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Lets imagine SC1 with MBS. - Page 11

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Aphelion
Profile Blog Joined December 2005
United States2720 Posts
Last Edited: 2007-10-01 12:58:12
October 01 2007 12:52 GMT
#201
On October 01 2007 20:18 Zanno wrote:
Yes, it will be easy to max. Yes, macro will no longer be so much of a strain on multitasking. However, once both players are maxed, that means there is nothing left to do but concentrate all tasks into microing a 200/200 battle on several fronts on the map. All that time spent on building units isn't going to vaporize into a dead zone - instead of microing a battle on 3 fronts, they'll be microing battles on 7 fronts. Harrassment will still be effective as long as you manage to kill some workers, for forcing a player to keep some units on defense, and for sheer mind game value alone.


There are seriously diminishing returns to splitting your army that much. I don't think you want to split your army that much even if you could.

Edit: Even if MBS just means that APM gets spent on multifront micro, I don't want it. Its simply not the same as having your multitasking result in the brutal, quantifiable effect of a bigger army. Your version of SC2 sounds like a real pussified version of the game.
But Garimto was always more than just a Protoss...
lugggy
Profile Blog Joined October 2006
450 Posts
Last Edited: 2007-10-01 13:39:46
October 01 2007 13:37 GMT
#202
SC2 will not be a version of SCBW, it will be a new RTS with units that are named after SCBW units with a tech tree inspired by SCBW.

edit: more than that, hopefully, but still, it's not going to be a version of the game we love. it's something new with so many new ideas you can't talk about it like SCBW with a couple of modifications. all the matchups are from scratch--the map balances are going to have to be from scratch, and we go from there. so calling it a "pussified version" misses the point--it's not a version at all.
A little effort please, this isnt a forum for just posting every link on the internet.
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
October 01 2007 13:47 GMT
#203
On October 01 2007 21:52 Aphelion wrote:
Edit: Even if MBS just means that APM gets spent on multifront micro, I don't want it. Its simply not the same as having your multitasking result in the brutal, quantifiable effect of a bigger army. Your version of SC2 sounds like a real pussified version of the game.

Thats your oppinion though, and even if its shared by many on these forums its not shared by many on other forums.

You should get more units beacuse you outplay him by getting more expos or denying more expos, wich can be done with micro(To kill more worth of units to gain the mins to exp) or strategy(To kill his expos and knowing when its safe to expo yourself even if you dont always have the units to do it with brute force). As an effect micro and strategy can lead to you having macro advantages and thus it means that you can scrap together a huge army beacuse you are more skilled.

It makes the lategame macrofests into lategame multifront micro fests were both tries to get to their opponents supply lines and you have frenetic 200 vs 200 micro instead.
lastshadow
Profile Blog Joined May 2007
United States1372 Posts
October 01 2007 13:49 GMT
#204
On September 30 2007 20:56 Artosis3 wrote:
Savior doesn't have enough sunkens. Nada rushes in with his marine medic force. Savior grabs all his sunkens at once and targets perfectly. Bam medic gone. Bam medic gone. Bam marine gone. Bam marine gone. here come the drones. Sorry Nada, Savior doesn't need enough sunkens anymore.

I hope you are lucky enough to have seen Pusan PvT. He maxes in like 12 to 14 minutes. It is one of the most scary ridiculous things you can witness. An unreal amount of units everywhere so fast its overwhelming. With MBS suddenly hungtran doesn't need maphack to be good. He too can max in 12 to 14 minutes. 1z. Every gate is making zealots. 1click. All the gates are rallied to the same place. 1d. Every gate is making dragoons.

Have you ever seen iloveoov play? Without a doubt the best terran macro in the world. Any time you look at his army you will be amazed because he will have more then you ever thought possible. This is his strength. He is a sloppy player but he makes up for that in pure macro. 1v2t. Look at me I'm iloveoov jr. Try it. 1v2t. Sorry oov you are out of a job. Even Casy can TvP now.

