• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:15
CET 03:15
KST 11:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
RSL Season 3: RO16 results & RO8 bracket13Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge2[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA16
StarCraft 2
General
SC: Evo Complete - Ranked Ladder OPEN ALPHA Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge RSL Season 3: RO16 results & RO8 bracket RSL Season 3 - Playoffs Preview Mech is the composition that needs teleportation t
Tourneys
RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship StarCraft Evolution League (SC Evo Biweekly) Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death
Brood War
General
Data analysis on 70 million replays 2v2 maps which are SC2 style with teams together? BGH Auto Balance -> http://bghmmr.eu/ soO on: FanTaSy's Potential Return to StarCraft A cwal.gg Extension - Easily keep track of anyone
Tourneys
[BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET [BSL21] RO16 Tie Breaker - Group A - Sat 21:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Path of Exile Nintendo Switch Thread Should offensive tower rushing be viable in RTS games? Clair Obscur - Expedition 33 Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread Korean Music Discussion
Sports
Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Health Impact of Joining…
TrAiDoS
Dyadica Evangelium — Chapt…
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2036 users

TLMC7 is coming... soon

Forum Index > Closed
88 CommentsPost a Reply
Normal
Announcement here!
monk
Profile Blog Joined May 2009
United States8476 Posts
Last Edited: 2016-04-20 12:59:40
April 17 2016 21:21 GMT
#1
[image loading]

The Teamliquid Map Contest will return for a seventh installment...soon. The contest that has produced maps such Cloud Kingdom, Frost, Ohana, Habitation Station, Echo, and Coda is in its planning stages and we couldn't be happier to kick off the first Legacy of the Void map contest in the near future. While we haven't finalized all the aspects of this contest, we can announce that all the 1v1 maps submitted to the contest will be in contention to appear in the next ladder season as well as the WCS Summer Circuit.

This announcement of an announcement is for a good reason as we will be on a tight deadline heading into the next ladder and WCS season, which will both begin in just a few months. As maps can typical take many weeks to create, we want to ensure that mapmakers have ample time to submit their creations. So if any mapmakers are reading this, take this as your call to action. Start up those map editors to create the best maps you possibly can for the LotV ladder.

Keeping in tradition with announcements of announcements, I guess we also have to hype something up as well. And here it is: TLMC7 will have significant improvements over previous iterations that are designed to better showcase each map and ensure the absolute best maps get onto the ladder. What those improvements will be you'll find out when we post final details in approximately two weeks.

EDIT on April 20th: Categories added!

One issue with previous TLMCs was that Blizzard was unclear with what types of maps they wanted from the mapmaking community. In order to remedy this situation, we have been provided with 4 distinct categories of maps Blizzard is specifically requesting.
  1. Macro maps where it's very straight forward to play and take expansions on
    Examples:

    • Akilon Wastes: The first macro map of the HotS-era.
    • Newkirk Precinct: A heavy macro map that featured of the best TvTs of all time: Taeja vs Innovation.
    • Dusk Towers: The most recent example of a typical macro map.

  2. Rush map that promotes heavy early game play
    Examples:

    • Scrap Station:Lots of potential for early-game aggression with close air distance and destructible rocks in the middle as well as a relatively hard-to-defend natural.
    • Daedalus Point: The large natural ramp allows for very easy early aggression.

  3. A new map type! A "hasn’t been seen before" type of map
    Examples:
    Any of the maps that were considered new, different when they first came in.
    • Crevasse: Introduced rocks at the main ramp and one of the first maps to have a backdoor expansion.
    • Korhal Floating Island: Provides completely different games depending on the spawn positions.
    • Ulrena: Short rush distance but that distance is able to be closed off via a depot or pylon-sized blocker as the game goes on.

  4. A map that has cool high yield resource usage
    Example:

    • Habitation Station: There were many interesting decisions based around when to take the gold on this map. For example, Terrans would float to the gold, Protoss and Zerg would take it as their natural, and sometimes players would ignore it altogether, instead opting to take the more safe expansions.

Mappers who submit maps MUST summit in one of these four categories. Also, instead of picking seven finalists as we normally do, we will take fifteen finalists, four from each of the first three categories and three from the gold base category. Maps will be judged not only on the quality of the map, but also on how good the map is within the context of the category. For example, how well does the map in the last category utilize its high-yield resources?
Facebook Twitter Reddit
Moderator
Nepou
Profile Joined June 2013
France27 Posts
April 17 2016 21:26 GMT
#2
Time to try my hand at it I guess
Nuclease
Profile Joined August 2011
United States1049 Posts
April 17 2016 21:29 GMT
#3
Siiiiiiick.

