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Quanticfograw
United States2053 Posts
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tdotkrayz
United States136 Posts
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stack
Canada348 Posts
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T.O.P.
Hong Kong4685 Posts
On February 19 2009 07:06 stack wrote: could try maelstrom technique I'm pretty sure mutas are gonna come faster than Maelstorm. I protect my hts by keeping them around dragoons and archons. Mutas can still pick off hts even with dragoons and archons around, but at least you get to damage the mutas a bit. Whenever you try to move out, zerg could snipe your templars. I don't think there is a foolproof way to protect them. | ||
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DreaM)XeRO
Korea (South)4667 Posts
... NO..DONT BUILD SCOUTS but scout the Zerg's build if you see a hatch/den, you can assume that there arent going to be mutas and you can attack if you see lair/den/ maybe spire, it is always good to throw a couple of sairs in the mix to help against the muta snipes i personally love to take early air control. I go double star, and pump sairs, and upgrade +1 for attack. Sair/Reaver then becomes extremly dangerous for the zerg. Sair Dt also becomes a possibility. The archon/speedlot/temp route isnt the only way you can go. It has its strenghts, but nothing beats sair/reaver like its mobility | ||
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Quanticfograw
United States2053 Posts
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DreaM)XeRO
Korea (South)4667 Posts
On February 19 2009 07:06 stack wrote: could try maelstrom technique .. Mutas come faster than DA's/maelstrom will be finished and you should always upgrade storm/ht energy before any Dark Archon tech sairs are the most effective vs stacked mutas.. but on iccup, D through C level, archons and ht storms can also catch a Z player off guard | ||
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DreaM)XeRO
Korea (South)4667 Posts
On February 19 2009 07:19 likeaboss wrote: maelstrom........... ok guys let me give you a little tip im around b- gamer so please dont give me rediculous ideas.... I mean maybe that lx opening that he did on bluestorm but I think they get storm very late to get mael I am not sure. I am just looking for some tips to help Why would you go for a Dark archon route early game? You would need 2 DT's, +Maelstrom upgrade (which you can only do once i believe) as well as the gas/min needed to morph. You should just instead throw down a stargate and pump sairs to protect. Or if you if you are going with a ground army, get +1 sheilds, +2 attack or Ht energy. maelstrom is pretty useless unless you are working off of many basese | ||
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thunk
United States6233 Posts
This isn't a "basic fe". You let zerglings run-by, putting you behind, then do a failed speed zeal timing rush and get beat by muta. By time you hit him the second time, he has a monstrous economy (you have equal psi counts, a sure sign that you did something wrong), is 4 base versus 2 base (granted, he has 3 gas), and you were kind of stuck playing catch up. A better decision might have been to feign moving out and secure a third or engage in some sort of shuttle play. NrG.Sortof versus NrG.Bongmicro @ tau: You saw the pool timing, you probably could have deduced the 2nd hatch and placed the nexus before the 2 cannons. Just nitpicking. The second one isn't really a standard FE either. It's a weak variant of the speed zeal rush - except a speed zeal rush has more zealots. You also build a templar archives, basically taking the worst of two worlds, and build cannons at your main, because you're afraid of muta. Given the hydra count, you couldn't have both hydra and muta, so throwing up cannons is just a waste of minerals. You then proceed to take a pretty aggressive third without really the micro to defend it. The short answer to your question is yes, if you want to move out against a hydra-muta force, you're going to want archons and templar. However, if they have both lots of both hydra and muta, you should have a comparably-sized force. And there's no trick to it, it's just micro and keeping your templar safe. But I think your flaws like more so in your early-mid game play than anything else. If you want to move out with the zeal-archon force, you should look at SJM's translation of the zeal-archon push. If you want to learn how to do a +1 speed zeal push, learn how to do that. But taking a middle road is just setting up for failure. | ||
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thunk
United States6233 Posts
On February 19 2009 07:19 likeaboss wrote: maelstrom........... ok guys let me give you a little tip im around b- gamer so please dont give me rediculous ideas.... I mean maybe that lx opening that he did on bluestorm but I think they get storm very late to get mael I am not sure. I am just looking for some tips to help There's no way you're B- if you're asking about how to deal with the hydra-muta combo. | ||
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AttackZerg
United States7465 Posts
Protect your templar. How, well 3-4 archon timing/attack -> third/cannon/storm -> dt drop in main -> 10ish gates -> tripple forge. If you aren't b- then you will need more details then that. | ||
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Liquid`Drone
Norway28727 Posts
http://www.battlereports.com/viewreplays.php?replaynum=33316 its not a perfect example as he doesnt open hydra, but the timing is kinda similar and it illustrates the same point : it becomes impossible for him to pick off templars in my zealot templar archon army with mutas when I have a DA in the group. more than that tho, its a very cool game :D | ||
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thunk
United States6233 Posts
On February 19 2009 07:44 AttackZerg wrote: Ok if your a b- gamer then the concept is simple. Protect your templar. How, well 3-4 archon timing/attack -> third/cannon/storm -> dt drop in main -> 10ish gates -> tripple forge. If you aren't b- then you will need more details then that. It's worst than that he misses the timing for the first attack completely and his problems just compound from there. | ||
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Chill
Calgary25990 Posts
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Chill
Calgary25990 Posts
On February 19 2009 07:19 likeaboss wrote: maelstrom........... ok guys let me give you a little tip im around b- gamer so please dont give me rediculous ideas.... I mean maybe that lx opening that he did on bluestorm but I think they get storm very late to get mael I am not sure. I am just looking for some tips to help Link to your b- account please. | ||
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Deleted User 3420
24492 Posts
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AttackZerg
United States7465 Posts
On February 19 2009 07:53 Chill wrote: What do you want people to tell you? I don't understand what you want from this thread. When people do give him advice, or idea's he responds with "Just so you guys know, I'm a b- gamer, yo, just tips alright". Actually maelstorm is fucking brutal, Lzgamer used it as a follow to a +1 lot attack vs 5 hat muta and my 11 muta snipped maybe two temps before he landed his mael and .... the game went downhill from there. | ||
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AttackZerg
United States7465 Posts
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thunk
United States6233 Posts
On February 19 2009 07:48 Liquid`Drone wrote: while normally the theorycraft tips are dumb and stupid, maelstrom actually is a good counter to this. theres a certain timing window to it all tho, and I can't explain it, but experiment with making da after third-fourth-fifth templar, mael after storm. http://www.battlereports.com/viewreplays.php?replaynum=33316 its not a perfect example as he doesnt open hydra, but the timing is kinda similar and it illustrates the same point : it becomes impossible for him to pick off templars in my zealot templar archon army with mutas when I have a DA in the group. more than that tho, its a very cool game :D It's also a pretty good textbook iteration of the speed zeal rush (if you want to get good at that) and good usage of late game reavers. And 1 or 2 good maelstorms. | ||
