• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:36
CET 22:36
KST 06:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners8Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!33$5,000+ WardiTV 2025 Championship6[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
5.0.15 Patch Balance Hotfix (2025-10-8) RotterdaM "Serral is the GOAT, and it's not close" TL.net Map Contest #21: Winners Starcraft, SC2, HoTS, WC3, returning to Blizzcon! Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
$5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
[ASL20] Ask the mapmakers — Drop your questions BW General Discussion [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Should offensive tower rushing be viable in RTS games? Path of Exile Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1734 users

Is start location affects PvP match balance ?

Forum Index > Closed
Post a Reply
Normal
Moataz
Profile Joined January 2018
Egypt267 Posts
November 12 2018 10:42 GMT
#1
I mean in the left side of the map, the Probes spawning will be much closer to minerals than if you start at right.
"All who believe in Allah and the last day, either say good or be silent." Muhammad
kogeT
Profile Joined September 2013
Poland2041 Posts
Last Edited: 2018-11-12 14:41:51
November 12 2018 10:44 GMT
#2
Obviously it affects all match ups, not only PvP. And map makers has been addresing that by avoidng mineral lines at the top (due to longest path from where unit spawns), through enabling spawning of workers on a specific side (like we see on Tranzistor and other new maps) to in general mining optimization by placing specific minerals / geysers in locations where it makes everything as balance as it can be.
https://www.twitch.tv/kogetbw
Freakling
Profile Joined October 2012
Germany1529 Posts
November 12 2018 11:52 GMT
#3
Players also tend to adapt to it in various ways, placing buildings next to their resource depot to push the spawn position around or to alter worker pathfinding, or by using the Larva-stop-glitch as Zerg.
Moataz
Profile Joined January 2018
Egypt267 Posts
November 12 2018 12:23 GMT
#4
On November 12 2018 20:52 Freakling wrote:
Players also tend to adapt to it in various ways, placing buildings next to their resource depot to push the spawn position around or to alter worker pathfinding, or by using the Larva-stop-glitch as Zerg.

Never heard about this (Wiki)Larva Trick before, thanks.
"All who believe in Allah and the last day, either say good or be silent." Muhammad
BisuDagger
Profile Blog Joined October 2009
Bisutopia19297 Posts
November 12 2018 12:33 GMT
#5
In PvP I believe the better player wins regardless of map advantages. However several ASL seasons back there was a game where Sea spawned in a notoriously bad spot, went for a weird build solely because of that, and then GG-ed early after losing any advantage.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
jello_biafra
Profile Blog Joined September 2004
United Kingdom6638 Posts
November 12 2018 15:12 GMT
#6
You can build your cybernetics core directly under the spot where the probes spawn, the same way terran does with a depot, in order to make them pop out on the right.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
Yanokabo
Profile Joined October 2018
268 Posts
November 12 2018 21:02 GMT
#7
I don’t think this balances games at all I think it doesn’t matter. Bigger balance issues would be ramp angle / natural choke shape, natural to natural walk times for reaver goon contains, things like that. Knowing how to use those to your advantage can win lots of pvp
ArmadA[NaS]
Profile Joined January 2014
United States347 Posts
November 12 2018 22:10 GMT
#8
You know there's a simple questions, simple answers thread in the strategy section...
Moataz
Profile Joined January 2018
Egypt267 Posts
Last Edited: 2018-11-12 22:25:09
November 12 2018 22:19 GMT
#9
deleted.
"All who believe in Allah and the last day, either say good or be silent." Muhammad
Moataz
Profile Joined January 2018
Egypt267 Posts
November 12 2018 22:24 GMT
#10
On November 13 2018 07:10 f10eqq wrote:
You know there's a simple questions, simple answers thread in the strategy section...

Yes I know, but I thought that this question is slightly complex to get an incisive answer for it.

