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Netherlands21351 Posts
On August 18 2016 23:58 Duvon wrote: TBH I kinda like the idea. Assuming the chance is ridiculously low. being top dps because you had a 0.1% drop/upgrade chance go right is horrible game design.
I hated warforged. I hate titanforge even more. To much RNG.
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Pandemona
Charlie Sheens House51449 Posts
Yeah Gorsameth sums it up, it is so silly that the game has RNG trinkets.....let alone u know how RNG to get a mythic level item in a mythic dungeon u will able to do with a group of friends that are reasonably good at the game. Now its a good idea what they are doing with Mythic dungeons just they are getting the gearing wrong again is all.
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On August 19 2016 00:07 Gorsameth wrote:Show nested quote +On August 18 2016 23:58 Duvon wrote: TBH I kinda like the idea. Assuming the chance is ridiculously low. being top dps because you had a 0.1% drop/upgrade chance go right is horrible game design. I hated warforged. I hate titanforge even more. To much RNG. Imagine you cant take your best rogue with you on a progress raid because the other rogue was lucky on a drop from a quest.
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On August 19 2016 00:39 Redox wrote:Show nested quote +On August 19 2016 00:07 Gorsameth wrote:On August 18 2016 23:58 Duvon wrote: TBH I kinda like the idea. Assuming the chance is ridiculously low. being top dps because you had a 0.1% drop/upgrade chance go right is horrible game design. I hated warforged. I hate titanforge even more. To much RNG. Imagine you cant take your best rogue with you on a progress raid because the other rogue was lucky on a drop from a quest. Is anyone actually part of a guild that would do this though?
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Pandemona
Charlie Sheens House51449 Posts
Well lets put it this way, the top top guilds dps when they are "leveling" up there 2-3 toons to play for the guild etc, they want to main "x" but have to play "y" as he got a legendary xD
Or even the guilds that are "semi" competitive aka they think they are amazing but are just mediocre would do that, where it would bench you if you had less gear because in theory the dps gap from entry level raiding is huge.
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Netherlands21351 Posts
On August 19 2016 00:40 Requizen wrote:Show nested quote +On August 19 2016 00:39 Redox wrote:On August 19 2016 00:07 Gorsameth wrote:On August 18 2016 23:58 Duvon wrote: TBH I kinda like the idea. Assuming the chance is ridiculously low. being top dps because you had a 0.1% drop/upgrade chance go right is horrible game design. I hated warforged. I hate titanforge even more. To much RNG. Imagine you cant take your best rogue with you on a progress raid because the other rogue was lucky on a drop from a quest. Is anyone actually part of a guild that would do this though? If a dps check is tight enough and your talking about top 1% of guilds then yes.
Which is why I used doing less dmg rather then being benched.
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On August 19 2016 00:40 Requizen wrote:Show nested quote +On August 19 2016 00:39 Redox wrote:On August 19 2016 00:07 Gorsameth wrote:On August 18 2016 23:58 Duvon wrote: TBH I kinda like the idea. Assuming the chance is ridiculously low. being top dps because you had a 0.1% drop/upgrade chance go right is horrible game design. I hated warforged. I hate titanforge even more. To much RNG. Imagine you cant take your best rogue with you on a progress raid because the other rogue was lucky on a drop from a quest. Is anyone actually part of a guild that would do this though? Well I am not but I am pretty sure it will be a thing with progress guilds. Also often players are on the same level and raid lead just decides by looking at equip. And with random groups equip is the only factor that matters.
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Well I guess my experience has been different then. I was in progression raid groups through WotLK and Cata, and my friends are still in one currently, and I've never personally seen anyone be benched because there was a gear discrepancy between them and one of the alts. More likely to get benched because you pissed off the Raid Leader with some stupid drama shit and threw everyone off their game lol.
