• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:29
CEST 22:29
KST 05:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection2Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th135Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League5Weekly Cups (May 11-17): Classic wins double1
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th The Death of Cheese: From a Professional Cheeser Oliveira Would Have Returned If EWC Continued SC2 Parody - "Somebody That I Used to Troll" On design and lattest PTR patch notes
Tourneys
Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 528 Infection Detected Welcome to the External Content forum Mutation # 527 Hell Train
Brood War
General
FlaShFTW vs A.Alm Grudge Match Event vespene.gg — BW replays in browser Quality of life changes in BW that you will like ? Data analysis on 70 million replays Data needed
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne ZeroSpace Megathread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Dating: How's your luck? Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
McBoner: A hockey love story 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7953 users

Blizzard on 1v1 Balancing and the new patch - Page 72

Forum Index > Community News and Headlines
1732 CommentsPost a Reply
Prev 1 70 71 72 73 74 87 Next
HiHiByeBye
Profile Joined August 2009
Canada365 Posts
October 08 2010 00:26 GMT
#1421
Why are they buffing zerg when

in Diamond

49.6% win rate for Terran when fighting Zerg.

In Plat
47.3% win rate for Protoss when fighting Zerg.
44.5% win for Terran when fighting Zerg.

In gold

49.5% win rate for Terran when fighting Zerg.



+ the two new maps. Zergs are doing fine?
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
Last Edited: 2010-10-08 00:31:26
October 08 2010 00:29 GMT
#1422
On October 08 2010 09:26 HiHiByeBye wrote:
Why are they buffing zerg when

in Diamond

49.6% win rate for Terran when fighting Zerg.

In Plat
47.3% win rate for Protoss when fighting Zerg.
44.5% win for Terran when fighting Zerg.

In gold

49.5% win rate for Terran when fighting Zerg.



+ the two new maps. Zergs are doing fine?


Because: "the feedback from the community as well as our own play experience tells us that improvements are necessary to make zerg matchups feel and play better"

So few people play zerg because they are a pain in the ass to play effectively at any level. Also, these stats are generalized for all of diamond, which is pretty poor below 1500. I'm a 1000 Zerg, and I feel like I'm far superior to most of my Terran opponents, but still frequently lose completely winning games. Whereas when I play toss and lose, I have a general sense of being out-played, and I easily notice his skill in defeating me.
Virtue
Profile Joined July 2010
United States318 Posts
October 08 2010 00:29 GMT
#1423
Roach range increase? Sounds good for balance.

Reaper Nerf? Fine with me. Haven't made one for weeks and I've been winning.

Fungal Growth works against Blink now? Great. Makes sense and helps Zerg.

Depot before Barracks? Worst. Idea. Ever. I am so angry.


This patch isn't going to help Starcraft 2. Its going to make it so much more boring!
Stegosaur
Profile Joined May 2007
Netherlands1231 Posts
October 08 2010 00:31 GMT
#1424
On October 08 2010 09:18 FrostedMiniWeet wrote:
Show nested quote +
On October 08 2010 09:11 Stegosaur wrote:
As a Zerg player I must say the Roach buff was a good call, they'll be a lot less clunky even with 4 range instead of 3 (which is a 33% upgrade, just to drive home the point). The blinking while in fungal growth thing annoyed me greatly when I've had it happen to me and I guess it's nice.

But the real meat of this announcement is in the Terran nerfs which, in my opinion, are over the top and incredibly harsh It seems like Blizzard really hates cheese and I have to disagree with that, cheese is good for the game since it makes you actually consider being punished for a sub-optimal build (or just a greedy one) with the threat of your opponent doing something gay.
Not saying that Blizz is removing cheese altogether but it's a slippery slope.


Cheese results in less skilled players defeating more skilled players, and adding an element of chance/randomness to the game, which I completely disagree with. In a game with less cheese, the better player is rewarded more for his skill, and the newby cheeser has to learn how to actually play the game.

Besides, Blizzard rightly wants SC2 to be a spectator sport, and with a large number of cheesey games under 10 minutes, its bad for the game.


Sorry to put it this bluntly but you're simply wrong. While cheese certainly adds a degree of randomness to the game I fail to see how something as basal as a buildorder doesn't? Lesser players could get lucky and score a buildorder win all the time (check out the upset vs Flash), that's just how the game works, especially once you get to the higher levels.

