• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:43
CEST 17:43
KST 00:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver4[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down0StarCraft open world shooter announced at BlizzCon98Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?178Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool How do you feel about the StarCraft shooter announcement at BlizzCon 2026? StarCraft open world shooter announced at BlizzCon Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down Balance hotfix patch 5.0.16b (July 16)
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Remastered crash fix suggestions Official StarCraft website teases new content ahead of BlizzCon? New 3v3 BGH Ladder (and more) on ShieldBattery! [D] Brainstorming a balance patch for Brood war Making an Online Broodwar Manager Game
Tourneys
[ASL22] Ro16 Group D [ASL22] Ro16 Group C [Megathread] Daily Proleagues [ASL22] Ro16 Group B
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Nintendo Switch Thread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Artificial Intelligence Thread UK Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7872 users

Is start location affects PvP match balance ?

Forum Index > Closed
Post a Reply
1 2 Next All
Moataz
Profile Joined January 2018
Egypt267 Posts
November 12 2018 10:42 GMT
#1
I mean in the left side of the map, the Probes spawning will be much closer to minerals than if you start at right.
"All who believe in Allah and the last day, either say good or be silent." Muhammad
kogeT
Profile Joined September 2013
Poland2042 Posts
Last Edited: 2018-11-12 14:41:51
November 12 2018 10:44 GMT
#2
Obviously it affects all match ups, not only PvP. And map makers has been addresing that by avoidng mineral lines at the top (due to longest path from where unit spawns), through enabling spawning of workers on a specific side (like we see on Tranzistor and other new maps) to in general mining optimization by placing specific minerals / geysers in locations where it makes everything as balance as it can be.
https://www.twitch.tv/kogetbw
Freakling
Profile Joined October 2012
Germany1534 Posts
November 12 2018 11:52 GMT
#3
Players also tend to adapt to it in various ways, placing buildings next to their resource depot to push the spawn position around or to alter worker pathfinding, or by using the Larva-stop-glitch as Zerg.
Moataz
Profile Joined January 2018
Egypt267 Posts
November 12 2018 12:23 GMT
#4
On November 12 2018 20:52 Freakling wrote:
Players also tend to adapt to it in various ways, placing buildings next to their resource depot to push the spawn position around or to alter worker pathfinding, or by using the Larva-stop-glitch as Zerg.

Never heard about this (Wiki)Larva Trick before, thanks.
"All who believe in Allah and the last day, either say good or be silent." Muhammad
BisuDagger
Profile Blog Joined October 2009
Bisutopia19384 Posts
November 12 2018 12:33 GMT
#5
In PvP I believe the better player wins regardless of map advantages. However several ASL seasons back there was a game where Sea spawned in a notoriously bad spot, went for a weird build solely because of that, and then GG-ed early after losing any advantage.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
jello_biafra
Profile Blog Joined September 2004
United Kingdom6642 Posts
November 12 2018 15:12 GMT
#6
You can build your cybernetics core directly under the spot where the probes spawn, the same way terran does with a depot, in order to make them pop out on the right.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
Yanokabo
Profile Joined October 2018
268 Posts
November 12 2018 21:02 GMT
#7
I don’t think this balances games at all I think it doesn’t matter. Bigger balance issues would be ramp angle / natural choke shape, natural to natural walk times for reaver goon contains, things like that. Knowing how to use those to your advantage can win lots of pvp
ArmadA[NaS]
Profile Joined January 2014
United States347 Posts
November 12 2018 22:10 GMT
#8
You know there's a simple questions, simple answers thread in the strategy section...
Moataz
Profile Joined January 2018
Egypt267 Posts
Last Edited: 2018-11-12 22:25:09
November 12 2018 22:19 GMT
#9
deleted.
"All who believe in Allah and the last day, either say good or be silent." Muhammad
Moataz
Profile Joined January 2018
Egypt267 Posts
November 12 2018 22:24 GMT
#10
On November 13 2018 07:10 f10eqq wrote:
You know there's a simple questions, simple answers thread in the strategy section...

Yes I know, but I thought that this question is slightly complex to get an incisive answer for it.

I did a quick test for 5mins, once minerals left to Nexus/CC, and once right to it, the left minerals wasn't showing a great advantage (< 50 minerals more than right), so strangely, I think it's trivial and not a notable advantage.
"All who believe in Allah and the last day, either say good or be silent." Muhammad
castleeMg
Profile Blog Joined January 2013
Canada790 Posts
November 12 2018 23:07 GMT
#11
yes it affects the balance of any match-up if you play on a map like luna and spawn in a location with less efficient mining than your opponent, you're at a disadvantage. not a game breaking disadvantage but enough that its unfair and chances are if you are at even skill with that opponent and played that opponent 50 times you would lose the bo50 series. i dont understand how you can make a thread claiming to of revolutionized the way people are going to macro with your program, then ask questions like this.
AKA: castle[eMg]@USEast/ iCCup
mierin
Profile Joined August 2010
United States4943 Posts
November 13 2018 02:01 GMT
#12
I wish I could see your username and not remember nonsense threads such as your 9 psi nexus and the "macro" tool that says people should just make workers no matter what the circumstance. It's tainted at this point.
JD, Stork, Calm, Hyuk Fighting!
Moataz
Profile Joined January 2018
Egypt267 Posts
Last Edited: 2018-11-13 02:38:05
November 13 2018 02:33 GMT
#13
On November 13 2018 08:07 castleeMg wrote:
yes it affects the balance of any match-up if you play on a map like luna and spawn in a location with less efficient mining than your opponent, you're at a disadvantage. not a game breaking disadvantage but enough that its unfair and chances are if you are at even skill with that opponent and played that opponent 50 times you would lose the bo50 series. i dont understand how you can make a thread claiming to of revolutionized the way people are going to macro with your program, then ask questions like this.