At low levels MBS won't make a difference. The smarter player will still win. Both newbies will still forget depots and make strategic blunders. They will attack poorly into a well defended position. The game will in essence be the same. MBS does not make the game more fun. No one has ever played SC1 and thought "well if this had MBS I would really like it".

At high levels MBS will ruin competition. SC2 will be WarCraft 4. Have you played WC3? The supply limit is 90. Units are like 2 to 4 supply a piece. Every single competitive player can get the same amount of units in the same time. StarCraft is much older and much more well developed. Korea supports 300 progamers and all of them are at different levels of play. Not one player can macro like iloveoov except for iloveoov. There is no other protoss like Pusan. There is not another Reach. While we have a diverse and interesting pro scene that allows players to be macro style (oov and pusan) or to be micro style (boxer and casy) war3 does not. MBS makes games easier. Every time you make a game easier you hurt the competitive scene. Newbies will have fun either way.

Please say no to MBS.



You sir have obviously not met the protoss that is named Tempest)Is(, 11minute max anyone?
Patience is a small price to pay for perfection.
Aphelion
Profile Blog Joined December 2005
United States2720 Posts
Last Edited: 2007-10-01 13:52:15
October 01 2007 13:51 GMT
#205
On October 01 2007 22:47 Klockan3 wrote:
Show nested quote +
On October 01 2007 21:52 Aphelion wrote:
Edit: Even if MBS just means that APM gets spent on multifront micro, I don't want it. Its simply not the same as having your multitasking result in the brutal, quantifiable effect of a bigger army. Your version of SC2 sounds like a real pussified version of the game.

Thats your oppinion though, and even if its shared by many on these forums its not shared by many on other forums.

You should get more units beacuse you outplay him by getting more expos or denying more expos, wich can be done with micro(To kill more worth of units to gain the mins to exp) or strategy(To kill his expos and knowing when its safe to expo yourself even if you dont always have the units to do it with brute force). As an effect micro and strategy can lead to you having macro advantages and thus it means that you can scrap together a huge army beacuse you are more skilled.

It makes the lategame macrofests into lategame multifront micro fests were both tries to get to their opponents supply lines and you have frenetic 200 vs 200 micro instead.


SC is a macro game. SC2 should stay that way. And Pros are already microing the way you said now - but macroing without MBS. MBS already makes maxing easier already, I don't want every game to turn into a sandbox 200/200 micro fest.
But Garimto was always more than just a Protoss...
lugggy
Profile Blog Joined October 2006
450 Posts
October 01 2007 14:00 GMT
#206
They can make maxing harder despite MBS, if that is so damned important.

For instance we could have a little box in the corner that you must click constantly to keep your supply limit up. But require them to press some keys while they do it. Maybe instead of a box, it could be a circle. Or a bunch of circles. They could start out big and get smaller and smaller, and come faster and faster, and if you misclick too many you auto-lose.
A little effort please, this isnt a forum for just posting every link on the internet.
Aphelion
Profile Blog Joined December 2005
United States2720 Posts
October 01 2007 14:06 GMT
#207
On October 01 2007 23:00 lugggy wrote:
They can make maxing harder despite MBS, if that is so damned important.

For instance we could have a little box in the corner that you must click constantly to keep your supply limit up. But require them to press some keys while they do it. Maybe instead of a box, it could be a circle. Or a bunch of circles. They could start out big and get smaller and smaller, and come faster and faster, and if you misclick too many you auto-lose.


Genius idea, implement asap gogo. I think adding this and MBS together is a fair trade off. I don't want to hear anyone disagreeing with this. It obviously satisfies everyone's objections. Vote lugggy for Blizzard game balancer!
But Garimto was always more than just a Protoss...
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
October 01 2007 14:16 GMT
#208
On October 01 2007 22:51 Aphelion wrote:
Show nested quote +
On October 01 2007 22:47 Klockan3 wrote:
On October 01 2007 21:52 Aphelion wrote:
Edit: Even if MBS just means that APM gets spent on multifront micro, I don't want it. Its simply not the same as having your multitasking result in the brutal, quantifiable effect of a bigger army. Your version of SC2 sounds like a real pussified version of the game.