Map pools start getting SO much better once TLMC happens the first time in a new expansion
Zealots, not zee-lots. | Never forget, KTViolet, Go)Space. | You will never be as good as By.Flash, and your drops will never be as sick as MMA.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
April 17 2016 21:50 GMT
#4
On April 18 2016 06:26 Nepou wrote:
Time to try my hand at it I guess

Best of luck.
Moderatorshe/her
TL+ Member
Avexyli
Profile Blog Joined April 2014
United States700 Posts
April 17 2016 21:55 GMT
#5
Hypu.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
April 17 2016 21:56 GMT
#6
Nice. Maybe we'll get a better voting system.
Ja.Y.
Profile Joined February 2015
United States253 Posts
April 17 2016 21:57 GMT
#7
My friend has been testing his map making skills and maybe I'll direct him towards this to try it out! Can't wait to see the maps that are designed~
MMA will reign supreme once again // MaSa is gawd
GreenMash
Profile Joined August 2012
Norway1746 Posts
April 17 2016 22:20 GMT
#8
Nice. Hopefully there's gonna be a tournament aswell. Wish TL would host more of them ^^
I love hellbats
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
April 17 2016 22:36 GMT
#9
TLMC is always awesome great to see its gearing up again
@RealHeyoka | ESL / DreamHack StarCraft Lead
iMrising
Profile Blog Joined March 2012
United States1099 Posts
April 17 2016 22:42 GMT
#10
oo and monk posted it too!
$O$ | soO
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
April 17 2016 22:56 GMT
#11
hype hype hype people!
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
April 17 2016 23:01 GMT
#12
TLMC Hype!!

And thanks for the heads up! I know lots of map makers need more that just 2 weeks or so to really put together some good submissions for this kind of contest.
~ ~ <°)))><~ ~ ~
BasetradeTV
Profile Blog Joined October 2012
Canada1307 Posts
April 17 2016 23:01 GMT
#13
On April 18 2016 07:20 GreenMash wrote:
Nice. Hopefully there's gonna be a tournament aswell. Wish TL would host more of them ^^

There should be.
Commentator
SidianTheBard
Profile Joined October 2010
United States2474 Posts
April 17 2016 23:03 GMT
#14
Let the games begin!

Any thoughts on # of submissions?
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
April 17 2016 23:07 GMT
#15
On April 18 2016 08:01 BasetradeTV wrote:
Show nested quote +
On April 18 2016 07:20 GreenMash wrote:
Nice. Hopefully there's gonna be a tournament aswell. Wish TL would host more of them ^^

There should be.

Who would set such a thing up though? I can't think of any organizers who like to do tournaments with gimmicks or odd conditions like a full new map pool
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Gwavajuice
Profile Joined June 2014
France1810 Posts
April 17 2016 23:11 GMT
#16
Great news!

I just hope - as a mere observer of this contests - that there will be less negativity and salt about the state of sc2 and Blizzard that we had in previous editions.

Be enthusiastic, get that passion back and the maps will be great.
Dear INno and all the former STX boys.
BronzeKnee
Profile Joined March 2011
United States5217 Posts
April 17 2016 23:45 GMT
#17
Do we get a TL Open to go with it?

And can we get a TSL for LOTV?
[PkF] Wire
Profile Joined March 2013
France24236 Posts
April 18 2016 00:30 GMT
#18
Please no "no 2 players maps" or "original maps only". We need solid maps and you're the only ones that can get some on the ladder. Don't betray us !
[PkF] Wire
Profile Joined March 2013
France24236 Posts
April 18 2016 00:40 GMT
#19
By the way the ingame information indicates the season is going to last until July. So will we get new maps before that date ?
vult
Profile Blog Joined February 2012
United States9400 Posts
April 18 2016 01:19 GMT
#20
Super excited about this. Hoping there is a TL Open or something to go with this.

Good luck to the mapmakers!
I used to play random, but for you I play very specifically.
Adept
Profile Joined December 2009
United States472 Posts
April 18 2016 01:50 GMT
#21
Hypeeeeeeeeeeee :D
"HSC casting is essentially an LR thread read aloud." -ThomasjServo
TL+ Member
feanaro
Profile Joined March 2014
United States123 Posts
April 18 2016 01:53 GMT
#22
On April 18 2016 09:30 [PkF] Wire wrote:
Please no "no 2 players maps" or "original maps only". We need solid maps and you're the only ones that can get some on the ladder. Don't betray us !

This. Please.
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
April 18 2016 01:55 GMT
#23
On April 18 2016 09:30 [PkF] Wire wrote:
Please no "no 2 players maps" or "original maps only". We need solid maps and you're the only ones that can get some on the ladder. Don't betray us !

How does "5 players minimum" and "must contain at least 5 different kinds of rocks" sound?
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
April 18 2016 02:46 GMT
#24
On April 18 2016 10:55 SetGuitarsToKill wrote:
Show nested quote +
On April 18 2016 09:30 [PkF] Wire wrote:
Please no "no 2 players maps" or "original maps only". We need solid maps and you're the only ones that can get some on the ladder. Don't betray us !

How does "5 players minimum" and "must contain at least 5 different kinds of rocks" sound?

You might be thinking of the map jam.
Moderatorshe/her
TL+ Member
Jer99
Profile Blog Joined April 2011
Canada8159 Posts
April 18 2016 02:49 GMT
#25
cool
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
Nuclease
Profile Joined August 2011
United States1049 Posts
April 18 2016 04:26 GMT
#26
On April 18 2016 09:30 [PkF] Wire wrote:
Please no "no 2 players maps" or "original maps only". We need solid maps and you're the only ones that can get some on the ladder. Don't betray us !


