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GSL official map change SOON™ - Page 23

Forum Index > Community News and Headlines
865 CommentsPost a Reply
Prev 1 21 22 23 24 25 44 Next All
Al Bundy
Profile Joined April 2010
7257 Posts
January 09 2011 00:43 GMT
#441
On January 09 2011 09:40 neobowman wrote:
Show nested quote +
On January 09 2011 09:37 AlBundy wrote:
Firstly, iirc Blizzard said they support the fact that tournament organizers are stepping up and making their own custom map pool.


Secondly, these maps are definitely not too big.
This is a real time strategy game so I like it when the maps gives me the tools to execute bigger scale strategies. More importantly, some units and upgrades are going to be extremely valuable, adding more depth and giving the player choices. I'm thinking about sensor towers / detection units as well as air units speed upgrades. Finally, army positionning and multitasking are going to have a bigger impact.

Really, it's all about strategy.

edit: I'm not 100% positive about these specific maps though. Not familiar with map features etc.


Hey, why don't you have a 256x256 map where a Zerg can make a million drones without ever being punished for it. That's a great idea, eh? It promotes so much strategy!


As you imply there are limits, but I was not thinking of such extremes. I agree with the fact that some maps CAN be too big. But given the state of the game and the seemingly fast paced gameplayof Sc2, I'm quite confident. Hopefully time will tell.
o choro é livre
Sanguinarius
Profile Joined January 2010
United States3427 Posts
January 09 2011 00:44 GMT
#442
Hell yea thats fucking awesome. I am really glad they are taking the reigns to use new maps. The blizzard ones are so shitty.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
IMLyte
Profile Joined November 2010
Canada714 Posts
January 09 2011 00:45 GMT
#443
Auir Garden looks beautiful i think it will make for good Macro games. i dont really like crossfire u spawn to far apart for a 2 player map and i dont like how it's so vertical
I'ma show you how great I am ~ Muhammed Ali
Fraidnot
Profile Blog Joined May 2008
United States824 Posts
January 09 2011 00:47 GMT
#444
That's strange, I can hear Handel's Messiah playing in the background. Here's hoping some of these end up on the ladder if they're good.
mangoloid
Profile Joined September 2010
100 Posts
January 09 2011 00:47 GMT
#445
Big news. Crossfire is great, and I am looking forward to seeing games on it (I don't understand the hate is receiving in this thread -- all seemingly directed at the backdoor rocks). Of the custom maps, Amoroso looks really good and may be a keeper. I do not think the other two look particularly good, but if they end up playing bad, new maps will take their place, so thumbs up. Maps really are holding back sc2 right now, and this will hopefully set a positive precedent for other tournaments.
exKid
Profile Blog Joined February 2010
United Kingdom118 Posts
Last Edited: 2011-01-09 00:51:42
January 09 2011 00:49 GMT
#446
On January 09 2011 09:02 monitor wrote:
nobody really knows how new macro mechanics, creep, and warp gates affect late game balance.


I'm exited for the change but the issues worrying me are as monitor says. In BW zerg couldn't stockpile 100 lava when maxed for an instant re-max after they lost their army. Protoss couldnt warp in units anywhere on the map for instant reinforcements/defense. Terran's couldnt stockpile OC's for rediculous late game income and then sacrifice their SCV's for an extra sized max army.

Time will tell...
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
January 09 2011 00:51 GMT
#447
Aw yea, Blizz should put these on the ladder too.
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
Disastorm
Profile Joined January 2008
United States922 Posts
Last Edited: 2011-01-09 00:57:50
January 09 2011 00:55 GMT
#448
I just got done playing games with my brother on Tal darim and Aiur garden and they are pretty interesting maps. I definitely like the size of them, it feels much more like BW, however the expansion behind base in Aiur garden makes it a little strange.

My comments below apply to the Aiur Garden that is currently on NA server, which is actually DIFFERENT than the one on the front page of this thread (it has a third right outside the main while the one on this thread doesn't)

Tal darim played a pretty good game, but with Aiur garden I felt there was very little i could do ZvT because Terran can expand incredibly fast in that map, it was litteraly we both start off with 2 bases then both expand to third , then i can double expand to fourth and fifth while he gets his fourth, but still zerg 5 base is not really enough to combat terran 4 base, and I tried to harass and prevent or slow down his bases but wasn't really capable of doing it in this map due to how close expansions are to each other (on NA server) Terran turtle can easily get mass expos (feels similar to Delta Quadrant), however it will be interesting to see what pros do, maybe there will be some gimmicks that can be pulled off to prevent terran from mass expanding.
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
Ordained
Profile Joined June 2010
United States779 Posts
January 09 2011 00:55 GMT
#449
It is about time for new maps. These look fun too.
"You are not trying to win, you are trying to be awesome" -Day[9]
.Aar
Profile Joined September 2010
2177 Posts
January 09 2011 00:55 GMT
#450
Wow. These actually look like good maps. That last one in particular looks like, twice as big as what I expected when I saw the top portion of the picture.

