On June 25 2012 19:42 thoradycus wrote: Hey guys Im having a loaded for bear build, with evasive,ss,prep,spike traps and I'm wondering if grenadier would be better than sharpshooter? Is it worth using it?
If you aren't using fan of knives in the build; just spike trap + 2x loaded costs your full hatred so it's not really worth it to go grenadier. People tend to use it to be able to do spike+fok+2x loaded, which isn't possible without either a hatred booster or a hatred cost reducer.
On June 25 2012 20:15 JoeSchmoe wrote: Seems like a lot of people are stacking up on resists/vit gear at the cost of dps. Kind of a shame since the highlight of playing the DH for me was the potential for extremely high dps and even with higher survivability, the tankability of a DH is a joke compared to my monk. Anyways, I've been trying to convert into fully indestructible gear while going pure glass cannon. This basically returns you the pre-1.0.3 death zerging playstyle by mitigating repair costs. It's also quite cheap at the moment considering how most people still don't see indestructibility as a important stat. If I want to do serious tanking, I just switch back to my monk.
The purpose of getting vit/resist on a DH was never to tank.... You want it to survive the random spear/fireball/teleport->hit which you, unless you play ridiculously slow and safe, undoubtedly will get hit by every now and then.
That said, of course you dont tank as good as on your monk. Im guessing your monk is in resist/vit/armor gear while your DH is in dex/atsp/crit gear. Try switching gear, get a shield and pick up shadow power with gloom and you might enjoy "tanking" if thats what you want (id be all up for that myself if it wasnt for the cost of getting that gear). And of course you'll also enjoy ofther features of tanking, such as 10k dps! :p
On June 25 2012 20:15 JoeSchmoe wrote: Seems like a lot of people are stacking up on resists/vit gear at the cost of dps. Kind of a shame since the highlight of playing the DH for me was the potential for extremely high dps and even with higher survivability, the tankability of a DH is a joke compared to my monk. Anyways, I've been trying to convert into fully indestructible gear while going pure glass cannon. This basically returns you the pre-1.0.3 death zerging playstyle by mitigating repair costs. It's also quite cheap at the moment considering how most people still don't see indestructibility as a important stat. If I want to do serious tanking, I just switch back to my monk.
The purpose of getting vit/resist on a DH was never to tank.... You want it to survive the random spear/fireball/teleport->hit which you, unless you play ridiculously slow and safe, undoubtedly will get hit by every now and then.
That said, of course you dont tank as good as on your monk. Im guessing your monk is in resist/vit/armor gear while your DH is in dex/atsp/crit gear. Try switching gear, get a shield and pick up shadow power with gloom and you might enjoy "tanking" if thats what you want (id be all up for that myself if it wasnt for the cost of getting that gear). And of course you'll also enjoy ofther features of tanking, such as 10k dps! :p
the point is, I don't see any real point in playing the DH by trading arguably substantial dps for slight increase in survivability when I can just roll my monk and basically not die unless I do something stupid. it's like playing a ranged monk with slightly better dps but you still die way more than a melee class. and yes my monk is lightning resist w/owe + ar/vit/armor and high loh while my DH is just crit/dex glass cannon and I think i'll keep it that way since i find it quite silly when my DH is not downing elites substantially faster than my monk.
If you arent going for a Natalyas set, what do you think is the best helmet? Still Andariels, some other legendary or a random rare with crit% dex etc..
On June 25 2012 21:31 tmonet wrote: how do all of you cats afford nat's ring? it's like 30m w/ comparable stats to a 500k blue but it seems like everyone and their mother has one
7% crit chance set bonus yo. Factor that in and you have easily the best crit chance ring.
On June 25 2012 21:55 DhakhaR wrote: If you arent going for a Natalyas set, what do you think is the best helmet? Still Andariels, some other legendary or a random rare with crit% dex etc..
Andys with high dex roll, or a rare with 6% crit chance + high dex roll. I think they are both pretty comparable, and probably a better option than natalyas gaze.
On June 25 2012 20:15 JoeSchmoe wrote: Seems like a lot of people are stacking up on resists/vit gear at the cost of dps. Kind of a shame since the highlight of playing the DH for me was the potential for extremely high dps and even with higher survivability, the tankability of a DH is a joke compared to my monk. Anyways, I've been trying to convert into fully indestructible gear while going pure glass cannon. This basically returns you the pre-1.0.3 death zerging playstyle by mitigating repair costs. It's also quite cheap at the moment considering how most people still don't see indestructibility as a important stat. If I want to do serious tanking, I just switch back to my monk.