As for cheese not being spectatorfriendly or being something for newbies, you're wrong here too. Spectators eat up cheese, it gets the blood pumping and it results in some of the most memorable games ever:

O_o
HiHiByeBye
Profile Joined August 2009
Canada365 Posts
October 08 2010 00:32 GMT
#1425
On October 08 2010 09:29 FrostedMiniWeet wrote:


Because: "the feedback from the community as well as our own play experience tells us that improvements are necessary to make zerg matchups feel and play better"

So few people play zerg because they are a pain in the ass to play effectively at any level. Also, these stats are generalized for all of diamond, which is pretty poor below 1500. I'm a 1000 Zerg, and I feel like I'm far superior to most of my Terran opponents, but still frequently lose completely winning games. Whereas when I play toss and lose, I have a general sense of being out-played, and I easily notice his skill in defeating me.


I play terran and Zerg can replenish drones SO FAST. I always lose when i felt like im winning but muta delays the push then suddenly zerg can just over run you because how fast they can get their macro up

i am a 1300 terran
albertfishh
Profile Joined August 2010
Canada7 Posts
October 08 2010 00:32 GMT
#1426
On October 08 2010 09:03 ArvickHero wrote:
barracks requires supply depot.. literally the stupidest thing I've heard all day, wow..

I rarely run into people that build a barracks before a depot, so it doesn't affect much anyway. It just eliminates some very cheesy crap.
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
October 08 2010 00:34 GMT
#1427
On October 08 2010 09:29 Virtue wrote:
Roach range increase? Sounds good for balance.

Reaper Nerf? Fine with me. Haven't made one for weeks and I've been winning.

Fungal Growth works against Blink now? Great. Makes sense and helps Zerg.

Depot before Barracks? Worst. Idea. Ever. I am so angry.


This patch isn't going to help Starcraft 2. Its going to make it so much more boring!


Why? Because you can't have a cheesy BS or BBS opening that hardly sets you back economically? I'd be glad if they did the same thing to Zerg honestly, and I'm a zerg player. Eco builds allow more skilled players to shine, and provide better entertainment for tournament matches. Win all-around in my opinion.
HiHiByeBye
Profile Joined August 2009
Canada365 Posts
October 08 2010 00:34 GMT
#1428
^ lol zerg can 7 pool but terran cant bbs? jokesss
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
October 08 2010 00:37 GMT
#1429
On October 08 2010 09:34 HiHiByeBye wrote:
^ lol zerg can 7 pool but terran cant bbs? jokesss


Except 7 pool is not a viable strategy in any matchup except possibly ZvZ.
HiHiByeBye
Profile Joined August 2009
Canada365 Posts
October 08 2010 00:38 GMT
#1430
I think early game cheeses adds more fun to the game. BBS isnt even that hard to counter... just pull some drones because drones out run marine so the marine cant kite.
Dont let the bunker go up
Perscienter
Profile Joined June 2010
957 Posts
Last Edited: 2010-10-08 00:42:37
October 08 2010 00:40 GMT
#1431
On October 08 2010 08:47 IVN wrote:
Zealot Charge requires Templar Archives (part of HT/DT tech), Voidray speed upgrade requires a Fleet Beacon. Need I say more?

Zealot charge doesn't need templar archives.
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
Last Edited: 2010-10-08 00:43:49
October 08 2010 00:40 GMT
#1432
On October 08 2010 09:31 Stegosaur wrote:
Show nested quote +
On October 08 2010 09:18 FrostedMiniWeet wrote:
On October 08 2010 09:11 Stegosaur wrote:
As a Zerg player I must say the Roach buff was a good call, they'll be a lot less clunky even with 4 range instead of 3 (which is a 33% upgrade, just to drive home the point). The blinking while in fungal growth thing annoyed me greatly when I've had it happen to me and I guess it's nice.

But the real meat of this announcement is in the Terran nerfs which, in my opinion, are over the top and incredibly harsh It seems like Blizzard really hates cheese and I have to disagree with that, cheese is good for the game since it makes you actually consider being punished for a sub-optimal build (or just a greedy one) with the threat of your opponent doing something gay.
Not saying that Blizz is removing cheese altogether but it's a slippery slope.


Cheese results in less skilled players defeating more skilled players, and adding an element of chance/randomness to the game, which I completely disagree with. In a game with less cheese, the better player is rewarded more for his skill, and the newby cheeser has to learn how to actually play the game.

