GomTV announced new maps for GSTL - Page 10
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elmizzt
United States3309 Posts
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Mikilatov
United States3897 Posts
No bunker blocks either, Zerg might have themselves a parade. | ||
mierin
United States4943 Posts
On February 01 2011 04:20 Accidentus wrote: So there's no way that Gom could implement something that prevents close position spawns? The change regarding the double bunkers is all good, but I'd prefer they just remove close position spawns on LT and Meta entirely. Honestly I think Zerg just got handed a pretty good deal...if LT and Meta are the worst maps (possibly) for us, I think there'll be a lot fewer balance arguments in the near future ![]() | ||
imperator-xy
Germany1366 Posts
would be huge to see good players in the later stages of gsl | ||
Daria
Australia500 Posts
On January 31 2011 23:44 insaneMicro wrote: Looking nice, I do have my doubts about crossfire though, so many chokes. Still better than Jungle Basin, looks like you can actually flank there. Also, I might be wrong here, but isnt that basically Peaks of Baekdu(sp)? yup, it's a blizzard remake of the map | ||
DarkRise
1644 Posts
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kgt
Poland5 Posts
On February 01 2011 02:38 Ameba-AZ wrote: REALLY?! You're seriously already saying the spawn locations are potentially imbalanced... What about if the opposite happens and terran's third is now open to the Zerg's muta harass, and the Zerg's third is now almost untouchable unless you fly all the way around the map to drop it, or break right up into his base. Your little diagram is cute and all but I'm seriously fed up with this imbalanced notion everyone seems to be so fixed on. I could draw shapes and color bases with arrows to prove how on most every map that's ever been made there's a way that one race can potentially be in a better position given a certain style of play, and I could even begin to show you how your scenario is a problem of the player themselves and not an issue of "imbalances" in a map. If you haven't caught my point, next time don't use the word imbalanced in your post if your curious how something like the spawn locations could potentially effect a game and maybe I'll take the time to draw you pictures and dotted lines, and we can have an intelligent coversation about the matter. Edit: I'm extremely excited to see these maps implimented! I forsee some epic games coming from them. i think that spaw locations effect the game style we play. What about metalopolis? do you play everytime the same style, builds etc no matter where is your opponent location? (against the same race). if the opposite locations happens terrans can play their normal game style, while getting 3rd they can easily defend it at this point of game... (marines+stim) (against muta harras and drops)... It will change after Zerg get broodlords... I think that siege tanks makes a difference in such spawn locations... cutting a little terrain at this map would make it more balanced. | ||
crfty
United States174 Posts
But, I can't knock 'em until I try 'em, so time will tell. | ||
UruzuNine
Canada162 Posts
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Pvvned
United States405 Posts
now GOM can see how these maps will play out and make any necessary adjustments to these maps or new maps within a few seasons, the quality of games should increase at a much faster rate than they are now | ||
lillesvin
Denmark10 Posts
On January 31 2011 23:39 tok wrote: These maps give me tinkly feelings down under. What, you mean like in Australia? :-p | ||
Wysp
Canada2299 Posts
You remember in BW the tiny 8 player micro maps where you got no space at all? I s'posed that would be the micro : macro dichotomy I'm suggesting. | ||
zhouzhou
Canada138 Posts
Crossfire... Siege tanks at the tower = lol i got the whole ground entrance covered. Terminus RE looks like a Delta Quadrant remake, but for the better. Which makes sense as that map is removed. Tal Darim Altar looks quite zerg favored. Which is a good chance for once. | ||
YiP
United States17 Posts
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Sanjuro
Indonesia252 Posts
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Fighter
Korea (South)1531 Posts
If not, then I wonder if this won't hurt players like IdrA who don't have large teams to practice with. Granted he could practice with some of his EG teammates, but the one's that aren't in Korea wouldn't really have any incentive to learn the maps. | ||
ChrisXIV
Austria3553 Posts
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blackbrrd
Norway477 Posts
I am really looking forwards to games on the new maps. ![]() | ||
Euronyme
Sweden3804 Posts
It's good though, as I think many are getting sick of the same maps over and over again. Personally I have a feeling big maps are gonna be protoss favoured, as the warp in allows instant reinforcement, whereas every other race has to rally cross map. Terran will probably have the hardest time, as from what I've seen their end game is pretty weak. Guess battlecruisers arn't used enough though :p | ||
Omni17
United States141 Posts
This should be the case for all maps, come on Blizzard T.T | ||
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