The purpose of getting vit/resist on a DH was never to tank.... You want it to survive the random spear/fireball/teleport->hit which you, unless you play ridiculously slow and safe, undoubtedly will get hit by every now and then.
That said, of course you dont tank as good as on your monk. Im guessing your monk is in resist/vit/armor gear while your DH is in dex/atsp/crit gear. Try switching gear, get a shield and pick up shadow power with gloom and you might enjoy "tanking" if thats what you want (id be all up for that myself if it wasnt for the cost of getting that gear). And of course you'll also enjoy ofther features of tanking, such as 10k dps! :p
the point is, I don't see any real point in playing the DH by trading arguably substantial dps for slight increase in survivability when I can just roll my monk and basically not die unless I do something stupid. it's like playing a ranged monk with slightly better dps but you still die way more than a melee class. and yes my monk is lightning resist w/owe + ar/vit/armor and high loh while my DH is just crit/dex glass cannon and I think i'll keep it that way since i find it quite silly when my DH is not downing elites substantially faster than my monk.
The end goal is and will always be to be able to survive at least the basic off screen gay shit that WILL hit you eventually every once in a while while still putting out comparable DPS to glass canons.
Personally I'm at that half way phase where the drop in DPS is quite noticeable (44k DPS with all buffs, no Sharpshooter), but frankly progression is just a lot more fun for me now. Act 2 was simply too gay especially if you play US server from EU or SEA where lag is always present.
On June 25 2012 08:34 SMD wrote: Whats the best weapon setup?
Im currently using 2 1 handers, bought 850 dps. each with +50% crit dmg
would using a 2hand xbow + quiver be better? or what dps would i need the xbow to be at? ive seen a couple on ah with 1100 pretty cheap, would that be more dps then the 2 1 handers?
Depends on what kind of build you're using.
If you're using sharpshooter increase critical damage is an important stat. I assume the two 850 dps 1 handers w/ 50% crit damage are from a socket in which case you could upgrade to 70% in each for pretty cheap and 140% w/ 850 dps 1-handers would be hard to beat. You would need at least a 1k dps 2-hander w/ similar stats and at least 100% increased criticals from either an affix itself or in combonation w/ a socket and a decent quiver, so expect to spend at least 5-15m.
On June 25 2012 20:15 JoeSchmoe wrote: Seems like a lot of people are stacking up on resists/vit gear at the cost of dps. Kind of a shame since the highlight of playing the DH for me was the potential for extremely high dps and even with higher survivability, the tankability of a DH is a joke compared to my monk. Anyways, I've been trying to convert into fully indestructible gear while going pure glass cannon. This basically returns you the pre-1.0.3 death zerging playstyle by mitigating repair costs. It's also quite cheap at the moment considering how most people still don't see indestructibility as a important stat. If I want to do serious tanking, I just switch back to my monk.
The purpose of getting vit/resist on a DH was never to tank.... You want it to survive the random spear/fireball/teleport->hit which you, unless you play ridiculously slow and safe, undoubtedly will get hit by every now and then.
That said, of course you dont tank as good as on your monk. Im guessing your monk is in resist/vit/armor gear while your DH is in dex/atsp/crit gear. Try switching gear, get a shield and pick up shadow power with gloom and you might enjoy "tanking" if thats what you want (id be all up for that myself if it wasnt for the cost of getting that gear). And of course you'll also enjoy ofther features of tanking, such as 10k dps! :p
the point is, I don't see any real point in playing the DH by trading arguably substantial dps for slight increase in survivability when I can just roll my monk and basically not die unless I do something stupid. it's like playing a ranged monk with slightly better dps but you still die way more than a melee class. and yes my monk is lightning resist w/owe + ar/vit/armor and high loh while my DH is just crit/dex glass cannon and I think i'll keep it that way since i find it quite silly when my DH is not downing elites substantially faster than my monk.
The end goal is and will always be to be able to survive at least the basic off screen gay shit that WILL hit you eventually every once in a while while still putting out comparable DPS to glass canons.
Personally I'm at that half way phase where the drop in DPS is quite noticeable (44k DPS with all buffs, no Sharpshooter), but frankly progression is just a lot more fun for me now. Act 2 was simply too gay especially if you play US server from EU or SEA where lag is always present.