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Wonders
Australia753 Posts
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Chill
Calgary25990 Posts
On February 19 2009 08:12 Wonders wrote: Here's a suggestion, although it'd be really hard to pull off: keep corsairs over the templars so that the zerg can't click on them. ... Are you serious? | ||
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Cloud
Sexico5880 Posts
Also, you have to be very careful with the timing of your attacks, the fact that he is playing with that unit combo means less upgrades for melee and later hive. So dont throw your army away unnecessarily when you may very well have an advantage late game if you keep yourself together. | ||
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imperfect
Canada1652 Posts
a lot of korean zergs emulate this, and it works for them maybe because i suck, but also because i dont know what to do. so are sairs the way to go? I've been trying to incorporate constant corsair pump into my PvZ, and it worked to some extent; i'm still trying to perfect its use. it's really hard to get the right timings down for corsairs, zealot leg upgrade, goon, obs, and storm T_T dragoons? this used to be what i resorted to, but it doesn't work because it delays my first push a lot, and by then, enough hydras are present. however, i found my push with zeal/chon with ht+dragoons is a lot more potent at taking down expansions because of dragoons, but with a slower third for me. archons? it's so hard to keep templars in range of archons T-T even then, mutas take dmg and snipe. looking forward to some great replies! PS maelstrom is pretty cool ^.-v i used it successfully only once | ||
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littlechava
United States7221 Posts
On February 19 2009 08:13 Chill wrote: Show nested quote + On February 19 2009 08:12 Wonders wrote: Here's a suggestion, although it'd be really hard to pull off: keep corsairs over the templars so that the zerg can't click on them. ... Are you serious? u just dont understand chill | ||
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[DUF]MethodMan
Germany1716 Posts
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Liquid`Drone
Norway28727 Posts
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ffswowsucks
Greece2297 Posts
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Grobyc
Canada18410 Posts
On February 19 2009 08:12 Wonders wrote: Here's a suggestion, although it'd be really hard to pull off: keep corsairs over the templars so that the zerg can't click on them. no man, you've got it wrong, you need a carrier overtop of them, much bigger. | ||
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Piy
Scotland3152 Posts
I'd be interested if anyone had any serious responses though. | ||
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AttackZerg
United States7465 Posts
On February 19 2009 08:23 Liquid`Drone wrote: haha gary when did lzgamer use mael against you? :D (he is the zerg in the replay I posted) We played a bo3 at the start of this season, and since at the time I opened mutas every time, he went sair/dt/maelstorm/zealot/arch ... in that order every game ^^. So like a month and a half ago. I've seen him force a draw on andro with maelstorm reaver and win a game against a zerg who was 200/200 on 8 bases and couldn't crack him no matter what! ... he is a great midgame defensive toss ^^. | ||
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dragonmax
United States131 Posts
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Manifesto7
Osaka27156 Posts
On February 19 2009 10:11 dragonmax wrote: lift your buildings over the templars -_- don't troll the strat forum. | ||
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Clasic
Bosnia-Herzegovina1437 Posts
I personally make a big cannon defense even before I get my Templar in the expo, so they will have to waist a few mutas before they kill the HT. I really don't know what to do about this either though | ||
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Aurious
Canada1772 Posts
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Quanticfograw
United States2053 Posts
edit: i do like mael in some games but only when I see fuckload of muta or late game pvz. this is my worst matchup so I shouldnt give any tips or ideas but these are when I see fit. I remember lx used a mael opening on bluestorm in pgl this season but he delayed his storm because of it if anyone has a link to the vod it would be great. edit2: actually read everyones post now and a tad angrier will be on iccup on id nrg.bongmicro feel free to msg for game since many of you seemed to be more concerned with rank than tips | ||
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Clasic
Bosnia-Herzegovina1437 Posts
On February 19 2009 11:04 likeaboss wrote: I will gladly play anyone questioning my skill i compete regularly with b- level gamers but never have the time to play enough games in a season which is why i say i am AROUND a b- level. Chill if your a forum regulator maybe you should spend some time doing so instead of filling my thread with wasteful comments. I was simply just asking if theres a rule of thumb you guys use like not to move out for third base without four goons or two archons to protect temps. This has happened to me alot lately and its been bothering me and I just simply asked for small tips reguarding it.... I am not asking how to deal with hydra muta...... I am simply asking if you guys choose to hide temps or roll out of base with a x amount of units so your templars are safe. I was simply stating my skill so you guys dont say stupid things like "use mael" or "dont let mutas hit yoru templar" I was just trying to help let you guys know I have a basic grasp of this game so I wanted some higher level comments edit: i do like mael in some games but only when I see fuckload of muta or late game pvz. this is my worst matchup so I shouldnt give any tips or ideas but these are when I see fit. I remember lx used a mael opening on bluestorm in pgl this season but he delayed his storm because of it if anyone has a link to the vod it would be great. edit2: actually read everyones post now and a tad angrier will be on iccup on id nrg.bongmicro feel free to msg for game since many of you seemed to be more concerned with rank than tips My bad bro, I already played you, and I lost :D Sorry for questioning your skill bro. | ||
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YoUr_KiLLeR
United States3420 Posts
On February 19 2009 06:57 likeaboss wrote: I am curious because I am a pretty skilled player obviously this isnt the case. | ||
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Quanticfograw
United States2053 Posts
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AzureEye
United States1360 Posts
On February 19 2009 08:12 Wonders wrote: Here's a suggestion, although it'd be really hard to pull off: keep corsairs over the templars so that the zerg can't click on them. Thats pretty impossible unless you're stationary. And time is better used on keeping archons around templars | ||
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NrG.Bamboo
United States2756 Posts
On February 19 2009 11:24 YoUr_KiLLeR wrote: Show nested quote + On February 19 2009 06:57 likeaboss wrote: I am curious because I am a pretty skilled player obviously this isnt the case. As much as you may disagree with the way he speaks about himself, you're being just as much of a dick by BMing him for no reason than you think he is by buffing his skill level. Fact: Bongmicro is a B- level player, and I play with him alot and he is a good player (I practice PvT and PvP with him). | ||
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Chill
Calgary25990 Posts
