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Quanticfograw
United States2053 Posts
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tdotkrayz
United States136 Posts
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stack
Canada348 Posts
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T.O.P.
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Hong Kong4685 Posts
On February 19 2009 07:06 stack wrote: could try maelstrom technique I'm pretty sure mutas are gonna come faster than Maelstorm. I protect my hts by keeping them around dragoons and archons. Mutas can still pick off hts even with dragoons and archons around, but at least you get to damage the mutas a bit. Whenever you try to move out, zerg could snipe your templars. I don't think there is a foolproof way to protect them. | ||
DreaM)XeRO
Korea (South)4667 Posts
... NO..DONT BUILD SCOUTS but scout the Zerg's build if you see a hatch/den, you can assume that there arent going to be mutas and you can attack if you see lair/den/ maybe spire, it is always good to throw a couple of sairs in the mix to help against the muta snipes i personally love to take early air control. I go double star, and pump sairs, and upgrade +1 for attack. Sair/Reaver then becomes extremly dangerous for the zerg. Sair Dt also becomes a possibility. The archon/speedlot/temp route isnt the only way you can go. It has its strenghts, but nothing beats sair/reaver like its mobility | ||
Quanticfograw
United States2053 Posts
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DreaM)XeRO
Korea (South)4667 Posts
On February 19 2009 07:06 stack wrote: could try maelstrom technique .. Mutas come faster than DA's/maelstrom will be finished and you should always upgrade storm/ht energy before any Dark Archon tech sairs are the most effective vs stacked mutas.. but on iccup, D through C level, archons and ht storms can also catch a Z player off guard | ||
DreaM)XeRO
Korea (South)4667 Posts
On February 19 2009 07:19 likeaboss wrote: maelstrom........... ok guys let me give you a little tip im around b- gamer so please dont give me rediculous ideas.... I mean maybe that lx opening that he did on bluestorm but I think they get storm very late to get mael I am not sure. I am just looking for some tips to help Why would you go for a Dark archon route early game? You would need 2 DT's, +Maelstrom upgrade (which you can only do once i believe) as well as the gas/min needed to morph. You should just instead throw down a stargate and pump sairs to protect. Or if you if you are going with a ground army, get +1 sheilds, +2 attack or Ht energy. maelstrom is pretty useless unless you are working off of many basese | ||
thunk
United States6233 Posts
This isn't a "basic fe". You let zerglings run-by, putting you behind, then do a failed speed zeal timing rush and get beat by muta. By time you hit him the second time, he has a monstrous economy (you have equal psi counts, a sure sign that you did something wrong), is 4 base versus 2 base (granted, he has 3 gas), and you were kind of stuck playing catch up. A better decision might have been to feign moving out and secure a third or engage in some sort of shuttle play. NrG.Sortof versus NrG.Bongmicro @ tau: You saw the pool timing, you probably could have deduced the 2nd hatch and placed the nexus before the 2 cannons. Just nitpicking. The second one isn't really a standard FE either. It's a weak variant of the speed zeal rush - except a speed zeal rush has more zealots. You also build a templar archives, basically taking the worst of two worlds, and build cannons at your main, because you're afraid of muta. Given the hydra count, you couldn't have both hydra and muta, so throwing up cannons is just a waste of minerals. You then proceed to take a pretty aggressive third without really the micro to defend it. The short answer to your question is yes, if you want to move out against a hydra-muta force, you're going to want archons and templar. However, if they have both lots of both hydra and muta, you should have a comparably-sized force. And there's no trick to it, it's just micro and keeping your templar safe. But I think your flaws like more so in your early-mid game play than anything else. If you want to move out with the zeal-archon force, you should look at SJM's translation of the zeal-archon push. If you want to learn how to do a +1 speed zeal push, learn how to do that. But taking a middle road is just setting up for failure. | ||
thunk
United States6233 Posts
On February 19 2009 07:19 likeaboss wrote: maelstrom........... ok guys let me give you a little tip im around b- gamer so please dont give me rediculous ideas.... I mean maybe that lx opening that he did on bluestorm but I think they get storm very late to get mael I am not sure. I am just looking for some tips to help There's no way you're B- if you're asking about how to deal with the hydra-muta combo. | ||
AttackZerg
United States7453 Posts
Protect your templar. How, well 3-4 archon timing/attack -> third/cannon/storm -> dt drop in main -> 10ish gates -> tripple forge. If you aren't b- then you will need more details then that. | ||
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Liquid`Drone
Norway28562 Posts
http://www.battlereports.com/viewreplays.php?replaynum=33316 its not a perfect example as he doesnt open hydra, but the timing is kinda similar and it illustrates the same point : it becomes impossible for him to pick off templars in my zealot templar archon army with mutas when I have a DA in the group. more than that tho, its a very cool game :D | ||
thunk
United States6233 Posts
On February 19 2009 07:44 AttackZerg wrote: Ok if your a b- gamer then the concept is simple. Protect your templar. How, well 3-4 archon timing/attack -> third/cannon/storm -> dt drop in main -> 10ish gates -> tripple forge. If you aren't b- then you will need more details then that. It's worst than that he misses the timing for the first attack completely and his problems just compound from there. | ||
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Chill
Calgary25963 Posts
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Chill
Calgary25963 Posts
On February 19 2009 07:19 likeaboss wrote: maelstrom........... ok guys let me give you a little tip im around b- gamer so please dont give me rediculous ideas.... I mean maybe that lx opening that he did on bluestorm but I think they get storm very late to get mael I am not sure. I am just looking for some tips to help Link to your b- account please. | ||
Deleted User 3420
24492 Posts
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AttackZerg
United States7453 Posts
On February 19 2009 07:53 Chill wrote: What do you want people to tell you? I don't understand what you want from this thread. When people do give him advice, or idea's he responds with "Just so you guys know, I'm a b- gamer, yo, just tips alright". Actually maelstorm is fucking brutal, Lzgamer used it as a follow to a +1 lot attack vs 5 hat muta and my 11 muta snipped maybe two temps before he landed his mael and .... the game went downhill from there. | ||
AttackZerg
United States7453 Posts
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thunk
United States6233 Posts
On February 19 2009 07:48 Liquid`Drone wrote: while normally the theorycraft tips are dumb and stupid, maelstrom actually is a good counter to this. theres a certain timing window to it all tho, and I can't explain it, but experiment with making da after third-fourth-fifth templar, mael after storm. http://www.battlereports.com/viewreplays.php?replaynum=33316 its not a perfect example as he doesnt open hydra, but the timing is kinda similar and it illustrates the same point : it becomes impossible for him to pick off templars in my zealot templar archon army with mutas when I have a DA in the group. more than that tho, its a very cool game :D It's also a pretty good textbook iteration of the speed zeal rush (if you want to get good at that) and good usage of late game reavers. And 1 or 2 good maelstorms. | ||
Wonders
Australia753 Posts
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