Unless you are playing a full tank build, IE 1hxbow with high LoH + Ball Lightning, shield, high crit rate for disc regen so you can constantly pop gloom, lots of resist, damage reduction, all resists and shit, you WILL die. DHs were never meant to tank that well, and even some DHs with stats a monk will die for still die rather easily to mobs.
As he said, we just need to be able to take a couple hits, but still have the damage comparable to a glass cannon
On June 25 2012 20:15 JoeSchmoe wrote: Seems like a lot of people are stacking up on resists/vit gear at the cost of dps. Kind of a shame since the highlight of playing the DH for me was the potential for extremely high dps and even with higher survivability, the tankability of a DH is a joke compared to my monk. Anyways, I've been trying to convert into fully indestructible gear while going pure glass cannon. This basically returns you the pre-1.0.3 death zerging playstyle by mitigating repair costs. It's also quite cheap at the moment considering how most people still don't see indestructibility as a important stat. If I want to do serious tanking, I just switch back to my monk.
The purpose of getting vit/resist on a DH was never to tank.... You want it to survive the random spear/fireball/teleport->hit which you, unless you play ridiculously slow and safe, undoubtedly will get hit by every now and then.
That said, of course you dont tank as good as on your monk. Im guessing your monk is in resist/vit/armor gear while your DH is in dex/atsp/crit gear. Try switching gear, get a shield and pick up shadow power with gloom and you might enjoy "tanking" if thats what you want (id be all up for that myself if it wasnt for the cost of getting that gear). And of course you'll also enjoy ofther features of tanking, such as 10k dps! :p
the point is, I don't see any real point in playing the DH by trading arguably substantial dps for slight increase in survivability when I can just roll my monk and basically not die unless I do something stupid. it's like playing a ranged monk with slightly better dps but you still die way more than a melee class. and yes my monk is lightning resist w/owe + ar/vit/armor and high loh while my DH is just crit/dex glass cannon and I think i'll keep it that way since i find it quite silly when my DH is not downing elites substantially faster than my monk.
The end goal is and will always be to be able to survive at least the basic off screen gay shit that WILL hit you eventually every once in a while while still putting out comparable DPS to glass canons.
Personally I'm at that half way phase where the drop in DPS is quite noticeable (44k DPS with all buffs, no Sharpshooter), but frankly progression is just a lot more fun for me now. Act 2 was simply too gay especially if you play US server from EU or SEA where lag is always present.
I have the same goal and at the same phase of having to drop some DPS. Here's my progress so far: http://i.imgur.com/8x87o.jpg There's a huge room for improvements but I think it's quite decent for gear on a budget. I still need to buy an ammy, a ring, and bracers.
I've looked at the ones people posted previously and it's interesting how people are going through different routes. For example, someone else went with as many legendary slots with movement speed as possible and used the rings/ammy/chest for survivability stats. I ignored movement speed all together, used boots and belt to stack resistances, and used chest for max discipline and high dex roll.
I'm curious to see the progress of other TLers so post yours too!
On June 25 2012 20:15 JoeSchmoe wrote: Seems like a lot of people are stacking up on resists/vit gear at the cost of dps. Kind of a shame since the highlight of playing the DH for me was the potential for extremely high dps and even with higher survivability, the tankability of a DH is a joke compared to my monk. Anyways, I've been trying to convert into fully indestructible gear while going pure glass cannon. This basically returns you the pre-1.0.3 death zerging playstyle by mitigating repair costs. It's also quite cheap at the moment considering how most people still don't see indestructibility as a important stat. If I want to do serious tanking, I just switch back to my monk.
The purpose of getting vit/resist on a DH was never to tank.... You want it to survive the random spear/fireball/teleport->hit which you, unless you play ridiculously slow and safe, undoubtedly will get hit by every now and then.
That said, of course you dont tank as good as on your monk. Im guessing your monk is in resist/vit/armor gear while your DH is in dex/atsp/crit gear. Try switching gear, get a shield and pick up shadow power with gloom and you might enjoy "tanking" if thats what you want (id be all up for that myself if it wasnt for the cost of getting that gear). And of course you'll also enjoy ofther features of tanking, such as 10k dps! :p
the point is, I don't see any real point in playing the DH by trading arguably substantial dps for slight increase in survivability when I can just roll my monk and basically not die unless I do something stupid. it's like playing a ranged monk with slightly better dps but you still die way more than a melee class. and yes my monk is lightning resist w/owe + ar/vit/armor and high loh while my DH is just crit/dex glass cannon and I think i'll keep it that way since i find it quite silly when my DH is not downing elites substantially faster than my monk.