Besides, Blizzard rightly wants SC2 to be a spectator sport, and with a large number of cheesey games under 10 minutes, its bad for the game.


Sorry to put it this bluntly but you're simply wrong. While cheese certainly adds a degree of randomness to the game I fail to see how something as basal as a buildorder doesn't? Lesser players could get lucky and score a buildorder win all the time (check out the upset vs Flash), that's just how the game works, especially once you get to the higher levels.

As for cheese not being spectatorfriendly or being something for newbies, you're wrong here too. Spectators eat up cheese, it gets the blood pumping and it results in some of the most memorable games ever:

http://www.youtube.com/watch?v=XVijUOiZWuA


Yeah, and Idra losing to proxy void rays was really cool too. Perhaps I'm too much like Idra in that I prefer the player with superior mechanics, positioning and strategy to win, not whoever rolls double sixes. Cheese certainly has its place, but it needs to be a minor one, not a major one.
dRaW
Profile Blog Joined January 2010
Canada5744 Posts
October 08 2010 00:42 GMT
#1433
Wont this make reapers absolutely unviable? I mean... if you just buff the zergs, dont remove things from the T on top of that, it seems pointless. Bnet is missing 1 too many screws for this patching stuff -_- they should ask more top end gamers for advice.
I don't need luck, luck is for noobs, good luck to you though
Stegosaur
Profile Joined May 2007
Netherlands1231 Posts
Last Edited: 2010-10-08 00:45:41
October 08 2010 00:42 GMT
#1434
On October 08 2010 09:40 FrostedMiniWeet wrote:
Show nested quote +
On October 08 2010 09:31 Stegosaur wrote:
On October 08 2010 09:18 FrostedMiniWeet wrote:
On October 08 2010 09:11 Stegosaur wrote:
As a Zerg player I must say the Roach buff was a good call, they'll be a lot less clunky even with 4 range instead of 3 (which is a 33% upgrade, just to drive home the point). The blinking while in fungal growth thing annoyed me greatly when I've had it happen to me and I guess it's nice.

But the real meat of this announcement is in the Terran nerfs which, in my opinion, are over the top and incredibly harsh It seems like Blizzard really hates cheese and I have to disagree with that, cheese is good for the game since it makes you actually consider being punished for a sub-optimal build (or just a greedy one) with the threat of your opponent doing something gay.
Not saying that Blizz is removing cheese altogether but it's a slippery slope.


Cheese results in less skilled players defeating more skilled players, and adding an element of chance/randomness to the game, which I completely disagree with. In a game with less cheese, the better player is rewarded more for his skill, and the newby cheeser has to learn how to actually play the game.

Besides, Blizzard rightly wants SC2 to be a spectator sport, and with a large number of cheesey games under 10 minutes, its bad for the game.


Sorry to put it this bluntly but you're simply wrong. While cheese certainly adds a degree of randomness to the game I fail to see how something as basal as a buildorder doesn't? Lesser players could get lucky and score a buildorder win all the time (check out the upset vs Flash), that's just how the game works, especially once you get to the higher levels.

As for cheese not being spectatorfriendly or being something for newbies, you're wrong here too. Spectators eat up cheese, it gets the blood pumping and it results in some of the most memorable games ever:

http://www.youtube.com/watch?v=XVijUOiZWuA


Yeah, and Idra losing to proxy void rays was really cool too.


That wasn't cheese mate, also I fail to see how this is in any way relevant to the topic at hand.
Edit: It was a oneliner when I quoted it but it's not anymore Apart from calling the proxy void rays cheese or not (since it was a very normal build-order-loss which could have been avoided easily) I'm still going to say cheese has played a part in Starcraft for ages now and many people, including me, like the position it has within the game. If it becomes a dominant and bulletproof 100% winning strategy it should be looked into but as it stands, there's not a single strategy that's unbeatable, right now.
O_o
Euronyme
Profile Joined August 2010
Sweden3804 Posts
October 08 2010 00:43 GMT
#1435

... i dont believe this. well i kinda do.

after all these nerfs to terran (tank damage. reaper harass. depot be4 rax. BC damage.... etc.)
i REALLY REALLY hope ppl still keep saying that T is OP. i wanna be the underdog and still pwn ;D

btw// i was just wondering. y would they nerf BC ground damage? BC as an air unit SUX cuz the range is so ridiculous. i think as the most powerful T unit, it should be rugged. just wanted to know what ppl think.

