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Templar sniping help?

Forum Index > Closed
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Quanticfograw
Profile Blog Joined October 2005
United States2053 Posts
February 18 2009 21:57 GMT
#1
I am curious because I am a pretty skilled player but as of late I have been getting raped with this same little tactic over and over. I basically fe PvZ and roll out with like an archon zealots and try to hit the z if not expo. Mostly Zerg will go hydra or camp but the important part is that they have muta. I then try to expo but a few mutas will snipe my templar making it impossible to defend from mass hydra. I have had this done to me in a few games and it is really really annoying. I was wondering if theres a rule dont bring templar out of your base unless you have 2+ archons or always go out with some goons or lay cannons down before you bring your templars out. I will post two replays in which this happens to me to help. I know my pvz is generally weak but unless you see something really bad please keep the tips limited to saving templars from being sniped. Ty in advance.

Rep 1

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https://twitter.com/quanticfograw
tdotkrayz
Profile Blog Joined September 2008
United States136 Posts
February 18 2009 22:06 GMT
#2
Dark Archon + maelstrom + psi storm = 1100 minerals/gas wasted for zerg. 200/200 for you.
stack
Profile Blog Joined March 2006
Canada348 Posts
February 18 2009 22:06 GMT
#3
could try maelstrom technique
life is short, dont F it up
T.O.P. *
Profile Blog Joined January 2009
Hong Kong4685 Posts
February 18 2009 22:12 GMT
#4
On February 19 2009 07:06 stack wrote:
could try maelstrom technique

I'm pretty sure mutas are gonna come faster than Maelstorm.

I protect my hts by keeping them around dragoons and archons. Mutas can still pick off hts even with dragoons and archons around, but at least you get to damage the mutas a bit. Whenever you try to move out, zerg could snipe your templars. I don't think there is a foolproof way to protect them.
Oracle comes in, Scvs go down, never a miscommunication.
DreaM)XeRO
Profile Blog Joined December 2008
Korea (South)4667 Posts
February 18 2009 22:18 GMT
#5
scout scout scout
...
NO..DONT BUILD SCOUTS
but scout the Zerg's build
if you see a hatch/den, you can assume that there arent going to be mutas and you can attack
if you see lair/den/ maybe spire, it is always good to throw a couple of sairs in the mix to help against the muta snipes
i personally love to take early air control. I go double star, and pump sairs, and upgrade +1 for attack. Sair/Reaver then becomes extremly dangerous for the zerg. Sair Dt also becomes a possibility. The archon/speedlot/temp route isnt the only way you can go. It has its strenghts, but nothing beats sair/reaver like its mobility
cw)minsean(ru
Quanticfograw
Profile Blog Joined October 2005
United States2053 Posts
February 18 2009 22:19 GMT
#6
maelstrom........... ok guys let me give you a little tip im around b- gamer so please dont give me rediculous ideas.... I mean maybe that lx opening that he did on bluestorm but I think they get storm very late to get mael I am not sure. I am just looking for some tips to help
https://twitter.com/quanticfograw
DreaM)XeRO
Profile Blog Joined December 2008
Korea (South)4667 Posts
February 18 2009 22:19 GMT
#7
On February 19 2009 07:06 stack wrote:
could try maelstrom technique


..
Mutas come faster than DA's/maelstrom will be finished
and you should always upgrade storm/ht energy before any Dark Archon tech

sairs are the most effective vs stacked mutas..
but on iccup, D through C level, archons and ht storms can also catch a Z player off guard
cw)minsean(ru
DreaM)XeRO
Profile Blog Joined December 2008
Korea (South)4667 Posts
February 18 2009 22:22 GMT
#8
On February 19 2009 07:19 likeaboss wrote:
maelstrom........... ok guys let me give you a little tip im around b- gamer so please dont give me rediculous ideas.... I mean maybe that lx opening that he did on bluestorm but I think they get storm very late to get mael I am not sure. I am just looking for some tips to help


Why would you go for a Dark archon route early game?
You would need 2 DT's, +Maelstrom upgrade (which you can only do once i believe) as well as the gas/min needed to morph.

You should just instead throw down a stargate and pump sairs to protect. Or if you if you are going with a ground army, get +1 sheilds, +2 attack or Ht energy. maelstrom is pretty useless unless you are working off of many basese
cw)minsean(ru
thunk
Profile Blog Joined March 2008
United States6233 Posts
February 18 2009 22:35 GMT
#9
Facebang versus TeTos @ tau:
This isn't a "basic fe". You let zerglings run-by, putting you behind, then do a failed speed zeal timing rush and get beat by muta. By time you hit him the second time, he has a monstrous economy (you have equal psi counts, a sure sign that you did something wrong), is 4 base versus 2 base (granted, he has 3 gas), and you were kind of stuck playing catch up. A better decision might have been to feign moving out and secure a third or engage in some sort of shuttle play.

NrG.Sortof versus NrG.Bongmicro @ tau:
You saw the pool timing, you probably could have deduced the 2nd hatch and placed the nexus before the 2 cannons. Just nitpicking.
The second one isn't really a standard FE either. It's a weak variant of the speed zeal rush - except a speed zeal rush has more zealots. You also build a templar archives, basically taking the worst of two worlds, and build cannons at your main, because you're afraid of muta. Given the hydra count, you couldn't have both hydra and muta, so throwing up cannons is just a waste of minerals. You then proceed to take a pretty aggressive third without really the micro to defend it.

