GSL official map change SOON™ - Page 28
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Scoop
Finland482 Posts
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Entropic
Canada2837 Posts
Don't worry, its not DQ 2.0 | ||
LazyScout
United States223 Posts
I really wish there were no destructible rocks. They're annoying as hell at every expansion besides the naturals. | ||
Pangolin
United States1035 Posts
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smileyyy
Germany1816 Posts
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Cha1R
United States221 Posts
On January 09 2011 17:45 LazyScout wrote: I just played Aiur Garden and Tal'Darim Altar on the na server. I really wish there were no destructible rocks. They're annoying as hell at every expansion besides the naturals. I agree, WAY to many destructible rocks. But remove those and they are great. | ||
FluidTek
Australia50 Posts
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koolaid1990
831 Posts
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Sabu113
United States11035 Posts
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zoLo
United States5896 Posts
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[wh]_ForAlways
United States235 Posts
Steppes of War -- 34 seconds (~24 actual seconds) Crossfire -- 48 seconds (~34 actual seconds) Aiur Garden (Close Ground) -- 43 seconds (~30 actual seconds) Aiur Garden (Cross Positions) -- 63 seconds (~44 actual seconds) Tal'Darim Altar (Close Ground) -- 55 seconds (~38 actual seconds) Tal'Darim Altar (Cross Positions) -- 75 seconds (~52 actual seconds) Biohazard (Close Ground) -- 38 seconds (~27 actual seconds) Biohazard (Cross Positions) -- 52 seconds (~36 actual seconds) Terminus RE (Close Ground) -- 59 seconds (~41 actual seconds) Terminus RE (Cross Positions) -- 62 seconds (~43 actual seconds) And just for kicks... Metalopolis (Close by Ground) -- 33 seconds (~23 actual seconds) Metalopolis (Close By Air) -- 45 seconds (~32 actual seconds) Metalopolis (Cross Positions) -- 55 seconds (~38 actual seconds) PLEASE NOTE: that this is MAIN CHOKE POINT to MAIN CHOKE POINT.. nat to nat rush distances can be a lot different, especially in the case of Aiur Garden which has a back natural only. Also, "actual" seconds might be off by a few seconds, give or take. In the case of Biohazard, it's also worth noting that the close ground rush distance requires you to filter through the incredibly tiny entrance through the tall grass of the 3rd base. Edit -- changed real time seconds to in game "seconds" since it's a bit more reliable than simple counting ![]() | ||
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digmouse
China6326 Posts
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koOma
Norway462 Posts
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Iplaythings
Denmark9110 Posts
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SushilS
2115 Posts
On January 09 2011 19:24 [wh]_ForAlways wrote: Decided to test the rush distance from main choke to main choke using a marine (rush distances in real time seconds; not in game) Steppes of War -- 26 seconds Crossfire -- 37 seconds Aiur Garden (Close Ground) -- 31 seconds Aiur Garden (Cross Positions) -- 44 seconds Tal'Darim Altar (Close Ground) -- 44 seconds Tal'Darim Altar (Cross Positions) -- 52 seconds Biohazard (Close Ground) -- 30 seconds Biohazard (Cross Positions) -- 40 seconds Terminus RE -- (Can't do rush distances yet because the map has yet to be uploaded to the NA servers) And just for kicks... Metalopolis (Close by Ground) -- 25 seconds Metalopolis (Close By Air) -- 34 seconds Metalopolis (Cross Positions) -- 40 seconds PLEASE NOTE: that this is main to main.. nat to nat rush distances can be a lot different, especially in the case of Aiur Garden which has a back natural only. Also note that these are rough approximations because I do not have a stopwatch, but you get the idea. Excellent Thanks for this, Sir!! | ||
KinosJourney2
Sweden1811 Posts
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Milvus
Switzerland400 Posts
Really can't wait to see their response. | ||
Artistic
Netherlands34 Posts
![]() Anyways, this change is very much welcomed an i hope that Blizzard will also consider adding these (and other) custom maps to their mappool. Not only will it be an improvement in the long run, but it will also spice things up and keep the game fresh ^^. | ||
Welmu
Finland3295 Posts
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ALPINA
3791 Posts
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