I shouldn't be a Pro gamer to be able to make a tool that could help a Pro gamer, should I ?

I didn't claim that any tool could "revolutionized the way people are going to macro", this tool just tells you there is level up, modern standards than the previous era, but it's up to you to revolutionize the way you're playing, not me, not the tool.

And if you give it a shot, it won't shot you.

Not to go off topic, you know the appropriate topic to discuss this.

On November 13 2018 11:01 mierin wrote:
I wish I could see your username and not remember nonsense threads such as your 9 psi nexus and the "macro" tool that says people should just make workers no matter what the circumstance. It's tainted at this point.

You're mixing things, I wasn't talking for no reason, castleeMg and you reopened the topic.

Again, Not to go off topic, you know the appropriate topic to discuss this.
"All who believe in Allah and the last day, either say good or be silent." Muhammad
Moataz
Profile Joined January 2018
Egypt267 Posts
Last Edited: 2018-11-13 02:37:28
November 13 2018 02:37 GMT
#14
deleted.
"All who believe in Allah and the last day, either say good or be silent." Muhammad
Whatson
Profile Blog Joined January 2012
United States5357 Posts
November 13 2018 03:43 GMT
#15
On November 13 2018 07:24 Moataz wrote:
Show nested quote +
On November 13 2018 07:10 f10eqq wrote:
You know there's a simple questions, simple answers thread in the strategy section...

Yes I know, but I thought that this question is slightly complex to get an incisive answer for it.

I did a quick test for 5mins, once minerals left to Nexus/CC, and once right to it, the left minerals wasn't showing a great advantage (< 50 minerals more than right), so strangely, I think it's trivial and not a notable advantage.

Did you really think that if it was a big difference players wouldn't have noticed and mentioned it...? It's obvious that discrepancies like these have been thoroughly tested beforehand.
¯\_(シ)_/¯
Jealous
Profile Blog Joined December 2011
10365 Posts
November 13 2018 05:14 GMT
#16
On November 13 2018 11:33 Moataz wrote:
Show nested quote +
On November 13 2018 08:07 castleeMg wrote:
yes it affects the balance of any match-up if you play on a map like luna and spawn in a location with less efficient mining than your opponent, you're at a disadvantage. not a game breaking disadvantage but enough that its unfair and chances are if you are at even skill with that opponent and played that opponent 50 times you would lose the bo50 series. i dont understand how you can make a thread claiming to of revolutionized the way people are going to macro with your program, then ask questions like this.

I shouldn't be a Pro gamer to be able to make a tool that could help a Pro gamer, should I ?

Moataz is the gift that keeps on giving.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Moataz
Profile Joined January 2018
Egypt267 Posts
November 13 2018 10:51 GMT
#17
On November 13 2018 12:43 Whatson wrote:
Show nested quote +
On November 13 2018 07:24 Moataz wrote:
On November 13 2018 07:10 f10eqq wrote:
You know there's a simple questions, simple answers thread in the strategy section...

Yes I know, but I thought that this question is slightly complex to get an incisive answer for it.

I did a quick test for 5mins, once minerals left to Nexus/CC, and once right to it, the left minerals wasn't showing a great advantage (< 50 minerals more than right), so strangely, I think it's trivial and not a notable advantage.

Did you really think that if it was a big difference players wouldn't have noticed and mentioned it...? It's obvious that discrepancies like these have been thoroughly tested beforehand.

Not all players have the same knowledge about the game, I have few, but I don't think there is a problem in discussing your/my knowledge.

On November 13 2018 14:14 Jealous wrote:
Show nested quote +
On November 13 2018 11:33 Moataz wrote:
On November 13 2018 08:07 castleeMg wrote:
yes it affects the balance of any match-up if you play on a map like luna and spawn in a location with less efficient mining than your opponent, you're at a disadvantage. not a game breaking disadvantage but enough that its unfair and chances are if you are at even skill with that opponent and played that opponent 50 times you would lose the bo50 series. i dont understand how you can make a thread claiming to of revolutionized the way people are going to macro with your program, then ask questions like this.

I shouldn't be a Pro gamer to be able to make a tool that could help a Pro gamer, should I ?

Moataz is the gift that keeps on giving.

