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On April 23 2012 03:51 SiX451EU wrote: Is it possible to look at an item when not picked up? Sometimes my inventory is full, but I maybe want to replace an item in my inventory if the new one is better.
Nope, there isn't. It doesn't take long to go back to town and unload all your stuff though or just throw something out and pick up the item.
EDIT: Turns out I was wrong, look below 
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Anyone know what the purpose of the banner is yet? I just like hitting G and dropping it on my friends. Don't know what else it's good for.
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On April 23 2012 03:51 SiX451EU wrote: Is it possible to look at an item when not picked up? Sometimes my inventory is full, but I maybe want to replace an item in my inventory if the new one is better.
Left Control Button + Left mouse click
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On April 23 2012 04:25 Jitsu wrote: Anyone know what the purpose of the banner is yet? I just like hitting G and dropping it on my friends. Don't know what else it's good for. Same. And not the banner that's near the Tristram waypoint; the one that you can drop anywhere.
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On April 23 2012 03:30 skyR wrote:Show nested quote +On April 23 2012 00:44 gogatorsfoster wrote:On April 22 2012 13:36 skyR wrote: Splitting into two groups doesn't make it less fun, it actually makes it more fun when people have actual roles and things are actually progressing at a fast pace. If you're a leecher or slowpoke than I guess it would be less fun since you won't be getting carried anymore.
Having a party size of eight would be stupid. It would be an absolute clusterfuck on the screen, the majority of the people are going to lag / crash and end up being useless. Mobs scale up in dmg / health so engagements would be impossible or take a very long time if someone has to go afk or is in town looking at stuff. Well it worked very well in diablo and diablo 2. What about when you have five friends that have a lan party planned the weekend of release. There is one person who is the odd man out. Who is blizzard to decide for me and my friends what is fun or not? If we want to and my computer can handle why disallow 8 man groups. It didn't work at all in Diablo II, eight player parties were so uncommon in the game. The game wasn't even balanced for eight. Allowing for eight players in Diablo III is going to result in eight player games being too easy or overtuned. Just look at WoW as an example, raids were overtuned and than Blizzard figured out that tuning for a raid of 25 people with common sense is dumb and nerfed them to oblivion so that it could be completed with less than 25 players. Your argument doesn't work because it applies to every cap. If there was a eight player cap, the nine player group would complain. If there was a ten player cap, the group with eleven would complain. If you can't rotate or divide into groups than that's unfortunate.
I figured you would say that but most of the time I would think you would side with precedent, rather than change.
The difficulty just scaled with the number of people in your group. Maybe 8 people groups were uncommon for you but I know I will be missing it.
Most people say World of Warcraft was better when it was first released also. You always hear people say how much more fun/ harder vanilla was in comparison to now(that has to do more with raids though but still)
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On April 23 2012 04:25 freetgy wrote:Show nested quote +On April 23 2012 03:51 SiX451EU wrote: Is it possible to look at an item when not picked up? Sometimes my inventory is full, but I maybe want to replace an item in my inventory if the new one is better. Left Control Button + Left mouse click
Mind = Blown
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On April 23 2012 04:25 Jitsu wrote: Anyone know what the purpose of the banner is yet? I just like hitting G and dropping it on my friends. Don't know what else it's good for. I don't really know but maybe you can use it as a mean of communication. Like "Attack those" -> *drop banner* or something like that. Or it's just for brag rights for the achievements farmers so they can show off their shiny new banner unlocks. It's probably just the latter.
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Killed skeleton king, got some yellow items. Who/where do I go to identify them?
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On April 23 2012 05:34 Zerius[TPR] wrote: Killed skeleton king, got some yellow items. Who/where do I go to identify them?
Right click them in your inventory.
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On April 23 2012 05:34 Zerius[TPR] wrote: Killed skeleton king, got some yellow items. Who/where do I go to identify them?
Rightclick 
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On April 23 2012 05:34 Zerius[TPR] wrote: Killed skeleton king, got some yellow items. Who/where do I go to identify them?
right mouse
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I've never played any of the diablo games and I've been hearing from a bunch of people that they are great games. What I wanted to know is if you had to compare it to another game which game would you compare it too and does it matter that I never played any previous diablo game?