On February 19 2009 11:04 likeaboss wrote: I will gladly play anyone questioning my skill i compete regularly with b- level gamers but never have the time to play enough games in a season which is why i say i am AROUND a b- level. Chill if your a forum regulator maybe you should spend some time doing so instead of filling my thread with wasteful comments. I was simply just asking if theres a rule of thumb you guys use like not to move out for third base without four goons or two archons to protect temps. This has happened to me alot lately and its been bothering me and I just simply asked for small tips reguarding it.... I am not asking how to deal with hydra muta...... I am simply asking if you guys choose to hide temps or roll out of base with a x amount of units so your templars are safe. I was simply stating my skill so you guys dont say stupid things like "use mael" or "dont let mutas hit yoru templar" I was just trying to help let you guys know I have a basic grasp of this game so I wanted some higher level comments edit: i do like mael in some games but only when I see fuckload of muta or late game pvz. this is my worst matchup so I shouldnt give any tips or ideas but these are when I see fit. I remember lx used a mael opening on bluestorm in pgl this season but he delayed his storm because of it if anyone has a link to the vod it would be great. edit2: actually read everyones post now and a tad angrier will be on iccup on id nrg.bongmicro feel free to msg for game since many of you seemed to be more concerned with rank than tips Well fuck, what kind of magical advice are you looking for? I seriously don't understand. The only posibilities are a different strategic route (which is common sense or you dismissed) or a different tactical route (keeping Templar near Archons, which is common sense). On top of this you ignored the guidelines. On top of that you dismissed someone's advice because you're too good for it (citing your skill level) rather than dismissing it based on merit. These things add up. | ||
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SkepTicAL
Canada872 Posts
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Cloud
Sexico5880 Posts
On February 19 2009 08:16 imperfect wrote: this has also been bothering me quite a bit T-T a lot of korean zergs emulate this, and it works for them maybe because i suck, but also because i dont know what to do. so are sairs the way to go? I've been trying to incorporate constant corsair pump into my PvZ, and it worked to some extent; i'm still trying to perfect its use. it's really hard to get the right timings down for corsairs, zealot leg upgrade, goon, obs, and storm T_T dragoons? this used to be what i resorted to, but it doesn't work because it delays my first push a lot, and by then, enough hydras are present. however, i found my push with zeal/chon with ht+dragoons is a lot more potent at taking down expansions because of dragoons, but with a slower third for me. archons? it's so hard to keep templars in range of archons T-T even then, mutas take dmg and snipe. looking forward to some great replies! PS maelstrom is pretty cool ^.-v i used it successfully only once Well... you dont fast push vs a 5 hatch hydra build. And if you dont have dragoons, the zerg doesnt even need mutas at all to snipe your high templars. Corsairs are only in case he opened with mutas and not hydras, although corsairs vs a 5 hatch hydra build can give him trouble if he is only on one gas and screw up a bit with his usual timing since he has to get ovie speed with very little gas and his 3rd can be pretty harassable. Which may buy you good time for storm and a quick 3rd. But yeah, as chill said, dont expect some magical formula to win easy vs this. | ||
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thunk
United States6233 Posts
On February 19 2009 12:51 Cloud wrote: Show nested quote + On February 19 2009 08:16 imperfect wrote: this has also been bothering me quite a bit T-T a lot of korean zergs emulate this, and it works for them maybe because i suck, but also because i dont know what to do. so are sairs the way to go? I've been trying to incorporate constant corsair pump into my PvZ, and it worked to some extent; i'm still trying to perfect its use. it's really hard to get the right timings down for corsairs, zealot leg upgrade, goon, obs, and storm T_T dragoons? this used to be what i resorted to, but it doesn't work because it delays my first push a lot, and by then, enough hydras are present. however, i found my push with zeal/chon with ht+dragoons is a lot more potent at taking down expansions because of dragoons, but with a slower third for me. archons? it's so hard to keep templars in range of archons T-T even then, mutas take dmg and snipe. looking forward to some great replies! PS maelstrom is pretty cool ^.-v i used it successfully only once Well... you dont fast push vs a 5 hatch hydra build. And if you dont have dragoons, the zerg doesnt even need mutas at all to snipe your high templars. Corsairs are only in case he opened with mutas and not hydras, although corsairs vs a 5 hatch hydra build can give him trouble if he is only on one gas and screw up a bit with his usual timing since he has to get ovie speed with very little gas and his 3rd can be pretty harassable. Which may buy you good time for storm and a quick 3rd. But yeah, as chill said, dont expect some magical formula to win easy vs this. Imperfect you could also post some replays - maybe you're having problems not with the simple hydra-muta sniping but maybe there's something else wrong like your build order or the build the zerg picked. I think likeaboss isn't being specific at all about the specific timing he wants to talk about. | ||
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YoUr_KiLLeR
United States3420 Posts
On February 19 2009 11:25 likeaboss wrote: hmmmmm killer 1;1 ill be on iccup op nrg) come your picking a fight when i just simply ask advice but come are you capable of making a normal strategy thread that talks about strategy and not iccup rankings and challenges? everyone else seems to be able to do it. | ||
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AttackZerg
United States7465 Posts
On February 19 2009 17:39 YoUr_KiLLeR wrote: Show nested quote + On February 19 2009 11:25 likeaboss wrote: hmmmmm killer 1;1 ill be on iccup op nrg) come your picking a fight when i just simply ask advice but come are you capable of making a normal strategy thread that talks about strategy and not iccup rankings and challenges? everyone else seems to be able to do it. The problem is because he believes he is a decent player that he is above getting routine answers for a really fucking obvious question. If tech switches weren't strong then pro gamers (zergs) would rely on them zvp so often. Now if he is actually an form of a decent player, he could watch bisu/free/jangbi/best and stork vods where they beat pro zergs (umm jaedong vs free on athena, jaedong tech switches .....) and watch how it is done. There is a reason, ret/oystein/shauni/octoberzerg/idra/infernal and alot of other good players don't post strategy questions .... its easier to learn from watching someone do it then be told about it. | ||
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jhNz
Germany2762 Posts
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NrG.Bamboo
United States2756 Posts
On February 19 2009 18:13 AttackZerg wrote: Show nested quote + On February 19 2009 17:39 YoUr_KiLLeR wrote: On February 19 2009 11:25 likeaboss wrote: hmmmmm killer 1;1 ill be on iccup op nrg) come your picking a fight when i just simply ask advice but come are you capable of making a normal strategy thread that talks about strategy and not iccup rankings and challenges? everyone else seems to be able to do it. The problem is because he believes he is a decent player that he is above getting routine answers for a really fucking obvious question. If tech switches weren't strong then pro gamers (zergs) would rely on them zvp so often. Now if he is actually an form of a decent player, he could watch bisu/free/jangbi/best and stork vods where they beat pro zergs (umm jaedong vs free on athena, jaedong tech switches .....) and watch how it is done. There is a reason, ret/oystein/shauni/octoberzerg/idra/infernal and alot of other good players don't post strategy questions .... its easier to learn from watching someone do it then be told about it. I think by putting his iCCup rank, he hopes to have people understand that his mechanics are decent, and is just having trouble with a simple strategic issue. Also, all those players you mentioned are way above B-, and they don't ask questions because they are the ones who already have the answers. B- isn't as high of a rank as you think. | ||
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YoUr_KiLLeR
United States3420 Posts
if the advice is obviously wrong then he can just ignore it or refute it with strategy arguments instead of iccup rankings. | ||
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Chill
Calgary25990 Posts