This. Don't let us down with another one of these bullshit maps, venerable TL map mafia.
Zealots, not zee-lots. | Never forget, KTViolet, Go)Space. | You will never be as good as By.Flash, and your drops will never be as sick as MMA.
eTcetRa
Profile Joined November 2010
Australia822 Posts
April 18 2016 04:41 GMT
#27
My disappointment is ready.
Retired Mapmaker™
NewSunshine
Profile Joined July 2011
United States5938 Posts
April 18 2016 04:41 GMT
#28
On April 18 2016 08:11 Gwavajuice wrote:
Great news!

I just hope - as a mere observer of this contests - that there will be less negativity and salt about the state of sc2 and Blizzard that we had in previous editions.

Be enthusiastic, get that passion back and the maps will be great.

I wish it were that easy, the mapmaking community of late has been a mere shadow of its old self. I may submit something, but I don't have anything new, and I don't feel compelled to make something anymore. It has nothing to do with me, it's the game that's changing.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2016-04-18 05:59:45
April 18 2016 05:50 GMT
#29
Cool. Should be interesting to see how many submissions we're allowed. I figure if it's more than 2 I'll definitely be using some that I submitted for the Blizzard thing a couple months ago. Not enough time to make 2 or 3 new, reasonably polished maps from scratch.

I hope Blizzard will just let the judges (whoever they might be) have free reign this time. Seems like this could be the best map contest yet if so, one to revive the community at least a little bit.. we've had many contests to learn from mistakes and I'm interested to see what the "significant improvements" are. Can't be a bad thing.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Edpayasugo
Profile Joined April 2013
United Kingdom2216 Posts
April 18 2016 06:23 GMT
#30
Great to see, good luck guys!
FlaSh MMA INnoVation FanTaSy MKP TY Ryung | soO Dark Rogue | HuK PartinG Stork State
Zoodles11
Profile Joined April 2016
5 Posts
April 18 2016 07:51 GMT
#31
I want to give it a try, is there anything I should think of especially while making my map?
TheoMikkelsen
Profile Joined June 2013
Denmark196 Posts
April 18 2016 08:52 GMT
#32
Excellent
Any sufficiently cheesy build is indistinguishable in skill
A_Scarecrow
Profile Joined March 2013
Australia721 Posts
April 18 2016 08:54 GMT
#33
On April 18 2016 06:21 monk wrote:

T The contest that has produced maps such Cloud Kingdom, Frost, Ohana, Habitation Station, Echo, and Coda

interesting how these are some of the most popular maps of all time :D
-KG-
Profile Joined October 2012
Denmark1218 Posts
April 18 2016 09:02 GMT
#34
Show them mad map skills!
~~(,,ºº>
Railgan
Profile Joined August 2010
Switzerland1507 Posts
April 18 2016 10:14 GMT
#35
make some creative maps!
Grandmaster Zerg from Switzerland!!! www.twitch.tv/railgan // www.twitter.com/railgansc // www.youtube.com/c/railgansc
SuperHofmann
Profile Joined September 2013
Italy1741 Posts
April 18 2016 11:06 GMT
#36
We need it!
Vasacast always in my <3
Enekh
Profile Joined December 2012
Korea (South)73 Posts
April 18 2016 11:29 GMT
#37
Let's Party!!!!!!!!!!!!!!!!!!!!!!!!!!
Twitter : @Enekh / Creator of Acolyte, Dasan Station / Former Intothemap Admin
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
April 18 2016 12:01 GMT
#38
More standard and solid maps and less rocks please! :D

TLMC7 HYPE
Revolutionist fan
Beastyqt
Profile Blog Joined September 2010
Serbia516 Posts
April 18 2016 12:41 GMT
#39
Let the creativity flow through your veins.
Stream: http://www.twitch.tv/Beastyqt YouTube: https://www.youtube.com/beastyqtsc2
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 18 2016 13:29 GMT
#40
Love announcements! Especially for TLMCs :DD

Also excited to see what you guys have in store for sprucing up the map selection/highlight/testing process.



But, it's kind of hard to make maps in advance when you don't know what the specifications are. o_O
Comprehensive strategic intention: DNE
Ej_
Profile Blog Joined January 2013
47656 Posts
April 18 2016 13:59 GMT
#41
let the shittiest map win
"Technically the dictionary has zero authority on the meaning or words" - Rodya
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
April 18 2016 14:11 GMT
#42
On April 18 2016 22:59 Ej_ wrote:
let the shittiest map win

let the most creative™ map win

FTFY
vibeo gane,
Aggression1
Profile Joined July 2014
Denmark16 Posts
April 18 2016 14:36 GMT
#43
Let's hope for some good maps this time.
NewSunshine
Profile Joined July 2011
United States5938 Posts
April 18 2016 15:15 GMT
#44
On April 18 2016 23:11 -NegativeZero- wrote:
Show nested quote +
On April 18 2016 22:59 Ej_ wrote:
let the shittiest map win

let the most creative™ map win

FTFY

If you're Blizzard that's basically the same thing.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Blizzkrieg
Profile Joined March 2014
95 Posts
April 18 2016 19:26 GMT
#45
On April 18 2016 06:29 Nuclease wrote:
Siiiiiiick.