I did a quick test for 5mins, once minerals left to Nexus/CC, and once right to it, the left minerals wasn't showing a great advantage (< 50 minerals more than right), so strangely, I think it's trivial and not a notable advantage.
"All who believe in Allah and the last day, either say good or be silent." Muhammad
castleeMg
Profile Blog Joined January 2013
Canada777 Posts
November 12 2018 23:07 GMT
#11
yes it affects the balance of any match-up if you play on a map like luna and spawn in a location with less efficient mining than your opponent, you're at a disadvantage. not a game breaking disadvantage but enough that its unfair and chances are if you are at even skill with that opponent and played that opponent 50 times you would lose the bo50 series. i dont understand how you can make a thread claiming to of revolutionized the way people are going to macro with your program, then ask questions like this.
AKA: castle[eMg]@USEast/ iCCup
mierin
Profile Joined August 2010
United States4943 Posts
November 13 2018 02:01 GMT
#12
I wish I could see your username and not remember nonsense threads such as your 9 psi nexus and the "macro" tool that says people should just make workers no matter what the circumstance. It's tainted at this point.
JD, Stork, Calm, Hyuk Fighting!
Moataz
Profile Joined January 2018
Egypt267 Posts
Last Edited: 2018-11-13 02:38:05
November 13 2018 02:33 GMT
#13
On November 13 2018 08:07 castleeMg wrote:
yes it affects the balance of any match-up if you play on a map like luna and spawn in a location with less efficient mining than your opponent, you're at a disadvantage. not a game breaking disadvantage but enough that its unfair and chances are if you are at even skill with that opponent and played that opponent 50 times you would lose the bo50 series. i dont understand how you can make a thread claiming to of revolutionized the way people are going to macro with your program, then ask questions like this.

I shouldn't be a Pro gamer to be able to make a tool that could help a Pro gamer, should I ?

I didn't claim that any tool could "revolutionized the way people are going to macro", this tool just tells you there is level up, modern standards than the previous era, but it's up to you to revolutionize the way you're playing, not me, not the tool.

And if you give it a shot, it won't shot you.

Not to go off topic, you know the appropriate topic to discuss this.

On November 13 2018 11:01 mierin wrote:
I wish I could see your username and not remember nonsense threads such as your 9 psi nexus and the "macro" tool that says people should just make workers no matter what the circumstance. It's tainted at this point.

You're mixing things, I wasn't talking for no reason, castleeMg and you reopened the topic.

Again, Not to go off topic, you know the appropriate topic to discuss this.
"All who believe in Allah and the last day, either say good or be silent." Muhammad
Moataz
Profile Joined January 2018
Egypt267 Posts
Last Edited: 2018-11-13 02:37:28
November 13 2018 02:37 GMT
#14
deleted.
"All who believe in Allah and the last day, either say good or be silent." Muhammad
Whatson
Profile Blog Joined January 2012
United States5357 Posts
November 13 2018 03:43 GMT
#15
On November 13 2018 07:24 Moataz wrote:
Show nested quote +
On November 13 2018 07:10 f10eqq wrote:
You know there's a simple questions, simple answers thread in the strategy section...

Yes I know, but I thought that this question is slightly complex to get an incisive answer for it.

I did a quick test for 5mins, once minerals left to Nexus/CC, and once right to it, the left minerals wasn't showing a great advantage (< 50 minerals more than right), so strangely, I think it's trivial and not a notable advantage.

Did you really think that if it was a big difference players wouldn't have noticed and mentioned it...? It's obvious that discrepancies like these have been thoroughly tested beforehand.
¯\_(シ)_/¯
Jealous
Profile Blog Joined December 2011
10228 Posts
November 13 2018 05:14 GMT
#16
On November 13 2018 11:33 Moataz wrote:
Show nested quote +
On November 13 2018 08:07 castleeMg wrote:
yes it affects the balance of any match-up if you play on a map like luna and spawn in a location with less efficient mining than your opponent, you're at a disadvantage. not a game breaking disadvantage but enough that its unfair and chances are if you are at even skill with that opponent and played that opponent 50 times you would lose the bo50 series. i dont understand how you can make a thread claiming to of revolutionized the way people are going to macro with your program, then ask questions like this.