dude look at the carrier.. it sucks ass.. and so does the mothership.
sure there are videos (like the day9 funday monday), where ppl end up winning with carriers, but actually it's not that good.. 0 hp, and no amazing damage.
it's a glass cannon with a cannon made of dog poop
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
IVN
Profile Joined October 2010
534 Posts
October 08 2010 00:44 GMT
#1436
On October 08 2010 09:40 Perscienter wrote:
Show nested quote +
On October 08 2010 08:47 IVN wrote:
Zealot Charge requires Templar Archives (part of HT/DT tech), Voidray speed upgrade requires a Fleet Beacon. Need I say more?

Zealot charge doesn't need templar archives.

Ups, what I meant to say, was Twighlight Council. :-/
Diaspora
Profile Joined April 2010
United States140 Posts
October 08 2010 00:45 GMT
#1437
I think this roach change is going to be huge. However I think the roach change also addresses the double pylon block on the zergs ramp to stop the FE. Will the roaches be able to kill the pylon without being hit from the cannon?
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
October 08 2010 00:45 GMT
#1438
On October 08 2010 09:42 Stegosaur wrote:
Show nested quote +
On October 08 2010 09:40 FrostedMiniWeet wrote:
On October 08 2010 09:31 Stegosaur wrote:
On October 08 2010 09:18 FrostedMiniWeet wrote:
On October 08 2010 09:11 Stegosaur wrote:
As a Zerg player I must say the Roach buff was a good call, they'll be a lot less clunky even with 4 range instead of 3 (which is a 33% upgrade, just to drive home the point). The blinking while in fungal growth thing annoyed me greatly when I've had it happen to me and I guess it's nice.

But the real meat of this announcement is in the Terran nerfs which, in my opinion, are over the top and incredibly harsh It seems like Blizzard really hates cheese and I have to disagree with that, cheese is good for the game since it makes you actually consider being punished for a sub-optimal build (or just a greedy one) with the threat of your opponent doing something gay.
Not saying that Blizz is removing cheese altogether but it's a slippery slope.


Cheese results in less skilled players defeating more skilled players, and adding an element of chance/randomness to the game, which I completely disagree with. In a game with less cheese, the better player is rewarded more for his skill, and the newby cheeser has to learn how to actually play the game.

Besides, Blizzard rightly wants SC2 to be a spectator sport, and with a large number of cheesey games under 10 minutes, its bad for the game.


Sorry to put it this bluntly but you're simply wrong. While cheese certainly adds a degree of randomness to the game I fail to see how something as basal as a buildorder doesn't? Lesser players could get lucky and score a buildorder win all the time (check out the upset vs Flash), that's just how the game works, especially once you get to the higher levels.

As for cheese not being spectatorfriendly or being something for newbies, you're wrong here too. Spectators eat up cheese, it gets the blood pumping and it results in some of the most memorable games ever:

http://www.youtube.com/watch?v=XVijUOiZWuA


Yeah, and Idra losing to proxy void rays was really cool too.


That wasn't cheese mate, also I fail to see how this is in any way relevant to the topic at hand.


Proxy void rays isn't cheese? Right, because a Plat player could have executed the exact same build and defeated Idra with it.
Stegosaur
Profile Joined May 2007
Netherlands1231 Posts
October 08 2010 00:47 GMT
#1439
On October 08 2010 09:45 FrostedMiniWeet wrote:
Show nested quote +
On October 08 2010 09:42 Stegosaur wrote:
On October 08 2010 09:40 FrostedMiniWeet wrote:
On October 08 2010 09:31 Stegosaur wrote:
On October 08 2010 09:18 FrostedMiniWeet wrote:
On October 08 2010 09:11 Stegosaur wrote:
As a Zerg player I must say the Roach buff was a good call, they'll be a lot less clunky even with 4 range instead of 3 (which is a 33% upgrade, just to drive home the point). The blinking while in fungal growth thing annoyed me greatly when I've had it happen to me and I guess it's nice.

But the real meat of this announcement is in the Terran nerfs which, in my opinion, are over the top and incredibly harsh It seems like Blizzard really hates cheese and I have to disagree with that, cheese is good for the game since it makes you actually consider being punished for a sub-optimal build (or just a greedy one) with the threat of your opponent doing something gay.
Not saying that Blizz is removing cheese altogether but it's a slippery slope.


