DH is a joke compared to my monk. Anyways, I've been trying to convert into fully indestructible gear while going pure glass cannon. This basically returns you the pre-1.0.3 death zerging playstyle by mitigating repair costs. It's also quite cheap at the moment considering how most people still don't see indestructibility as a important stat. If I want to do serious tanking, I just switch back to my monk.

The purpose of getting vit/resist on a DH was never to tank.... You want it to survive the random spear/fireball/teleport->hit which you, unless you play ridiculously slow and safe, undoubtedly will get hit by every now and then.

That said, of course you dont tank as good as on your monk. Im guessing your monk is in resist/vit/armor gear while your DH is in dex/atsp/crit gear. Try switching gear, get a shield and pick up shadow power with gloom and you might enjoy "tanking" if thats what you want (id be all up for that myself if it wasnt for the cost of getting that gear). And of course you'll also enjoy ofther features of tanking, such as 10k dps! :p


the point is, I don't see any real point in playing the DH by trading arguably substantial dps for slight increase in survivability when I can just roll my monk and basically not die unless I do something stupid. it's like playing a ranged monk with slightly better dps but you still die way more than a melee class. and yes my monk is lightning resist w/owe + ar/vit/armor and high loh while my DH is just crit/dex glass cannon and I think i'll keep it that way since i find it quite silly when my DH is not downing elites substantially faster than my monk.

The end goal is and will always be to be able to survive at least the basic off screen gay shit that WILL hit you eventually every once in a while while still putting out comparable DPS to glass canons.

Personally I'm at that half way phase where the drop in DPS is quite noticeable (44k DPS with all buffs, no Sharpshooter), but frankly progression is just a lot more fun for me now. Act 2 was simply too gay especially if you play US server from EU or SEA where lag is always present.
serum321
Profile Joined January 2012
United States606 Posts
June 25 2012 15:42 GMT
#2009
On June 25 2012 08:34 SMD wrote:
Whats the best weapon setup?

Im currently using 2 1 handers, bought 850 dps. each with +50% crit dmg

would using a 2hand xbow + quiver be better? or what dps would i need the xbow to be at?
ive seen a couple on ah with 1100 pretty cheap, would that be more dps then the 2 1 handers?


Depends on what kind of build you're using.

If you're using sharpshooter increase critical damage is an important stat. I assume the two 850 dps 1 handers w/ 50% crit damage are from a socket in which case you could upgrade to 70% in each for pretty cheap and 140% w/ 850 dps 1-handers would be hard to beat. You would need at least a 1k dps 2-hander w/ similar stats and at least 100% increased criticals from either an affix itself or in combonation w/ a socket and a decent quiver, so expect to spend at least 5-15m.
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
June 25 2012 15:48 GMT
#2010
On June 25 2012 22:11 S_SienZ wrote:
Show nested quote +
On June 25 2012 21:21 JoeSchmoe wrote:
On June 25 2012 20:32 Kreb wrote:
On June 25 2012 20:15 JoeSchmoe wrote:
Seems like a lot of people are stacking up on resists/vit gear at the cost of dps. Kind of a shame since the highlight of playing the DH for me was the potential for extremely high dps and even with higher survivability, the tankability of a DH is a joke compared to my monk. Anyways, I've been trying to convert into fully indestructible gear while going pure glass cannon. This basically returns you the pre-1.0.3 death zerging playstyle by mitigating repair costs. It's also quite cheap at the moment considering how most people still don't see indestructibility as a important stat. If I want to do serious tanking, I just switch back to my monk.

The purpose of getting vit/resist on a DH was never to tank.... You want it to survive the random spear/fireball/teleport->hit which you, unless you play ridiculously slow and safe, undoubtedly will get hit by every now and then.

That said, of course you dont tank as good as on your monk. Im guessing your monk is in resist/vit/armor gear while your DH is in dex/atsp/crit gear. Try switching gear, get a shield and pick up shadow power with gloom and you might enjoy "tanking" if thats what you want (id be all up for that myself if it wasnt for the cost of getting that gear). And of course you'll also enjoy ofther features of tanking, such as 10k dps! :p


the point is, I don't see any real point in playing the DH by trading arguably substantial dps for slight increase in survivability when I can just roll my monk and basically not die unless I do something stupid. it's like playing a ranged monk with slightly better dps but you still die way more than a melee class. and yes my monk is lightning resist w/owe + ar/vit/armor and high loh while my DH is just crit/dex glass cannon and I think i'll keep it that way since i find it quite silly when my DH is not downing elites substantially faster than my monk.