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MasterReY
Germany2708 Posts
On February 19 2009 07:06 tdotkrayz wrote: Dark Archon + maelstrom + psi storm = 1100 minerals/gas wasted for zerg. 200/200 for you. wtf. one single dark archon already costs 250/200 then you have to research maelstorm which is 100/100 i think and you have to make the temps and research psi-storm. ok lets assume you already have templar and psi-storm, which costs most of the gas even then its STILL 350/300. i dont get ur numbers there | ||
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Ganfei
Taiwan1439 Posts
On February 19 2009 11:04 likeaboss wrote: I will gladly play anyone questioning my skill i compete regularly with b- level gamers but never have the time to play enough games in a season which is why i say i am AROUND a b- level. Chill if your a forum regulator maybe you should spend some time doing so instead of filling my thread with wasteful comments. I was simply just asking if theres a rule of thumb you guys use like not to move out for third base without four goons or two archons to protect temps. This has happened to me alot lately and its been bothering me and I just simply asked for small tips reguarding it.... I am not asking how to deal with hydra muta...... I am simply asking if you guys choose to hide temps or roll out of base with a x amount of units so your templars are safe. I was simply stating my skill so you guys dont say stupid things like "use mael" or "dont let mutas hit yoru templar" I was just trying to help let you guys know I have a basic grasp of this game so I wanted some higher level comments edit: i do like mael in some games but only when I see fuckload of muta or late game pvz. this is my worst matchup so I shouldnt give any tips or ideas but these are when I see fit. I remember lx used a mael opening on bluestorm in pgl this season but he delayed his storm because of it if anyone has a link to the vod it would be great. edit2: actually read everyones post now and a tad angrier will be on iccup on id nrg.bongmicro feel free to msg for game since many of you seemed to be more concerned with rank than tips Use mael ain't a stupid thing to say. It's incredibly effective. He will have to stack his mutas to snipe HT. He will have to use quite a few to do so without losing the mutas first vs a few goons/a couple archons. 1 maelstrom destroying all the muta will COMPLETELY turn the game around. I know this was done in a progame recently I just can't remember which; I watched it on stream. It's not that much out of the way. You're turtling, waiting for X units to combat the mass hydras, you've made some sairs early presumably and you followed with a few dts checking shit out, you can research maelstrom after a few HT and make the DA shortly before moving out because mael requires very little energy p.s. Don't bring this stupid x17 channel garbage that I know you like from seeing you around on bnet into the forum, bashing on people and challenging anyone telling you you're wrong to a 1v1; I'm sure that every time some boxer is told by his 75 yo coach that he did something wrong he says FUCK UUUUUUUUU GO 1v1 NOW BITCH. No, you don't have to be better than someone else to know something is wrong with someone else's play. | ||
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thunk
United States6233 Posts
On February 20 2009 06:26 MasterReY wrote: Show nested quote + On February 19 2009 07:06 tdotkrayz wrote: Dark Archon + maelstrom + psi storm = 1100 minerals/gas wasted for zerg. 200/200 for you. wtf. one single dark archon already costs 250/200 then you have to research maelstorm which is 100/100 i think and you have to make the temps and research psi-storm. ok lets assume you already have templar and psi-storm, which costs most of the gas even then its STILL 350/300. i dont get ur numbers there If you watched Drone's rep, it was a speedzeal attack ->templar archives -> psi storm -> maelstorm. Drone got maelstorm pretty safely and there was definitely time for him to get it, morph a DA, and take advantage of it. So if you know he has muta, going the maelstorm isn't bad. Say you capture 9 muta, that's 900 min/900 gas. The maelstorm route is interesting, I'm going to have to think about it. I haven't even thought of it because progamers don't use it. I'm surprised that Chill recommended it because I don't think it's the safest route because if you miss your mael storm you're dead, and it's not that useful against hydras. But, as I stated, Drone KNEW he had muta and they comprised a significant amount of his attacking force. I'm going to have to do something thinking about it. | ||
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MasterReY
Germany2708 Posts
On February 20 2009 06:35 NoobsOfWrath wrote: Show nested quote + On February 19 2009 11:04 likeaboss wrote: I will gladly play anyone questioning my skill i compete regularly with b- level gamers but never have the time to play enough games in a season which is why i say i am AROUND a b- level. Chill if your a forum regulator maybe you should spend some time doing so instead of filling my thread with wasteful comments. I was simply just asking if theres a rule of thumb you guys use like not to move out for third base without four goons or two archons to protect temps. This has happened to me alot lately and its been bothering me and I just simply asked for small tips reguarding it.... I am not asking how to deal with hydra muta...... I am simply asking if you guys choose to hide temps or roll out of base with a x amount of units so your templars are safe. I was simply stating my skill so you guys dont say stupid things like "use mael" or "dont let mutas hit yoru templar" I was just trying to help let you guys know I have a basic grasp of this game so I wanted some higher level comments edit: i do like mael in some games but only when I see fuckload of muta or late game pvz. this is my worst matchup so I shouldnt give any tips or ideas but these are when I see fit. I remember lx used a mael opening on bluestorm in pgl this season but he delayed his storm because of it if anyone has a link to the vod it would be great. edit2: actually read everyones post now and a tad angrier will be on iccup on id nrg.bongmicro feel free to msg for game since many of you seemed to be more concerned with rank than tips Use mael ain't a stupid thing to say. It's incredibly effective. He will have to stack his mutas to snipe HT. He will have to use quite a few to do so without losing the mutas first vs a few goons/a couple archons. 1 maelstrom destroying all the muta will COMPLETELY turn the game around. I know this was done in a progame recently I just can't remember which; I watched it on stream. It's not that much out of the way. You're turtling, waiting for X units to combat the mass hydras, you've made some sairs early presumably and you followed with a few dts checking shit out, you can research maelstrom after a few HT and make the DA shortly before moving out because mael requires very little energy Does anyone know in which game that was. I want to see it ! | ||
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infinity2k9
United Kingdom2397 Posts
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Shauni
4077 Posts
1. Keep your sairs ALIVE so they can accompany you when you move out in midgame. 2. Make a dark archon with maelstrom. If anything, it works better at high levels than lower because of the incredibly good muta micro. I've had success with this against A- level koreans so don't give me that shit 'im b- this is noob theorycrafting' . 3. Just move your army slowly and keep the templars near archons and ranged goons. 4. Don't pressure, play stationary defensively while grabbing exps. That way it'll be more difficult for the mutas to snipe. | ||
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Piy
Scotland3152 Posts
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Amber[LighT]
United States5078 Posts
