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GSL official map change SOON™ - Page 27

Forum Index > Community News and Headlines
865 CommentsPost a Reply
Prev 1 25 26 27 28 29 44 Next All
lolbolt
Profile Joined November 2010
206 Posts
January 09 2011 06:44 GMT
#521
Wow Finally what took them so LONG
Combine
Profile Joined July 2010
United States812 Posts
January 09 2011 06:45 GMT
#522
Huge step in the right direction. This at least gets things started, and is going to make the game much more interesting to watch.

Went ahead and bought a GSL 4 ticket out of appreciation.
(ಥ_ಥ)
Yoshi Kirishima
Profile Blog Joined July 2009
United States10339 Posts
January 09 2011 06:52 GMT
#523
thanks RinconH!

I'll check that out :D
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
annYeong(o11)
Profile Blog Joined November 2009
Canada784 Posts
January 09 2011 06:57 GMT
#524
We all have to tune in to show our support for the map change, they did this to improve game quality, let's reward them with massive viewership numbers.
Founder of the KiWiKaKi Fanclub: teamliquid.net/forum/viewmessage.php?topic_id=188537 my keyboard is like half broken. like terran. please ignore typos, thanks
b_unnies
Profile Blog Joined March 2006
3579 Posts
January 09 2011 07:04 GMT
#525
Aiur Garden seems amazing.


Thank god steppes/delta/blistering sands are removed. I really hope scrap is removed, scrap is ridiculous for ZvP


I hope these maps are added in along with patch 1.2
Brewed Tea
Profile Joined October 2010
United States124 Posts
January 09 2011 07:12 GMT
#526
well i hope most of the maps aren't extremely big, as much as i love a macro games myself there should be the threat of rushes here and there, (there shouldn't always be rushes, but zergys shouldn't just be able to chill and drone hard core until 5 minutes in )
if it wasnt for mules terrans would have to 15 hatch every game.
Trozz
Profile Blog Joined November 2008
Canada3454 Posts
January 09 2011 07:13 GMT
#527
Finally, new maps.
I've been waiting for this news!
I want to try them.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
GhostLink
Profile Joined January 2011
United States450 Posts
January 09 2011 07:16 GMT
#528
Why did blizzard remove shakuras from the ladder map pool?
Let a man play chess, and tell him that every pawn is his friend. Let him think both bishops holy. Let him remember happy days in the shadows of his castles. Let him love his queen. Watch him lose them all.
Deekin[
Profile Joined December 2010
Serbia1713 Posts
January 09 2011 07:21 GMT
#529
On January 09 2011 16:16 GhostLink wrote:
Why did blizzard remove shakuras from the ladder map pool?


because of a "invincible" pylon bug
(╯°□°)╯︵ ┻━┻ CJ Entus fighting! I am a Leta, Hydra, Mind and (ofcourse) Firebathero fan. (╯°□°)╯︵ ┻━┻
smileyyy
Profile Joined March 2010
Germany1816 Posts
Last Edited: 2011-01-09 07:22:40
January 09 2011 07:22 GMT
#530
ah yes TerminusRe is on EU Faust should upload it to NA shortly too

Fruitseller: I feel like it's a good strategy[6Pool]. I had a lot of strategies, but I thought about it a lot and decided to 6 pool. Other people told me to 6 pool too
Huntsman
Profile Joined April 2010
New Zealand36 Posts
January 09 2011 07:28 GMT
#531
Great to see GOM taking the initiative to balance the map pool more. Auir Garden looks like a far better version of Delta imo.

On January 09 2011 15:44 lolbolt wrote:
Wow Finally what took them so LONG


They used ladder maps during the 3 open seasons because everyone played on them, so that wouldn't mean that people would have to dig up a bunch of practice partners to play hundreds of games for a tournament they might not even qualify for. Even worse if you have to fly from another country to compete. Now that it's private everyone that's playing will be on teams to practice these maps with, so it's a better situation for the players, and the spectators will get better games as a result.
"The abuse of greatness is when it disjoins remorse from power" - Shakespeare
zimz
Profile Blog Joined May 2008
United States510 Posts
Last Edited: 2011-01-09 07:41:36
January 09 2011 07:31 GMT
#532
i doubt they will use iccup maps, using iccup maps is endorsing iccup server which doesn't have a license to host brood war or warcraft 3 dota. they are a business they are very careful not to promote illegal servers. you all do know blizzard is all about their IP rights these days. supporting an iccup map is counter productive to their legal case against brood war IP rights in Korea. its counter productive to their legal case and sends the wrong message.