I shouldn't be a Pro gamer to be able to make a tool that could help a Pro gamer, should I ?

Moataz is the gift that keeps on giving.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Moataz
Profile Joined January 2018
Egypt267 Posts
November 13 2018 10:51 GMT
#17
On November 13 2018 12:43 Whatson wrote:
Show nested quote +
On November 13 2018 07:24 Moataz wrote:
On November 13 2018 07:10 f10eqq wrote:
You know there's a simple questions, simple answers thread in the strategy section...

Yes I know, but I thought that this question is slightly complex to get an incisive answer for it.

I did a quick test for 5mins, once minerals left to Nexus/CC, and once right to it, the left minerals wasn't showing a great advantage (< 50 minerals more than right), so strangely, I think it's trivial and not a notable advantage.

Did you really think that if it was a big difference players wouldn't have noticed and mentioned it...? It's obvious that discrepancies like these have been thoroughly tested beforehand.

Not all players have the same knowledge about the game, I have few, but I don't think there is a problem in discussing your/my knowledge.

On November 13 2018 14:14 Jealous wrote:
Show nested quote +
On November 13 2018 11:33 Moataz wrote:
On November 13 2018 08:07 castleeMg wrote:
yes it affects the balance of any match-up if you play on a map like luna and spawn in a location with less efficient mining than your opponent, you're at a disadvantage. not a game breaking disadvantage but enough that its unfair and chances are if you are at even skill with that opponent and played that opponent 50 times you would lose the bo50 series. i dont understand how you can make a thread claiming to of revolutionized the way people are going to macro with your program, then ask questions like this.

I shouldn't be a Pro gamer to be able to make a tool that could help a Pro gamer, should I ?

Moataz is the gift that keeps on giving.

Not for nothing, not for long, I just hope I'll be rewarded someday. (not from humans)

BTW what're your motivations for doing good things or helping people in life?
"All who believe in Allah and the last day, either say good or be silent." Muhammad
Freakling
Profile Joined October 2012
Germany1529 Posts
November 13 2018 11:24 GMT
#18
On November 13 2018 12:43 Whatson wrote:
Show nested quote +
On November 13 2018 07:24 Moataz wrote:
On November 13 2018 07:10 f10eqq wrote:
You know there's a simple questions, simple answers thread in the strategy section...

Yes I know, but I thought that this question is slightly complex to get an incisive answer for it.

I did a quick test for 5mins, once minerals left to Nexus/CC, and once right to it, the left minerals wasn't showing a great advantage (< 50 minerals more than right), so strangely, I think it's trivial and not a notable advantage.

Did you really think that if it was a big difference players wouldn't have noticed and mentioned it...? It's obvious that discrepancies like these have been thoroughly tested beforehand.

And this is where you probably err. Significant differences in mining rates (higher one-digit percentages for minerals and up to 20% for gas), even between mains, have gone undetected (or at least unaccounted for) for vast stretches of time…
Chef
Profile Blog Joined August 2005
10810 Posts
November 13 2018 13:17 GMT
#19
Freakling is right here. I add to that, to the endless chagrin of users on BWMN, lots of things they know about Brood War are still a surprise years and years later to the community at large, and even to Team Liquid and the Korean pros. The gas issue being a very good example, where unfair gas placements can mean one or two less muta in ZvZ (if using three workers and not sacrificing minerals), which is really broken. Very good players didn't know this long after the information was out there.

There are some maps which use doodads or neutral units to make the workers spawn closer to the minerals to improve fairness. Freakling more than anyone else is very particular about testing the fairness of mineral placements, which he's written extensively about because non-intuitively, you can't just mirror mineral placements and I think even duplicating them can have some issues. Brood War has some issues like that which will never be fixed, and they can be kinda hard to pin down. Accelerations and deceleration of workers when mining is particularly weird.