The end goal is and will always be to be able to survive at least the basic off screen gay shit that WILL hit you eventually every once in a while while still putting out comparable DPS to glass canons.
Personally I'm at that half way phase where the drop in DPS is quite noticeable (44k DPS with all buffs, no Sharpshooter), but frankly progression is just a lot more fun for me now. Act 2 was simply too gay especially if you play US server from EU or SEA where lag is always present.
I have the same goal and at the same phase of having to drop some DPS. Here's my progress so far: http://i.imgur.com/8x87o.jpg There's a huge room for improvements but I think it's quite decent for gear on a budget. I still need to buy an ammy, a ring, and bracers.
I've looked at the ones people posted previously and it's interesting how people are going through different routes. For example, someone else went with as many legendary slots with movement speed as possible and used the rings/ammy/chest for survivability stats. I ignored movement speed all together, used boots and belt to stack resistances, and used chest for max discipline and high dex roll.
I'm curious to see the progress of other TLers so post yours too!
was a full glass cannon for the longest time with 8-12k hp. decided take most of the bank out and invest into increasing my vitality to survive basic hits, atleast to not get one shot by white mobs while maintaining DPS.
Huge improvements in quality of life and playing experience for me. Really was worth the investment, will probably increase it to 40k and more resists in the next few days.
On June 25 2012 20:15 JoeSchmoe wrote: Seems like a lot of people are stacking up on resists/vit gear at the cost of dps. Kind of a shame since the highlight of playing the DH for me was the potential for extremely high dps and even with higher survivability, the tankability of a DH is a joke compared to my monk. Anyways, I've been trying to convert into fully indestructible gear while going pure glass cannon. This basically returns you the pre-1.0.3 death zerging playstyle by mitigating repair costs. It's also quite cheap at the moment considering how most people still don't see indestructibility as a important stat. If I want to do serious tanking, I just switch back to my monk.
The purpose of getting vit/resist on a DH was never to tank.... You want it to survive the random spear/fireball/teleport->hit which you, unless you play ridiculously slow and safe, undoubtedly will get hit by every now and then.
That said, of course you dont tank as good as on your monk. Im guessing your monk is in resist/vit/armor gear while your DH is in dex/atsp/crit gear. Try switching gear, get a shield and pick up shadow power with gloom and you might enjoy "tanking" if thats what you want (id be all up for that myself if it wasnt for the cost of getting that gear). And of course you'll also enjoy ofther features of tanking, such as 10k dps! :p
the point is, I don't see any real point in playing the DH by trading arguably substantial dps for slight increase in survivability when I can just roll my monk and basically not die unless I do something stupid. it's like playing a ranged monk with slightly better dps but you still die way more than a melee class. and yes my monk is lightning resist w/owe + ar/vit/armor and high loh while my DH is just crit/dex glass cannon and I think i'll keep it that way since i find it quite silly when my DH is not downing elites substantially faster than my monk.
The end goal is and will always be to be able to survive at least the basic off screen gay shit that WILL hit you eventually every once in a while while still putting out comparable DPS to glass canons.
Personally I'm at that half way phase where the drop in DPS is quite noticeable (44k DPS with all buffs, no Sharpshooter), but frankly progression is just a lot more fun for me now. Act 2 was simply too gay especially if you play US server from EU or SEA where lag is always present.
I have the same goal and at the same phase of having to drop some DPS. Here's my progress so far: http://i.imgur.com/8x87o.jpg There's a huge room for improvements but I think it's quite decent for gear on a budget. I still need to buy an ammy, a ring, and bracers.
I've looked at the ones people posted previously and it's interesting how people are going through different routes. For example, someone else went with as many legendary slots with movement speed as possible and used the rings/ammy/chest for survivability stats. I ignored movement speed all together, used boots and belt to stack resistances, and used chest for max discipline and high dex roll.
I'm curious to see the progress of other TLers so post yours too!
was a full glass cannon for the longest time with 8-12k hp. decided take most of the bank out and invest into increasing my vitality to survive basic hits, atleast to not get one shot by white mobs while maintaining DPS.