thats why its obviouse to me they ignore the iccup thread on battle.net and this.
zimz
EchoZ
Profile Blog Joined October 2010
Japan5041 Posts
January 09 2011 07:47 GMT
#533
I have seen the maps being used on Gisado before and I must say they are better then most of the maps currently being used. About time for this change to happen.
Dear Sixsmith...
LanTAs
Profile Blog Joined September 2010
United States1091 Posts
January 09 2011 07:51 GMT
#534
those maps look so well made

i hope these make it to the blizzard ladders =D
XiPSoLo
Profile Joined January 2011
United States21 Posts
January 09 2011 07:53 GMT
#535
Love the fact that they are adding new maps! Crossfire looks like a complete macro headache to me, too many cliffs. May give zerg vs terran some problems...
"Nothing exists except atoms and empty space; everything else is opinion." Democritus
knf
Profile Joined May 2008
Sweden282 Posts
January 09 2011 08:02 GMT
#536
I'm loving the prospects..... ^^
I was born to fast expand!
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
January 09 2011 08:09 GMT
#537
Others have already commented on the benefits this will bring to the game, but is it just me, or is Biohazard particularly ugly? I guess if it's a choice between Blizzard's beautiful but game-limiting maps and good but ugly maps, there's really no question, but I'd hope we can get both.

Tal'darim Altar looks very pretty though, very clever choice using those luminous hexagons, they catch the eye, really a new page in the eternal central designs that were on all those Brood War maps.
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
TM-Magic
Profile Joined February 2009
United States61 Posts
January 09 2011 08:16 GMT
#538
Hello, I am a map maker myself (and now a caster) and I'm looking for somewhere to submit my maps, which would give me more reason to keep making more.

Lemme know via pm or here I suppose.
LIVE CASTING - http://www.twitch.tv/sc2magic ................ VODS - http://www.youtube.com/sc2magic .................. Helping YOU become a better gamer - THREAD - http://www.teamliquid.net/forum/viewmessage.php?topic_id=279985
drlame
Profile Joined February 2010
Sweden574 Posts
January 09 2011 08:25 GMT
#539
On January 09 2011 16:28 Huntsman wrote:
Great to see GOM taking the initiative to balance the map pool more. Auir Garden looks like a far better version of Delta imo.

Show nested quote +
On January 09 2011 15:44 lolbolt wrote:
Wow Finally what took them so LONG


They used ladder maps during the 3 open seasons because everyone played on them, so that wouldn't mean that people would have to dig up a bunch of practice partners to play hundreds of games for a tournament they might not even qualify for. Even worse if you have to fly from another country to compete. Now that it's private everyone that's playing will be on teams to practice these maps with, so it's a better situation for the players, and the spectators will get better games as a result.


More like Terminus Re looks like a slightly modified Delta Q. I'm betting Terminus or crossfire is going to be the two most hated maps out of these, it's good to see them make a step in the right direction though.
pdd
Profile Blog Joined November 2010
Australia9933 Posts
Last Edited: 2011-01-09 08:42:45
January 09 2011 08:37 GMT
#540
On January 09 2011 17:25 drlame wrote:
Show nested quote +
On January 09 2011 16:28 Huntsman wrote:
Great to see GOM taking the initiative to balance the map pool more. Auir Garden looks like a far better version of Delta imo.

On January 09 2011 15:44 lolbolt wrote:
Wow Finally what took them so LONG


They used ladder maps during the 3 open seasons because everyone played on them, so that wouldn't mean that people would have to dig up a bunch of practice partners to play hundreds of games for a tournament they might not even qualify for. Even worse if you have to fly from another country to compete. Now that it's private everyone that's playing will be on teams to practice these maps with, so it's a better situation for the players, and the spectators will get better games as a result.


More like Terminus Re looks like a slightly modified Delta Q. I'm betting Terminus or crossfire is going to be the two most hated maps out of these, it's good to see them make a step in the right direction though.


The reason Delta Quadrant is so hated is because of the cliffs at the naturals and the short rush distances between naturals (the ones in front without the rocks). Both of these elements don't seem to exist in the Terminus Re map.

And Terminus Re does slightly resemble Terminus. The major differences is the layout change in the middle of the map and the removal of the island expansions in the corner (in favour of a new natural nearer to the main). And the gold expansions for fourths.
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
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