Not for nothing, not for long, I just hope I'll be rewarded someday. (not from humans)

BTW what're your motivations for doing good things or helping people in life?
"All who believe in Allah and the last day, either say good or be silent." Muhammad
Freakling
Profile Joined October 2012
Germany1534 Posts
November 13 2018 11:24 GMT
#18
On November 13 2018 12:43 Whatson wrote:
Show nested quote +
On November 13 2018 07:24 Moataz wrote:
On November 13 2018 07:10 f10eqq wrote:
You know there's a simple questions, simple answers thread in the strategy section...

Yes I know, but I thought that this question is slightly complex to get an incisive answer for it.

I did a quick test for 5mins, once minerals left to Nexus/CC, and once right to it, the left minerals wasn't showing a great advantage (< 50 minerals more than right), so strangely, I think it's trivial and not a notable advantage.

Did you really think that if it was a big difference players wouldn't have noticed and mentioned it...? It's obvious that discrepancies like these have been thoroughly tested beforehand.

And this is where you probably err. Significant differences in mining rates (higher one-digit percentages for minerals and up to 20% for gas), even between mains, have gone undetected (or at least unaccounted for) for vast stretches of time…
Chef
Profile Blog Joined August 2005
10810 Posts
November 13 2018 13:17 GMT
#19
Freakling is right here. I add to that, to the endless chagrin of users on BWMN, lots of things they know about Brood War are still a surprise years and years later to the community at large, and even to Team Liquid and the Korean pros. The gas issue being a very good example, where unfair gas placements can mean one or two less muta in ZvZ (if using three workers and not sacrificing minerals), which is really broken. Very good players didn't know this long after the information was out there.

There are some maps which use doodads or neutral units to make the workers spawn closer to the minerals to improve fairness. Freakling more than anyone else is very particular about testing the fairness of mineral placements, which he's written extensively about because non-intuitively, you can't just mirror mineral placements and I think even duplicating them can have some issues. Brood War has some issues like that which will never be fixed, and they can be kinda hard to pin down. Accelerations and deceleration of workers when mining is particularly weird.

Like white going first in chess, it's kind of weirdly part of the game. A part of me thinks Brood War might look very different if workers mined consistently and efficiently. Their inefficiency and redundancy is almost a nerf on the advantage gained from killing a worker. Brood War is a messy game that can't be played perfectly, and these problems are kind of thematic with that. The extreme expression of that of course being the original Blizzard maps that came with the game. Still, I think if Remastered had tried to fix the mining issues and made it easier for people to make fair maps, it wouldn't have been a bad thing
LEGEND!! LEGEND!!
castleeMg
Profile Blog Joined January 2013
Canada790 Posts
November 13 2018 18:28 GMT
#20
Sorry to be harsh Moataz but you now have a history of making conserversial threads. This one seemed a bit more genuine and even helpful to newer players but if you have questions like this I suggest not dedicating an entire thread for a simple answer, I know this is off topic but this especially goes for your 9 supply nexus thread that was concerning frankly considering you stated you’ve been playing on and off for 21 years and had to dedicate an entire thread for that question
AKA: castle[eMg]@USEast/ iCCup
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 8h 17m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech161
BRAT_OK 51
SHIN 8
StarCraft: Brood War
Britney 26018
Bisu 2230
Jaedong 2189
Soulkey 895
BeSt 453
Mini 436
Soma 335
Horang2 326
Rush 295
ggaemo 281
[ Show more ]
Larva 255
Stork 247
actioN 242
EffOrt 165
firebathero 153
hero 92
Sea.KH 89
Dewaltoss 85
Pusan 69
Zeus 69
Barracks 56
Liquid`Ret 47
Killer 39
soO 39
PianO 33
sSak 31
ToSsGirL 27
HiyA 25
Sexy 23
Trap 22
Terrorterran 22
sorry 17
ajuk12(nOOB) 14
scan(afreeca) 14
Noble 12
Sacsri 5
Dota 2
syndereN612
420jenkins372
Counter-Strike
fl0m268
Super Smash Bros
Mew2King104
Other Games
Grubby10321
singsing2407
hiko1049
Liquid`RaSZi917
Beastyqt447
ceh9391
FrodaN320
DeMusliM196
Liquid`VortiX154
ArmadaUGS94
QueenE50
Organizations
Other Games
gamesdonequick1027
BasetradeTV52
StarCraft: Brood War
Kim Chul Min (afreeca) 7
[ Show 15 non-featured ]
StarCraft 2
• mYiSmile142
• StrangeGG 31
• Hinosc 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV953
League of Legends
• Nemesis2555
• TFBlade734
Other Games
• Shiphtur6
Upcoming Events
PiGosaur Cup
8h 17m
The PondCast
18h 17m
Kung Fu Cup
19h 17m
Replay Cast
1d 8h
KCM Race Survival
1d 18h
IntoTheTV X SOOP
1d 19h
OSC
2 days
Replay Cast
2 days
IntoTheTV X SOOP
2 days
Replay Cast
3 days
[ Show More ]
GSL
3 days
Replay Cast
4 days
GSL
4 days
Shopify Rebellion Sundays
4 days
Spirit vs Mixu
Replay Cast
5 days
WardiTV Weekly
5 days
Monday Night Weeklies
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-09-14
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.