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Blizzard on 1v1 Balancing and the new patch - Page 72

Forum Index > Community News and Headlines
1732 CommentsPost a Reply
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HiHiByeBye
Profile Joined August 2009
Canada365 Posts
October 08 2010 00:26 GMT
#1421
Why are they buffing zerg when

in Diamond

49.6% win rate for Terran when fighting Zerg.

In Plat
47.3% win rate for Protoss when fighting Zerg.
44.5% win for Terran when fighting Zerg.

In gold

49.5% win rate for Terran when fighting Zerg.



+ the two new maps. Zergs are doing fine?
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
Last Edited: 2010-10-08 00:31:26
October 08 2010 00:29 GMT
#1422
On October 08 2010 09:26 HiHiByeBye wrote:
Why are they buffing zerg when

in Diamond

49.6% win rate for Terran when fighting Zerg.

In Plat
47.3% win rate for Protoss when fighting Zerg.
44.5% win for Terran when fighting Zerg.

In gold

49.5% win rate for Terran when fighting Zerg.



+ the two new maps. Zergs are doing fine?


Because: "the feedback from the community as well as our own play experience tells us that improvements are necessary to make zerg matchups feel and play better"

So few people play zerg because they are a pain in the ass to play effectively at any level. Also, these stats are generalized for all of diamond, which is pretty poor below 1500. I'm a 1000 Zerg, and I feel like I'm far superior to most of my Terran opponents, but still frequently lose completely winning games. Whereas when I play toss and lose, I have a general sense of being out-played, and I easily notice his skill in defeating me.
Virtue
Profile Joined July 2010
United States318 Posts
October 08 2010 00:29 GMT
#1423
Roach range increase? Sounds good for balance.

Reaper Nerf? Fine with me. Haven't made one for weeks and I've been winning.

Fungal Growth works against Blink now? Great. Makes sense and helps Zerg.

Depot before Barracks? Worst. Idea. Ever. I am so angry.


This patch isn't going to help Starcraft 2. Its going to make it so much more boring!
Stegosaur
Profile Joined May 2007
Netherlands1231 Posts
October 08 2010 00:31 GMT
#1424
On October 08 2010 09:18 FrostedMiniWeet wrote:
Show nested quote +
On October 08 2010 09:11 Stegosaur wrote:
As a Zerg player I must say the Roach buff was a good call, they'll be a lot less clunky even with 4 range instead of 3 (which is a 33% upgrade, just to drive home the point). The blinking while in fungal growth thing annoyed me greatly when I've had it happen to me and I guess it's nice.

But the real meat of this announcement is in the Terran nerfs which, in my opinion, are over the top and incredibly harsh It seems like Blizzard really hates cheese and I have to disagree with that, cheese is good for the game since it makes you actually consider being punished for a sub-optimal build (or just a greedy one) with the threat of your opponent doing something gay.
Not saying that Blizz is removing cheese altogether but it's a slippery slope.


Cheese results in less skilled players defeating more skilled players, and adding an element of chance/randomness to the game, which I completely disagree with. In a game with less cheese, the better player is rewarded more for his skill, and the newby cheeser has to learn how to actually play the game.

Besides, Blizzard rightly wants SC2 to be a spectator sport, and with a large number of cheesey games under 10 minutes, its bad for the game.


Sorry to put it this bluntly but you're simply wrong. While cheese certainly adds a degree of randomness to the game I fail to see how something as basal as a buildorder doesn't? Lesser players could get lucky and score a buildorder win all the time (check out the upset vs Flash), that's just how the game works, especially once you get to the higher levels.

As for cheese not being spectatorfriendly or being something for newbies, you're wrong here too. Spectators eat up cheese, it gets the blood pumping and it results in some of the most memorable games ever:

O_o
HiHiByeBye
Profile Joined August 2009
Canada365 Posts
October 08 2010 00:32 GMT
#1425
On October 08 2010 09:29 FrostedMiniWeet wrote:


Because: "the feedback from the community as well as our own play experience tells us that improvements are necessary to make zerg matchups feel and play better"

So few people play zerg because they are a pain in the ass to play effectively at any level. Also, these stats are generalized for all of diamond, which is pretty poor below 1500. I'm a 1000 Zerg, and I feel like I'm far superior to most of my Terran opponents, but still frequently lose completely winning games. Whereas when I play toss and lose, I have a general sense of being out-played, and I easily notice his skill in defeating me.


