• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:49
CET 01:49
KST 09:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
2026 KongFu Cup Announcement3BGE Stara Zagora 2026 cancelled11Blizzard Classic Cup - Tastosis announced as captains15Weekly Cups (March 2-8): ByuN overcomes PvT block4GSL CK - New online series18
StarCraft 2
General
Blizzard Classic Cup - Tastosis announced as captains BGE Stara Zagora 2026 cancelled BGE Stara Zagora 2026 announced ByuL: The Forgotten Master of ZvT Terran AddOns placement
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament 2026 KongFu Cup Announcement [GSL CK] Team Maru vs. Team herO StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BSL 22 Map Contest — Submissions OPEN to March 10 ASL21 General Discussion Are you ready for ASL 21? Hype VIDEO Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread PC Games Sales Thread No Man's Sky (PS4 and PC)
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Mexico's Drug War Russo-Ukrainian War Thread NASA and the Private Sector
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
Formula 1 Discussion 2024 - 2026 Football Thread General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1927 users

GomTV announced new maps for GSTL - Page 10

Forum Index > Community News and Headlines
433 CommentsPost a Reply
Prev 1 8 9 10 11 12 22 Next All
elmizzt
Profile Joined February 2010
United States3309 Posts
January 31 2011 19:34 GMT
#181
Oh man, these maps are so hot! Can't wait for GSTL to start!!!
d=(^_^)z
Mikilatov
Profile Blog Joined May 2008
United States3897 Posts
January 31 2011 19:39 GMT
#182
This is so awesome, I can only hope that these maps end up in the official ladder pool as well, otherwise I'll be pretty sad.

No bunker blocks either, Zerg might have themselves a parade.
♥ I used to lasso the shit out of your tournaments =( ♥ | Much is my hero. | zizi yO~ | Be Nice, TL.
mierin
Profile Joined August 2010
United States4943 Posts
January 31 2011 19:49 GMT
#183
On February 01 2011 04:20 Accidentus wrote:
So there's no way that Gom could implement something that prevents close position spawns? The change regarding the double bunkers is all good, but I'd prefer they just remove close position spawns on LT and Meta entirely.


Honestly I think Zerg just got handed a pretty good deal...if LT and Meta are the worst maps (possibly) for us, I think there'll be a lot fewer balance arguments in the near future
JD, Stork, Calm, Hyuk Fighting!
imperator-xy
Profile Blog Joined March 2009
Germany1377 Posts
January 31 2011 19:56 GMT
#184
maybe zerg players will achieve what they deserve now

would be huge to see good players in the later stages of gsl
Daria
Profile Blog Joined August 2010
Australia500 Posts
January 31 2011 19:59 GMT
#185
On January 31 2011 23:44 insaneMicro wrote:
Looking nice, I do have my doubts about crossfire though, so many chokes. Still better than Jungle Basin, looks like you can actually flank there.
Also, I might be wrong here, but isnt that basically Peaks of Baekdu(sp)?

yup, it's a blizzard remake of the map
daria[e]
DarkRise
Profile Joined November 2010
1644 Posts
January 31 2011 20:00 GMT
#186
We will see a lot of proxy rax and gates with these maps
kgt
Profile Joined January 2011
Poland5 Posts
January 31 2011 20:02 GMT
#187
On February 01 2011 02:38 Ameba-AZ wrote:
Show nested quote +
On February 01 2011 01:04 kgt wrote:
[image loading]

hi...
what if zerg spawn as red X and terran as green X?

I think that spawning positions could be imbalanced;

- Zerg cannot take his 3rd easily (tanks can reach drones from terran main base)
- Potential muta harras is going to be harder if terran make some anti air in that "blue area with AA" (flying around can be easily spoted by marines at terran`s natural or wall). If Terran go for 1 thor it would be even harder to harras.
- Terran can easily defend his natural and 3rd against ground army just with few siege tanks placed at "T blue area"... and also stop muta harrasing by placing few turrets at his 3rd.