Huge improvements in quality of life and playing experience for me. Really was worth the investment, will probably increase it to 40k and more resists in the next few days.
So long as the dodge chance + HP mitigates the super low res that's pretty awesome.
Steady Aim: Beats out both Archery and Sharpshooter for dps boost, so must have in my last slot Grenadier: reduces cluster arrow cost from 50 to 40 Vengeance: increases hatred mana pool by 25 (125 -> 150) + health globes give back discipline and hatred
The idea behind this build is to be able to do huge amounts of burst dps + have the hatred regen to keep moving during a farm run. With both Grenadier and Vengeance, you can shoot 4 cluster arrows, and with Bat + Mark of Death + Vengeance health globes, you can spam pretty frequently. I crit for 350k regularly, and crit for over 450k sometimes with cluster arrow. Azmodan goes down just fast as pre 1.03 nether tentacle (~15-20 seconds to kill him), and I 1-2 shot all normal mobs.
Edit: I have 103k dps with the above passives and I can do cydea+azmo runs in 10-15 minutes.
On June 25 2012 20:15 JoeSchmoe wrote: Seems like a lot of people are stacking up on resists/vit gear at the cost of dps. Kind of a shame since the highlight of playing the DH for me was the potential for extremely high dps and even with higher survivability, the tankability of a DH is a joke compared to my monk. Anyways, I've been trying to convert into fully indestructible gear while going pure glass cannon. This basically returns you the pre-1.0.3 death zerging playstyle by mitigating repair costs. It's also quite cheap at the moment considering how most people still don't see indestructibility as a important stat. If I want to do serious tanking, I just switch back to my monk.
The purpose of getting vit/resist on a DH was never to tank.... You want it to survive the random spear/fireball/teleport->hit which you, unless you play ridiculously slow and safe, undoubtedly will get hit by every now and then.
That said, of course you dont tank as good as on your monk. Im guessing your monk is in resist/vit/armor gear while your DH is in dex/atsp/crit gear. Try switching gear, get a shield and pick up shadow power with gloom and you might enjoy "tanking" if thats what you want (id be all up for that myself if it wasnt for the cost of getting that gear). And of course you'll also enjoy ofther features of tanking, such as 10k dps! :p
the point is, I don't see any real point in playing the DH by trading arguably substantial dps for slight increase in survivability when I can just roll my monk and basically not die unless I do something stupid. it's like playing a ranged monk with slightly better dps but you still die way more than a melee class. and yes my monk is lightning resist w/owe + ar/vit/armor and high loh while my DH is just crit/dex glass cannon and I think i'll keep it that way since i find it quite silly when my DH is not downing elites substantially faster than my monk.
The end goal is and will always be to be able to survive at least the basic off screen gay shit that WILL hit you eventually every once in a while while still putting out comparable DPS to glass canons.
Personally I'm at that half way phase where the drop in DPS is quite noticeable (44k DPS with all buffs, no Sharpshooter), but frankly progression is just a lot more fun for me now. Act 2 was simply too gay especially if you play US server from EU or SEA where lag is always present.
I have the same goal and at the same phase of having to drop some DPS. Here's my progress so far: http://i.imgur.com/8x87o.jpg There's a huge room for improvements but I think it's quite decent for gear on a budget. I still need to buy an ammy, a ring, and bracers.
I've looked at the ones people posted previously and it's interesting how people are going through different routes. For example, someone else went with as many legendary slots with movement speed as possible and used the rings/ammy/chest for survivability stats. I ignored movement speed all together, used boots and belt to stack resistances, and used chest for max discipline and high dex roll.
I'm curious to see the progress of other TLers so post yours too!
was a full glass cannon for the longest time with 8-12k hp. decided take most of the bank out and invest into increasing my vitality to survive basic hits, atleast to not get one shot by white mobs while maintaining DPS.
Huge improvements in quality of life and playing experience for me. Really was worth the investment, will probably increase it to 40k and more resists in the next few days.