I play terran and Zerg can replenish drones SO FAST. I always lose when i felt like im winning but muta delays the push then suddenly zerg can just over run you because how fast they can get their macro up

i am a 1300 terran
albertfishh
Profile Joined August 2010
Canada7 Posts
October 08 2010 00:32 GMT
#1426
On October 08 2010 09:03 ArvickHero wrote:
barracks requires supply depot.. literally the stupidest thing I've heard all day, wow..

I rarely run into people that build a barracks before a depot, so it doesn't affect much anyway. It just eliminates some very cheesy crap.
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
October 08 2010 00:34 GMT
#1427
On October 08 2010 09:29 Virtue wrote:
Roach range increase? Sounds good for balance.

Reaper Nerf? Fine with me. Haven't made one for weeks and I've been winning.

Fungal Growth works against Blink now? Great. Makes sense and helps Zerg.

Depot before Barracks? Worst. Idea. Ever. I am so angry.


This patch isn't going to help Starcraft 2. Its going to make it so much more boring!


Why? Because you can't have a cheesy BS or BBS opening that hardly sets you back economically? I'd be glad if they did the same thing to Zerg honestly, and I'm a zerg player. Eco builds allow more skilled players to shine, and provide better entertainment for tournament matches. Win all-around in my opinion.
HiHiByeBye
Profile Joined August 2009
Canada365 Posts
October 08 2010 00:34 GMT
#1428
^ lol zerg can 7 pool but terran cant bbs? jokesss
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
October 08 2010 00:37 GMT
#1429
On October 08 2010 09:34 HiHiByeBye wrote:
^ lol zerg can 7 pool but terran cant bbs? jokesss


Except 7 pool is not a viable strategy in any matchup except possibly ZvZ.
HiHiByeBye
Profile Joined August 2009
Canada365 Posts
October 08 2010 00:38 GMT
#1430
I think early game cheeses adds more fun to the game. BBS isnt even that hard to counter... just pull some drones because drones out run marine so the marine cant kite.
Dont let the bunker go up
Perscienter
Profile Joined June 2010
957 Posts
Last Edited: 2010-10-08 00:42:37
October 08 2010 00:40 GMT
#1431
On October 08 2010 08:47 IVN wrote:
Zealot Charge requires Templar Archives (part of HT/DT tech), Voidray speed upgrade requires a Fleet Beacon. Need I say more?

Zealot charge doesn't need templar archives.
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
Last Edited: 2010-10-08 00:43:49
October 08 2010 00:40 GMT
#1432
On October 08 2010 09:31 Stegosaur wrote:
Show nested quote +
On October 08 2010 09:18 FrostedMiniWeet wrote:
On October 08 2010 09:11 Stegosaur wrote:
As a Zerg player I must say the Roach buff was a good call, they'll be a lot less clunky even with 4 range instead of 3 (which is a 33% upgrade, just to drive home the point). The blinking while in fungal growth thing annoyed me greatly when I've had it happen to me and I guess it's nice.

But the real meat of this announcement is in the Terran nerfs which, in my opinion, are over the top and incredibly harsh It seems like Blizzard really hates cheese and I have to disagree with that, cheese is good for the game since it makes you actually consider being punished for a sub-optimal build (or just a greedy one) with the threat of your opponent doing something gay.
Not saying that Blizz is removing cheese altogether but it's a slippery slope.


Cheese results in less skilled players defeating more skilled players, and adding an element of chance/randomness to the game, which I completely disagree with. In a game with less cheese, the better player is rewarded more for his skill, and the newby cheeser has to learn how to actually play the game.

Besides, Blizzard rightly wants SC2 to be a spectator sport, and with a large number of cheesey games under 10 minutes, its bad for the game.


Sorry to put it this bluntly but you're simply wrong. While cheese certainly adds a degree of randomness to the game I fail to see how something as basal as a buildorder doesn't? Lesser players could get lucky and score a buildorder win all the time (check out the upset vs Flash), that's just how the game works, especially once you get to the higher levels.

As for cheese not being spectatorfriendly or being something for newbies, you're wrong here too. Spectators eat up cheese, it gets the blood pumping and it results in some of the most memorable games ever:

http://www.youtube.com/watch?v=XVijUOiZWuA


Yeah, and Idra losing to proxy void rays was really cool too. Perhaps I'm too much like Idra in that I prefer the player with superior mechanics, positioning and strategy to win, not whoever rolls double sixes. Cheese certainly has its place, but it needs to be a minor one, not a major one.
dRaW
Profile Blog Joined January 2010
Canada5744 Posts
October 08 2010 00:42 GMT
#1433
Wont this make reapers absolutely unviable? I mean... if you just buff the zergs, dont remove things from the T on top of that, it seems pointless. Bnet is missing 1 too many screws for this patching stuff -_- they should ask more top end gamers for advice.
I don't need luck, luck is for noobs, good luck to you though
Stegosaur
Profile Joined May 2007
Netherlands1231 Posts
Last Edited: 2010-10-08 00:45:41
October 08 2010 00:42 GMT
#1434
On October 08 2010 09:40 FrostedMiniWeet wrote:
Show nested quote +
On October 08 2010 09:31 Stegosaur wrote:
On October 08 2010 09:18 FrostedMiniWeet wrote:
On October 08 2010 09:11 Stegosaur wrote:
As a Zerg player I must say the Roach buff was a good call, they'll be a lot less clunky even with 4 range instead of 3 (which is a 33% upgrade, just to drive home the point). The blinking while in fungal growth thing annoyed me greatly when I've had it happen to me and I guess it's nice.

But the real meat of this announcement is in the Terran nerfs which, in my opinion, are over the top and incredibly harsh It seems like Blizzard really hates cheese and I have to disagree with that, cheese is good for the game since it makes you actually consider being punished for a sub-optimal build (or just a greedy one) with the threat of your opponent doing something gay.
Not saying that Blizz is removing cheese altogether but it's a slippery slope.


Cheese results in less skilled players defeating more skilled players, and adding an element of chance/randomness to the game, which I completely disagree with. In a game with less cheese, the better player is rewarded more for his skill, and the newby cheeser has to learn how to actually play the game.

Besides, Blizzard rightly wants SC2 to be a spectator sport, and with a large number of cheesey games under 10 minutes, its bad for the game.


Sorry to put it this bluntly but you're simply wrong. While cheese certainly adds a degree of randomness to the game I fail to see how something as basal as a buildorder doesn't? Lesser players could get lucky and score a buildorder win all the time (check out the upset vs Flash), that's just how the game works, especially once you get to the higher levels.

As for cheese not being spectatorfriendly or being something for newbies, you're wrong here too. Spectators eat up cheese, it gets the blood pumping and it results in some of the most memorable games ever:

http://www.youtube.com/watch?v=XVijUOiZWuA


Yeah, and Idra losing to proxy void rays was really cool too.


That wasn't cheese mate, also I fail to see how this is in any way relevant to the topic at hand.
Edit: It was a oneliner when I quoted it but it's not anymore Apart from calling the proxy void rays cheese or not (since it was a very normal build-order-loss which could have been avoided easily) I'm still going to say cheese has played a part in Starcraft for ages now and many people, including me, like the position it has within the game. If it becomes a dominant and bulletproof 100% winning strategy it should be looked into but as it stands, there's not a single strategy that's unbeatable, right now.
O_o
Euronyme
Profile Joined August 2010
Sweden3804 Posts
October 08 2010 00:43 GMT
#1435

... i dont believe this. well i kinda do.

after all these nerfs to terran (tank damage. reaper harass. depot be4 rax. BC damage.... etc.)
i REALLY REALLY hope ppl still keep saying that T is OP. i wanna be the underdog and still pwn ;D

btw// i was just wondering. y would they nerf BC ground damage? BC as an air unit SUX cuz the range is so ridiculous. i think as the most powerful T unit, it should be rugged. just wanted to know what ppl think.

dude look at the carrier.. it sucks ass.. and so does the mothership.
sure there are videos (like the day9 funday monday), where ppl end up winning with carriers, but actually it's not that good.. 0 hp, and no amazing damage.
it's a glass cannon with a cannon made of dog poop
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
IVN
Profile Joined October 2010
534 Posts
October 08 2010 00:44 GMT
#1436
On October 08 2010 09:40 Perscienter wrote:
Show nested quote +
On October 08 2010 08:47 IVN wrote:
Zealot Charge requires Templar Archives (part of HT/DT tech), Voidray speed upgrade requires a Fleet Beacon. Need I say more?

Zealot charge doesn't need templar archives.

Ups, what I meant to say, was Twighlight Council. :-/
Diaspora
Profile Joined April 2010
United States140 Posts
October 08 2010 00:45 GMT
#1437
I think this roach change is going to be huge. However I think the roach change also addresses the double pylon block on the zergs ramp to stop the FE. Will the roaches be able to kill the pylon without being hit from the cannon?
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
October 08 2010 00:45 GMT
#1438
On October 08 2010 09:42 Stegosaur wrote:
Show nested quote +
On October 08 2010 09:40 FrostedMiniWeet wrote:
On October 08 2010 09:31 Stegosaur wrote:
On October 08 2010 09:18 FrostedMiniWeet wrote:
On October 08 2010 09:11 Stegosaur wrote:
As a Zerg player I must say the Roach buff was a good call, they'll be a lot less clunky even with 4 range instead of 3 (which is a 33% upgrade, just to drive home the point). The blinking while in fungal growth thing annoyed me greatly when I've had it happen to me and I guess it's nice.