Thats your oppinion though, and even if its shared by many on these forums its not shared by many on other forums.

You should get more units beacuse you outplay him by getting more expos or denying more expos, wich can be done with micro(To kill more worth of units to gain the mins to exp) or strategy(To kill his expos and knowing when its safe to expo yourself even if you dont always have the units to do it with brute force). As an effect micro and strategy can lead to you having macro advantages and thus it means that you can scrap together a huge army beacuse you are more skilled.

It makes the lategame macrofests into lategame multifront micro fests were both tries to get to their opponents supply lines and you have frenetic 200 vs 200 micro instead.


SC is a macro game. SC2 should stay that way. And Pros are already microing the way you said now - but macroing without MBS. MBS already makes maxing easier already, I don't want every game to turn into a sandbox 200/200 micro fest.

They wont ofcourse.

Roughly as many games that got to 200/200 in sc will get to that point in sc2 since untill you get a ton of factories and expos the effect of mbs is minimal.

And Pros are already microing the way you said now

Not really, when the armies gets big their micro and general army movements gets very very flawed compared to what it can be without mbs.
Fen
Profile Blog Joined June 2006
Australia1848 Posts
Last Edited: 2007-10-01 15:19:38
October 01 2007 15:19 GMT
#209
On October 01 2007 23:16 Klockan3 wrote:
Show nested quote +
On October 01 2007 22:51 Aphelion wrote:
On October 01 2007 22:47 Klockan3 wrote:
On October 01 2007 21:52 Aphelion wrote:
Edit: Even if MBS just means that APM gets spent on multifront micro, I don't want it. Its simply not the same as having your multitasking result in the brutal, quantifiable effect of a bigger army. Your version of SC2 sounds like a real pussified version of the game.

Thats your oppinion though, and even if its shared by many on these forums its not shared by many on other forums.

You should get more units beacuse you outplay him by getting more expos or denying more expos, wich can be done with micro(To kill more worth of units to gain the mins to exp) or strategy(To kill his expos and knowing when its safe to expo yourself even if you dont always have the units to do it with brute force). As an effect micro and strategy can lead to you having macro advantages and thus it means that you can scrap together a huge army beacuse you are more skilled.

It makes the lategame macrofests into lategame multifront micro fests were both tries to get to their opponents supply lines and you have frenetic 200 vs 200 micro instead.


SC is a macro game. SC2 should stay that way. And Pros are already microing the way you said now - but macroing without MBS. MBS already makes maxing easier already, I don't want every game to turn into a sandbox 200/200 micro fest.

They wont ofcourse.

Roughly as many games that got to 200/200 in sc will get to that point in sc2 since untill you get a ton of factories and expos the effect of mbs is minimal.
Show nested quote +

And Pros are already microing the way you said now

Not really, when the armies gets big their micro and general army movements gets very very flawed compared to what it can be without mbs.


It should be flawed. Are you saying when you watch a tennis match you never see someone make a mistake? Its important that people make mistakes due to the games difficulty even at the highest level. It shows that there is still a way to go before perfection and that someone who is better can beat that person. Why should we be making the game viable for someone to play a perfect game?
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
October 01 2007 15:23 GMT
#210
On October 02 2007 00:19 Fen wrote:
Show nested quote +
On October 01 2007 23:16 Klockan3 wrote:
On October 01 2007 22:51 Aphelion wrote:
On October 01 2007 22:47 Klockan3 wrote:
On October 01 2007 21:52 Aphelion wrote:
Edit: Even if MBS just means that APM gets spent on multifront micro, I don't want it. Its simply not the same as having your multitasking result in the brutal, quantifiable effect of a bigger army. Your version of SC2 sounds like a real pussified version of the game.