Map pools start getting SO much better once TLMC happens the first time in a new expansion

Man is equally incapable of seeing the nothingness from which he emerges and the infinity in which he is engulfed. -Blaise Pascal
Blizzkrieg
Profile Joined March 2014
95 Posts
April 18 2016 19:31 GMT
#46
On April 18 2016 13:41 NewSunshine wrote:
Show nested quote +
On April 18 2016 08:11 Gwavajuice wrote:
Great news!

I just hope - as a mere observer of this contests - that there will be less negativity and salt about the state of sc2 and Blizzard that we had in previous editions.

Be enthusiastic, get that passion back and the maps will be great.

I wish it were that easy, the mapmaking community of late has been a mere shadow of its old self. I may submit something, but I don't have anything new, and I don't feel compelled to make something anymore. It has nothing to do with me, it's the game that's changing.


I don't even make maps (have been interested in trying for years, just never did for what ever reason) and I, too, have noticed how the game is changing just from looking at the new maps.

As far as map making goes... which SC2 changes would you say most affected your enthusiasm?
Man is equally incapable of seeing the nothingness from which he emerges and the infinity in which he is engulfed. -Blaise Pascal
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 18 2016 20:40 GMT
#47
^ The relentless stark refusal to allow smart capable productive people to contribute to the game they love. That was the one for me.
Comprehensive strategic intention: DNE
Cnj
Profile Joined January 2008
United States5 Posts
April 18 2016 21:34 GMT
#48
...soon™ Good luck to all of the mapmakers out there! This should produce some real great maps. (:
joshie0808
Profile Blog Joined March 2011
Canada1024 Posts
April 18 2016 21:35 GMT
#49
Yesss! Love TLMCs, can't wait to see what the community produces this time
NewSunshine
Profile Joined July 2011
United States5938 Posts
April 18 2016 23:43 GMT
#50
On April 19 2016 04:31 Blizzkrieg wrote:
As far as map making goes... which SC2 changes would you say most affected your enthusiasm?

Mostly the insanely powerful air units that render terrain features meaningless.

But that's if I had to single out one thing, the state of the game as a whole is something I care about, and my love of mapmaking is connected to it very naturally. If one suffers, so does the other. As such, both are pretty low right now.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
y0su
Profile Blog Joined September 2011
Finland7871 Posts
April 19 2016 04:30 GMT
#51
On April 18 2016 07:36 Heyoka wrote:
TLMC is always awesome great to see its gearing up again

Couldn't have said it better
BigRedDog
Profile Joined May 2012
461 Posts
April 19 2016 06:16 GMT
#52
it's about time. LOTV's maps are pretty horrible.
Big Red Dog!
Zerg.Zilla
Profile Joined February 2012
Hungary5029 Posts
April 19 2016 09:17 GMT
#53
Yeah,we need some descent maps.So good luck everyone! :D
(•_•) ( •_•)>⌐■-■ (⌐■_■) ~Keep calm and inject Larva~
InfCereal
Profile Joined December 2011
Canada1759 Posts
April 19 2016 18:59 GMT
#54
On April 18 2016 23:36 Aggression1 wrote:
Let's hope for some good maps this time.


Unfortunately, you can't make a good map and hope to win in a blizzard sanctioned contest.
Cereal
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
April 19 2016 19:43 GMT
#55
On April 20 2016 03:59 InfCereal wrote:
Show nested quote +
On April 18 2016 23:36 Aggression1 wrote:
Let's hope for some good maps this time.


Unfortunately, you can't make a good map and hope to win in a blizzard sanctioned contest.

Well, I mean, lots of good maps have emerged almost unscathed before. The process will also probably be better this time around.
Moderatorshe/her
TL+ Member
NewSunshine
Profile Joined July 2011
United States5938 Posts
April 19 2016 21:45 GMT
#56
On April 20 2016 04:43 The_Templar wrote:
Show nested quote +
On April 20 2016 03:59 InfCereal wrote:
On April 18 2016 23:36 Aggression1 wrote:
Let's hope for some good maps this time.


Unfortunately, you can't make a good map and hope to win in a blizzard sanctioned contest.

Well, I mean, lots of good maps have emerged almost unscathed before. The process will also probably be better this time around.

Bound to be better than being judged by Blizzard directly. They need whatever help they can get.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
monk
Profile Blog Joined May 2009
United States8476 Posts
April 20 2016 13:01 GMT
#57
Added categories. Check the main post!
Moderator
eTcetRa
Profile Joined November 2010
Australia822 Posts
April 20 2016 13:30 GMT
#58
Disappointment confirmed.

JK. I like it.
Retired Mapmaker™
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
April 20 2016 14:14 GMT
#59
Using Scrap Station as an example for anything just feels wrong.

That map was S tier Crap /pun
Revolutionist fan
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2016-04-20 14:22:58
April 20 2016 14:15 GMT
#60
I don't like the categories much. First of all any type 3 or type 4 map can also be of either type 1 or 2 and in some cases a map could be three types. Choosing which category it 'best' fits in is obviously subjective, and so you will end up with incorrectly categorized maps and maps that fit better in other categories.