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On April 23 2012 05:51 SeungHwan wrote: I've never played any of the diablo games and I've been hearing from a bunch of people that they are great games. What I wanted to know is if you had to compare it to another game which game would you compare it too and does it matter that I never played any previous diablo game?
All other games are called Diablo clones for a reason. Few can be compared - Torchlight comes to mind - but it doesn't matter whether or not you've played them before. The formula is very, very simple and highly addictive - kill stuff, loot stuff, level up, get stronger, kill stronger stuff, loot better stuff, get stronger. Rinse and repeat.
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On April 23 2012 05:36 Shockk wrote:Show nested quote +On April 23 2012 05:34 Zerius[TPR] wrote: Killed skeleton king, got some yellow items. Who/where do I go to identify them? Right click them in your inventory.
Yeah, I felt like an idiot after my friend told me thats all I had to do. I don't really get the point of unidentified items now, if you can just instantly identify them by right-clicking without any kind of cost...
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I had never played any of the series, but I really like this game. Makes you feel pretty powerful mowing down all those bad guys and getting loot and gold for doing it......
Right now I'm thinking I will main a DH and also have a Barbarian decked out in +% to find magic items to farm the ingredients the artisans will need to craft things.
My DH has killed the skeleton king 3 times(2 solo/1 co-op) and it gets more fun and easier every-time. Granted he was level 8 when I did it solo the first time and now he's level 12. Not sure I want to grind out level 13 with him for the achievement.
I've played all 5 classes and DH/BARB are my faves by far. Monk is 3rd and Wizard 4th and WD 5th.
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On April 23 2012 05:58 itkovian wrote:Show nested quote +On April 23 2012 05:36 Shockk wrote:On April 23 2012 05:34 Zerius[TPR] wrote: Killed skeleton king, got some yellow items. Who/where do I go to identify them? Right click them in your inventory. Yeah, I felt like an idiot after my friend told me thats all I had to do. I don't really get the point of unidentified items now, if you can just instantly identify them by right-clicking without any kind of cost...
Well, ID'ing items usually was a pain in D2. Everyone just spammed Caine without giving the poor guy a chance to tell his stories or you had an ID tome in your inventory that usually depleted when you needed it the most.
I think the simple right click is a nice solution. It removes the hassle ID'ing had previously been but still preserves something of the excitement and anticipation of the identification process.
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On April 23 2012 04:30 gogatorsfoster wrote:Show nested quote +On April 23 2012 03:30 skyR wrote:On April 23 2012 00:44 gogatorsfoster wrote:On April 22 2012 13:36 skyR wrote: Splitting into two groups doesn't make it less fun, it actually makes it more fun when people have actual roles and things are actually progressing at a fast pace. If you're a leecher or slowpoke than I guess it would be less fun since you won't be getting carried anymore.
Having a party size of eight would be stupid. It would be an absolute clusterfuck on the screen, the majority of the people are going to lag / crash and end up being useless. Mobs scale up in dmg / health so engagements would be impossible or take a very long time if someone has to go afk or is in town looking at stuff. Well it worked very well in diablo and diablo 2. What about when you have five friends that have a lan party planned the weekend of release. There is one person who is the odd man out. Who is blizzard to decide for me and my friends what is fun or not? If we want to and my computer can handle why disallow 8 man groups. It didn't work at all in Diablo II, eight player parties were so uncommon in the game. The game wasn't even balanced for eight. Allowing for eight players in Diablo III is going to result in eight player games being too easy or overtuned. Just look at WoW as an example, raids were overtuned and than Blizzard figured out that tuning for a raid of 25 people with common sense is dumb and nerfed them to oblivion so that it could be completed with less than 25 players. Your argument doesn't work because it applies to every cap. If there was a eight player cap, the nine player group would complain. If there was a ten player cap, the group with eleven would complain. If you can't rotate or divide into groups than that's unfortunate. I figured you would say that but most of the time I would think you would side with precedent, rather than change. The difficulty just scaled with the number of people in your group. Maybe 8 people groups were uncommon for you but I know I will be missing it. Most people say World of Warcraft was better when it was first released also. You always hear people say how much more fun/ harder vanilla was in comparison to now(that has to do more with raids though but still)
Balancing an area to scale properly is actually a very difficult task. Not as simple as more players so just increase the damage. The whole purpose of the party system is to make use of the party as best as you can. Not have it to where you are in a party and a few people work together while others sit back (like with Diablo II). By having it set to four players, it makes scaling the difficulty much easier. It means in the later stages, you actually need to have the people in your team with you or there will be failures.
