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BfA Community Links:
GP : https://www.worldofwarcraft.com/invite/KKMpKPSlgd?region=EU&faction=Horde
TLEUH : https://www.worldofwarcraft.com/invite/v9x5bAF3jD?region=EU&faction=Horde
TLEUA : https://www.worldofwarcraft.com/invite/ALwgJnC5Wo?region=EU&faction=Alliance
TLNAH : https://www.worldofwarcraft.com/invite/vPrmjJxiVnJ?region=US&faction=Horde
TLNAA : https://www.worldofwarcraft.com/invite/YeZj7P0SXLn?region=US&faction=Alliance
Bnet: Bnet - https://blizzard.com/invite/amvLM0EubJv

On November 03 2016 06:57 GTR wrote:
I've created a Google Form/Spreadsheet for people to help add eachother.

Hopefully this will makes things easier for us to find people for Mythic+ runs and what not as opposed to sifting through 150+ pages of discussion.

Form
Spreadsheet

If a moderator could add this as a moderator note at the top it'd be appreciated.
Laurens
Profile Joined September 2010
Belgium4541 Posts
February 18 2019 08:42 GMT
#10501
Killed Opulence last night and got to Conclave. After 2 hours of Conclave progression we were really close to a kill. Boss feels undertuned. According to our raid leader Rasta is even easier still. Shame because Opulence felt like the right difficulty for a 4/9 Mythic boss.

And then a month of wiping on Meka XD
TheEmulator
Profile Blog Joined July 2010
28087 Posts
Last Edited: 2019-02-18 09:08:05
February 18 2019 09:07 GMT
#10502
Rastakhan was definitely easier for us than Opulence/Conclave. We actually wiped more on Conclave than Opulence as well, although I do agree that Opulence should be the harder fight. We just approached Conclave the wrong way on our first night so it was kind of a waste.

Rastakhan is basically a joke if you can get to the last phase with everyone up. Our first night we only got to the final phase about 3 times, then we came back and one shot the boss the next night despite not seeing the last phase much.

Mekkatorque is basically the opposite. Once your guild figures out bots the first phase is pretty easy. The last phase is when shit gets real
Administrator
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51481 Posts
February 18 2019 09:16 GMT
#10503
I am not looking forward to boat boss on mythic either, this whole raid is lets find new ways of giving people tiny amounts of space to fight around it feels like!

Opulence, Conclave (During bird phase), King Rasta gets narrow when your in spirit realm and then the boat, the glorious boat
Just let me do mechanics without my camera being on the floor please or with a big boss taking up 80% of it.
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
Alventenie
Profile Joined July 2007
United States2147 Posts
February 18 2019 16:58 GMT
#10504
On February 18 2019 17:42 Laurens wrote:
Killed Opulence last night and got to Conclave. After 2 hours of Conclave progression we were really close to a kill. Boss feels undertuned. According to our raid leader Rasta is even easier still. Shame because Opulence felt like the right difficulty for a 4/9 Mythic boss.

And then a month of wiping on Meka XD


We killed conclave and rastakhan in 17 pulls each (about 1.5 hours on each boss from first pull to last pull).

All and all pretty straight forward fight. If your tanks are solid on positioning and not getting destroyed by damage, getting to last phase with nearly all the raid alive is a kill. Our Rasta kill we got to p4 with 19 alive, and had 18 alive after adds died, which ended in a kill (even though it was sloppy, ended with only like 8 up).
Velr
Profile Blog Joined July 2008
Switzerland10687 Posts
February 19 2019 11:42 GMT
#10505
On February 17 2019 22:49 FFW_Rude wrote:
Hi.

I was wondering if someone know a good channel that does comparison of Vanilla vs now. I'm looking especially at the dungeons because my wife is curious on how it was but at the same time isn't interested in classic.

I loved Heayven's game channel but the man passed away. So i'm looking at something like what he did. Or for example a camparison of Sunken temple vanilla vs today (because this is the dungeon that changed the most i guess).


Main diffrences in Dungeons from Vanilla to «now» or basically any other expansion was their size:

Some pointers:
Black Rock Depths had about ~50 Bosses/Event Encounters (but also offered content for level ~52-60).
Scholomance ~17
Stratholme ~34
Lower Blackrock Depths ~17
Add into that serious(!) amounts of trash, including patrols that you really didn’t want to fight at the same time as a normal pull and, at the beginning, pretty harsh respawn timers. The first room in prenerf Scholomance still makes my skin crawl when i think o fit.
Many of these bosses were also really nothing special, basically a normal Mob with a bit more HP/DMG or 1 simple mechanic (fear or something like that).