If someone submitted a macro map that happens to also have cool high yield usage in the macro category, but it turns out that there are four better macro maps, but that if it had been submitted in the gold base category it would have made it? These categories seem unnecessarily restrictive to the judges. Maybe there will be only 2 good high yield usage base maps, submitted, but more good macro maps. Maybe the fifth rush map will be better than the maps in the other categories.The judges should have free rein over which maps to select, while of course paying attention to the categories outlined by Blizzard; they shouldn't be forced to choose X of this, and Y of that.

Add to that, that "haven't seen before" is mostly up for interpretation, and that I don't feel that a map with "cool high yield usage" should necessarily be a map pool mainstay (more something that is nice to have once in a while).

It's nice to have categories I guess, but they would have done better as recommendations than categories. I only hope that the judges will get flexibility in numbers per category and moving maps between categories if necessary.

edit: Also more importantly, where do middle-of-the-road in between 'rush maps' and 'macro maps' go? If anything that's the most common type of map we've seen.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2016-04-20 14:17:52
April 20 2016 14:17 GMT
#61
On April 20 2016 23:14 Salteador Neo wrote:
Using Scrap Station as an example for anything just feels wrong.

That map was S tier Crap /pun


The example maps in general aren't very good maps. Akilon Wastes... Daedalus Point. They are good examples of the archetypes though which is more important.
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
April 20 2016 14:28 GMT
#62
On April 20 2016 23:15 ZigguratOfUr wrote:
I don't like the categories much. First of all any type 3 or type 4 map can also be of either type 1 or 2 and in some cases a map could be three types. Choosing which category it 'best' fits in is obviously subjective, and so you will end up with incorrectly categorized maps and maps that fit better in other categories.

If someone submitted a macro map that happens to also have cool high yield usage in the macro category, but it turns out that there are four better macro maps, but that if it had been submitted in the gold base category it would have made it? These categories seem unnecessarily restrictive to the judges. Maybe there will be only 2 good high yield usage base maps, submitted, but more good macro maps. Maybe the fifth rush map will be better than the maps in the other categories.The judges should have free rein over which maps to select, while of course paying attention to the categories outlined by Blizzard; they shouldn't be forced to choose X of this, and Y of that.

Add to that, that "haven't seen before" is mostly up for interpretation, and that I don't feel that a map with "cool high yield usage" should necessarily be a map pool mainstay (more something that is nice to have once in a while).

It's nice to have categories I guess, but they would have done better as recommendations than categories. I only hope that the judges will get flexibility in numbers per category and moving maps between categories if necessary.

edit: Also more importantly, where do middle-of-the-road in between 'rush maps' and 'macro maps' go? If anything that's the most common type of map we've seen.


Very good points. I hope the categories are just pointers on what type of maps they are looking for. Mappers should not be forced to categorize their maps imo.

They could just submit whatever they feel like and leave the categorization thing to the TLMC organizers?
Revolutionist fan
Ej_
Profile Blog Joined January 2013
47656 Posts
April 20 2016 14:34 GMT
#63
category 1: campy maps with cramped up bases that promote turtling
category 2: amazing maps that promote rushing every game because lol why not


wheres the "macro maps that dont suck" category? can you enter it under "novelty"?
"Technically the dictionary has zero authority on the meaning or words" - Rodya
schrei
Profile Blog Joined January 2011
Australia5 Posts
April 20 2016 22:33 GMT
#64
have there ever been categories that dont suck
TelecoM
Profile Blog Joined January 2010
United States10683 Posts
April 21 2016 03:44 GMT
#65
Thank god....these maps on ladder are terrible now.... thanks TL~
AKA: TelecoM[WHITE] Protoss fighting
algue
Profile Joined July 2011
France1436 Posts
April 21 2016 10:08 GMT
#66
So much complaining ITT. I'm pretty happy that TL is organizing this contest and i'll be participating for sure. Map making contests of all kind should always be welcome
rly ?
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2016-04-21 18:01:08
April 21 2016 17:35 GMT
#67
On April 21 2016 19:08 algue wrote:
So much complaining ITT. I'm pretty happy that TL is organizing this contest and i'll be participating for sure. Map making contests of all kind should always be welcome

Yeah! =]

On categories:
Remember that this contest is about getting better maps in the map pool, not winning a contest. Granted, everyone has an ego and likes to win, but most mappers know they're really in it for the sake of advancing the game. If you didn't win because you submitted to an overstuffed category, look at it this way-- you were contributing to the quality in a category that evidently people cared more about. That's a good thing. You added quality where it mattered. The less competitive categories will be the ones where mappers (who exhibit good judgement imo) didn't think that type of map needed revolutionizing, they were already figured out / good enough quality.

That said, I'd hope the judging staff (who exhibit good, sometimes draconian judgement imo) would be willing to shift maps around to appropriate secondary categories if they're not winners in their first category in order to boost the quality and competition in less-stacked categories.