The end goal is and will always be to be able to survive at least the basic off screen gay shit that WILL hit you eventually every once in a while while still putting out comparable DPS to glass canons.

Personally I'm at that half way phase where the drop in DPS is quite noticeable (44k DPS with all buffs, no Sharpshooter), but frankly progression is just a lot more fun for me now. Act 2 was simply too gay especially if you play US server from EU or SEA where lag is always present.


Unless you are playing a full tank build, IE 1hxbow with high LoH + Ball Lightning, shield, high crit rate for disc regen so you can constantly pop gloom, lots of resist, damage reduction, all resists and shit, you WILL die. DHs were never meant to tank that well, and even some DHs with stats a monk will die for still die rather easily to mobs.

As he said, we just need to be able to take a couple hits, but still have the damage comparable to a glass cannon
Stop procrastinating
dottycakes
Profile Joined April 2011
Canada548 Posts
June 25 2012 17:57 GMT
#2011
On June 25 2012 22:11 S_SienZ wrote:
Show nested quote +
On June 25 2012 21:21 JoeSchmoe wrote:
On June 25 2012 20:32 Kreb wrote:
On June 25 2012 20:15 JoeSchmoe wrote:
Seems like a lot of people are stacking up on resists/vit gear at the cost of dps. Kind of a shame since the highlight of playing the DH for me was the potential for extremely high dps and even with higher survivability, the tankability of a DH is a joke compared to my monk. Anyways, I've been trying to convert into fully indestructible gear while going pure glass cannon. This basically returns you the pre-1.0.3 death zerging playstyle by mitigating repair costs. It's also quite cheap at the moment considering how most people still don't see indestructibility as a important stat. If I want to do serious tanking, I just switch back to my monk.

The purpose of getting vit/resist on a DH was never to tank.... You want it to survive the random spear/fireball/teleport->hit which you, unless you play ridiculously slow and safe, undoubtedly will get hit by every now and then.

That said, of course you dont tank as good as on your monk. Im guessing your monk is in resist/vit/armor gear while your DH is in dex/atsp/crit gear. Try switching gear, get a shield and pick up shadow power with gloom and you might enjoy "tanking" if thats what you want (id be all up for that myself if it wasnt for the cost of getting that gear). And of course you'll also enjoy ofther features of tanking, such as 10k dps! :p


the point is, I don't see any real point in playing the DH by trading arguably substantial dps for slight increase in survivability when I can just roll my monk and basically not die unless I do something stupid. it's like playing a ranged monk with slightly better dps but you still die way more than a melee class. and yes my monk is lightning resist w/owe + ar/vit/armor and high loh while my DH is just crit/dex glass cannon and I think i'll keep it that way since i find it quite silly when my DH is not downing elites substantially faster than my monk.

The end goal is and will always be to be able to survive at least the basic off screen gay shit that WILL hit you eventually every once in a while while still putting out comparable DPS to glass canons.

Personally I'm at that half way phase where the drop in DPS is quite noticeable (44k DPS with all buffs, no Sharpshooter), but frankly progression is just a lot more fun for me now. Act 2 was simply too gay especially if you play US server from EU or SEA where lag is always present.


I have the same goal and at the same phase of having to drop some DPS. Here's my progress so far:
http://i.imgur.com/8x87o.jpg
There's a huge room for improvements but I think it's quite decent for gear on a budget. I still need to buy an ammy, a ring, and bracers.

I've looked at the ones people posted previously and it's interesting how people are going through different routes. For example, someone else went with as many legendary slots with movement speed as possible and used the rings/ammy/chest for survivability stats. I ignored movement speed all together, used boots and belt to stack resistances, and used chest for max discipline and high dex roll.

I'm curious to see the progress of other TLers so post yours too!
Deshkar
Profile Joined June 2011
Singapore1244 Posts
Last Edited: 2012-06-25 19:26:00
June 25 2012 19:22 GMT
#2012
On June 26 2012 02:57 dottycakes wrote:
+ Show Spoiler +
On June 25 2012 22:11 S_SienZ wrote:
Show nested quote +
On June 25 2012 21:21 JoeSchmoe wrote:
On June 25 2012 20:32 Kreb wrote:
On June 25 2012 20:15 JoeSchmoe wrote:
Seems like a lot of people are stacking up on resists/vit gear at the cost of dps. Kind of a shame since the highlight of playing the DH for me was the potential for extremely high dps and even with higher survivability, the tankability of a DH is a joke compared to my monk. Anyways, I've been trying to convert into fully indestructible gear while going pure glass cannon. This basically returns you the pre-1.0.3 death zerging playstyle by mitigating repair costs. It's also quite cheap at the moment considering how most people still don't see indestructibility as a important stat. If I want to do serious tanking, I just switch back to my monk.