The short answer to your question is yes, if you want to move out against a hydra-muta force, you're going to want archons and templar. However, if they have both lots of both hydra and muta, you should have a comparably-sized force. And there's no trick to it, it's just micro and keeping your templar safe. But I think your flaws like more so in your early-mid game play than anything else.

If you want to move out with the zeal-archon force, you should look at SJM's translation of the zeal-archon push. If you want to learn how to do a +1 speed zeal push, learn how to do that. But taking a middle road is just setting up for failure.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
thunk
Profile Blog Joined March 2008
United States6233 Posts
February 18 2009 22:39 GMT
#10
On February 19 2009 07:19 likeaboss wrote:
maelstrom........... ok guys let me give you a little tip im around b- gamer so please dont give me rediculous ideas.... I mean maybe that lx opening that he did on bluestorm but I think they get storm very late to get mael I am not sure. I am just looking for some tips to help


There's no way you're B- if you're asking about how to deal with the hydra-muta combo.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
AttackZerg
Profile Blog Joined January 2003
United States7695 Posts
February 18 2009 22:44 GMT
#11
Ok if your a b- gamer then the concept is simple.

Protect your templar.

How, well 3-4 archon timing/attack -> third/cannon/storm -> dt drop in main -> 10ish gates -> tripple forge.

If you aren't b- then you will need more details then that.
Liquid`Drone
Profile Joined September 2002
Norway28916 Posts
February 18 2009 22:48 GMT
#12
while normally the theorycraft tips are dumb and stupid, maelstrom actually is a good counter to this. theres a certain timing window to it all tho, and I can't explain it, but experiment with making da after third-fourth-fifth templar, mael after storm.

http://www.battlereports.com/viewreplays.php?replaynum=33316

its not a perfect example as he doesnt open hydra, but the timing is kinda similar and it illustrates the same point : it becomes impossible for him to pick off templars in my zealot templar archon army with mutas when I have a DA in the group. more than that tho, its a very cool game :D
Moderator
thunk
Profile Blog Joined March 2008
United States6233 Posts
February 18 2009 22:49 GMT
#13
On February 19 2009 07:44 AttackZerg wrote:
Ok if your a b- gamer then the concept is simple.

Protect your templar.

How, well 3-4 archon timing/attack -> third/cannon/storm -> dt drop in main -> 10ish gates -> tripple forge.

If you aren't b- then you will need more details then that.


It's worst than that he misses the timing for the first attack completely and his problems just compound from there.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
Chill
Profile Blog Joined January 2005
Calgary26004 Posts
February 18 2009 22:53 GMT
#14
What do you want people to tell you? I don't understand what you want from this thread.
Moderator
Chill
Profile Blog Joined January 2005
Calgary26004 Posts
February 18 2009 22:54 GMT
#15
On February 19 2009 07:19 likeaboss wrote:
maelstrom........... ok guys let me give you a little tip im around b- gamer so please dont give me rediculous ideas.... I mean maybe that lx opening that he did on bluestorm but I think they get storm very late to get mael I am not sure. I am just looking for some tips to help

Link to your b- account please.
Moderator
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
February 18 2009 22:55 GMT
#16
be more careful with your templars
AttackZerg
Profile Blog Joined January 2003
United States7695 Posts
February 18 2009 22:55 GMT
#17
On February 19 2009 07:53 Chill wrote:
What do you want people to tell you? I don't understand what you want from this thread.


When people do give him advice, or idea's he responds with "Just so you guys know, I'm a b- gamer, yo, just tips alright".

Actually maelstorm is fucking brutal, Lzgamer used it as a follow to a +1 lot attack vs 5 hat muta and my 11 muta snipped maybe two temps before he landed his mael and .... the game went downhill from there.
AttackZerg
Profile Blog Joined January 2003
United States7695 Posts
February 18 2009 22:58 GMT
#18
I see only C and C+ as your previous season highs under your nrg account .... any others?
thunk
Profile Blog Joined March 2008
United States6233 Posts
Last Edited: 2009-02-18 22:59:38
February 18 2009 22:58 GMT
#19
On February 19 2009 07:48 Liquid`Drone wrote:
while normally the theorycraft tips are dumb and stupid, maelstrom actually is a good counter to this. theres a certain timing window to it all tho, and I can't explain it, but experiment with making da after third-fourth-fifth templar, mael after storm.

http://www.battlereports.com/viewreplays.php?replaynum=33316

its not a perfect example as he doesnt open hydra, but the timing is kinda similar and it illustrates the same point : it becomes impossible for him to pick off templars in my zealot templar archon army with mutas when I have a DA in the group. more than that tho, its a very cool game :D


It's also a pretty good textbook iteration of the speed zeal rush (if you want to get good at that) and good usage of late game reavers. And 1 or 2 good maelstorms.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
Wonders
Profile Blog Joined September 2006
Australia753 Posts
February 18 2009 23:12 GMT
#20
Here's a suggestion, although it'd be really hard to pull off: keep corsairs over the templars so that the zerg can't click on them.
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