On the types of categories:
A note for mappers

Category 1
We've all made big dumb macro maps, and they're kind of fun in their dumb way. In this case, the room for improvement has to do with positionality in mid-late-game situations. I recommend thinking about how to reward players for map presence, and how to engineer terrain that rewards good positioning in the middle of the map / makes for interesting positional choices in the late-game. This can (and probably should) include how the expansion patterns relate to the map pathways.

Category 2
Rush maps already lean towards imba, so spend a lot of time thinking about the matchup specific vulnerabilities present in your 1-2 base setup. This is where theorycrafting is actually useful, because a single map element that affords a new type of timing can break the map. It's also where the interest comes from, so make sure you provide if not solutions then compensating features.

Category 3
We've all made our own attempts at "new" maps. So we should have plenty of mental ammo for this category. In the past, maps of this type have been adopted because they were forced to by GSL/proleague. J/k, but actually not.

But seriously, generally they don't try a bunch of crazy stuff, they just pick one innovation and execute it extremely well, which includes utilizing the map holistically to provide a "fair" meta in spite of a risky feature/feature set.

That said, don't just staple one weird thing onto a standard map. That's not what this category is about.

Category 4
I don't see a ton of options here for innovative use of gold bases, it more comes down to their function in relation to the rest of the map. Think about maps with gold bases that have provided interesting, good, fair games, and ask what specifically about the gold base placement created those games. Then choose the features that interest you and try to build a design that highlights those features while giving them a context of choice/tradeoffs/counter-strategies.



glhf everyone!
Comprehensive strategic intention: DNE
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2016-04-22 08:13:56
April 22 2016 08:13 GMT
#68
I agree, gold bases being its own category (and hence encouraging lots of maps centered around them) is.. questionable. Over the years there's been far too much emphasis placed on them. Let's move on to more interesting map features and just have golds sprinkled in here and there as fits the map.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
fluidrone
Profile Blog Joined January 2015
France1478 Posts
Last Edited: 2016-04-22 09:38:53
April 22 2016 09:38 GMT
#69
Thank you for lobbying blizzard <3

As for the window dressing, here's hoping people electing to submit and the "voters" love the game!
"not enough rights"
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2016-04-27 16:26:25
April 27 2016 16:23 GMT
#70
--- Nuked ---
NewSunshine
Profile Joined July 2011
United States5938 Posts
April 27 2016 16:59 GMT
#71
On April 28 2016 01:23 Barrin wrote:
Show nested quote +
On April 21 2016 07:33 schrei wrote:
have there ever been categories that dont suck

Could you give some examples of categories you think don't suck?

I think the point is that categories in general don't really work. Every map fluctuates along a handful of continuums, and trying to squeeze them into 1 of 4 boxes isn't really useful.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2016-04-27 20:01:16
April 27 2016 19:54 GMT
#72
--- Nuked ---
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2016-04-27 20:33:40
April 27 2016 20:19 GMT
#73
On April 28 2016 04:54 Barrin wrote:
Show nested quote +
On April 28 2016 01:59 NewSunshine wrote:
On April 28 2016 01:23 Barrin wrote:
On April 21 2016 07:33 schrei wrote:
have there ever been categories that dont suck

Could you give some examples of categories you think don't suck?

I think the point is that categories in general don't really work. Every map fluctuates along a handful of continuums, and trying to squeeze them into 1 of 4 boxes isn't really useful.

Categories are inherently inaccurate, but they are useful for conveying ideas.

I've tried to simplify the 3 continua every map has that the 4 categories are meant to describe.

(A) "Rush" vs. "Macro"
<--- shorter rush distance, smaller map, fewer bases ;;; longer rush distance, bigger map, more bases ---->

(B) "Standard" vs. "Experimental"
<--- conforms to the metagame ;;; tries to change the metagame --->

(C) "Normal" vs. "Gold"
<--- no gold bases ;;; interesting gold base(s) --->

Again every map fits somewhere on all 3 of these continua. Yes there is some overlap with standard vs experimental and the others, but the general ideas are there.

They are specifically looking for maps with a combination of certain ranges on these 3 continua (I believe you do understand this but bear with me here)

1) Macro maps where it's very straight forward to play and take expansions on
On the (A) continuum they're obviously asking for more on the "macro" side, so longer rush distances, larger map size, more bases. They probably also want it to be non-experimental (B) and with no gold bases (C).

2) Rush map that promotes heavy early game play
Again they probably want it to be non-experimental (B) and with no gold bases (C), but this time they want it on the opposite side of the macro continuum with shorter rush distances and a smaller map with fewer bases (A).

3) A new map type! A "hasn’t been seen before" type of map
This map probably isn't supposed to be big or small (so a rush distance neither fast nor slow) (A), and if it has a gold base it would technically be in the 4th category (B). If your map isn't big or small, and has no gold bases, then they're asking for it to be more experimental (C).

4) A map that has cool high yield resource usage
This is technically just a subcategory of 3 (B)(C). Let us (oh please bob) leave the disasters of small maps with gold bases behind us; it's too hard to scout gold bases and too unforgiving if you don't on large maps; so we're left with being near the center on the (A) continuum for this one.