The purpose of getting vit/resist on a DH was never to tank.... You want it to survive the random spear/fireball/teleport->hit which you, unless you play ridiculously slow and safe, undoubtedly will get hit by every now and then.

That said, of course you dont tank as good as on your monk. Im guessing your monk is in resist/vit/armor gear while your DH is in dex/atsp/crit gear. Try switching gear, get a shield and pick up shadow power with gloom and you might enjoy "tanking" if thats what you want (id be all up for that myself if it wasnt for the cost of getting that gear). And of course you'll also enjoy ofther features of tanking, such as 10k dps! :p


the point is, I don't see any real point in playing the DH by trading arguably substantial dps for slight increase in survivability when I can just roll my monk and basically not die unless I do something stupid. it's like playing a ranged monk with slightly better dps but you still die way more than a melee class. and yes my monk is lightning resist w/owe + ar/vit/armor and high loh while my DH is just crit/dex glass cannon and I think i'll keep it that way since i find it quite silly when my DH is not downing elites substantially faster than my monk.

The end goal is and will always be to be able to survive at least the basic off screen gay shit that WILL hit you eventually every once in a while while still putting out comparable DPS to glass canons.

Personally I'm at that half way phase where the drop in DPS is quite noticeable (44k DPS with all buffs, no Sharpshooter), but frankly progression is just a lot more fun for me now. Act 2 was simply too gay especially if you play US server from EU or SEA where lag is always present.


I have the same goal and at the same phase of having to drop some DPS. Here's my progress so far:
http://i.imgur.com/8x87o.jpg
There's a huge room for improvements but I think it's quite decent for gear on a budget. I still need to buy an ammy, a ring, and bracers.

I've looked at the ones people posted previously and it's interesting how people are going through different routes. For example, someone else went with as many legendary slots with movement speed as possible and used the rings/ammy/chest for survivability stats. I ignored movement speed all together, used boots and belt to stack resistances, and used chest for max discipline and high dex roll.

I'm curious to see the progress of other TLers so post yours too!


was a full glass cannon for the longest time with 8-12k hp. decided take most of the bank out and invest into increasing my vitality to survive basic hits, atleast to not get one shot by white mobs while maintaining DPS.

The end result:
http://i.imgur.com/wuqog.jpg

Huge improvements in quality of life and playing experience for me. Really was worth the investment, will probably increase it to 40k and more resists in the next few days.
Phenny
Profile Joined October 2010
Australia1435 Posts
June 25 2012 19:30 GMT
#2013
On June 26 2012 04:22 Deshkar wrote:
Show nested quote +
On June 26 2012 02:57 dottycakes wrote:
+ Show Spoiler +
On June 25 2012 22:11 S_SienZ wrote:
Show nested quote +
On June 25 2012 21:21 JoeSchmoe wrote:
On June 25 2012 20:32 Kreb wrote:
On June 25 2012 20:15 JoeSchmoe wrote:
Seems like a lot of people are stacking up on resists/vit gear at the cost of dps. Kind of a shame since the highlight of playing the DH for me was the potential for extremely high dps and even with higher survivability, the tankability of a DH is a joke compared to my monk. Anyways, I've been trying to convert into fully indestructible gear while going pure glass cannon. This basically returns you the pre-1.0.3 death zerging playstyle by mitigating repair costs. It's also quite cheap at the moment considering how most people still don't see indestructibility as a important stat. If I want to do serious tanking, I just switch back to my monk.

The purpose of getting vit/resist on a DH was never to tank.... You want it to survive the random spear/fireball/teleport->hit which you, unless you play ridiculously slow and safe, undoubtedly will get hit by every now and then.

