What is the maximum number of workers I can have from a specific build (ex: 12 Nexus/16 CC) at a specific time (ex: 9:00) ?
What is the quickest road/time to a specific number of workers (ex:50) I can have from a specific build ?
Before I begin to judge pro players macro, I just want to admit that they're very good @multitasking, micro, strategy and decision making, building-placement, etc.., but are just good @macro.
And no one of them is Superman, they just generally exceed other players in one or more of the game aspects mentioned above.
Are you saying that pro players aren't the best macro players already, then who is ?!
I'm not saying that, I'm just saying that their weakest skill is still macro and idle workers, we can see idle workers from observed games in ASL/KSL, but we can't see idle workers status or workers cut status or macro status accumulatively during or even after the game, then we say: WOW, this player isn't human, he is !!!, blah blah blah.
Fortunately for us, even top players like Flash, don't know the max number of workers he can get from 2:02 CC, 7:07 CC @9:00, he might only know his best record, so if someone patient enough the early game and can get the max number of workers of his build he can out macro Flash and win.
I mean can anyone believe that Flash cuts workers for 4:07 in one game, the early game (the 1st 9 minutes), that a 70 EAPM player can make ~20 workers more than Flash @9:00 from the same build ?! ?! ?!
I can't blame the top players for not able to see or sense many things that happen in the game as BWAPI can, the human mind can't do that (even if they record the screen or watch a replay frame by frame), they can't compare 2 games' macro adequately, they don't know if they break previous records by means other than the supply count or the game timer, and SCR, unfortunately, wants to establish this more and hide vital game infos from the players.
For Bisu, he knows that from 1 base he can have 27 Probes @5:00, but couldn't know how many seconds he stopped making workers (if 1 base is idle for 12.5s, 2 bases idle for 6s or 3 bases idle for 4s that means -1 worker), they also don't know how many seconds they've been above 500 or 750 minerals, how much time/minerals lost due to idle workers, etc...
To assure the macro defect of the previous era by examples:
"Best" which is known by many as one of the best macro players, has stopped making workers for 3:36 (Bisu=2:28, same build) in the early 9 minutes of a game, that means as the below pic says that he could've ~17 more workers, if he doesn't miss Macro. I think if Best knows that number, he might try to cut one of his fingers rather than cutting that number of workers again.
---Bisu replay (@9:00 workersCut=2:28, #workers=63)
---Bisu replay remake (@9:00 workersCut=0:21, #workers=73) 02:28-00:21= 127s/12.5= Bisu was late by 10 workers
Flash replay(@9:00 workersCut=4:07, #workers=53)
Flash replay remake (@9:00 workersCut=0:22, #workers=73) 04:07-00:22= 225s/12.5= Flash was behind by 18 workers
There is an option in the CoachAI called autoTrainWorkers, anyone can try to imitate a specific build and leave the AI to build workers by itself, to know the max number of workers from that build (that's the core idea of the topic).
This topic aims at encouraging the players-at-all-levels by saying "Yes, you can do it.", and reveal to them in numbers what a 100% macro skill means.
Is it the time to rethink of "building workers non-stop" ?
Anyone agrees We need focus more than APM ?