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Is start location affects PvP match balance ?

Forum Index > Closed
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1 2 Next All
Moataz
Profile Joined January 2018
Egypt267 Posts
November 12 2018 10:42 GMT
#1
I mean in the left side of the map, the Probes spawning will be much closer to minerals than if you start at right.
"All who believe in Allah and the last day, either say good or be silent." Muhammad
kogeT
Profile Joined September 2013
Poland2042 Posts
Last Edited: 2018-11-12 14:41:51
November 12 2018 10:44 GMT
#2
Obviously it affects all match ups, not only PvP. And map makers has been addresing that by avoidng mineral lines at the top (due to longest path from where unit spawns), through enabling spawning of workers on a specific side (like we see on Tranzistor and other new maps) to in general mining optimization by placing specific minerals / geysers in locations where it makes everything as balance as it can be.
https://www.twitch.tv/kogetbw
Freakling
Profile Joined October 2012
Germany1533 Posts
November 12 2018 11:52 GMT
#3
Players also tend to adapt to it in various ways, placing buildings next to their resource depot to push the spawn position around or to alter worker pathfinding, or by using the Larva-stop-glitch as Zerg.
Moataz
Profile Joined January 2018
Egypt267 Posts
November 12 2018 12:23 GMT
#4
On November 12 2018 20:52 Freakling wrote:
Players also tend to adapt to it in various ways, placing buildings next to their resource depot to push the spawn position around or to alter worker pathfinding, or by using the Larva-stop-glitch as Zerg.

Never heard about this (Wiki)Larva Trick before, thanks.
"All who believe in Allah and the last day, either say good or be silent." Muhammad
BisuDagger
Profile Blog Joined October 2009
Bisutopia19366 Posts
November 12 2018 12:33 GMT
#5
In PvP I believe the better player wins regardless of map advantages. However several ASL seasons back there was a game where Sea spawned in a notoriously bad spot, went for a weird build solely because of that, and then GG-ed early after losing any advantage.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
jello_biafra
Profile Blog Joined September 2004
United Kingdom6642 Posts
November 12 2018 15:12 GMT
#6
You can build your cybernetics core directly under the spot where the probes spawn, the same way terran does with a depot, in order to make them pop out on the right.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
Yanokabo
Profile Joined October 2018
268 Posts
November 12 2018 21:02 GMT
#7
I don’t think this balances games at all I think it doesn’t matter. Bigger balance issues would be ramp angle / natural choke shape, natural to natural walk times for reaver goon contains, things like that. Knowing how to use those to your advantage can win lots of pvp
ArmadA[NaS]
Profile Joined January 2014
United States347 Posts
November 12 2018 22:10 GMT
#8
You know there's a simple questions, simple answers thread in the strategy section...
Moataz
Profile Joined January 2018
Egypt267 Posts
Last Edited: 2018-11-12 22:25:09
November 12 2018 22:19 GMT
#9
deleted.
"All who believe in Allah and the last day, either say good or be silent." Muhammad
Moataz
Profile Joined January 2018
Egypt267 Posts
November 12 2018 22:24 GMT
#10
On November 13 2018 07:10 f10eqq wrote:
You know there's a simple questions, simple answers thread in the strategy section...

Yes I know, but I thought that this question is slightly complex to get an incisive answer for it.