Show nested quote +
On February 01 2011 01:27 kgt wrote:
hey, it is not about how to defeat terran in these spot locations...

I was trying to said that terran`s play at this map should be much easier than zerg`s (in that locations).

zerg have to destroy the rocks to get a base which is harder to defend, than terrans 3rd.
also notice that some aggresion from terran can easily prevent from taking 3rd base by zerg... (siege tanks at higher ground in the middle of the map)


REALLY?! You're seriously already saying the spawn locations are potentially imbalanced... What about if the opposite happens and terran's third is now open to the Zerg's muta harass, and the Zerg's third is now almost untouchable unless you fly all the way around the map to drop it, or break right up into his base. Your little diagram is cute and all but I'm seriously fed up with this imbalanced notion everyone seems to be so fixed on. I could draw shapes and color bases with arrows to prove how on most every map that's ever been made there's a way that one race can potentially be in a better position given a certain style of play, and I could even begin to show you how your scenario is a problem of the player themselves and not an issue of "imbalances" in a map.

If you haven't caught my point, next time don't use the word imbalanced in your post if your curious how something like the spawn locations could potentially effect a game and maybe I'll take the time to draw you pictures and dotted lines, and we can have an intelligent coversation about the matter.

Edit: I'm extremely excited to see these maps implimented! I forsee some epic games coming from them.


i think that spaw locations effect the game style we play.
What about metalopolis? do you play everytime the same style, builds etc no matter where is your opponent location? (against the same race).

if the opposite locations happens terrans can play their normal game style, while getting 3rd they can easily defend it at this point of game... (marines+stim) (against muta harras and drops)...
It will change after Zerg get broodlords... I think that siege tanks makes a difference in such spawn locations... cutting a little terrain at this map would make it more balanced.
no time to cry
crfty
Profile Blog Joined August 2010
United States174 Posts
January 31 2011 20:02 GMT
#188
I think those maps are somewhat too similar, and they just look strange to me.

But, I can't knock 'em until I try 'em, so time will tell.
UruzuNine
Profile Joined September 2010
Canada162 Posts
January 31 2011 20:05 GMT
#189
Oh man, can't wait for next season of GSL. :D I've played Tal'Darim Altar a few times, it's a great map, even if the centre feels uncomfortably open for me as a Terran player.
Pvvned
Profile Blog Joined December 2009
United States405 Posts
Last Edited: 2011-01-31 20:05:56
January 31 2011 20:05 GMT
#190
any change is good

now GOM can see how these maps will play out and make any necessary adjustments to these maps or new maps

within a few seasons, the quality of games should increase at a much faster rate than they are now
http://www.teamliquid.net/staff/R1CH/Happy2.gif
lillesvin
Profile Joined January 2011
Denmark10 Posts
January 31 2011 20:14 GMT
#191
On January 31 2011 23:39 tok wrote:
These maps give me tinkly feelings down under.


What, you mean like in Australia? :-p
"Sure, everything looks bad if you remember it!"
Wysp
Profile Blog Joined August 2005
Canada2299 Posts
January 31 2011 20:21 GMT
#192
hooray for small ass garbage maps kickin' the can. Hopefully Blizzard makes effort in the next expansion pack to balance the game towards a more 'macro' middle game as opposed to the balancing efforts made in beta on 'micro' maps.


You remember in BW the tiny 8 player micro maps where you got no space at all? I s'posed that would be the micro : macro dichotomy I'm suggesting.
an overdeveloped sense of self preservation
zhouzhou
Profile Blog Joined September 2010
Canada138 Posts
January 31 2011 20:31 GMT
#193
Crevass looks like a fair map, probably the best of the pool there.

Crossfire... Siege tanks at the tower = lol i got the whole ground entrance covered.

Terminus RE looks like a Delta Quadrant remake, but for the better. Which makes sense as that map is removed.