As for their difficulty… Assuming your not overgeared (so no full Diremaul/Zul Gurub/MC+ gear) they were hard, mechanics weren’t the issue but some bosses (and pulls) could wipe the floor with a tank leaving back a baffled healer. DPS also had to watch their treat way, way, way more, even Healers needed to be (very) carefull on AE-Pulls. Add into this that the average tank was absolutely horrid, spamming 5 times sunder armor was basically all many ever did (if even that), not that other players were better but on the Tank it was by far the most noticeable (+AE treat generation was really bad in general). It was totally normal to CC 2 Mobs on each pull if possible (or use an offtank), going in with a group that had no CC was pretty much unthinkable.
Most/All people were also pretty trash back then, I don’t know how these instances play out with nowadays knowledge but they all got nerfed several times during classic. I remember some Ghouls in Scholomance releasing a Dot on death that ticked for such an absurd number, it was basically normal to lose anyone, including tanks, standing in melee range to the melee-mob on his death (to be fair, this got patched very early).
There was a reason many people ran these nearly only in 10 man groups. Some even remember them as 10 mans which they never actually were designed as, it wasn’t until 1.10 that they were restricted to 5 mans.
My first ever Scholomance clear, in total trash gear as fresh 60i, took 4-5 hours… I’m not even sure if we actually beat the final boss that day, but i remember the most epic journey (and rattlegore oneshotting our tank several times + finding Flask of Supreme Power, which was pretty useless to me because flasks ended on death).

With good gear they naturally became much easier, but never the total faceroll Wrath and later Heroics/basic Mythics are (well, maybe with AQ/Naxx-Gear… But thats ~3 gear tiers above these dungeons).


Btw:
For me the perfect blend of WoW would be TBC‘s classdesign philosophy with classics general feel for the world – bring the player not the class, to the extent its done now, is bullshit but classic itself had severe problems when it came to viability for many speccs (I would guess over 50% were basically non or only very niche viable in PvE).
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2019-02-21 05:05:52
February 21 2019 05:05 GMT
#10506
Ah yes, original Scholomance. It would take hours to run, and certain parts were hard as hell.

It was an absolute requirement that DPS use a CC on almost every trash pull back in those days. Everyone was in mostly green gear.

I finished it on my rogue over 20 times and never got my shadowcraft cap
~ ~ <°)))><~ ~ ~
TheEmulator
Profile Blog Joined July 2010
28087 Posts
Last Edited: 2019-02-21 06:17:12
February 21 2019 06:16 GMT
#10507
Well Mekkatorque is down. One of our tanks Gquit mid raid though so we had our Monk go tank for the last 30 minutes of raid, then we killed the boss 3 pulls later. What an interesting night
Administrator
Laurens
Profile Joined September 2010
Belgium4541 Posts
Last Edited: 2019-02-21 09:13:24
February 21 2019 09:12 GMT
#10508
Out of interest, why did the tank quit? I'm a tank so I'm intrigued. The only reason I can imagine is that the DPS kept fucking up and he couldn't take it anymore.

We managed to get Conclave down and got into p3 Rasta, should be dead next week cause we're no longer clearing Heroic on raid nights woo.
Atreides
Profile Joined October 2010
United States2393 Posts
February 21 2019 13:47 GMT
#10509
Last tank I saw gquit mid raid just got called out by raid leader for messing something up and got kind of pissed about it because we were like 20 wipes in and other people had fucked up many more times than him. Was one of those guilds were a handful of people were total ass and just put up with infinitely cuz rl connections to guild lead.

But it doesn't take much for a 'last straw' to make someone leave if they've been unhappy for some time and often it seems pretty random/silly.
merz
Profile Blog Joined July 2004
Sweden2760 Posts
February 21 2019 13:59 GMT
#10510
On February 21 2019 22:47 Atreides wrote:
Last tank I saw gquit mid raid just got called out by raid leader for messing something up and got kind of pissed about it because we were like 20 wipes in and other people had fucked up many more times than him. Was one of those guilds were a handful of people were total ass and just put up with infinitely cuz rl connections to guild lead.

But it doesn't take much for a 'last straw' to make someone leave if they've been unhappy for some time and often it seems pretty random/silly.


Heh, this is every tanks burden I guess. I'm starting to lose count of the nights where I've played 19 out of 20 pulls without any mistakes (while DPS have been fucking up all night) yet when I fuck up that 20th pull I get called out and yelled at like I've been playing like garbage all night.

I guess it's because it becomes blatantly obvious that the tank fucked up when it actually happends. While DPS can have minor and even some major fuck ups during a pull and the raid can still pull through.