Cheese results in less skilled players defeating more skilled players, and adding an element of chance/randomness to the game, which I completely disagree with. In a game with less cheese, the better player is rewarded more for his skill, and the newby cheeser has to learn how to actually play the game.

Besides, Blizzard rightly wants SC2 to be a spectator sport, and with a large number of cheesey games under 10 minutes, its bad for the game.


Sorry to put it this bluntly but you're simply wrong. While cheese certainly adds a degree of randomness to the game I fail to see how something as basal as a buildorder doesn't? Lesser players could get lucky and score a buildorder win all the time (check out the upset vs Flash), that's just how the game works, especially once you get to the higher levels.

As for cheese not being spectatorfriendly or being something for newbies, you're wrong here too. Spectators eat up cheese, it gets the blood pumping and it results in some of the most memorable games ever:

http://www.youtube.com/watch?v=XVijUOiZWuA


Yeah, and Idra losing to proxy void rays was really cool too.


That wasn't cheese mate, also I fail to see how this is in any way relevant to the topic at hand.


Proxy void rays isn't cheese? Right, because a Plat player could have executed the exact same build and defeated Idra with it.


I've edited my post to be a bit more elaborate, basically what it says is a buildorder loss isn't cheese and proxy voidrays isn't a 100% bulletproof strategy anyway so I really see no problem here.
O_o
Cashout
Profile Joined May 2010
115 Posts
October 08 2010 00:50 GMT
#1440
On October 08 2010 08:09 SKTDH wrote:
depot before rax. 6 pool gg

its not rly about the ling rush but to keep zergs from 14 hatch everygame knowing they cant be punished, now they can just make 50 drones safely with few roaches + queen guarding entrance from hellions and gain huge economical advantage.
Prev 1 70 71 72 73 74 87 Next
Please log in or register to reply.
Live Events Refresh
Maestros of the Game
15:30
Group A
TriGGeR vs MaruLIVE!
Reynor vs TBD
ComeBackTV 1248
IntoTheiNu 1100
TaKeTV 662
ZombieGrub613
SteadfastSC539
Ryung 328
IndyStarCraft 214
3DClanTV 121
EnkiAlexander 79
RotterdaM78
Rex77
CosmosSc2 70
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ZombieGrub590
SteadfastSC 527
Ryung 328
IndyStarCraft 214
UpATreeSC 127
elazer 102
RotterdaM 78
Rex 77
JuggernautJason74
CosmosSc2 68
goblin 30
Ketroc 5
StarCraft: Brood War
Sea 1735
Dewaltoss 151
ajuk12(nOOB) 19
Dota 2
420jenkins335
League of Legends
Doublelift655
Counter-Strike
fl0m7267
pashabiceps2955
Heroes of the Storm
Liquid`Hasu427
Other Games
Grubby4914
FrodaN1880
B2W.Neo833
mouzStarbuck235
C9.Mang0196
Pyrionflax180
Trikslyr67
Mew2King33
fpsfer 1
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 39
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1174
• WagamamaTV290
• Shiphtur251
Upcoming Events
The PondCast
13h 31m
Kung Fu Cup
14h 31m
uThermal 2v2 Circuit
18h 31m
Maestros of the Game
19h 1m
ByuN vs herO
Rogue vs Bunny
Replay Cast
1d 3h
Replay Cast
1d 12h
WardiTV Spring Champion…
1d 14h
OSC
1d 16h
Maestros of the Game
1d 19h
Serral vs Percival
SHIN vs ShoWTimE
Replay Cast
2 days
[ Show More ]
uThermal 2v2 Circuit
2 days
Maestros of the Game
2 days
Clem vs Lambo
Zoun vs SKillous
Replay Cast
3 days
Solar vs Classic
uThermal 2v2 Circuit
3 days
Grudge Match
3 days
FlaShFTW vs A.Alm
GSL
4 days
herO vs Rogue
Maru vs Cure
Patches Events
4 days
uThermal 2v2 Circuit
4 days
BSL
4 days
Replay Cast
5 days
Monday Night Weeklies
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

KK 2v2 League Season 1
RSL Revival: Season 5
Heroes Pulsing #1

Ongoing

BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
2026 GSL S2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.