I started my dh out as glass cannon as well (was my 2nd lvl 60 so i sold my monks gloves to gear my entire dh), and cydea/azmo runs where doable but incredibly frustrating when moving down on your screen. Upgraded my gear slowly with a balanced focus and now I'm sitting comfortably at 40k hp/170 allres/(+ some resists higher)/150mf and 54k dips without damage boosting passives (ie no archery/steady aim/sharpshooter). This amount of defensive makes it so I don't die from random arrows thrown from offscreen or the occasional attack that hits right in between 2 smoke screens, my only deaths come from bad plays. I do have +20 disc on my gear as well though, so I can chain 8 smoke screens with prep (small delay between smokescreens always happens and you need 1.5sec total between 4 casts) I think movespeed isn't that essential on dh's because you can just run tactical advantage and have on demand movespeed with covering fire/smoke screen/vault (whatever combination you run).
On June 25 2012 20:15 JoeSchmoe wrote: Seems like a lot of people are stacking up on resists/vit gear at the cost of dps. Kind of a shame since the highlight of playing the DH for me was the potential for extremely high dps and even with higher survivability, the tankability of a DH is a joke compared to my monk. Anyways, I've been trying to convert into fully indestructible gear while going pure glass cannon. This basically returns you the pre-1.0.3 death zerging playstyle by mitigating repair costs. It's also quite cheap at the moment considering how most people still don't see indestructibility as a important stat. If I want to do serious tanking, I just switch back to my monk.
The purpose of getting vit/resist on a DH was never to tank.... You want it to survive the random spear/fireball/teleport->hit which you, unless you play ridiculously slow and safe, undoubtedly will get hit by every now and then.
That said, of course you dont tank as good as on your monk. Im guessing your monk is in resist/vit/armor gear while your DH is in dex/atsp/crit gear. Try switching gear, get a shield and pick up shadow power with gloom and you might enjoy "tanking" if thats what you want (id be all up for that myself if it wasnt for the cost of getting that gear). And of course you'll also enjoy ofther features of tanking, such as 10k dps! :p
the point is, I don't see any real point in playing the DH by trading arguably substantial dps for slight increase in survivability when I can just roll my monk and basically not die unless I do something stupid. it's like playing a ranged monk with slightly better dps but you still die way more than a melee class. and yes my monk is lightning resist w/owe + ar/vit/armor and high loh while my DH is just crit/dex glass cannon and I think i'll keep it that way since i find it quite silly when my DH is not downing elites substantially faster than my monk.
The end goal is and will always be to be able to survive at least the basic off screen gay shit that WILL hit you eventually every once in a while while still putting out comparable DPS to glass canons.
Personally I'm at that half way phase where the drop in DPS is quite noticeable (44k DPS with all buffs, no Sharpshooter), but frankly progression is just a lot more fun for me now. Act 2 was simply too gay especially if you play US server from EU or SEA where lag is always present.
I have the same goal and at the same phase of having to drop some DPS. Here's my progress so far: http://i.imgur.com/8x87o.jpg There's a huge room for improvements but I think it's quite decent for gear on a budget. I still need to buy an ammy, a ring, and bracers.
I've looked at the ones people posted previously and it's interesting how people are going through different routes. For example, someone else went with as many legendary slots with movement speed as possible and used the rings/ammy/chest for survivability stats. I ignored movement speed all together, used boots and belt to stack resistances, and used chest for max discipline and high dex roll.
I'm curious to see the progress of other TLers so post yours too!
Will do when I get the time to. Currently living with relatives.
My DPS is slightly lower than yours when I have Scoundrel active and combat buffs [Bait the trap], around 45k I believe. Resistance wise I'm around 270-300 with 50% damage reduction from armor with 27k HP.
EDIT: My DPS should be higher than yours I believe or at least on par, waiting on stupid Blizz to fix my Inna's T_T
EDIT 2: here http://i.imgur.com/opFx5.jpg My DEX is horribly low, gonna be going for items with similar boosts but with higher DEX on my upgrades.
So has anyone beaten Ghom since the patch on Inferno? If so, can you offer some advice or stats you had to beat him? He just fills up the room with posion much faster than I can kill him.
I have 32k hp, 44k dps w/o sharp, 74k with sharp, 3.2k armor, 233 res all. Any point in trying to stack poison resist?
On June 26 2012 10:53 Chiburi wrote: So has anyone beaten Ghom since the patch on Inferno? If so, can you offer some advice or stats you had to beat him? He just fills up the room with posion much faster than I can kill him.
I have 32k hp, 44k dps w/o sharp, 74k with sharp, 3.2k armor, 233 res all. Any point in trying to stack poison resist?
Basically, stay close to make the clouds as close as possible, entangling shot to slow him down.