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GomTV announced new maps for GSTL - Page 9

Forum Index > Community News and Headlines
433 CommentsPost a Reply
Prev 1 7 8 9 10 11 22 Next All
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
January 31 2011 19:01 GMT
#161
On February 01 2011 03:53 blade55555 wrote:
Oh man now lets hope Blizzards smart and adds these to the ladder pool :D.

Also awesome that GOM made it possible to not double bunker block on Lt/Meta/xelnaga .


Let's hope Blizzard's smart and watches these maps closely when determining how to make new maps.
Raysalis
Profile Joined July 2010
Malaysia1034 Posts
January 31 2011 19:04 GMT
#162
I am very very please with the new maps. Thank you GOM!

Finally the games should be longer than 10 minutes now...
:)
TurtlePerson2
Profile Joined October 2010
United States218 Posts
January 31 2011 19:05 GMT
#163
I always liked the fact that GomTV matches and SC2 in general is very fast paced. Creating large maps that favor macro play will make it less entertaining to watch.
torturis exuvias eunt
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
January 31 2011 19:05 GMT
#164
On February 01 2011 03:30 PartyBiscuit wrote:
I don't think the maps for GSL itself will change for at least another season or so to wait and see how GSTL turns out and also to see how Blizz will react in ladder (though I doubt they will do anything except maybe add crossfire as the sub for basin).


Thing is next season of GSL starts in march, and from how I understood it the first season of GSTL will be over by then. After GSTL gom will come to some sort of conclusion on wether or not to include them in the GSL. So next month we'll see.
Do you really want chat rooms?
syllogism
Profile Joined September 2010
Finland5948 Posts
Last Edited: 2011-01-31 19:10:30
January 31 2011 19:07 GMT
#165
On February 01 2011 04:05 FarbrorAbavna wrote:
Show nested quote +
On February 01 2011 03:30 PartyBiscuit wrote:
I don't think the maps for GSL itself will change for at least another season or so to wait and see how GSTL turns out and also to see how Blizz will react in ladder (though I doubt they will do anything except maybe add crossfire as the sub for basin).


Thing is next season of GSL starts in march, and from how I understood it the first season of GSTL will be over by then. After GSTL gom will come to some sort of conclusion on wether or not to include them in the GSL. So next month we'll see.

"March GSL" actually only ends in March and in fact begins Feb 14th. GSTL is a week earlier and takes only 4 days. Considering GSL map pool has to pretty much be announced earlier than that, they've to decide whether they want to use these maps before GSTL.
catabowl
Profile Joined November 2009
United States815 Posts
January 31 2011 19:11 GMT
#166
Looks like GSL wants to favor some Macro late game with some of the maps. I see a lot of 3 base play coming
Jung! Myung! Hoooooooooooooooooon! #TeamPolt
ZeNd0kUn
Profile Joined October 2010
United States331 Posts
January 31 2011 19:12 GMT
#167
Dear Idra, what do you think of these maps and Zerg's chances on it?
"Do not judge by appearances, but judge with right judgment." - Jesus
Bosu
Profile Blog Joined June 2008
United States3247 Posts
January 31 2011 19:13 GMT
#168
On February 01 2011 01:51 Veldril wrote:
Show nested quote +
On February 01 2011 01:44 SiN_br wrote:
The fact that they fixed the bunker thing by themselves speaks volumes as to how much blizzard is slow and idiotic about fixing things.

Way to go GSL peeps.


I really don't think Blizzard would want to fix the blocking ramps with 2 bunkers. The inability to easily block ramps is needed in the big tournament. But for the ladder game, it would kill a variety of strategies.



That is some incredibly terrible logic. wow.

The only thing blocking a ramp does is hurt zerg and decrease the already low number of strategies zerg can do. Terran walling off with bunkers is far from a strategy that needs to be preserved.
#1 Kwanro Fan
udgnim
Profile Blog Joined April 2009
United States8024 Posts
Last Edited: 2011-01-31 19:18:54
January 31 2011 19:15 GMT
#169
Modification on Blizzard maps for the league
GomTV modified Metalopolis, Xel'Naga Caverns, Lost Temple for their league. Blocking the entrance with two bunkers is no longer possible.