Others making mistakes is not an excuse for your own mistakes though. But un-just/unfair criticism is really annoying and can lead to tanks just calling it quits. It's not funny to answer for 20+ fuck-ups per 1 fuck up.
Winners never quit, quitters never win.
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
Last Edited: 2019-02-21 15:28:05
February 21 2019 15:27 GMT
#10511
Was one of those guilds were a handful of people were total ass and just put up with infinitely cuz rl connections to guild lead.


That's standard
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
TheEmulator
Profile Blog Joined July 2010
28087 Posts
Last Edited: 2019-02-21 23:12:56
February 21 2019 19:08 GMT
#10512
Well this Tank was just temporary until we finished off progression. I think I mentioned that we changed our raid days the other week. I ended up being able to make it work, but unfortunately we had 5 people quit because of that (one of which was our offtank). Our RL brought in an old friend to tank for us until we either found a new tank or finished progression. This guy has been negative every raid he's been at though so it's clear he was just doing us a favor and didn't actually want to be there.

Tonight he randomly went afk for 30 minutes after our 5 minute break. We wanted to continue pulling so we asked our Monk if he could Tank the rest of the night in his place. Our Monk said yes so we just removed the other guy from raid since we didn't know if he would be back or not. About five minutes later he just randomly Gquit without saying anything. Nothing else really went down that night so we're thinking that he has probably wanted to quit for a while and used us removing him from raid as an excuse.

There's been so many issues with this guild at this point. I'm surprised we're progressing on Stormwall to be honest. If we can stop having roster problems we might be able to finish quite strong lol

Administrator
Rebs
Profile Blog Joined February 2011
Pakistan10726 Posts
Last Edited: 2019-02-22 07:02:49
February 22 2019 06:59 GMT
#10513
On February 22 2019 04:08 TheEmulator wrote:
Well this Tank was just temporary until we finished off progression. I think I mentioned that we changed our raid days the other week. I ended up being able to make it work, but unfortunately we had 5 people quit because of that (one of which was our offtank). Our RL brought in an old friend to tank for us until we either found a new tank or finished progression. This guy has been negative every raid he's been at though so it's clear he was just doing us a favor and didn't actually want to be there.

Tonight he randomly went afk for 30 minutes after our 5 minute break. We wanted to continue pulling so we asked our Monk if he could Tank the rest of the night in his place. Our Monk said yes so we just removed the other guy from raid since we didn't know if he would be back or not. About five minutes later he just randomly Gquit without saying anything. Nothing else really went down that night so we're thinking that he has probably wanted to quit for a while and used us removing him from raid as an excuse.

There's been so many issues with this guild at this point. I'm surprised we're progressing on Stormwall to be honest. If we can stop having roster problems we might be able to finish quite strong lol



Its a relatively easier tier once people are geared until Jaina so if you are putting in the hours with a competent grp, regardless of comp at this point people seem to be getting pretty far.
Laurens
Profile Joined September 2010
Belgium4541 Posts
February 24 2019 19:56 GMT
#10514
On February 19 2019 01:58 Alventenie wrote:
Show nested quote +
On February 18 2019 17:42 Laurens wrote:
Killed Opulence last night and got to Conclave. After 2 hours of Conclave progression we were really close to a kill. Boss feels undertuned. According to our raid leader Rasta is even easier still. Shame because Opulence felt like the right difficulty for a 4/9 Mythic boss.

And then a month of wiping on Meka XD


We killed conclave and rastakhan in 17 pulls each (about 1.5 hours on each boss from first pull to last pull).

All and all pretty straight forward fight. If your tanks are solid on positioning and not getting destroyed by damage, getting to last phase with nearly all the raid alive is a kill. Our Rasta kill we got to p4 with 19 alive, and had 18 alive after adds died, which ended in a kill (even though it was sloppy, ended with only like 8 up).


Conclave and Rasta down in 19 pulls each. Interesting how they both took the same number of pulls for both guilds

Now on to Mekka, the guild-breaker xD
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51481 Posts
February 24 2019 20:20 GMT
#10515
Yeah we struggled on Opuelence in my guild, we raid 6 hours a week, 3 hours friday and saturday. Took first 3 bosses down on reclear in around first hour i think. Then had 2 hours of wipes on Opulence and it didn't look good. Saturday 2 pulls in he died, then we killed Conclave within 15 pulls i think it was as well, that fight is fun. King we only had around 6 pulls on before we just called it. But i was happy with our progress this week. Hoping we can kill Opulence quick next week but that fight so annoying xD
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
Alventenie
Profile Joined July 2007
United States2147 Posts
February 24 2019 20:42 GMT
#10516
On February 25 2019 04:56 Laurens wrote:
Show nested quote +
On February 19 2019 01:58 Alventenie wrote:
On February 18 2019 17:42 Laurens wrote:
Killed Opulence last night and got to Conclave. After 2 hours of Conclave progression we were really close to a kill. Boss feels undertuned. According to our raid leader Rasta is even easier still. Shame because Opulence felt like the right difficulty for a 4/9 Mythic boss.