Aiur Garden looks.. beautiful.

Would have like to see ICCup get in on the action, though ]:
now run into the setting sun, and suffer, but don't mess up your hair.
rift
Profile Blog Joined September 2007
1819 Posts
Last Edited: 2011-01-09 00:58:59
January 09 2011 00:57 GMT
#451
Just watched a great TvZ on Taldarim Altar between IMLosira and an unknown, the map size did not detract from the action at all.

oh, and the outcome was unexpected
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
January 09 2011 01:00 GMT
#452
On January 09 2011 09:43 AlBundy wrote:
Show nested quote +
On January 09 2011 09:40 neobowman wrote:
On January 09 2011 09:37 AlBundy wrote:
Firstly, iirc Blizzard said they support the fact that tournament organizers are stepping up and making their own custom map pool.


Secondly, these maps are definitely not too big.
This is a real time strategy game so I like it when the maps gives me the tools to execute bigger scale strategies. More importantly, some units and upgrades are going to be extremely valuable, adding more depth and giving the player choices. I'm thinking about sensor towers / detection units as well as air units speed upgrades. Finally, army positionning and multitasking are going to have a bigger impact.

Really, it's all about strategy.

edit: I'm not 100% positive about these specific maps though. Not familiar with map features etc.


Hey, why don't you have a 256x256 map where a Zerg can make a million drones without ever being punished for it. That's a great idea, eh? It promotes so much strategy!


As you imply there are limits, but I was not thinking of such extremes. I agree with the fact that some maps CAN be too big. But given the state of the game and the seemingly fast paced gameplayof Sc2, I'm quite confident. Hopefully time will tell.


If you've ever played a large custom map in SC2 at a relatively high level, it'd be relatively obvious. Even the Grand Line conversion I made that was 140x140 was farrrrr too big. Zerg had a ridiculous advantage on the map because of the size, and that was even before the 1.1 patch nerfed Terran. Anything at that size level or above is too big, unless they have some radical concept that subverts it. Unfortunately, none of the maps shown here do.
mizU
Profile Blog Joined April 2010
United States12125 Posts
January 09 2011 01:03 GMT
#453
OHHH MY GAWWDDDD YESSSSS
Finally.
if happy ever afters did exist <3 @watamizu_
saltygrapes
Profile Joined April 2010
181 Posts
January 09 2011 01:06 GMT
#454
On January 09 2011 09:57 rift wrote:
Just watched a great TvZ on Taldarim Altar between IMLosira and an unknown, the map size did not detract from the action at all.

oh, and the outcome was unexpected


link?
sxpointz!
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
January 09 2011 01:10 GMT
#455
i think we should wait for more testing before jumping to too many conclusions
ModeratorBlame yourself or God
Froadac
Profile Blog Joined July 2009
United States6733 Posts
January 09 2011 01:15 GMT
#456
On January 09 2011 10:10 Zelniq wrote:
i think we should wait for more testing before jumping to too many conclusions

Yeah. Hopefully these are great maps though.
OnFiRe888
Profile Joined October 2010
United States629 Posts
January 09 2011 01:17 GMT
#457
these maps aren't perfectly balanced, especially biohazard. but a step up from steppes, and delta. Good to see somebody's making new maps, unlike blizz
"Life isn't measured by the breaths you take, but by skill in Starcraft"
Eschaton
Profile Joined May 2010
United States1245 Posts
January 09 2011 01:19 GMT
#458
If jungle basin is map #4 for removal, I will be one happy starcraft player.
BatCat
Profile Blog Joined November 2010
Austria630 Posts
January 09 2011 01:22 GMT
#459
AWESOMESAUCE!
¯\_(ツ)_/¯
0mgVitaminE
Profile Joined February 2009
United States1278 Posts
January 09 2011 01:24 GMT
#460
SHHHHHHHHHHHO HAPPPYYYYYYYY
Hi there. I'm in a cave, how bout you?
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