That said, of course you dont tank as good as on your monk. Im guessing your monk is in resist/vit/armor gear while your DH is in dex/atsp/crit gear. Try switching gear, get a shield and pick up shadow power with gloom and you might enjoy "tanking" if thats what you want (id be all up for that myself if it wasnt for the cost of getting that gear). And of course you'll also enjoy ofther features of tanking, such as 10k dps! :p


the point is, I don't see any real point in playing the DH by trading arguably substantial dps for slight increase in survivability when I can just roll my monk and basically not die unless I do something stupid. it's like playing a ranged monk with slightly better dps but you still die way more than a melee class. and yes my monk is lightning resist w/owe + ar/vit/armor and high loh while my DH is just crit/dex glass cannon and I think i'll keep it that way since i find it quite silly when my DH is not downing elites substantially faster than my monk.

The end goal is and will always be to be able to survive at least the basic off screen gay shit that WILL hit you eventually every once in a while while still putting out comparable DPS to glass canons.

Personally I'm at that half way phase where the drop in DPS is quite noticeable (44k DPS with all buffs, no Sharpshooter), but frankly progression is just a lot more fun for me now. Act 2 was simply too gay especially if you play US server from EU or SEA where lag is always present.


I have the same goal and at the same phase of having to drop some DPS. Here's my progress so far:
http://i.imgur.com/8x87o.jpg
There's a huge room for improvements but I think it's quite decent for gear on a budget. I still need to buy an ammy, a ring, and bracers.

I've looked at the ones people posted previously and it's interesting how people are going through different routes. For example, someone else went with as many legendary slots with movement speed as possible and used the rings/ammy/chest for survivability stats. I ignored movement speed all together, used boots and belt to stack resistances, and used chest for max discipline and high dex roll.

I'm curious to see the progress of other TLers so post yours too!


was a full glass cannon for the longest time with 8-12k hp. decided take most of the bank out and invest into increasing my vitality to survive basic hits, atleast to not get one shot by white mobs while maintaining DPS.

The end result:
http://i.imgur.com/wuqog.jpg

Huge improvements in quality of life and playing experience for me. Really was worth the investment, will probably increase it to 40k and more resists in the next few days.


So long as the dodge chance + HP mitigates the super low res that's pretty awesome.
Elroi
Profile Joined August 2009
Sweden5600 Posts
June 25 2012 19:47 GMT
#2014
On June 25 2012 11:04 TheMango wrote:
Show nested quote +
On June 25 2012 10:10 SMD wrote:
On June 25 2012 09:58 TheMango wrote:
On June 25 2012 07:09 {ToT}Strafe wrote:
Why does nobody use marked for death? It's quite useful on elite packs.


I use mark, I use it on everything that I dont one shot (elites + bosses). It's really cheap and I use the one that generates hatred (mortal enemy)



Whats your build with it?


I don't think this build is for everyone, in fact unless you do a lot of damage per shot and high crit chance/damage, I wouldn't recommend it.

What I currently use is

1.) Mark of Death + Mortal Enemy
2.) SS + Lingering
3.) Prep + Battlescars
4.) Companion + Bat

Left.) Hungering + Devouring
Right.) Cluster Arrow + Loaded for Bear

Passives: Steady Aim, Grenadier, Vengeance.

Steady Aim: Beats out both Archery and Sharpshooter for dps boost, so must have in my last slot
Grenadier: reduces cluster arrow cost from 50 to 40
Vengeance: increases hatred mana pool by 25 (125 -> 150) + health globes give back discipline and hatred

The idea behind this build is to be able to do huge amounts of burst dps + have the hatred regen to keep moving during a farm run. With both Grenadier and Vengeance, you can shoot 4 cluster arrows, and with Bat + Mark of Death + Vengeance health globes, you can spam pretty frequently. I crit for 350k regularly, and crit for over 450k sometimes with cluster arrow. Azmodan goes down just fast as pre 1.03 nether tentacle (~15-20 seconds to kill him), and I 1-2 shot all normal mobs.

Edit: I have 103k dps with the above passives and I can do cydea+azmo runs in 10-15 minutes.

jesus... you're like the Jaedong of Diablo 3?
"To all eSports fans, I want to be remembered as a progamer who can make something out of nothing, and someone who always does his best. I think that is the right way of living, and I'm always doing my best to follow that." - Jaedong. /watch?v=jfghAzJqAp0
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
June 25 2012 20:03 GMT
#2015
Mango es best DH. :O
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
udgnim
Profile Blog Joined April 2009
United States8024 Posts
Last Edited: 2012-06-25 21:34:47
June 25 2012 21:33 GMT
#2016
tank DH. probably would have died to the elite soul lasher pack pre-1.0.3, but definitely viable now

