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GSL official map change SOON™ - Page 26

Forum Index > Community News and Headlines
865 CommentsPost a Reply
Prev 1 24 25 26 27 28 44 Next All
Farkinator
Profile Joined August 2010
United States283 Posts
January 09 2011 04:16 GMT
#501
Huge news and I'm really excited for everymap except for the Crossfire map. The chokes are annorexic on that map and I don't think it's conducive to 200/200 situations
Get some bases, smash some faces.
FunKaDeLiC
Profile Joined April 2010
France79 Posts
January 09 2011 04:27 GMT
#502
Finally.
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
January 09 2011 04:30 GMT
#503
Its abouut time.
https://twitter.com/#!/IrisAnother
setzer
Profile Joined March 2010
United States3284 Posts
Last Edited: 2011-01-09 04:43:45
January 09 2011 04:42 GMT
#504
Aiur Garden looks sick but I'm still extremely disappointed absolutely no attention has been given to 3-players maps, which have traditionally given off some of the best and most creative games of all time in BW.

Overall, this is extremely good news that GOM has finally decided to get rid of those terible maps.
znowstorm
Profile Blog Joined November 2010
Australia281 Posts
January 09 2011 04:49 GMT
#505
This is great news!!!
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
January 09 2011 04:51 GMT
#506
On January 09 2011 13:42 setzer wrote:
Aiur Garden looks sick but I'm still extremely disappointed absolutely no attention has been given to 3-players maps, which have traditionally given off some of the best and most creative games of all time in BW.

Overall, this is extremely good news that GOM has finally decided to get rid of those terible maps.

Agreed about the lack of 3 player maps. They really gave some nice dynamic to the game that is unique from 4 player maps. As Flash and Jaedong showed in game 2 of WCG 2010, some of the most intense battles occur fighting over that one empty main.

I really hope they remake Tau Cross, one of my favorite 3 player maps.
ㅇㅅㅌㅅ
tangwhat
Profile Joined May 2010
New Zealand446 Posts
January 09 2011 05:00 GMT
#507
On January 09 2011 13:51 eviltomahawk wrote:
Show nested quote +
On January 09 2011 13:42 setzer wrote:
Aiur Garden looks sick but I'm still extremely disappointed absolutely no attention has been given to 3-players maps, which have traditionally given off some of the best and most creative games of all time in BW.

Overall, this is extremely good news that GOM has finally decided to get rid of those terible maps.

Agreed about the lack of 3 player maps. They really gave some nice dynamic to the game that is unique from 4 player maps. As Flash and Jaedong showed in game 2 of WCG 2010, some of the most intense battles occur fighting over that one empty main.

I really hope they remake Tau Cross, one of my favorite 3 player maps.


Read: ICCUP Trcc
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
Last Edited: 2011-01-09 05:12:41
January 09 2011 05:08 GMT
#508
Download link please? I can't find it.

Oops. I guess I should be searching these on Battle.net soon. Uploaded yet?
There is no one like you in the universe.
rift
Profile Blog Joined September 2007
1819 Posts
January 09 2011 05:14 GMT
#509
터미누스 is the other map Gisado is testing, can any Korean speaker translate that? Google is giving me "Justinian Terminal".
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
January 09 2011 05:22 GMT
#510
On January 09 2011 13:42 setzer wrote:
Aiur Garden looks sick but I'm still extremely disappointed absolutely no attention has been given to 3-players maps, which have traditionally given off some of the best and most creative games of all time in BW.

Overall, this is extremely good news that GOM has finally decided to get rid of those terible maps.


LONGINUS BABY!

RUSH HOUR BABY!

TAU CROSS BABY!
I want to fuck Soulkey with a Zelderan.
proxY_
Profile Joined July 2010
United States1561 Posts
January 09 2011 05:25 GMT
#511
I hope the 4th unannounced map is jungle basin. This is overdue and I'm very happy that this is happening. Even if the new maps aren't that good (not saying that they are or not, we don't know yet), it opens the door for more innovation and customization with the map pool and that's the most important thing.
SoJu.WeRRa
Profile Joined June 2010
Korea (South)820 Posts
January 09 2011 05:36 GMT
#512
Thats sick! Can't wait to see that!
나를 찢어갈겨이씨발놈아왜나를미치게만들어니가뭘아는데?
StarBrift
Profile Joined January 2008
Sweden1761 Posts
January 09 2011 05:41 GMT
#513
Hell yes. The revolution has begun!

Props to blizzard for making a good game and doing decent balance patches at a good pace but they never have made and never will be able to make maps that are optimal for top level play. Even their big maps has fundamental flaws in them that makes them worse than any recent pro map in sc1.

And it's not at all about blizzard being bad or unreasonable it's just that they do not have people that put enough time or effort into understanding the game at the highest levels to make those maps. It's not an easy task. You literally need to live the game if you are to make top notch maps. Korean pro mapmakers do so imo.
Sayer
Profile Joined August 2009
United States403 Posts
Last Edited: 2011-01-09 06:11:35
January 09 2011 05:44 GMT
#514
OMG those maps look soooooooo sick!! Hopefully the fourth one is crap station.
Edit: nvm I hope it is jungle basin
Xeph
Profile Joined September 2004
Korea (South)191 Posts
January 09 2011 05:48 GMT
#515
On January 09 2011 14:14 rift wrote:
터미누스 is the other map Gisado is testing, can any Korean speaker translate that? Google is giving me "Justinian Terminal".

터미누스 is Terminus. It's official Blizzard map, but Gisado is using Terminus RE.

Terminus RE has some modification from original one. I sent a mapfile to smileyyy, so he is going to upload this one too.
Persistent Pursuit of Perfection
MrPrezbo
Profile Joined November 2010
92 Posts
January 09 2011 06:16 GMT
#516
Any chance these are going to be uploaded to the NA server?
If chess is life, Starcraft is science
Beneather
Profile Joined March 2010
Canada451 Posts
January 09 2011 06:19 GMT
#517
I really like the changes seems more fair to the players. I wish Blizzard changed their map pool every month or something so it can be different etc.

I hope there is also more dedication to SC2 from their staff to get important patches out on time.

@MrPrezbo I think so, but I don't think that Blizzard is going to use them or bring out newer maps until later.
¯\_(ツ)_/¯ Day[9} <3
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
January 09 2011 06:26 GMT
#518
On January 09 2011 15:16 MrPrezbo wrote:
Any chance these are going to be uploaded to the NA server?


They are, search "GSL" for the fifth time.
I want to fuck Soulkey with a Zelderan.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
January 09 2011 06:28 GMT
#519
And it's not at all about blizzard being bad or unreasonable it's just that they do not have people that put enough time or effort into understanding the game at the highest levels to make those maps. It's not an easy task. You literally need to live the game if you are to make top notch maps. Korean pro mapmakers do so imo.


Well actually, David Kim is quite high level, ladder wise at least. But I know what you meant and I agree, they probably don't, won't, and/or can't hire a group of people just to make maps for them. And David Kim is a balancer not a map maker so heh. Anyways, it's a nice thing to have, right? Another way to bond with the community. Community makes maps, Blizz/Gom uses them, mapmakers feel proud and happy, Blizz/Gom feels grateful and proud of their community.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
RinconH
Profile Joined April 2010
United States512 Posts
January 09 2011 06:36 GMT
#520
Here is a recent Gisado game on "Terminus":

http://ch.gomtv.com/4555/28119/404045

You can tell how much richer these maps have the potential to make the game.

That is one of the more back and forth games I've seen.
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