Thats your oppinion though, and even if its shared by many on these forums its not shared by many on other forums.

You should get more units beacuse you outplay him by getting more expos or denying more expos, wich can be done with micro(To kill more worth of units to gain the mins to exp) or strategy(To kill his expos and knowing when its safe to expo yourself even if you dont always have the units to do it with brute force). As an effect micro and strategy can lead to you having macro advantages and thus it means that you can scrap together a huge army beacuse you are more skilled.

It makes the lategame macrofests into lategame multifront micro fests were both tries to get to their opponents supply lines and you have frenetic 200 vs 200 micro instead.


SC is a macro game. SC2 should stay that way. And Pros are already microing the way you said now - but macroing without MBS. MBS already makes maxing easier already, I don't want every game to turn into a sandbox 200/200 micro fest.

They wont ofcourse.

Roughly as many games that got to 200/200 in sc will get to that point in sc2 since untill you get a ton of factories and expos the effect of mbs is minimal.

And Pros are already microing the way you said now

Not really, when the armies gets big their micro and general army movements gets very very flawed compared to what it can be without mbs.


It should be flawed. Are you saying when you watch a tennis match you never see someone make a mistake? Its important that people make mistakes due to the games difficulty even at the highest level. It shows that there is still a way to go before perfection and that someone who is better can beat that person. Why should we be making the game viable for someone to play a perfect game?

You say that anyone can micro a 200/200 army flawlessly unless its a carrier army?
Fen
Profile Blog Joined June 2006
Australia1848 Posts
October 01 2007 16:17 GMT
#211
On October 02 2007 00:23 Klockan3 wrote:
Show nested quote +
On October 02 2007 00:19 Fen wrote:
On October 01 2007 23:16 Klockan3 wrote:
On October 01 2007 22:51 Aphelion wrote:
On October 01 2007 22:47 Klockan3 wrote:
On October 01 2007 21:52 Aphelion wrote:
Edit: Even if MBS just means that APM gets spent on multifront micro, I don't want it. Its simply not the same as having your multitasking result in the brutal, quantifiable effect of a bigger army. Your version of SC2 sounds like a real pussified version of the game.

Thats your oppinion though, and even if its shared by many on these forums its not shared by many on other forums.

You should get more units beacuse you outplay him by getting more expos or denying more expos, wich can be done with micro(To kill more worth of units to gain the mins to exp) or strategy(To kill his expos and knowing when its safe to expo yourself even if you dont always have the units to do it with brute force). As an effect micro and strategy can lead to you having macro advantages and thus it means that you can scrap together a huge army beacuse you are more skilled.

It makes the lategame macrofests into lategame multifront micro fests were both tries to get to their opponents supply lines and you have frenetic 200 vs 200 micro instead.


SC is a macro game. SC2 should stay that way. And Pros are already microing the way you said now - but macroing without MBS. MBS already makes maxing easier already, I don't want every game to turn into a sandbox 200/200 micro fest.

They wont ofcourse.

Roughly as many games that got to 200/200 in sc will get to that point in sc2 since untill you get a ton of factories and expos the effect of mbs is minimal.

And Pros are already microing the way you said now

Not really, when the armies gets big their micro and general army movements gets very very flawed compared to what it can be without mbs.


It should be flawed. Are you saying when you watch a tennis match you never see someone make a mistake? Its important that people make mistakes due to the games difficulty even at the highest level. It shows that there is still a way to go before perfection and that someone who is better can beat that person. Why should we be making the game viable for someone to play a perfect game?

You say that anyone can micro a 200/200 army flawlessly unless its a carrier army?