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On August 19 2016 00:45 Redox wrote:Show nested quote +On August 19 2016 00:40 Requizen wrote:On August 19 2016 00:39 Redox wrote:On August 19 2016 00:07 Gorsameth wrote:On August 18 2016 23:58 Duvon wrote: TBH I kinda like the idea. Assuming the chance is ridiculously low. being top dps because you had a 0.1% drop/upgrade chance go right is horrible game design. I hated warforged. I hate titanforge even more. To much RNG. Imagine you cant take your best rogue with you on a progress raid because the other rogue was lucky on a drop from a quest. Is anyone actually part of a guild that would do this though? Well I am not but I am pretty sure it will be a thing with progress guilds. Also often players are on the same level and raid lead just decides by looking at equip. And with random groups equip is the only factor that matters. As for pugs, there is always going to be an RNG for gear. I killed Manny 7 times before getting an offhand, whereas someone killed him once and got it. Now his gear is slightly better than mine. How is that fair? Should every raid boss just drop a fraction of a token, and after 3 kills you get an item instead of RNG drops? That sounds pretty boring.
Artifact drops, while rare, you are likely to get one for your spec, maybe you get a bad one? But how does playing an alt help that situation? If you are top teir raider, then it matters... but then you also are spending a lot of time so you probably are going to get some good ones.
And every progression guild I've ever been apart of, bad players are always bad and they are the ones benched. If they beat someone in dps by 1% (due to very slightly better gear), they were still benched because they die more often than the better player. And even in cases where two people are compared, it always came down to "who do i remember dying in fire more often?" Not "who has the better ilevel".
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Only blizzard can make a spell that you have to keep up or you die, make it exceptionally strong against <20/35% enemies, then have all dummies be at 100% and have them far away from grave yards. Thank you blizzard. Who needs practice anyway.
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On August 19 2016 01:12 Warri wrote: Only blizzard can make a spell that you have to keep up or you die, make it exceptionally strong against <20/35% enemies, then have all dummies be at 100% and have them far away from grave yards. Thank you blizzard. Who needs practice anyway.
There's executable dummies both in org and argent tournament. Join skirmish and leave/die to reset your cd on s2m. Keep practicing until you can do same time every time even with your eyes closed. You're welcome.
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Where are the executable dummies in Org? The 8 on top of the gate to Valley of Honour are all 100% hp and dont take damage.
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On August 19 2016 01:02 convention wrote:Show nested quote +On August 19 2016 00:45 Redox wrote:On August 19 2016 00:40 Requizen wrote:On August 19 2016 00:39 Redox wrote:On August 19 2016 00:07 Gorsameth wrote:On August 18 2016 23:58 Duvon wrote: TBH I kinda like the idea. Assuming the chance is ridiculously low. being top dps because you had a 0.1% drop/upgrade chance go right is horrible game design. I hated warforged. I hate titanforge even more. To much RNG. Imagine you cant take your best rogue with you on a progress raid because the other rogue was lucky on a drop from a quest. Is anyone actually part of a guild that would do this though? Well I am not but I am pretty sure it will be a thing with progress guilds. Also often players are on the same level and raid lead just decides by looking at equip. And with random groups equip is the only factor that matters. As for pugs, there is always going to be an RNG for gear. I killed Manny 7 times before getting an offhand, whereas someone killed him once and got it. Now his gear is slightly better than mine. How is that fair? Should every raid boss just drop a fraction of a token, and after 3 kills you get an item instead of RNG drops? That sounds pretty boring. Artifact drops, while rare, you are likely to get one for your spec, maybe you get a bad one? But how does playing an alt help that situation? If you are top teir raider, then it matters... but then you also are spending a lot of time so you probably are going to get some good ones. And every progression guild I've ever been apart of, bad players are always bad and they are the ones benched. If they beat someone in dps by 1% (due to very slightly better gear), they were still benched because they die more often than the better player. And even in cases where two people are compared, it always came down to "who do i remember dying in fire more often?" Not "who has the better ilevel".
In regular guilds and stuff sure, but in top progression guilds you weed those bad players out and then you take the best you have to beat the encounter.
Raid stacking for specific bosses is not new and when you only have 1 slot for a specific class, you will take whoever can perform the best. If you perform the best because you got a legendary or titanforged item and your other raid member didn't, that's kinda sucks.
Note I don't really have an idea that would fix this reasonably, because it will happen regardless over the long term (as with your example of regular loot drops and such where you might not see an item multiple times but someone sees it on the first kill). And this is very specific to progress kills only as once you start to out gear/get better a boss you have more flexibility in who you bring and this is a moot point.
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United Kingdom20275 Posts
On August 18 2016 23:48 Redox wrote: I really dont like this titanforged stuff btw. Way too much RNG. Getting 60 item levels more than the dungeon normally drops or mythic raid gear from a normal quest is just ridiculous. If they so desperately want lower difficulty content to give high end rewards (which I dont agree with either) they could have at least made a system where some currency drops you can then upgrade your stuff with, so that it is consistent and not RNG.