On February 20 2009 07:37 Shauni wrote: I'm gonna be nice and give you a few alternatives. 1. Keep your sairs ALIVE so they can accompany you when you move out in midgame. 2. Make a dark archon with maelstrom. If anything, it works better at high levels than lower because of the incredibly good muta micro. I've had success with this against A- level koreans so don't give me that shit 'im b- this is noob theorycrafting' . 3. Just move your army slowly and keep the templars near archons and ranged goons. 4. Don't pressure, play stationary defensively while grabbing exps. That way it'll be more difficult for the mutas to snipe. If you actually bothered to watch either of his games you would actually know that he never even sair teched. You can't possibly make suggestions if you didn't watch the games. He did tip number 3 and I've done it plenty of times as well, you can't just magically protect ur templar just by putting your templar closer to dragons//archons. And he didn't pressure in either game, which was the problem IMO. He never did any damage and it allowed the Z to just set up attacks to snipe templar. Honestly bongmicro, I can't give you a good suggestion cuz I'm a victim to this bs as well when I go for the zlot speed +1 push. Personally I don't even like the build and I tech sair more frequently, so it's a bit of an alternative. If I see the spire going up I'll just make 4-5 sairs and try to keep him busy on those so I can just tech elsewhere. The sair harass can be effective, but it just doesn't fall into some peoples style of play, and you seem to not like corsairs based upon the games. | ||
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DreaM)XeRO
Korea (South)4667 Posts
On February 20 2009 07:24 MasterReY wrote: Show nested quote + On February 20 2009 06:35 NoobsOfWrath wrote: On February 19 2009 11:04 likeaboss wrote: I will gladly play anyone questioning my skill i compete regularly with b- level gamers but never have the time to play enough games in a season which is why i say i am AROUND a b- level. Chill if your a forum regulator maybe you should spend some time doing so instead of filling my thread with wasteful comments. I was simply just asking if theres a rule of thumb you guys use like not to move out for third base without four goons or two archons to protect temps. This has happened to me alot lately and its been bothering me and I just simply asked for small tips reguarding it.... I am not asking how to deal with hydra muta...... I am simply asking if you guys choose to hide temps or roll out of base with a x amount of units so your templars are safe. I was simply stating my skill so you guys dont say stupid things like "use mael" or "dont let mutas hit yoru templar" I was just trying to help let you guys know I have a basic grasp of this game so I wanted some higher level comments edit: i do like mael in some games but only when I see fuckload of muta or late game pvz. this is my worst matchup so I shouldnt give any tips or ideas but these are when I see fit. I remember lx used a mael opening on bluestorm in pgl this season but he delayed his storm because of it if anyone has a link to the vod it would be great. edit2: actually read everyones post now and a tad angrier will be on iccup on id nrg.bongmicro feel free to msg for game since many of you seemed to be more concerned with rank than tips Use mael ain't a stupid thing to say. It's incredibly effective. He will have to stack his mutas to snipe HT. He will have to use quite a few to do so without losing the mutas first vs a few goons/a couple archons. 1 maelstrom destroying all the muta will COMPLETELY turn the game around. I know this was done in a progame recently I just can't remember which; I watched it on stream. It's not that much out of the way. You're turtling, waiting for X units to combat the mass hydras, you've made some sairs early presumably and you followed with a few dts checking shit out, you can research maelstrom after a few HT and make the DA shortly before moving out because mael requires very little energy Does anyone know in which game that was. I want to see it ! Jesus christ REACH VS FUCKING CHOJJA UZOO MSL SEMIFINALS GAME FUCKING 5 OMG | ||
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Shauni
4077 Posts
On February 20 2009 08:02 Amber[LighT] wrote: Show nested quote + On February 20 2009 07:37 Shauni wrote: I'm gonna be nice and give you a few alternatives. 1. Keep your sairs ALIVE so they can accompany you when you move out in midgame. 2. Make a dark archon with maelstrom. If anything, it works better at high levels than lower because of the incredibly good muta micro. I've had success with this against A- level koreans so don't give me that shit 'im b- this is noob theorycrafting' . 3. Just move your army slowly and keep the templars near archons and ranged goons. 4. Don't pressure, play stationary defensively while grabbing exps. That way it'll be more difficult for the mutas to snipe. If you actually bothered to watch either of his games you would actually know that he never even sair teched. You can't possibly make suggestions if you didn't watch the games. He did tip number 3 and I've done it plenty of times as well, you can't just magically protect ur templar just by putting your templar closer to dragons//archons. And he didn't pressure in either game, which was the problem IMO. He never did any damage and it allowed the Z to just set up attacks to snipe templar. Honestly bongmicro, I can't give you a good suggestion cuz I'm a victim to this bs as well when I go for the zlot speed +1 push. Personally I don't even like the build and I tech sair more frequently, so it's a bit of an alternative. If I see the spire going up I'll just make 4-5 sairs and try to keep him busy on those so I can just tech elsewhere. The sair harass can be effective, but it just doesn't fall into some peoples style of play, and you seem to not like corsairs based upon the games. There's a reason why people rarely go non sair builds on higher levels. Why can't I say that it's an alternative to use different builds? I don't understand you at all. When people come to certain levels they realize that what previously worked isn't going to work if they want to advance further and they have to (under certain circumstances) change their playstyle. It seems like this is a similiar situation. | ||
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fast ball player
206 Posts
On February 20 2009 07:31 infinity2k9 wrote: Anyone know why mael isnt used much? Can't justify the cost? Even though i think it would.. There's a lot of copying each other that goes on in BW, not a huge amount of originality, including among pros. There's just this idea that DAs are no good so you don't often see them. The same thing was true of arbiters for many years before they took off and now are almost standard in pvt. SC is still evolving and I have no doubt in the future toss will use DAs a lot more, and zerg will use queens a lot more, and some other developments. DAs really are useful. I've been messing around on iccup with them. One mael with temps or archons around and any group of mutas dies instantly. Then if you micro well you can keep the DA alive and use it against hydras, lings, whatever throughout the rest of the game. The best is if there's a close-together mass of hydras, mael, storm. A lot of people will think I'm kidding, but I've even been able to use Mind Control effectively at C level. Lurkers are very strong vs lings and hydras. Burrow one behind some cannons at an exp and it's impossible for z to crack with lings. This is stronger than what ppl usually take with MC, ultras. And if it's lategame and you can steal a defiler and get off a good plague.. GG. I've also won legitimate games at C mind controlling scvs and making tanks, but that's a story for another thread. | ||
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Amber[LighT]
United States5078 Posts
On February 20 2009 09:30 fast ball player wrote: Show nested quote + On February 20 2009 07:31 infinity2k9 wrote: Anyone know why mael isnt used much? Can't justify the cost? Even though i think it would.. There's a lot of copying each other that goes on in BW, not a huge amount of originality, including among pros. There's just this idea that DAs are no good so you don't often see them. The same thing was true of arbiters for many years before they took off and now are almost standard in pvt. SC is still evolving and I have no doubt in the future toss will use DAs a lot more, and zerg will use queens a lot more, and some other developments. DAs really are useful. I've been messing around on iccup with them. One mael with temps or archons around and any group of mutas dies instantly. Then if you micro well you can keep the DA alive and use it against hydras, lings, whatever throughout the rest of the game. The best is if there's a close-together mass of hydras, mael, storm. A lot of people will think I'm kidding, but I've even been able to use Mind Control effectively at C level. Lurkers are very strong vs lings and hydras. Burrow one behind some cannons at an exp and it's impossible for z to crack with lings. This is stronger than what ppl usually take with MC, ultras. And if it's lategame and you can steal a defiler and get off a good plague.. GG. I've also won legitimate games at C mind controlling scvs and making tanks, but that's a story for another thread. Post replays? I usually would never even bother researching MC. | ||