I have absoultly no idea how you managed to come to that assumption from my post. My point was that its important that noone should be able to play a perfect game because the difficulty of the tasks that the player must do is beyond what they can handle.
1sd2sd3sd
Profile Blog Joined November 2004
660 Posts
October 01 2007 17:12 GMT
#212
i would never want to see players be flawlessy create a 200/200 army just so they can micro it. If you want that just play a micro map. being able to produce a 200/200 supply and keep it up is a part of starcraft, whats the point of making it so easy excluding that it will be more friendly for the less skilled players?
Aphelion
Profile Blog Joined December 2005
United States2720 Posts
Last Edited: 2007-10-01 17:14:51
October 01 2007 17:14 GMT
#213
On October 02 2007 02:12 1sd2sd3sd wrote:
i would never want to see players be flawlessy create a 200/200 army just so they can micro it. If you want that just play a micro map. being able to produce a 200/200 supply and keep it up is a part of starcraft, whats the point of making it so easy excluding that it will be more friendly for the less skilled players?


See, half the posters here don't even like or play Starcraft. They just want the flashy units, fanbase, storyline and progaming glamor of Starcraft in their own imaginary noob game with features perfectly suited to showcase their "strategic genius".
But Garimto was always more than just a Protoss...
MyLostTemple *
Profile Blog Joined November 2004
United States2921 Posts
Last Edited: 2007-10-01 20:08:05
October 01 2007 17:18 GMT
#214


It should be flawed. Are you saying when you watch a tennis match you never see someone make a mistake? Its important that people make mistakes due to the games difficulty even at the highest level. It shows that there is still a way to go before perfection and that someone who is better can beat that person. Why should we be making the game viable for someone to play a perfect game?


You say that anyone can micro a 200/200 army flawlessly unless its a carrier army?


I can get maxed in a little over 11 minutes if the game allows it, i can control everything with ease by rebinding my army to hotkeys 1 thru 5 once i see my opponent leave his base. Microing a 200/200 army isn't hard if you've hotkeyed everything and practice this game enough. I've also had games where i have made every correct decision up to this point in time. Practice, practice, practice. This did not come to me naturally; and it shouldn't.

You also need to stop asserting that pros "really" can't do all that stuff i just said. I've seen savior, reach, oov and others do all of it cleaner than me and in first person. It's impressive to say the very least. It doesn't mean they do it every single game, or when the pressure is on the most, but they are still capable of doing it.
Follow me on twitter: CallMeTasteless
iamke55
Profile Blog Joined April 2004
United States2806 Posts
October 01 2007 17:20 GMT
#215
On October 02 2007 02:14 Aphelion wrote:
Show nested quote +
On October 02 2007 02:12 1sd2sd3sd wrote:
i would never want to see players be flawlessy create a 200/200 army just so they can micro it. If you want that just play a micro map. being able to produce a 200/200 supply and keep it up is a part of starcraft, whats the point of making it so easy excluding that it will be more friendly for the less skilled players?


See, half the posters here don't even like or play Starcraft. They just want the flashy units, fanbase, storyline and progaming glamor of Starcraft in their own imaginary noob game with features perfectly suited to showcase their "strategic genius".


I can generalize the anti-MBS side as Starcraft fanboys who want to be good at SC2 as soon as it comes out without learning anything new. You guys have already made the game essentially SC1.5, now you want to get it closer to SC1.2? The danger is that appealing to the guys who want 1.2 will ruin the game for new players, and then the old players won't like it and go back to SC:BW anyways so nobody will play the game.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
Aphelion
Profile Blog Joined December 2005
United States2720 Posts
Last Edited: 2007-10-01 17:25:21
October 01 2007 17:24 GMT
#216
On October 02 2007 02:20 iamke55 wrote:
Show nested quote +
On October 02 2007 02:14 Aphelion wrote:
On October 02 2007 02:12 1sd2sd3sd wrote:
i would never want to see players be flawlessy create a 200/200 army just so they can micro it. If you want that just play a micro map. being able to produce a 200/200 supply and keep it up is a part of starcraft, whats the point of making it so easy excluding that it will be more friendly for the less skilled players?


See, half the posters here don't even like or play Starcraft. They just want the flashy units, fanbase, storyline and progaming glamor of Starcraft in their own imaginary noob game with features perfectly suited to showcase their "strategic genius".