THANK YOU GOM

would very much like to see the possibility of close spawn positions to also be removed, but removing the ability to block a ramp with 2 ramps is a very nice move to make for spectating quality. non-blocking offensive bunkers (in very early game) are already obnoxious enough.
E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
oursblanc
Profile Joined April 2010
Canada1450 Posts
January 31 2011 19:18 GMT
#170
Very excited to see this in action.
An oasis of horror in a desert of boredom!
Enyalus
Profile Joined September 2010
United States135 Posts
Last Edited: 2011-01-31 19:20:51
January 31 2011 19:18 GMT
#171
I haven't played on Tal'Darim, but unless I'm looking at the map wrong, it seems like you can take 3 bases uncontested while defending just one ramp. As a Zerg, that kind of...gives me pause.

On the other hand, I'm sure macro Terrans like Jinro are salivating.

EDIT: Actually, little known fact - I'm blind. Didn't see the second flat ground entrance into those 3-base sections.
nirajax
Profile Joined November 2010
Norway4 Posts
January 31 2011 19:18 GMT
#172
Is there a direct download link somewhere?
Beirut
Profile Joined January 2011
United States673 Posts
January 31 2011 19:20 GMT
#173
I am glad the new maps are here. Crevasse seems to have an easy third and quite a few chokes... I am eager to see how that will turn out.

Crossfire SE looks familiar... Peaks of Baekdu?

Tal'darim Altar will have some massive macro battles. Looking forward to how that map changes the game.
Accidentus
Profile Joined October 2010
59 Posts
January 31 2011 19:20 GMT
#174
So there's no way that Gom could implement something that prevents close position spawns? The change regarding the double bunkers is all good, but I'd prefer they just remove close position spawns on LT and Meta entirely.
Xeph
Profile Joined September 2004
Korea (South)191 Posts
Last Edited: 2011-01-31 19:20:45
January 31 2011 19:20 GMT
#175
On February 01 2011 04:18 nirajax wrote:
Is there a direct download link somewhere?

All those maps are playble on EU NA KR SEA servers. Use search feature.
Persistent Pursuit of Perfection
shiNe.
Profile Joined July 2010
Canada120 Posts
January 31 2011 19:20 GMT
#176
I can't wait to play on terminus. Lol I have 3 bases with one choke :D. Yay for Terran!
frozt_
Profile Joined January 2011
United States234 Posts
January 31 2011 19:24 GMT
#177
Cannot wait to see even more macro games, great job with the maps GSL!
Practice and dedication reveals the greatness within a player
alepov
Profile Joined December 2010
Netherlands1132 Posts
January 31 2011 19:28 GMT
#178
On January 31 2011 23:49 MrCon wrote:
I saw some excellent TvZ on Terminus, really pumped about this.
Taldarim is gigantic >< And what's the point of putting rocks in all expansions, it prevents fast double or triple expand, why would you make a 1v1 map with a 4v4 player size if you put rocks everywhere ?

so the lategame will remain agressive instead of 200v200 camp like for example on metalopolis when everything's mined out.
ლ(ಠ益ಠლ)
frozt_
Profile Joined January 2011
United States234 Posts
January 31 2011 19:28 GMT
#179
On January 31 2011 23:46 xza wrote:
Show nested quote +


GomTV modified Metalopolis, Xel'Naga Caverns, Scrap Station for their league. Bloking the entrance with two bunkers are no longer possible
.


Thank you idrA. Thank You.

Actually Fruitdealer is the one who was complaining for the korean scene
Practice and dedication reveals the greatness within a player
HolyArrow
Profile Blog Joined August 2010
United States7116 Posts
January 31 2011 19:31 GMT
#180
Will this new map pool also be used for the non-team GSL?
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