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ExSoldier
378 Posts
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Stimpacked
Philippines368 Posts
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TheFoReveRwaR
United States10657 Posts
Your answer: Learn sair builds. | ||
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TheFoReveRwaR
United States10657 Posts
On February 20 2009 09:30 fast ball player wrote: Show nested quote + On February 20 2009 07:31 infinity2k9 wrote: Anyone know why mael isnt used much? Can't justify the cost? Even though i think it would.. There's a lot of copying each other that goes on in BW, not a huge amount of originality, including among pros. There's just this idea that DAs are no good so you don't often see them. The same thing was true of arbiters for many years before they took off and now are almost standard in pvt. SC is still evolving and I have no doubt in the future toss will use DAs a lot more, and zerg will use queens a lot more, and some other developments. DAs really are useful. I've been messing around on iccup with them. One mael with temps or archons around and any group of mutas dies instantly. Then if you micro well you can keep the DA alive and use it against hydras, lings, whatever throughout the rest of the game. The best is if there's a close-together mass of hydras, mael, storm. A lot of people will think I'm kidding, but I've even been able to use Mind Control effectively at C level. Lurkers are very strong vs lings and hydras. Burrow one behind some cannons at an exp and it's impossible for z to crack with lings. This is stronger than what ppl usually take with MC, ultras. And if it's lategame and you can steal a defiler and get off a good plague.. GG. I've also won legitimate games at C mind controlling scvs and making tanks, but that's a story for another thread. I donk thing you're kidding, I think you're full of shit. Specially sense some of the crap you said is just flat out wrong. Lurks suck ass against hydras for example. Mind Control is completely horrible except for embarassing an opponent when youve already won. Feel free to prove me wrong with a rep, but for some reason I get the feeling you don't have any. | ||
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v-.-v
Canada28 Posts
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TheFoReveRwaR
United States10657 Posts
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ExSoldier
378 Posts
On February 20 2009 11:25 v-.-v wrote: What is the build order for muta into mass hydra? I tried to experience it, but toss can get sair faster and force you go hydra first. They can easily counter muta with sairs, then push out with HT. Then I'm forced to go hydra into lurker contain and mass expand. if im not mistaken you go standard 3 hatch spire and make scourge to drop those sairs. Make 2 more hatches[while pumping drones] and den and just keep pumping hydras and make mutas when you think you can snipe | ||
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TheFoReveRwaR
United States10657 Posts
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v-.-v
Canada28 Posts
On February 20 2009 12:03 ExSoldier wrote: Show nested quote + On February 20 2009 11:25 v-.-v wrote: What is the build order for muta into mass hydra? I tried to experience it, but toss can get sair faster and force you go hydra first. They can easily counter muta with sairs, then push out with HT. Then I'm forced to go hydra into lurker contain and mass expand. if im not mistaken you go standard 3 hatch spire and make scourge to drop those sairs. Make 2 more hatches[while pumping drones] and den and just keep pumping hydras and make mutas when you think you can snipe theforeverwar said makes sense, you can't do muta first because toss can make sair wayyyyy before your first muta ever come out and you will easily lose all your lords before shit can happen. Generally best to hydra fend off sair harass, then lurker contain. Make mutas start sniping, pump hydra nonstop. | ||
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thunk
United States6233 Posts
On February 20 2009 07:24 MasterReY wrote: Show nested quote + On February 20 2009 06:35 NoobsOfWrath wrote: On February 19 2009 11:04 likeaboss wrote: I will gladly play anyone questioning my skill i compete regularly with b- level gamers but never have the time to play enough games in a season which is why i say i am AROUND a b- level. Chill if your a forum regulator maybe you should spend some time doing so instead of filling my thread with wasteful comments. I was simply just asking if theres a rule of thumb you guys use like not to move out for third base without four goons or two archons to protect temps. This has happened to me alot lately and its been bothering me and I just simply asked for small tips reguarding it.... I am not asking how to deal with hydra muta...... I am simply asking if you guys choose to hide temps or roll out of base with a x amount of units so your templars are safe. I was simply stating my skill so you guys dont say stupid things like "use mael" or "dont let mutas hit yoru templar" I was just trying to help let you guys know I have a basic grasp of this game so I wanted some higher level comments edit: i do like mael in some games but only when I see fuckload of muta or late game pvz. this is my worst matchup so I shouldnt give any tips or ideas but these are when I see fit. I remember lx used a mael opening on bluestorm in pgl this season but he delayed his storm because of it if anyone has a link to the vod it would be great. edit2: actually read everyones post now and a tad angrier will be on iccup on id nrg.bongmicro feel free to msg for game since many of you seemed to be more concerned with rank than tips Use mael ain't a stupid thing to say. It's incredibly effective. He will have to stack his mutas to snipe HT. He will have to use quite a few to do so without losing the mutas first vs a few goons/a couple archons. 1 maelstrom destroying all the muta will COMPLETELY turn the game around. I know this was done in a progame recently I just can't remember which; I watched it on stream. It's not that much out of the way. You're turtling, waiting for X units to combat the mass hydras, you've made some sairs early presumably and you followed with a few dts checking shit out, you can research maelstrom after a few HT and make the DA shortly before moving out because mael requires very little energy Does anyone know in which game that was. I want to see it ! I think it's Reach versus Roro, in the latest WL's newspost. Edit: Nope, it's not this one, the guy below me is right. I can't find it for the life of me T.T | ||
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v-.-v
Canada28 Posts