E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
Schwopzi
Profile Joined August 2010
Netherlands954 Posts
June 25 2012 22:57 GMT
#2017
On June 26 2012 04:22 Deshkar wrote:
Show nested quote +
On June 26 2012 02:57 dottycakes wrote:
+ Show Spoiler +
On June 25 2012 22:11 S_SienZ wrote:
Show nested quote +
On June 25 2012 21:21 JoeSchmoe wrote:
On June 25 2012 20:32 Kreb wrote:
On June 25 2012 20:15 JoeSchmoe wrote:
Seems like a lot of people are stacking up on resists/vit gear at the cost of dps. Kind of a shame since the highlight of playing the DH for me was the potential for extremely high dps and even with higher survivability, the tankability of a DH is a joke compared to my monk. Anyways, I've been trying to convert into fully indestructible gear while going pure glass cannon. This basically returns you the pre-1.0.3 death zerging playstyle by mitigating repair costs. It's also quite cheap at the moment considering how most people still don't see indestructibility as a important stat. If I want to do serious tanking, I just switch back to my monk.

The purpose of getting vit/resist on a DH was never to tank.... You want it to survive the random spear/fireball/teleport->hit which you, unless you play ridiculously slow and safe, undoubtedly will get hit by every now and then.

That said, of course you dont tank as good as on your monk. Im guessing your monk is in resist/vit/armor gear while your DH is in dex/atsp/crit gear. Try switching gear, get a shield and pick up shadow power with gloom and you might enjoy "tanking" if thats what you want (id be all up for that myself if it wasnt for the cost of getting that gear). And of course you'll also enjoy ofther features of tanking, such as 10k dps! :p


the point is, I don't see any real point in playing the DH by trading arguably substantial dps for slight increase in survivability when I can just roll my monk and basically not die unless I do something stupid. it's like playing a ranged monk with slightly better dps but you still die way more than a melee class. and yes my monk is lightning resist w/owe + ar/vit/armor and high loh while my DH is just crit/dex glass cannon and I think i'll keep it that way since i find it quite silly when my DH is not downing elites substantially faster than my monk.

The end goal is and will always be to be able to survive at least the basic off screen gay shit that WILL hit you eventually every once in a while while still putting out comparable DPS to glass canons.

Personally I'm at that half way phase where the drop in DPS is quite noticeable (44k DPS with all buffs, no Sharpshooter), but frankly progression is just a lot more fun for me now. Act 2 was simply too gay especially if you play US server from EU or SEA where lag is always present.


I have the same goal and at the same phase of having to drop some DPS. Here's my progress so far:
http://i.imgur.com/8x87o.jpg
There's a huge room for improvements but I think it's quite decent for gear on a budget. I still need to buy an ammy, a ring, and bracers.

I've looked at the ones people posted previously and it's interesting how people are going through different routes. For example, someone else went with as many legendary slots with movement speed as possible and used the rings/ammy/chest for survivability stats. I ignored movement speed all together, used boots and belt to stack resistances, and used chest for max discipline and high dex roll.

I'm curious to see the progress of other TLers so post yours too!


was a full glass cannon for the longest time with 8-12k hp. decided take most of the bank out and invest into increasing my vitality to survive basic hits, atleast to not get one shot by white mobs while maintaining DPS.

The end result:
http://i.imgur.com/wuqog.jpg

Huge improvements in quality of life and playing experience for me. Really was worth the investment, will probably increase it to 40k and more resists in the next few days.


I started my dh out as glass cannon as well (was my 2nd lvl 60 so i sold my monks gloves to gear my entire dh), and cydea/azmo runs where doable but incredibly frustrating when moving down on your screen. Upgraded my gear slowly with a balanced focus and now I'm sitting comfortably at 40k hp/170 allres/(+ some resists higher)/150mf and 54k dips without damage boosting passives (ie no archery/steady aim/sharpshooter). This amount of defensive makes it so I don't die from random arrows thrown from offscreen or the occasional attack that hits right in between 2 smoke screens, my only deaths come from bad plays. I do have +20 disc on my gear as well though, so I can chain 8 smoke screens with prep (small delay between smokescreens always happens and you need 1.5sec total between 4 casts)
I think movespeed isn't that essential on dh's because you can just run tactical advantage and have on demand movespeed with covering fire/smoke screen/vault (whatever combination you run).