So what other important continua are there when considering the types of maps we should be after? I doubt you can come up with one that doesn't just overlap with and becomes absorbed/overshadowed by (A) Rush vs. Macro (trust me I tried with that circle syndrome and central map width stuff) -- although I absolutely encourage you to because that's definitely the key. I would say the next most important continuum would be "rocks". Yeah. Another would be "turtle vs map control" which would be a more localized measure of your initial (3-4 base) resources and their vulnerabilities, but this goes easily unsaid because it should always be somewhere near center of the continuum (neither too easy nor too hard to hold expansions).

Do you not think we should be aiming for certain types of maps? That certainly makes the mapmaker's job easier, but the purpose of maps is to be played on (and watch people playing on them). When you (watch someone) play on a series of maps -- especially over a long period of time -- it is nice to have distinct variety of gameplay between the different maps.

A large, highly experimental map with an interesting gold base thing sounds like (and generally is) fun to make, but when you go to play on one it just becomes a bit overwhelming. The game is already complex enough (and there are too many untapped micro-features) to need to bother complicating things with a map the current metagame is completely unequipped to handle.

Are there any other interesting categories you can make between the combinations of the above 3 continua? The only other good combination to turn into a category I can think of: neither big nor small, non-experimental, with no gold bases. This is a fine category: literally standard. I have nothing against it; every well-rounded map pool should have one or maybe two. I've been away for a while.. do we even know what "standard" is in LotV yet? If so, do we not already have one in the pool? I could be wrong, but it seems to me and I would guess that we do.

I assert that if your non-standard map doesn't fit into 1-2 of the 4 categories then your map isn't really useful. Perhaps the categories encompass larger swathes of the continua than you had in mind.


The problem isn't really that you can't fit maps within one of those four categories, it's more that there are many maps that you could fit in many of them. I can easily imagine maps that some people would classify as a rush map, others would classify as a macro map, and others yet would classify as an experimental map. When the borders between the boxes are so blurred, the boxes cease to be meaningful.

As for there being a pure standard map in the ladder pool, I would argue that there isn't currently, which every map leaning some way (though it really depends on how broadly you define "pure standard").
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2016-04-27 21:42:49
April 27 2016 21:23 GMT
#74
--- Nuked ---
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
April 27 2016 21:29 GMT
#75
On April 28 2016 06:23 Barrin wrote:
Show nested quote +
The problem isn't really that you can't fit maps within one of those four categories, it's more that there are many maps that you could fit in many of them.

On maps that fit into more than 2 categories:
"A large, highly experimental map with an interesting gold base thing sounds like (and generally is) fun to make, but when you go to play on one it just becomes a bit overwhelming. The game is already complex enough (and there are too many untapped micro-features) to need to bother complicating things with a map the current metagame is completely unequipped to handle."

Show nested quote +
I can easily imagine maps that some people would classify as a rush map, others would classify as a macro map

I can assure you there won't be such confusion among the judges; frankly only rookies have a problem distinguishing between rush and macro.

You're looking mostly at (1) rush distance and (2) map size. Also important is (3) how many bases the map has particularly in the context of how large it is. 150x150 is very close to average; I forget exact numbers on the rush distance ranges but you can feel it out with experience.

Show nested quote +
and others yet would classify as an experimental map.

Yeah.. a macro map can also be experimental. Being experimental doesn't disqualify a map from being big or small. There are multiple continua upon which each category is based.

Show nested quote +
When the borders between the boxes are so blurred, the boxes cease to be meaningful.

Again I can only tell you that this is a flaw in your perception. These categories have reasonably distinct and agreeable meanings to veterans. NewSunShine for example seemed to have the opposite problem you're having with this.

The last work I did helps highlight the "rush vs macro" continuum up until LotV, see "Cells" section in Resources per Cell (p.s. called it). I'm sure others can familiarize you with the rush distance continuum better than I can.


Based on size and base count Invader should be a "macro" map, but often plays out like a "rush" map due to the distant third. Additionally, maps that are average could be classified either way.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2016-04-27 22:11:10
April 27 2016 22:10 GMT
#76
--- Nuked ---
Avexyli
Profile Blog Joined April 2014
United States700 Posts
April 28 2016 04:38 GMT
#77
I think it'd be okay as long as Category 4 is removed. It's just not needed.

Perhaps have little sub-categories that aren't submitted into but are kind of like little medals put on afterwords.

For example:

"The winner for Category 3 is KTV Antheia for bla bla bla.

We also felt this map had the following:

* Best use of Gold Bases
* Best map for Anti-Deathball strategies
blabla bla

Of course we don't have the rest of the TLMC prizes and all at the moment, but it'd be cool to add little monetary value to each. Maybe an extra 5% of the prize pool or something.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
April 28 2016 15:46 GMT
#78
--- Nuked ---
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
April 28 2016 19:34 GMT
#79
So ok, I'm probably the guy that has been asking about categories the most here, and it seems that you guys are missing the reason, the categories are not to limit , but they are to help focus time and energies.

In the past, specially the last Blizzard contest, we simply didn't knew what the heck Devs were searching for other than the classic copy pasted message "be creative" which has been seen since the dawn of TLMC's and it has literally no weight to it.