On February 20 2009 12:42 thunk wrote: Show nested quote + On February 20 2009 07:24 MasterReY wrote: On February 20 2009 06:35 NoobsOfWrath wrote: On February 19 2009 11:04 likeaboss wrote: I will gladly play anyone questioning my skill i compete regularly with b- level gamers but never have the time to play enough games in a season which is why i say i am AROUND a b- level. Chill if your a forum regulator maybe you should spend some time doing so instead of filling my thread with wasteful comments. I was simply just asking if theres a rule of thumb you guys use like not to move out for third base without four goons or two archons to protect temps. This has happened to me alot lately and its been bothering me and I just simply asked for small tips reguarding it.... I am not asking how to deal with hydra muta...... I am simply asking if you guys choose to hide temps or roll out of base with a x amount of units so your templars are safe. I was simply stating my skill so you guys dont say stupid things like "use mael" or "dont let mutas hit yoru templar" I was just trying to help let you guys know I have a basic grasp of this game so I wanted some higher level comments edit: i do like mael in some games but only when I see fuckload of muta or late game pvz. this is my worst matchup so I shouldnt give any tips or ideas but these are when I see fit. I remember lx used a mael opening on bluestorm in pgl this season but he delayed his storm because of it if anyone has a link to the vod it would be great. edit2: actually read everyones post now and a tad angrier will be on iccup on id nrg.bongmicro feel free to msg for game since many of you seemed to be more concerned with rank than tips Use mael ain't a stupid thing to say. It's incredibly effective. He will have to stack his mutas to snipe HT. He will have to use quite a few to do so without losing the mutas first vs a few goons/a couple archons. 1 maelstrom destroying all the muta will COMPLETELY turn the game around. I know this was done in a progame recently I just can't remember which; I watched it on stream. It's not that much out of the way. You're turtling, waiting for X units to combat the mass hydras, you've made some sairs early presumably and you followed with a few dts checking shit out, you can research maelstrom after a few HT and make the DA shortly before moving out because mael requires very little energy Does anyone know in which game that was. I want to see it ! I think it's Reach versus Roro, in the latest WL's newspost. No, reach used alot of feedback to kill roro defilers no maelstorm shit. | ||
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TheFoReveRwaR
United States10657 Posts
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fast ball player
206 Posts
On February 20 2009 09:39 Amber[LighT] wrote: Show nested quote + On February 20 2009 09:30 fast ball player wrote: On February 20 2009 07:31 infinity2k9 wrote: Anyone know why mael isnt used much? Can't justify the cost? Even though i think it would.. There's a lot of copying each other that goes on in BW, not a huge amount of originality, including among pros. There's just this idea that DAs are no good so you don't often see them. The same thing was true of arbiters for many years before they took off and now are almost standard in pvt. SC is still evolving and I have no doubt in the future toss will use DAs a lot more, and zerg will use queens a lot more, and some other developments. DAs really are useful. I've been messing around on iccup with them. One mael with temps or archons around and any group of mutas dies instantly. Then if you micro well you can keep the DA alive and use it against hydras, lings, whatever throughout the rest of the game. The best is if there's a close-together mass of hydras, mael, storm. A lot of people will think I'm kidding, but I've even been able to use Mind Control effectively at C level. Lurkers are very strong vs lings and hydras. Burrow one behind some cannons at an exp and it's impossible for z to crack with lings. This is stronger than what ppl usually take with MC, ultras. And if it's lategame and you can steal a defiler and get off a good plague.. GG. I've also won legitimate games at C mind controlling scvs and making tanks, but that's a story for another thread. Post replays? I usually would never even bother researching MC. http://repdepot.net/replay.php?id=7856 PvT on Rush Hour http://repdepot.net/replay.php?id=7858 PvZ on Destination I'm only C, but I just checked and both these guys are B- currently, so this is not some joke that only works against newbs. | ||
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w3jjjj
United States760 Posts
![]() Does it help to say I'm a B- Zerg and made B for a few games yesterday? It's true lol... There's really no magical answers to keep templars alive, I know cuz I snipe them . Generally the bigger P army is the less effective mutas are, so just horde up a bit more. Also, Z going for a muta hydra bulid has less econ than a lurker/hydra build, so if you expo fast it also puts pressure on the Z. | ||
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sprawlers
Norway439 Posts
![]() edit: watched the pvt as well. don't really know the matchup but it seemed to me that the terran sucked (I heard he is b- but he played bad) and got stuck with his tanks sieged up without vulture support 1 billion times and lost battles he should have won easily. Going tanks was cute and all but do you really think they were cost effective that game? | ||
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Quanticfograw
United States2053 Posts
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MasterReY
Germany2708 Posts
On February 20 2009 08:08 DreaM)XeRO wrote: Show nested quote + On February 20 2009 07:24 MasterReY wrote: On February 20 2009 06:35 NoobsOfWrath wrote: On February 19 2009 11:04 likeaboss wrote: I will gladly play anyone questioning my skill i compete regularly with b- level gamers but never have the time to play enough games in a season which is why i say i am AROUND a b- level. Chill if your a forum regulator maybe you should spend some time doing so instead of filling my thread with wasteful comments. I was simply just asking if theres a rule of thumb you guys use like not to move out for third base without four goons or two archons to protect temps. This has happened to me alot lately and its been bothering me and I just simply asked for small tips reguarding it.... I am not asking how to deal with hydra muta...... I am simply asking if you guys choose to hide temps or roll out of base with a x amount of units so your templars are safe. I was simply stating my skill so you guys dont say stupid things like "use mael" or "dont let mutas hit yoru templar" I was just trying to help let you guys know I have a basic grasp of this game so I wanted some higher level comments edit: i do like mael in some games but only when I see fuckload of muta or late game pvz. this is my worst matchup so I shouldnt give any tips or ideas but these are when I see fit. I remember lx used a mael opening on bluestorm in pgl this season but he delayed his storm because of it if anyone has a link to the vod it would be great. edit2: actually read everyones post now and a tad angrier will be on iccup on id nrg.bongmicro feel free to msg for game since many of you seemed to be more concerned with rank than tips Use mael ain't a stupid thing to say. It's incredibly effective. He will have to stack his mutas to snipe HT. He will have to use quite a few to do so without losing the mutas first vs a few goons/a couple archons. 1 maelstrom destroying all the muta will COMPLETELY turn the game around. I know this was done in a progame recently I just can't remember which; I watched it on stream. It's not that much out of the way. You're turtling, waiting for X units to combat the mass hydras, you've made some sairs early presumably and you followed with a few dts checking shit out, you can research maelstrom after a few HT and make the DA shortly before moving out because mael requires very little energy Does anyone know in which game that was. I want to see it ! Jesus christ REACH VS FUCKING CHOJJA UZOO MSL SEMIFINALS GAME FUCKING 5 OMG are you fucking serious right now? wow.....geez Im the biggest reach fan on TL.net and ofc i know that game.... But try to open your eyes or learn to read better: I'll give you a hint: "RECENTLY" | ||
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Ganfei
Taiwan1439 Posts
On February 20 2009 22:03 likeaboss wrote: Ok since so many are suggesting maelstrom can someone please post an effective replay of EARLY game mael because I would love to see it. I have done it following mass mutas but after seeing a hydra opening show me someone going mael. I would love to steal the build and listen but I do not think I will get many takers. I am cooled off now and done with this thead I just believe the sheepwagon came when one person disputed my skill and then the thread derailed about that. It is just annoying. If you really want to question it go write a blog or make another thread but I was just looking for any tips or tricks you guys use. Not nessiscarly an ultimate non fail idea just something that maybe I do not consider or am watchful of. I am sorry for getting so angry but I post replays of my worst matchup in need and you all try to flame and its pretty annoying when I put myself out there and you just troll me. I was stating my relative skill so I wouldnt get any stupid comments or useless suggestions(which I did). I am sorry for being angry but when people feel the need to beat on their chest and see whose more manly it bothers me. BTW I did not see any of the shit talkers come play me after running their mouths. Thank you to a few of the helpful tips/sympathy of losing your templars as well. Someone doesn't have to beat you to correct you, dipshit. And I'm pretty sure Drone would rape your face off and he already posted a replay of it. It's not like you can't use it against nonmutas either. And you aint B- if you can't tell when a Zerg is making 11 mutas after hydras 1 DA with malestrom can probably use it 5000 times alone in a longer game, because it costs so little energy. Many players better than you or who watch many progames have told you the timing when to get it. | ||