You don't just have to flip a coin and get heads, you have to flip it and get heads a huge number of times in a row to get the max ilevel gear (with it upgrading step by step between base level and max). As far as i understand it it's expected that you'll have half of your gear that's like 25-60% titanforged before any of the really rare stuff (80-100% titanforged) realistically drops.
For example i saw about 100 loot chances of that saberon dude in iron docks since they patched this similar stacking-warforged system into WOD; the warforged range was like 690-725 and i never saw a single person get the top few levels on the BIS trinket. We were practically swimming in 700-715 injectors with no 720's or 725's anywhere so if the system is similar then you're probably never comparing someone with a fully titanforged thing vs someone with a baseline one.
I would say that it would matter the most for weapons, but weapons are gone and i don't know that the weapon slot gem things are titanforgeable to this extent (?) - trinkets will still matter, maybe a lot. Most other slots won't make or break your raid choice.
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I'm 400,000g richer than I was last Wednesday and it's all thanks to this one simple trick!
[Pocket Fel Spreader]
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I kind of wish this new warforged/titanforged system would work with valor, especially now that weapons are gone (and relics, while replacing them, are excluded from the system) and trinkets seem to be tame and not ridiculously broken. Perhaps in the second tier, since at start people will want to grind for Artifact Power.
With a 1k weekly valor cap it could work like this: 1k valor for +5 ilvls 500 to add socket 500 to add or reroll tertiary
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United Kingdom20275 Posts
On August 19 2016 14:33 GGTeMpLaR wrote: I'm 400,000g richer than I was last Wednesday and it's all thanks to this one simple trick!
[Pocket Fel Spreader]
Why would anybody pay 115 euros for a pretty mediocre toy?
With a 1k weekly valor cap it could work like this: 1k valor for +5 ilvls 500 to add socket 500 to add or reroll tertiary
Numbers maybe a bit off (sockets were usually worth 8+ ilvls even on trinkets throughout WOD) but sounds cool. There are some concerns w/ tertiaries because they're a bit too powerful to enable free stacking. As one example in late WOD you could cap your avoidance with 2 bits of gear and it'd make you take 1.25x less damage from all AOE sources, this was definately something that you could feel in hard content. If you could fit speed on all of your gear then all the Melee's out there would be flying as well
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On August 19 2016 15:41 Cyro wrote:Show nested quote +On August 19 2016 14:33 GGTeMpLaR wrote: I'm 400,000g richer than I was last Wednesday and it's all thanks to this one simple trick!
[Pocket Fel Spreader] Why would anybody pay 115 euros for a pretty mediocre toy? Show nested quote +With a 1k weekly valor cap it could work like this: 1k valor for +5 ilvls 500 to add socket 500 to add or reroll tertiary Numbers maybe a bit off (sockets were usually worth 8+ ilvls even on trinkets throughout WOD) but sounds cool. There are some concerns w/ tertiaries because they're a bit too powerful to enable free stacking. As one example in late WOD you could cap your avoidance with 2 bits of gear and it'd make you take 1.25x less damage from all AOE sources, this was definately something that you could feel in hard content. If you could fit speed on all of your gear then all the Melee's out there would be flying as well Afaik tertiaries were massively buffed at one point in WoD and became like 4 times as powerful. If things do get ridiculous towards the end of Legion, I'd be fine with that. Its one way of making farm content fun if you can underheal and just burn down a boss fast enough.
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United Kingdom20275 Posts
Just don't want them to get ridiculous towards the middle. We're gonna have raid 1, raid 2 (t19) and then we're gonna have a t20 and t21 AFAIK
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On August 19 2016 15:41 Cyro wrote:Show nested quote +On August 19 2016 14:33 GGTeMpLaR wrote: I'm 400,000g richer than I was last Wednesday and it's all thanks to this one simple trick!
[Pocket Fel Spreader] Why would anybody pay 115 euros for a pretty mediocre toy?
Oh not 1 I've sold at least 50 they're pretty easy to farm with the PGF addon
Most people are just farming them wrong and joining those big 40-man raids camping all the doomsayers which is extremely inefficient
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