Non-standard maps can be stupidly varied we all know this, and because of that it is very simple to fall into what you think the devs are looking for, when they simply don't care for that at all, that's why the categories are important, not as a way to limit yourself to them, but as a stepping stone and working towards something the Devs may be interested on.

Now what about maps falling into more than X category? That really to me is a non-issue as long as you submit your map, the Devs can easily see if they like X feature more than Y and re-categorize the map in base of that. Again, the categories are not there to limit, but as a way for you to know what the heck the devs are looking for in what would otherwise be a sea of possibilities.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Fatam
Profile Joined June 2012
1986 Posts
April 29 2016 06:10 GMT
#80
On April 29 2016 00:46 Barrin wrote:
I personally think you'd be hard-pressed to find a decent (non-standard*) map that doesn't fit into one of these 4 categories. Heck, I challenge you to.


Well of course, since you have the "never has been seen before" category that will grab anything that doesn't fit the other 3.

I don't think the categories help tell us that much about what the devs want to see - they're pretty vague other than the gold base category (but we already knew that Blizz has a hard-on for gold bases, so that's not news :-P) - but eh, it's better than nothing.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2016-04-29 07:12:20
April 29 2016 07:11 GMT
#81
all right guys let's do this

Rush map:
+ Show Spoiler +
[image loading]


"Hasn't been seen before" map
+ Show Spoiler +
[image loading]


High yield focused map
+ Show Spoiler +
[image loading]
vibeo gane,
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2016-04-29 12:26:01
April 29 2016 12:25 GMT
#82
--- Nuked ---
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 29 2016 15:25 GMT
#83
On April 29 2016 16:11 -NegativeZero- wrote:
all right guys let's do this

Rush map:
+ Show Spoiler +
[image loading]


"Hasn't been seen before" map
+ Show Spoiler +
[image loading]


High yield focused map
+ Show Spoiler +
[image loading]


Bahahah, I dunno if that really counts as never been seen, seems kinda familiar
Comprehensive strategic intention: DNE
Fatam
Profile Joined June 2012
1986 Posts
April 29 2016 20:01 GMT
#84
On April 29 2016 16:11 -NegativeZero- wrote:
all right guys let's do this

Rush map:
+ Show Spoiler +
[image loading]


"Hasn't been seen before" map
+ Show Spoiler +
[image loading]


High yield focused map
+ Show Spoiler +
[image loading]


straight to the ladder with ye'
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Avexyli
Profile Blog Joined April 2014
United States700 Posts
April 30 2016 00:19 GMT
#85
On April 29 2016 16:11 -NegativeZero- wrote:
all right guys let's do this

Rush map:
+ Show Spoiler +
[image loading]


"Hasn't been seen before" map
+ Show Spoiler +
[image loading]


High yield focused map
+ Show Spoiler +
[image loading]



I got you beat fam:

Rush:
+ Show Spoiler +
[image loading]


New map type:
+ Show Spoiler +
[image loading]


High Yield
+ Show Spoiler +
[image loading]
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
April 30 2016 00:34 GMT
#86
On April 30 2016 09:19 Avexyli wrote:
Show nested quote +
On April 29 2016 16:11 -NegativeZero- wrote:
all right guys let's do this

Rush map:
+ Show Spoiler +
[image loading]


"Hasn't been seen before" map
+ Show Spoiler +
[image loading]


High yield focused map
+ Show Spoiler +
[image loading]



I got you beat fam:

Rush:
+ Show Spoiler +
[image loading]


New map type:
+ Show Spoiler +
[image loading]


High Yield
+ Show Spoiler +
[image loading]

how is it a new map type when i did it first?

get rekt m8
vibeo gane,
fluidrone
Profile Blog Joined January 2015
France1478 Posts
April 30 2016 13:19 GMT
#87
Thank you for showcasing maps.
"not enough rights"
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
April 30 2016 14:34 GMT
#88
--- Nuked ---
Jer99
Profile Blog Joined April 2011
Canada8159 Posts
April 30 2016 14:41 GMT
#89
true, true. use that thread instead now
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
Normal
Please log in or register to reply.
Live Events Refresh
OSC
23:00
OSC Elite Rising Star #17
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nathanias 223
ProTech93
StarCraft: Brood War
Calm 3545
Artosis 787
Shuttle 78
Noble 8
Dota 2
NeuroSwarm125
League of Legends
JimRising 605
Counter-Strike
taco 400
Heroes of the Storm
Khaldor196
Other Games
summit1g15142
Maynarde128
ToD11
Organizations
Other Games
gamesdonequick972
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 113
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki3
• HerbMon 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift4915
Other Games
• Scarra2082
Upcoming Events
OSC
6h 45m
Wardi Open
9h 45m
Monday Night Weeklies
14h 45m
OSC
20h 45m
Wardi Open
1d 9h
Replay Cast
2 days
Wardi Open
2 days
Tenacious Turtle Tussle
2 days
The PondCast
3 days
Replay Cast
3 days
[ Show More ]
LAN Event
4 days
Replay Cast
4 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

SOOP Univ League 2025
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
META Madness #9
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.