With eight, the scaling might be too much. Think of it like this, you need to make it difficult enough to where you require the eight people to be working together. Now, imagine this if you will. You have two graphs; one graph shows the level of difficulty where the other shows how strong they are as they damage the heroes. Keep in mind, the heroes are constant and the damage they can take are finite, they wont scale. So, as the scaling increases for both, as does the damage. There gets a point where for eight people to need to work together as much as four, the monsters will also be too strong. So they would have to be scale it down, which allows for the eight people to not need to all be together.
Having four allows for the scaling to be much easier. Especially since we now have the inferno difficulty which probably was one of the main reasons why eight would not have worked. Of course, there are other reasons like the areas and animation would make it too cluttered.
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On April 23 2012 06:03 Shockk wrote:Show nested quote +On April 23 2012 05:58 itkovian wrote:On April 23 2012 05:36 Shockk wrote:On April 23 2012 05:34 Zerius[TPR] wrote: Killed skeleton king, got some yellow items. Who/where do I go to identify them? Right click them in your inventory. Yeah, I felt like an idiot after my friend told me thats all I had to do. I don't really get the point of unidentified items now, if you can just instantly identify them by right-clicking without any kind of cost... Well, ID'ing items usually was a pain in D2. Everyone just spammed Caine without giving the poor guy a chance to tell his stories or you had an ID tome in your inventory that usually depleted when you needed it the most. I think the simple right click is a nice solution. It removes the hassle ID'ing had previously been but still preserves something of the excitement and anticipation of the identification process.
In D2 unidentified items could be sold or purchased, without having to gamble at them being either bad or good. I don't think this is possible in D3 though or at least not through the auction house.
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On April 23 2012 04:30 gogatorsfoster wrote:+ Show Spoiler +On April 23 2012 03:30 skyR wrote:Show nested quote +On April 23 2012 00:44 gogatorsfoster wrote:On April 22 2012 13:36 skyR wrote: Splitting into two groups doesn't make it less fun, it actually makes it more fun when people have actual roles and things are actually progressing at a fast pace. If you're a leecher or slowpoke than I guess it would be less fun since you won't be getting carried anymore.
Having a party size of eight would be stupid. It would be an absolute clusterfuck on the screen, the majority of the people are going to lag / crash and end up being useless. Mobs scale up in dmg / health so engagements would be impossible or take a very long time if someone has to go afk or is in town looking at stuff. Well it worked very well in diablo and diablo 2. What about when you have five friends that have a lan party planned the weekend of release. There is one person who is the odd man out. Who is blizzard to decide for me and my friends what is fun or not? If we want to and my computer can handle why disallow 8 man groups. It didn't work at all in Diablo II, eight player parties were so uncommon in the game. The game wasn't even balanced for eight. Allowing for eight players in Diablo III is going to result in eight player games being too easy or overtuned. Just look at WoW as an example, raids were overtuned and than Blizzard figured out that tuning for a raid of 25 people with common sense is dumb and nerfed them to oblivion so that it could be completed with less than 25 players. Your argument doesn't work because it applies to every cap. If there was a eight player cap, the nine player group would complain. If there was a ten player cap, the group with eleven would complain. If you can't rotate or divide into groups than that's unfortunate. I figured you would say that but most of the time I would think you would side with precedent, rather than change. The difficulty just scaled with the number of people in your group. Maybe 8 people groups were uncommon for you but I know I will be missing it. Most people say World of Warcraft was better when it was first released also. You always hear people say how much more fun/ harder vanilla was in comparison to now(that has to do more with raids though but still)
Vanilla was only harder in the sense that it required more players. More players meant more dumbasses so more chance for error. The boss mechanics didn't get complex until late AQ and Naxx. Let's not forget there were no tokens so epics weren't handed out for free and RNG played a much larger role in loot.
Having more players or being harder does not equate to more fun automatically. I'm sure there are a few individuals that enjoy overtuned encounters or carrying dead weight but the majority don't.
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On April 23 2012 05:34 Zerius[TPR] wrote: Killed skeleton king, got some yellow items. Who/where do I go to identify them?
That function is only available after you purchase the DLC
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