I can generalize the anti-MBS side as Starcraft fanboys who want to be good at SC2 as soon as it comes out without learning anything new. You guys have already made the game essentially SC1.5, now you want to get it closer to SC1.2? The danger is that appealing to the guys who want 1.2 will ruin the game for new players, and then the old players won't like it and go back to SC:BW anyways so nobody will play the game.


I believe MBS will help me personally more than anyone else, so it doesn't apply to me anyways. I want the game to be actually good - and SC is the only RTS game up to standard. It can be SC 1.0000001 for all I care, but I won't settle for a shitty game.

And with the way these new SC2 forum posters have been talking, I don't think they won't be good at SC2 anyways, its not much of a threat.
But Garimto was always more than just a Protoss...
lugggy
Profile Blog Joined October 2006
450 Posts
October 01 2007 17:26 GMT
#217
On October 02 2007 02:20 iamke55 wrote:
Show nested quote +
On October 02 2007 02:14 Aphelion wrote:
On October 02 2007 02:12 1sd2sd3sd wrote:
i would never want to see players be flawlessy create a 200/200 army just so they can micro it. If you want that just play a micro map. being able to produce a 200/200 supply and keep it up is a part of starcraft, whats the point of making it so easy excluding that it will be more friendly for the less skilled players?


See, half the posters here don't even like or play Starcraft. They just want the flashy units, fanbase, storyline and progaming glamor of Starcraft in their own imaginary noob game with features perfectly suited to showcase their "strategic genius".


I can generalize the anti-MBS side as Starcraft fanboys who want to be good at SC2 as soon as it comes out without learning anything new. You guys have already made the game essentially SC1.5, now you want to get it closer to SC1.2? The danger is that appealing to the guys who want 1.2 will ruin the game for new players, and then the old players won't like it and go back to SC:BW anyways so nobody will play the game.


I think Blizz should have aimed a lot more for SC 1.2 than they seem to be doing. Simply making a new campaign and new graphics engine and sounds, and heros, would sell the game to the mass market they care the most about. The multiplayer can allow the money maps and popular UMS of War3/SCBW fame, as well as the competitive mode of SCBW, like an expansion. Instead they have opted to retry making another 3d RTS, balanced, good for multi, from scratch, with all their cool new ideas. I hope they pull it off. I have a feeling I will prefer SCBW in the end. But I also have a feeling War3 players and potential would-be War3 players are going to love SC2. And if it is better for Korean TV than War3 (very likely, only a question of how much better) then the game will be a huge success.
A little effort please, this isnt a forum for just posting every link on the internet.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
October 01 2007 17:31 GMT
#218
On October 02 2007 02:20 iamke55 wrote:
Show nested quote +
On October 02 2007 02:14 Aphelion wrote:
On October 02 2007 02:12 1sd2sd3sd wrote:
i would never want to see players be flawlessy create a 200/200 army just so they can micro it. If you want that just play a micro map. being able to produce a 200/200 supply and keep it up is a part of starcraft, whats the point of making it so easy excluding that it will be more friendly for the less skilled players?


See, half the posters here don't even like or play Starcraft. They just want the flashy units, fanbase, storyline and progaming glamor of Starcraft in their own imaginary noob game with features perfectly suited to showcase their "strategic genius".


I can generalize the anti-MBS side as Starcraft fanboys who want to be good at SC2 as soon as it comes out without learning anything new. You guys have already made the game essentially SC1.5, now you want to get it closer to SC1.2? The danger is that appealing to the guys who want 1.2 will ruin the game for new players, and then the old players won't like it and go back to SC:BW anyways so nobody will play the game.

Maybe we just want to have a game that appeals to us, unlike warcraft 3? Maybe we just absolutely hate the idea of there not being a single (RTS) game out there with a big competitive community, that we actually find fun/worthwhile?

This is what will happen if SC2 does not live up to SC1, cause there's just no way SC1 will survive as a real competitive alternative, regardless of how good or bad SC2 is.

Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Titanidis
Profile Joined April 2006
Greece132 Posts
October 01 2007 17:34 GMT
#219
On October 02 2007 02:18 MyLostTemple wrote:

You also need to stop asserting that pros "really" can't do all that stuff i just said. I've seen savior, reach, oov and others do all of it cleaner than me and in first person. It's impressive to say the very least. It doesn't mean they do it every single game, or when the pressure is on the most, but they are still capable of doing it.


So why isnt it safe to assume that the pressure in sc2 will be bigger so it wont allow perfect macro even with MBS?

Anyway my opinion is ( i posted it before but noone commented) IF after testing sc2 Blizzard discovers a gap in macro aspect of the game, I would rather they put other macro features (more exps, bigger unit cap, some other macro system?) than removing MBS.
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
Last Edited: 2007-10-01 17:44:46
October 01 2007 17:37 GMT
#220
On October 02 2007 02:26 lugggy wrote:
Show nested quote +
On October 02 2007 02:20 iamke55 wrote:
On October 02 2007 02:14 Aphelion wrote:
On October 02 2007 02:12 1sd2sd3sd wrote:
i would never want to see players be flawlessy create a 200/200 army just so they can micro it. If you want that just play a micro map. being able to produce a 200/200 supply and keep it up is a part of starcraft, whats the point of making it so easy excluding that it will be more friendly for the less skilled players?


See, half the posters here don't even like or play Starcraft. They just want the flashy units, fanbase, storyline and progaming glamor of Starcraft in their own imaginary noob game with features perfectly suited to showcase their "strategic genius".


I can generalize the anti-MBS side as Starcraft fanboys who want to be good at SC2 as soon as it comes out without learning anything new. You guys have already made the game essentially SC1.5, now you want to get it closer to SC1.2? The danger is that appealing to the guys who want 1.2 will ruin the game for new players, and then the old players won't like it and go back to SC:BW anyways so nobody will play the game.


I think Blizz should have aimed a lot more for SC 1.2 than they seem to be doing. Simply making a new campaign and new graphics engine and sounds, and heros, would sell the game to the mass market they care the most about. The multiplayer can allow the money maps and popular UMS of War3/SCBW fame, as well as the competitive mode of SCBW, like an expansion. Instead they have opted to retry making another 3d RTS, balanced, good for multi, from scratch, with all their cool new ideas. I hope they pull it off. I have a feeling I will prefer SCBW in the end. But I also have a feeling War3 players and potential would-be War3 players are going to love SC2. And if it is better for Korean TV than War3 (very likely, only a question of how much better) then the game will be a huge success.

But Blizzard is to proud to do such a thing, they would never sell a game that they have already sold.

If they thought like that wed be in starcraft 5 by now and ~warcraft7, with no wow since they wouldnt have the balls to go into the mmorpg market then. I think its a good thing they dont milk their products by releasing a lot of massproduced games.

But really, if you old TL'ers really want to change this so much write a big letter from the big TL persons together to Blizzard explaining the issue in detail. A forum rambling like this on one site wont change their oppinions, and about all other sites are generally pro mbs.
On October 02 2007 02:31 FrozenArbiter wrote:
This is what will happen if SC2 does not live up to SC1, cause there's just no way SC1 will survive as a real competitive alternative, regardless of how good or bad SC2 is.

So you do have some faith in blizzard atleast? Im certain that if they made sc2 halfassed like every other developer wouldve done it wouldnt kill starcraft.

Ah well, maybe all this is about the shock starcraft players feel when they see their old game wich they thought would be there eternally now got its death sentence? And then fights to make the alternative as close as possible to what they love?

But as i see it starcraft will still kick some, it wont be the biggest anymore but i doubt that any game except sc2 and maybe wc3 will beat it in competetiveness anyway. Hell, you can still find games for wc2 eventhough the game is extremely dated and it never had a competetive community like starcraft.
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