And then a month of wiping on Meka XD


We killed conclave and rastakhan in 17 pulls each (about 1.5 hours on each boss from first pull to last pull).

All and all pretty straight forward fight. If your tanks are solid on positioning and not getting destroyed by damage, getting to last phase with nearly all the raid alive is a kill. Our Rasta kill we got to p4 with 19 alive, and had 18 alive after adds died, which ended in a kill (even though it was sloppy, ended with only like 8 up).


Conclave and Rasta down in 19 pulls each. Interesting how they both took the same number of pulls for both guilds

Now on to Mekka, the guild-breaker xD


Honestly, after killing Mekka in 55 pulls, he was not nearly as hard as I originally gave him credit for. A lot of people failed the heroic mechanics of the fight in the first half of our pulls.

If your group is mechanically sound in placing gigavolts properly, doing robots well, and not taking extra damage for no reason (or getting hit by the giant buster cannon lol), you will progress through this fight at a really nice speed.

The mythic changes are annoying, but every class except 1 can save them self from the knock up, so a lot of the deaths to wormhole come down to proper dispels to keep people from dying in the landing circle.
TheEmulator
Profile Blog Joined July 2010
28087 Posts
February 25 2019 05:24 GMT
#10517
On February 25 2019 05:42 Alventenie wrote:
Show nested quote +
On February 25 2019 04:56 Laurens wrote:
On February 19 2019 01:58 Alventenie wrote:
On February 18 2019 17:42 Laurens wrote:
Killed Opulence last night and got to Conclave. After 2 hours of Conclave progression we were really close to a kill. Boss feels undertuned. According to our raid leader Rasta is even easier still. Shame because Opulence felt like the right difficulty for a 4/9 Mythic boss.

And then a month of wiping on Meka XD


We killed conclave and rastakhan in 17 pulls each (about 1.5 hours on each boss from first pull to last pull).

All and all pretty straight forward fight. If your tanks are solid on positioning and not getting destroyed by damage, getting to last phase with nearly all the raid alive is a kill. Our Rasta kill we got to p4 with 19 alive, and had 18 alive after adds died, which ended in a kill (even though it was sloppy, ended with only like 8 up).


Conclave and Rasta down in 19 pulls each. Interesting how they both took the same number of pulls for both guilds

Now on to Mekka, the guild-breaker xD


Honestly, after killing Mekka in 55 pulls, he was not nearly as hard as I originally gave him credit for. A lot of people failed the heroic mechanics of the fight in the first half of our pulls.

If your group is mechanically sound in placing gigavolts properly, doing robots well, and not taking extra damage for no reason (or getting hit by the giant buster cannon lol), you will progress through this fight at a really nice speed.

The mythic changes are annoying, but every class except 1 can save them self from the knock up, so a lot of the deaths to wormhole come down to proper dispels to keep people from dying in the landing circle.

+ Show Spoiler +

This was our main issue for the first night of mekka progression

As a melee player so far Stormwall is the easiest boss of the tier. Just dodge Sea Swells and hit the boss (literally patchwerk). The only problem is that our weak links in this guild are generally our ranged DPS, so it's kind of scary that the entire fight hinges on whether they can manage to do one pull where we don't immediately lose 1-2 of them to the first Sea Swell.
Administrator
TheEmulator
Profile Blog Joined July 2010
28087 Posts
Last Edited: 2019-02-28 06:08:54
February 28 2019 06:07 GMT
#10518
Had some unfortunate luck with Stormwall on Sunday (3% and 6% wipes). We ended up killing it in 3 pulls tonight though which felt really good. Our first re-clear of Mekka only took 3 pulls as well (first pull we wiped at 2%), and I didn't have to do any bots this time so it was a free parse lol.

I guess it's time to wipe to Jaina 200+ times before we even see phase 3
Administrator
Laurens
Profile Joined September 2010
Belgium4541 Posts
February 28 2019 08:30 GMT
#10519
We're 42 pulls into Mekka and our best result so far is 20%. It doesn't look as hard as I feared tbh, we'll come back to him with new gear and Vantus on Sunday, I'm hoping for a kill on Tuesday.
liouzbg
Profile Joined March 2019
3 Posts
March 06 2019 14:11 GMT
#10520
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