I did a quick test for 5mins, once minerals left to Nexus/CC, and once right to it, the left minerals wasn't showing a great advantage (< 50 minerals more than right), so strangely, I think it's trivial and not a notable advantage.
"All who believe in Allah and the last day, either say good or be silent." Muhammad
castleeMg
Profile Blog Joined January 2013
Canada786 Posts
November 12 2018 23:07 GMT
#11
yes it affects the balance of any match-up if you play on a map like luna and spawn in a location with less efficient mining than your opponent, you're at a disadvantage. not a game breaking disadvantage but enough that its unfair and chances are if you are at even skill with that opponent and played that opponent 50 times you would lose the bo50 series. i dont understand how you can make a thread claiming to of revolutionized the way people are going to macro with your program, then ask questions like this.
AKA: castle[eMg]@USEast/ iCCup
mierin
Profile Joined August 2010
United States4943 Posts
November 13 2018 02:01 GMT
#12
I wish I could see your username and not remember nonsense threads such as your 9 psi nexus and the "macro" tool that says people should just make workers no matter what the circumstance. It's tainted at this point.
JD, Stork, Calm, Hyuk Fighting!
Moataz
Profile Joined January 2018
Egypt267 Posts
Last Edited: 2018-11-13 02:38:05
November 13 2018 02:33 GMT
#13
On November 13 2018 08:07 castleeMg wrote:
yes it affects the balance of any match-up if you play on a map like luna and spawn in a location with less efficient mining than your opponent, you're at a disadvantage. not a game breaking disadvantage but enough that its unfair and chances are if you are at even skill with that opponent and played that opponent 50 times you would lose the bo50 series. i dont understand how you can make a thread claiming to of revolutionized the way people are going to macro with your program, then ask questions like this.

I shouldn't be a Pro gamer to be able to make a tool that could help a Pro gamer, should I ?

I didn't claim that any tool could "revolutionized the way people are going to macro", this tool just tells you there is level up, modern standards than the previous era, but it's up to you to revolutionize the way you're playing, not me, not the tool.

And if you give it a shot, it won't shot you.

Not to go off topic, you know the appropriate topic to discuss this.

On November 13 2018 11:01 mierin wrote:
I wish I could see your username and not remember nonsense threads such as your 9 psi nexus and the "macro" tool that says people should just make workers no matter what the circumstance. It's tainted at this point.

You're mixing things, I wasn't talking for no reason, castleeMg and you reopened the topic.

Again, Not to go off topic, you know the appropriate topic to discuss this.
"All who believe in Allah and the last day, either say good or be silent." Muhammad
Moataz
Profile Joined January 2018
Egypt267 Posts
Last Edited: 2018-11-13 02:37:28
November 13 2018 02:37 GMT
#14
deleted.
"All who believe in Allah and the last day, either say good or be silent." Muhammad
Whatson
Profile Blog Joined January 2012
United States5357 Posts
November 13 2018 03:43 GMT
#15
On November 13 2018 07:24 Moataz wrote:
Show nested quote +
On November 13 2018 07:10 f10eqq wrote:
You know there's a simple questions, simple answers thread in the strategy section...

Yes I know, but I thought that this question is slightly complex to get an incisive answer for it.

I did a quick test for 5mins, once minerals left to Nexus/CC, and once right to it, the left minerals wasn't showing a great advantage (< 50 minerals more than right), so strangely, I think it's trivial and not a notable advantage.

Did you really think that if it was a big difference players wouldn't have noticed and mentioned it...? It's obvious that discrepancies like these have been thoroughly tested beforehand.
¯\_(シ)_/¯
Jealous
Profile Blog Joined December 2011
10333 Posts
November 13 2018 05:14 GMT
#16
On November 13 2018 11:33 Moataz wrote:
Show nested quote +
On November 13 2018 08:07 castleeMg wrote:
yes it affects the balance of any match-up if you play on a map like luna and spawn in a location with less efficient mining than your opponent, you're at a disadvantage. not a game breaking disadvantage but enough that its unfair and chances are if you are at even skill with that opponent and played that opponent 50 times you would lose the bo50 series. i dont understand how you can make a thread claiming to of revolutionized the way people are going to macro with your program, then ask questions like this.

I shouldn't be a Pro gamer to be able to make a tool that could help a Pro gamer, should I ?

Moataz is the gift that keeps on giving.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Moataz
Profile Joined January 2018
Egypt267 Posts
November 13 2018 10:51 GMT
#17
On November 13 2018 12:43 Whatson wrote:
Show nested quote +
On November 13 2018 07:24 Moataz wrote:
On November 13 2018 07:10 f10eqq wrote:
You know there's a simple questions, simple answers thread in the strategy section...

Yes I know, but I thought that this question is slightly complex to get an incisive answer for it.

I did a quick test for 5mins, once minerals left to Nexus/CC, and once right to it, the left minerals wasn't showing a great advantage (< 50 minerals more than right), so strangely, I think it's trivial and not a notable advantage.