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DragoonPK
3259 Posts
http://www.iccup.com/gamingprofile/nrg.bongmicro.html >.>? | ||
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fast ball player
206 Posts
On February 20 2009 20:24 Supah wrote: I watched the pvz and didnt see mind control doing much for you in that game tbh. Lots of general protoss gayness though. ![]() edit: watched the pvt as well. don't really know the matchup but it seemed to me that the terran sucked (I heard he is b- but he played bad) and got stuck with his tanks sieged up without vulture support 1 billion times and lost battles he should have won easily. Going tanks was cute and all but do you really think they were cost effective that game? I am convinced there is some way to make good use of Mind Control. And I think the tanks were useful there. I don't think the T played worse than any of my opponents at that level. You may be right they weren't that cost effective. I guess it is true that I could've won the same battles by making more toss stuff instead of the tanks. On the other hand, the replay showed how effective the tank/zeal/goon combo is. And there is one definite benefit of Mind Control to tanks strat the replay didn't get a chance to show: in a long game you can go above 200/200. People think of MCing an scv and going up the Terran tech tree as an extravagant, unnecessary thing, but it's no more of a min/gas/time investment in big lategame strength than making stargates and fleet beacon or arbiter tribunal. | ||
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Quanticfograw
United States2053 Posts
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Louder
United States2276 Posts
On February 19 2009 07:19 likeaboss wrote: maelstrom........... ok guys let me give you a little tip im around b- gamer so please dont give me rediculous ideas.... I mean maybe that lx opening that he did on bluestorm but I think they get storm very late to get mael I am not sure. I am just looking for some tips to help Actually maelstrom before storm can be viable ... I've done it before, so has lzgamer, and we've beaten good players with it. It's all about surprise factor. | ||
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Caller
Poland8075 Posts
Oh you mean high templar. My thinking is you might be able to hide them in a shuttle and use them ala reaver. you could also hallucinate templar maybe (hahaha) or maelstrom, which is also fun. Dark Archons are so underused in PvZ, all of their abilities rape zerg end game. Feedback defilers, Mind Control Ultralisks, Maelstrom everything else. For those of you whom think mind control is a bad idea, consider this: Mind controlling an ultralisk, even though you get none of the zerg upgrades, is essentially a 200/200 swing (they lose an ultra and you gain one). The tech and single DA cost 450/400 I think. So if you mind control two ultra you gain a lot more than you lose. Sure it'll probably die to 8/8 crax, but at the very least it's like a super zealot. | ||
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Liquid`Drone
Norway28727 Posts
maelstrom is often good, most definitely worth it vs mutas, imbalanced as fuck in protoss vs zerg air fights, and its even good in lategame zeal archon templar vs ultralight fights. feedback is worth it against any protoss and zerg spellcaster. | ||
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Quanticfograw
United States2053 Posts
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Ganfei
Taiwan1439 Posts
On February 21 2009 01:25 likeaboss wrote: noobswrath im not gonna even dignify your gay post with a response besides "fuck you". I am sure eri would rape me I am not saying I am great jesus christ I am just saying I am somewhat competant in this game...... If you fucking read my post instead of just trolled you wuold realize that I said a replay of mael when the person OPENS HYDRA. you fucking blind piece of shit. dragoon you illiterate mother fucker i said for about the 10th time AROUND B I can get b- for sure just never had enough time or urge to get it up there. Can someone please close this thread as nothing helpful has come besides a few tips in which I say thank you I bolded the part that implies that the opening was hydra just for you because you are clearly a complete moron. Additionally, my point about Drone was simply that you imply that anyone who told you you were wrong was some noob that you'd rape if they had the balls to 1v1 you, and Drone would RAPE you because you are a stupid, loudmouthed, shittalking noob who calls people who beat him maphackers and whines about offraces, rustiness, "I wasn't trying" etc after any losses. That guy, Valentine, who backed you up, is no better; he reset his stats in the middle of a game just because he's such a sore loser, giving me +13 pts instead of 130. You are all morons. It's not like you can't use it against nonmutas either. And you aint B- if you can't tell when a Zerg is making 11 mutas after hydras On February 21 2009 02:01 likeaboss wrote: louder reps plz :D long time no see friend and i would love to see some builds but i feel mael archons n storm is so gas heavy so storm has to come late but if you male properly i guess you dont need storm that early on Seriously what the fuck is so hard to comprehend here? You're not getting maelstrom before or at the same time as storm, jackass, you're getting it for when you move out, not as some defensive shit. It serves one point, totally raping their muta sniping. Don't move the fuck out vs hydras with 1 HT. You get 3-4 HT and then up maelstrom and morph 2 dts you made earlier for harassment into a DA and move out. Stop being an impatient fuck and just wait for the correct mass. | ||
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Quanticfograw
United States2053 Posts
but seriously come play me if your talking this much shit | ||
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404.Delirium
United States1190 Posts
On February 21 2009 03:19 likeaboss wrote: listen here you fucking social reject dont fucking talk like you know me i have no fucking clue who you are and you dont know a thing about me. your turning this into a personal flame fest and instead of fucking giving advice your coming at my fucking neck. if your so good ill be on iccup for another hour op nrg you sad fuck. i would love to see you fucking faggoty frail ass in person keep running your fucking mouth you fucking pussy. kid so tough and strong behind the monitor. keep eating your spinach you fucking frail piece of shit n come see me if im such a shit talking excuse making noob who has never played you Hmn? At least I he mentioned previous suggestions and gave his opinion on the thread topic. | ||
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Cloud
Sexico5880 Posts
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Quanticfograw
United States2053 Posts
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EGLzGaMeR
United States1867 Posts
![]() i do it becasue its good.. one darkarchon can do many things.. #1 stop harass #2 stop drops #3 cluster rape #4 1 DA in my army and defiler late game is weak for the fast feedback has crazy range and casting time~ im going to be a gent i am and give you guys some reps vs. diffrent zerg builds opening DA Enjoy~ http://www.sendspace.com/file/8qtcn0 http://www.sendspace.com/file/iyxoka http://www.sendspace.com/file/bznmzs sadly i think these are 1.15 so probabaly gotta patch down;; anyways hope this helps GOOD LUCK ~ | ||
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Quanticfograw
United States2053 Posts
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