Tal Darim Altar looks quite zerg favored. Which is a good chance for once.
YiP
Profile Joined April 2010
United States17 Posts
January 31 2011 20:47 GMT
#194
Crossfire looks like A HUGE macro map.
:D
Sanjuro
Profile Joined November 2010
Indonesia252 Posts
January 31 2011 20:48 GMT
#195
wow Idra's Metalopolis "silent" protest really made an impact. Cant wait to see GSL on the new maps
im the Villain of the Story, im not meant to be saved
Fighter
Profile Joined August 2010
Korea (South)1531 Posts
January 31 2011 20:55 GMT
#196
So since Blizzard is sponsoring the GSL can we expect these maps to show up on the ladder?

If not, then I wonder if this won't hurt players like IdrA who don't have large teams to practice with. Granted he could practice with some of his EG teammates, but the one's that aren't in Korea wouldn't really have any incentive to learn the maps.
For Aiur???
ChrisXIV
Profile Blog Joined August 2010
Austria3553 Posts
January 31 2011 20:55 GMT
#197
Awesome maps. Terminus looks best to me. Is it just me or is Tal'Darim Altar huuuuuuge? We'll see how that plays out...
"Just stay on 1 base, make a lot of shit, keep attacking. It doesn't work? Keep attacking." -Chill
blackbrrd
Profile Joined September 2010
Norway477 Posts
January 31 2011 20:59 GMT
#198
I watched the OSL yesterday, and some games from the new maps today. The back-and-forth that I knew from SC:BW is back. An all-in will most likely fail due to the defenders advantage and counter attacks are very much viable without it being a base trade. Players reaching 3-4-5 bases should be quite possible and we will probably see more end-game units like the Mothership used.

I am really looking forwards to games on the new maps.
Euronyme
Profile Joined August 2010
Sweden3804 Posts
January 31 2011 21:00 GMT
#199
Adding customs maps is gonna make practising alot harder for the players.
It's good though, as I think many are getting sick of the same maps over and over again.
Personally I have a feeling big maps are gonna be protoss favoured, as the warp in allows instant reinforcement, whereas every other race has to rally cross map.
Terran will probably have the hardest time, as from what I've seen their end game is pretty weak. Guess battlecruisers arn't used enough though :p
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Omni17
Profile Joined January 2011
United States141 Posts
January 31 2011 21:00 GMT
#200
"Bloking the entrance with two bunkers is no longer possible."

This should be the case for all maps, come on Blizzard T.T
"To Drone or not to Drone, that is the question."
Prev 1 8 9 10 11 12 22 Next All
Please log in or register to reply.
Live Events Refresh
BSL
20:00
S22 - Ladder Tour #1
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft560
Nina 119
Ketroc 70
StarCraft: Brood War
Sea 10780
Dota 2
monkeys_forever499
canceldota54
League of Legends
JimRising 430
Super Smash Bros
hungrybox800
Heroes of the Storm
Khaldor255
Other Games
summit1g11440
FrodaN3880
crisheroes309
KnowMe205
ViBE111
PiLiPiLi6
Organizations
Other Games
gamesdonequick2406
ComeBackTV 163
BasetradeTV50
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• musti20045 40
• davetesta16
• Hupsaiya 14
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• RayReign 20
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21066
League of Legends
• Doublelift5292
• Scarra1419
Upcoming Events
Sparkling Tuna Cup
9h 11m
RSL Revival
9h 11m
ByuN vs SHIN
Maru vs Krystianer
WardiTV Team League
11h 11m
Patches Events
16h 11m
BSL
19h 11m
GSL
1d 7h
Wardi Open
1d 11h
Monday Night Weeklies
1d 16h
OSC
1d 23h
WardiTV Team League
2 days
[ Show More ]
PiGosaur Cup
2 days
Kung Fu Cup
3 days
The PondCast
4 days
KCM Race Survival
4 days
WardiTV Team League
4 days
Replay Cast
4 days
KCM Race Survival
5 days
WardiTV Team League
5 days
Korean StarCraft League
6 days
uThermal 2v2 Circuit
6 days
BSL
6 days
Liquipedia Results

Completed

Proleague 2026-03-13
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.