Did you really think that if it was a big difference players wouldn't have noticed and mentioned it...? It's obvious that discrepancies like these have been thoroughly tested beforehand.

Not all players have the same knowledge about the game, I have few, but I don't think there is a problem in discussing your/my knowledge.

On November 13 2018 14:14 Jealous wrote:
Show nested quote +
On November 13 2018 11:33 Moataz wrote:
On November 13 2018 08:07 castleeMg wrote:
yes it affects the balance of any match-up if you play on a map like luna and spawn in a location with less efficient mining than your opponent, you're at a disadvantage. not a game breaking disadvantage but enough that its unfair and chances are if you are at even skill with that opponent and played that opponent 50 times you would lose the bo50 series. i dont understand how you can make a thread claiming to of revolutionized the way people are going to macro with your program, then ask questions like this.

I shouldn't be a Pro gamer to be able to make a tool that could help a Pro gamer, should I ?

Moataz is the gift that keeps on giving.

Not for nothing, not for long, I just hope I'll be rewarded someday. (not from humans)

BTW what're your motivations for doing good things or helping people in life?
"All who believe in Allah and the last day, either say good or be silent." Muhammad
Freakling
Profile Joined October 2012
Germany1533 Posts
November 13 2018 11:24 GMT
#18
On November 13 2018 12:43 Whatson wrote:
Show nested quote +
On November 13 2018 07:24 Moataz wrote:
On November 13 2018 07:10 f10eqq wrote:
You know there's a simple questions, simple answers thread in the strategy section...

Yes I know, but I thought that this question is slightly complex to get an incisive answer for it.

I did a quick test for 5mins, once minerals left to Nexus/CC, and once right to it, the left minerals wasn't showing a great advantage (< 50 minerals more than right), so strangely, I think it's trivial and not a notable advantage.

Did you really think that if it was a big difference players wouldn't have noticed and mentioned it...? It's obvious that discrepancies like these have been thoroughly tested beforehand.

And this is where you probably err. Significant differences in mining rates (higher one-digit percentages for minerals and up to 20% for gas), even between mains, have gone undetected (or at least unaccounted for) for vast stretches of time…
Chef
Profile Blog Joined August 2005
10810 Posts
November 13 2018 13:17 GMT
#19
Freakling is right here. I add to that, to the endless chagrin of users on BWMN, lots of things they know about Brood War are still a surprise years and years later to the community at large, and even to Team Liquid and the Korean pros. The gas issue being a very good example, where unfair gas placements can mean one or two less muta in ZvZ (if using three workers and not sacrificing minerals), which is really broken. Very good players didn't know this long after the information was out there.

There are some maps which use doodads or neutral units to make the workers spawn closer to the minerals to improve fairness. Freakling more than anyone else is very particular about testing the fairness of mineral placements, which he's written extensively about because non-intuitively, you can't just mirror mineral placements and I think even duplicating them can have some issues. Brood War has some issues like that which will never be fixed, and they can be kinda hard to pin down. Accelerations and deceleration of workers when mining is particularly weird.

Like white going first in chess, it's kind of weirdly part of the game. A part of me thinks Brood War might look very different if workers mined consistently and efficiently. Their inefficiency and redundancy is almost a nerf on the advantage gained from killing a worker. Brood War is a messy game that can't be played perfectly, and these problems are kind of thematic with that. The extreme expression of that of course being the original Blizzard maps that came with the game. Still, I think if Remastered had tried to fix the mining issues and made it easier for people to make fair maps, it wouldn't have been a bad thing
LEGEND!! LEGEND!!
castleeMg
Profile Blog Joined January 2013
Canada786 Posts
November 13 2018 18:28 GMT
#20
Sorry to be harsh Moataz but you now have a history of making conserversial threads. This one seemed a bit more genuine and even helpful to newer players but if you have questions like this I suggest not dedicating an entire thread for a simple answer, I know this is off topic but this especially goes for your 9 supply nexus thread that was concerning frankly considering you stated you’ve been playing on and off for 21 years and had to dedicate an entire thread for that question
AKA: castle[eMg]@USEast/ iCCup
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