Like white going first in chess, it's kind of weirdly part of the game. A part of me thinks Brood War might look very different if workers mined consistently and efficiently. Their inefficiency and redundancy is almost a nerf on the advantage gained from killing a worker. Brood War is a messy game that can't be played perfectly, and these problems are kind of thematic with that. The extreme expression of that of course being the original Blizzard maps that came with the game. Still, I think if Remastered had tried to fix the mining issues and made it easier for people to make fair maps, it wouldn't have been a bad thing
LEGEND!! LEGEND!!
castleeMg
Profile Blog Joined January 2013
Canada777 Posts
November 13 2018 18:28 GMT
#20
Sorry to be harsh Moataz but you now have a history of making conserversial threads. This one seemed a bit more genuine and even helpful to newer players but if you have questions like this I suggest not dedicating an entire thread for a simple answer, I know this is off topic but this especially goes for your 9 supply nexus thread that was concerning frankly considering you stated you’ve been playing on and off for 21 years and had to dedicate an entire thread for that question
AKA: castle[eMg]@USEast/ iCCup
rand0MPrecisi0n
Profile Joined February 2017
313 Posts
November 13 2018 18:33 GMT
#21
He'll learn eventually. He already reached the point of asking instead of thinking he knows, which is a huge improvement.

This question is in the wrong place but it's fine. Strategy is where questions about mechanics and strategies usually go.
Whatson
Profile Blog Joined January 2012
United States5357 Posts
November 13 2018 22:16 GMT
#22
On November 13 2018 22:17 Chef wrote:
Freakling is right here. I add to that, to the endless chagrin of users on BWMN, lots of things they know about Brood War are still a surprise years and years later to the community at large, and even to Team Liquid and the Korean pros. The gas issue being a very good example, where unfair gas placements can mean one or two less muta in ZvZ (if using three workers and not sacrificing minerals), which is really broken. Very good players didn't know this long after the information was out there.

There are some maps which use doodads or neutral units to make the workers spawn closer to the minerals to improve fairness. Freakling more than anyone else is very particular about testing the fairness of mineral placements, which he's written extensively about because non-intuitively, you can't just mirror mineral placements and I think even duplicating them can have some issues. Brood War has some issues like that which will never be fixed, and they can be kinda hard to pin down. Accelerations and deceleration of workers when mining is particularly weird.

Like white going first in chess, it's kind of weirdly part of the game. A part of me thinks Brood War might look very different if workers mined consistently and efficiently. Their inefficiency and redundancy is almost a nerf on the advantage gained from killing a worker. Brood War is a messy game that can't be played perfectly, and these problems are kind of thematic with that. The extreme expression of that of course being the original Blizzard maps that came with the game. Still, I think if Remastered had tried to fix the mining issues and made it easier for people to make fair maps, it wouldn't have been a bad thing


On November 13 2018 20:24 Freakling wrote:
Show nested quote +
On November 13 2018 12:43 Whatson wrote:
On November 13 2018 07:24 Moataz wrote:
On November 13 2018 07:10 f10eqq wrote:
You know there's a simple questions, simple answers thread in the strategy section...

Yes I know, but I thought that this question is slightly complex to get an incisive answer for it.

I did a quick test for 5mins, once minerals left to Nexus/CC, and once right to it, the left minerals wasn't showing a great advantage (< 50 minerals more than right), so strangely, I think it's trivial and not a notable advantage.

Did you really think that if it was a big difference players wouldn't have noticed and mentioned it...? It's obvious that discrepancies like these have been thoroughly tested beforehand.

And this is where you probably err. Significant differences in mining rates (higher one-digit percentages for minerals and up to 20% for gas), even between mains, have gone undetected (or at least unaccounted for) for vast stretches of time…

If that's the case then I apologize. It's just that when I first started playing BW I was told basically straight-up by the people who got me into the game that because a lot of maps aren't symmetrical there would inherently be advantages/disadvantages to each location and in different matchups, but it was all a part of the gameplay and wasn't significant enough to severely impact who wins.
¯\_(シ)_/¯
Chef
Profile Blog Joined August 2005
10810 Posts
November 14 2018 22:44 GMT
#23
I think what you were told when you got into the game was accurate. Even at the pro level. I know you said in your original post "big difference," and I guess I would say maybe it's not a big difference, but if we wanted to find out probably the best way would be to look at mirror matchups on a couple maps, and look at the win rates for the different start locations for a random large sample of players. I know we have stats of matchup winrates for maps, I don't know if start location is ever recorded, but it should be possible to programmatically determine it. I don't remember, but BWChart might already do that. Of course, that doesn't isolate the issue about minerals, but it at least could say something about start positions.