Only the dead have seen the end of war
S_SienZ
Profile Joined September 2011
1878 Posts
Last Edited: 2012-06-26 00:48:45
June 26 2012 00:22 GMT
#2018
On June 26 2012 02:57 dottycakes wrote:
Show nested quote +
On June 25 2012 22:11 S_SienZ wrote:
On June 25 2012 21:21 JoeSchmoe wrote:
On June 25 2012 20:32 Kreb wrote:
On June 25 2012 20:15 JoeSchmoe wrote:
Seems like a lot of people are stacking up on resists/vit gear at the cost of dps. Kind of a shame since the highlight of playing the DH for me was the potential for extremely high dps and even with higher survivability, the tankability of a DH is a joke compared to my monk. Anyways, I've been trying to convert into fully indestructible gear while going pure glass cannon. This basically returns you the pre-1.0.3 death zerging playstyle by mitigating repair costs. It's also quite cheap at the moment considering how most people still don't see indestructibility as a important stat. If I want to do serious tanking, I just switch back to my monk.

The purpose of getting vit/resist on a DH was never to tank.... You want it to survive the random spear/fireball/teleport->hit which you, unless you play ridiculously slow and safe, undoubtedly will get hit by every now and then.

That said, of course you dont tank as good as on your monk. Im guessing your monk is in resist/vit/armor gear while your DH is in dex/atsp/crit gear. Try switching gear, get a shield and pick up shadow power with gloom and you might enjoy "tanking" if thats what you want (id be all up for that myself if it wasnt for the cost of getting that gear). And of course you'll also enjoy ofther features of tanking, such as 10k dps! :p


the point is, I don't see any real point in playing the DH by trading arguably substantial dps for slight increase in survivability when I can just roll my monk and basically not die unless I do something stupid. it's like playing a ranged monk with slightly better dps but you still die way more than a melee class. and yes my monk is lightning resist w/owe + ar/vit/armor and high loh while my DH is just crit/dex glass cannon and I think i'll keep it that way since i find it quite silly when my DH is not downing elites substantially faster than my monk.

The end goal is and will always be to be able to survive at least the basic off screen gay shit that WILL hit you eventually every once in a while while still putting out comparable DPS to glass canons.

Personally I'm at that half way phase where the drop in DPS is quite noticeable (44k DPS with all buffs, no Sharpshooter), but frankly progression is just a lot more fun for me now. Act 2 was simply too gay especially if you play US server from EU or SEA where lag is always present.


I have the same goal and at the same phase of having to drop some DPS. Here's my progress so far:
http://i.imgur.com/8x87o.jpg
There's a huge room for improvements but I think it's quite decent for gear on a budget. I still need to buy an ammy, a ring, and bracers.

I've looked at the ones people posted previously and it's interesting how people are going through different routes. For example, someone else went with as many legendary slots with movement speed as possible and used the rings/ammy/chest for survivability stats. I ignored movement speed all together, used boots and belt to stack resistances, and used chest for max discipline and high dex roll.

I'm curious to see the progress of other TLers so post yours too!

Will do when I get the time to. Currently living with relatives.

My DPS is slightly lower than yours when I have Scoundrel active and combat buffs [Bait the trap], around 45k I believe. Resistance wise I'm around 270-300 with 50% damage reduction from armor with 27k HP.

EDIT: My DPS should be higher than yours I believe or at least on par, waiting on stupid Blizz to fix my Inna's T_T

EDIT 2: here http://i.imgur.com/opFx5.jpg My DEX is horribly low, gonna be going for items with similar boosts but with higher DEX on my upgrades.
Chiburi
Profile Joined July 2010
United States166 Posts
June 26 2012 01:53 GMT
#2019
So has anyone beaten Ghom since the patch on Inferno? If so, can you offer some advice or stats you had to beat him? He just fills up the room with posion much faster than I can kill him.

I have 32k hp, 44k dps w/o sharp, 74k with sharp, 3.2k armor, 233 res all. Any point in trying to stack poison resist?
"Though we strike at you from the shadows, do not think we lack the courage to stand in the light." ~Zeratul
S_SienZ
Profile Joined September 2011
1878 Posts
June 26 2012 02:14 GMT
#2020
On June 26 2012 10:53 Chiburi wrote:
So has anyone beaten Ghom since the patch on Inferno? If so, can you offer some advice or stats you had to beat him? He just fills up the room with posion much faster than I can kill him.

I have 32k hp, 44k dps w/o sharp, 74k with sharp, 3.2k armor, 233 res all. Any point in trying to stack poison resist?




Basically, stay close to make the clouds as close as possible, entangling shot to slow him down.
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