But the real meat of this announcement is in the Terran nerfs which, in my opinion, are over the top and incredibly harsh It seems like Blizzard really hates cheese and I have to disagree with that, cheese is good for the game since it makes you actually consider being punished for a sub-optimal build (or just a greedy one) with the threat of your opponent doing something gay.
Not saying that Blizz is removing cheese altogether but it's a slippery slope.


Cheese results in less skilled players defeating more skilled players, and adding an element of chance/randomness to the game, which I completely disagree with. In a game with less cheese, the better player is rewarded more for his skill, and the newby cheeser has to learn how to actually play the game.

Besides, Blizzard rightly wants SC2 to be a spectator sport, and with a large number of cheesey games under 10 minutes, its bad for the game.


Sorry to put it this bluntly but you're simply wrong. While cheese certainly adds a degree of randomness to the game I fail to see how something as basal as a buildorder doesn't? Lesser players could get lucky and score a buildorder win all the time (check out the upset vs Flash), that's just how the game works, especially once you get to the higher levels.

As for cheese not being spectatorfriendly or being something for newbies, you're wrong here too. Spectators eat up cheese, it gets the blood pumping and it results in some of the most memorable games ever:

http://www.youtube.com/watch?v=XVijUOiZWuA


Yeah, and Idra losing to proxy void rays was really cool too.


That wasn't cheese mate, also I fail to see how this is in any way relevant to the topic at hand.


Proxy void rays isn't cheese? Right, because a Plat player could have executed the exact same build and defeated Idra with it.
Stegosaur
Profile Joined May 2007
Netherlands1231 Posts
October 08 2010 00:47 GMT
#1439
On October 08 2010 09:45 FrostedMiniWeet wrote:
Show nested quote +
On October 08 2010 09:42 Stegosaur wrote:
On October 08 2010 09:40 FrostedMiniWeet wrote:
On October 08 2010 09:31 Stegosaur wrote:
On October 08 2010 09:18 FrostedMiniWeet wrote:
On October 08 2010 09:11 Stegosaur wrote:
As a Zerg player I must say the Roach buff was a good call, they'll be a lot less clunky even with 4 range instead of 3 (which is a 33% upgrade, just to drive home the point). The blinking while in fungal growth thing annoyed me greatly when I've had it happen to me and I guess it's nice.

But the real meat of this announcement is in the Terran nerfs which, in my opinion, are over the top and incredibly harsh It seems like Blizzard really hates cheese and I have to disagree with that, cheese is good for the game since it makes you actually consider being punished for a sub-optimal build (or just a greedy one) with the threat of your opponent doing something gay.
Not saying that Blizz is removing cheese altogether but it's a slippery slope.


Cheese results in less skilled players defeating more skilled players, and adding an element of chance/randomness to the game, which I completely disagree with. In a game with less cheese, the better player is rewarded more for his skill, and the newby cheeser has to learn how to actually play the game.

Besides, Blizzard rightly wants SC2 to be a spectator sport, and with a large number of cheesey games under 10 minutes, its bad for the game.


Sorry to put it this bluntly but you're simply wrong. While cheese certainly adds a degree of randomness to the game I fail to see how something as basal as a buildorder doesn't? Lesser players could get lucky and score a buildorder win all the time (check out the upset vs Flash), that's just how the game works, especially once you get to the higher levels.

As for cheese not being spectatorfriendly or being something for newbies, you're wrong here too. Spectators eat up cheese, it gets the blood pumping and it results in some of the most memorable games ever:

http://www.youtube.com/watch?v=XVijUOiZWuA


Yeah, and Idra losing to proxy void rays was really cool too.


That wasn't cheese mate, also I fail to see how this is in any way relevant to the topic at hand.


Proxy void rays isn't cheese? Right, because a Plat player could have executed the exact same build and defeated Idra with it.


I've edited my post to be a bit more elaborate, basically what it says is a buildorder loss isn't cheese and proxy voidrays isn't a 100% bulletproof strategy anyway so I really see no problem here.
O_o
Cashout
Profile Joined May 2010
115 Posts
October 08 2010 00:50 GMT
#1440
On October 08 2010 08:09 SKTDH wrote:
depot before rax. 6 pool gg

its not rly about the ling rush but to keep zergs from 14 hatch everygame knowing they cant be punished, now they can just make 50 drones safely with few roaches + queen guarding entrance from hellions and gain huge economical advantage.
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