Also, I think even when LT was the only map people played and people might have said the same thing about balance not being that bad, 12 o-clock super sucked for Zerg because you couldn't build your hatch at your natural if you wanted to defend your choke with sunkens lol. SC players tolerated and still tolerate a lot (but not without complaining of course). It turns out if a game is fun it doesn't need to be perfectly balanced.
LEGEND!! LEGEND!!
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2018-11-14 23:29:28
November 14 2018 23:29 GMT
#24
Best to ask Zerg players. Something like a 5% mining rate difference on single saturation does not go unnoticed in a ZvZ.
chem!
Profile Joined July 2010
Russian Federation42 Posts
November 15 2018 05:30 GMT
#25
on 3 players maps it is more about spawn luck in pvp, where one player have better spot for reaver/shuttle harass
Yanokabo
Profile Joined October 2018
268 Posts
November 15 2018 05:40 GMT
#26
Of course if you break it down to the minutia yes all this would be unbalanced but sc, just like life, is not fair , so one player will get 8 mineral ahead of the other for a little while. So good player can ride home an 8 mineral advantage the whole game assuming perfect play? Yes but no one plays perfect and one or two mistakes and the game is in the other players hands. So yeah but you can make up that tiny advantage in many other ways.
Moataz
Profile Joined January 2018
Egypt267 Posts
November 15 2018 08:08 GMT
#27
On November 14 2018 03:33 rand0MPrecisi0n wrote:
He'll learn eventually. He already reached the point of asking instead of thinking he knows, which is a huge improvement.

This question is in the wrong place but it's fine. Strategy is where questions about mechanics and strategies usually go.

I can confess when I do something wrong, can you?

Not to go off topic,

Welcome to the CoachAI.
"All who believe in Allah and the last day, either say good or be silent." Muhammad
Dead9
Profile Blog Joined February 2008
United States4725 Posts
Last Edited: 2018-11-15 14:47:45
November 15 2018 14:42 GMT
#28
yeah modern maps are a lot better about positional imba but it still exists
it's just a part of the game

like spawning horizontal pos on cb tvp is way easier than cross pos

some older maps have very noticeable differences between positions too
for example 12/3 on katrina mine gas much better than the other positions
ajmbek
Profile Joined November 2008
Italy460 Posts
November 15 2018 17:45 GMT
#29
On November 13 2018 11:01 mierin wrote:
I wish I could see your username and not remember nonsense threads such as your 9 psi nexus and the "macro" tool that says people should just make workers no matter what the circumstance. It's tainted at this point.



oh wait!
he is the "9 psi nexus" guy?

hahahahahhaha
Sic iter ad astra
Moataz
Profile Joined January 2018
Egypt267 Posts
November 15 2018 19:44 GMT
#30
On November 16 2018 02:45 ajmbek wrote:
Show nested quote +
On November 13 2018 11:01 mierin wrote:
I wish I could see your username and not remember nonsense threads such as your 9 psi nexus and the "macro" tool that says people should just make workers no matter what the circumstance. It's tainted at this point.



oh wait!
he is the "9 psi nexus" guy?

hahahahahhaha

Another kid comes late to the party & goes off topic, where are the moderators, to guide these guys to the right place ?

Anyway kid, I have a reply for you here.
"All who believe in Allah and the last day, either say good or be silent." Muhammad
Jealous
Profile Blog Joined December 2011
10228 Posts
November 15 2018 21:34 GMT
#31
Lmfao
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
ajmbek
Profile Joined November 2008
Italy460 Posts
November 16 2018 13:11 GMT
#32
On November 16 2018 04:44 Moataz wrote:
Show nested quote +
On November 16 2018 02:45 ajmbek wrote:
On November 13 2018 11:01 mierin wrote:
I wish I could see your username and not remember nonsense threads such as your 9 psi nexus and the "macro" tool that says people should just make workers no matter what the circumstance. It's tainted at this point.



oh wait!
he is the "9 psi nexus" guy?

hahahahahhaha

Another kid comes late to the party & goes off topic, where are the moderators, to guide these guys to the right place ?

Anyway kid, I have a reply for you here.



look, you made 3 almost nonsens topics in the last couple of weeks, what do you expect?
I play this game from around 2005. Let me just laugh at this. Otherwise i had to be rude.
Sic iter ad astra
Moataz
Profile Joined January 2018
Egypt267 Posts
December 01 2018 02:00 GMT
#33
On November 16 2018 22:11 ajmbek wrote:
Show nested quote +
On November 16 2018 04:44 Moataz wrote:
On November 16 2018 02:45 ajmbek wrote:
On November 13 2018 11:01 mierin wrote:
I wish I could see your username and not remember nonsense threads such as your 9 psi nexus and the "macro" tool that says people should just make workers no matter what the circumstance. It's tainted at this point.



oh wait!
he is the "9 psi nexus" guy?

hahahahahhaha

Another kid comes late to the party & goes off topic, where are the moderators, to guide these guys to the right place ?

Anyway kid, I have a reply for you here.



look, you made 3 almost nonsens topics in the last couple of weeks, what do you expect?
I play this game from around 2005. Let me just laugh at this. Otherwise i had to be rude.

Look, kid, anyone can say about the most apparent facts it's nonsense, but without given an incisive reason why he thinks like that, then most probably he is the one that doesn't make a sense.

Like when someone deny that this universe has a creator and says that its nonsense, he actually doesn't want/wish that there is one (like the student who didn't study well, doesn't want the exam !), so he turns away from anything that reminds him, and search for weak points even if he knows that these points won't help/not-related to the topic.

Sorry for talking much about the sense, you also have a typo (guess where !) which mean my topics could make some sense.
I think the nonsense is only in your mind, since you didn't prove it, so Let me just laugh at this, otherwise I had to be rude.

User was temp banned for this post.
"All who believe in Allah and the last day, either say good or be silent." Muhammad
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37043 Posts
December 01 2018 03:57 GMT
#34
Thread closed due to low content opening post.
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
Normal
Please log in or register to reply.
Live Events Refresh
LAN Event
18:00
Stellar Fest: Day 1
Zoun vs LamboLIVE!
ComeBackTV 883
UrsaTVCanada620
IndyStarCraft 304
CranKy Ducklings260
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 304
White-Ra 256
UpATreeSC 93
JuggernautJason74
Railgan 63
League of Legends
Trikslyr48
Counter-Strike
pashabiceps1180
Heroes of the Storm
Liquid`Hasu510
Other Games
tarik_tv6967
Grubby4597
Mlord561
fl0m504
shahzam436
B2W.Neo355
ToD134
C9.Mang0107
ZombieGrub40
fpsfer 2
ceh92
Organizations
Counter-Strike
PGL134
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 51
• Dystopia_ 1
• Kozan
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• HerbMon 31
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• imaqtpie2177
• TFBlade1158
Other Games
• Shiphtur256
• tFFMrPink 10
Upcoming Events
Korean StarCraft League
5h 24m
CranKy Ducklings
12h 24m
IPSL
20h 24m
dxtr13 vs OldBoy
Napoleon vs Doodle
LAN Event
20h 24m
BSL 21
22h 24m
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
1d 1h
Sparkling Tuna Cup
1d 12h
WardiTV Korean Royale
1d 14h
IPSL
1d 20h
JDConan vs WIZARD
WolFix vs Cross
LAN Event
1d 20h
[ Show More ]
BSL 21
1d 22h
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
2 days
Wardi Open
2 days
WardiTV Korean Royale
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
5 days
The PondCast
5 days
RSL Revival
5 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
RSL Revival
6 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.