And then a month of wiping on Meka XD
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BfA Community Links: GP : https://www.worldofwarcraft.com/invite/KKMpKPSlgd?region=EU&faction=Horde TLEUH : https://www.worldofwarcraft.com/invite/v9x5bAF3jD?region=EU&faction=Horde TLEUA : https://www.worldofwarcraft.com/invite/ALwgJnC5Wo?region=EU&faction=Alliance TLNAH : https://www.worldofwarcraft.com/invite/vPrmjJxiVnJ?region=US&faction=Horde TLNAA : https://www.worldofwarcraft.com/invite/YeZj7P0SXLn?region=US&faction=Alliance Bnet: Bnet - https://blizzard.com/invite/amvLM0EubJv On November 03 2016 06:57 GTR wrote: I've created a Google Form/Spreadsheet for people to help add eachother. Hopefully this will makes things easier for us to find people for Mythic+ runs and what not as opposed to sifting through 150+ pages of discussion. Form Spreadsheet If a moderator could add this as a moderator note at the top it'd be appreciated. | ||
Laurens
Belgium4514 Posts
And then a month of wiping on Meka XD | ||
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TheEmulator
28078 Posts
Rastakhan is basically a joke if you can get to the last phase with everyone up. Our first night we only got to the final phase about 3 times, then we came back and one shot the boss the next night despite not seeing the last phase much. Mekkatorque is basically the opposite. Once your guild figures out bots the first phase is pretty easy. The last phase is when shit gets real ![]() | ||
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Pandemona
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Charlie Sheens House51449 Posts
Opulence, Conclave (During bird phase), King Rasta gets narrow when your in spirit realm and then the boat, the glorious boat ![]() Just let me do mechanics without my camera being on the floor please or with a big boss taking up 80% of it. | ||
Alventenie
United States2147 Posts
On February 18 2019 17:42 Laurens wrote: Killed Opulence last night and got to Conclave. After 2 hours of Conclave progression we were really close to a kill. Boss feels undertuned. According to our raid leader Rasta is even easier still. Shame because Opulence felt like the right difficulty for a 4/9 Mythic boss. And then a month of wiping on Meka XD We killed conclave and rastakhan in 17 pulls each (about 1.5 hours on each boss from first pull to last pull). All and all pretty straight forward fight. If your tanks are solid on positioning and not getting destroyed by damage, getting to last phase with nearly all the raid alive is a kill. Our Rasta kill we got to p4 with 19 alive, and had 18 alive after adds died, which ended in a kill (even though it was sloppy, ended with only like 8 up). | ||
Velr
Switzerland10596 Posts
On February 17 2019 22:49 FFW_Rude wrote: Hi. I was wondering if someone know a good channel that does comparison of Vanilla vs now. I'm looking especially at the dungeons because my wife is curious on how it was but at the same time isn't interested in classic. I loved Heayven's game channel but the man passed away. So i'm looking at something like what he did. Or for example a camparison of Sunken temple vanilla vs today (because this is the dungeon that changed the most i guess). Main diffrences in Dungeons from Vanilla to «now» or basically any other expansion was their size: Some pointers: Black Rock Depths had about ~50 Bosses/Event Encounters (but also offered content for level ~52-60). Scholomance ~17 Stratholme ~34 Lower Blackrock Depths ~17 Add into that serious(!) amounts of trash, including patrols that you really didn’t want to fight at the same time as a normal pull and, at the beginning, pretty harsh respawn timers. The first room in prenerf Scholomance still makes my skin crawl when i think o fit. Many of these bosses were also really nothing special, basically a normal Mob with a bit more HP/DMG or 1 simple mechanic (fear or something like that). As for their difficulty… Assuming your not overgeared (so no full Diremaul/Zul Gurub/MC+ gear) they were hard, mechanics weren’t the issue but some bosses (and pulls) could wipe the floor with a tank leaving back a baffled healer. DPS also had to watch their treat way, way, way more, even Healers needed to be (very) carefull on AE-Pulls. Add into this that the average tank was absolutely horrid, spamming 5 times sunder armor was basically all many ever did (if even that), not that other players were better but on the Tank it was by far the most noticeable (+AE treat generation was really bad in general). It was totally normal to CC 2 Mobs on each pull if possible (or use an offtank), going in with a group that had no CC was pretty much unthinkable. Most/All people were also pretty trash back then, I don’t know how these instances play out with nowadays knowledge but they all got nerfed several times during classic. I remember some Ghouls in Scholomance releasing a Dot on death that ticked for such an absurd number, it was basically normal to lose anyone, including tanks, standing in melee range to the melee-mob on his death (to be fair, this got patched very early). There was a reason many people ran these nearly only in 10 man groups. Some even remember them as 10 mans which they never actually were designed as, it wasn’t until 1.10 that they were restricted to 5 mans. My first ever Scholomance clear, in total trash gear as fresh 60i, took 4-5 hours… I’m not even sure if we actually beat the final boss that day, but i remember the most epic journey (and rattlegore oneshotting our tank several times + finding Flask of Supreme Power, which was pretty useless to me because flasks ended on death). With good gear they naturally became much easier, but never the total faceroll Wrath and later Heroics/basic Mythics are (well, maybe with AQ/Naxx-Gear… But thats ~3 gear tiers above these dungeons). Btw: For me the perfect blend of WoW would be TBC‘s classdesign philosophy with classics general feel for the world – bring the player not the class, to the extent its done now, is bullshit but classic itself had severe problems when it came to viability for many speccs (I would guess over 50% were basically non or only very niche viable in PvE). | ||
TheFish7
United States2824 Posts
It was an absolute requirement that DPS use a CC on almost every trash pull back in those days. Everyone was in mostly green gear. I finished it on my rogue over 20 times and never got my shadowcraft cap | ||
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TheEmulator
28078 Posts
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Laurens
Belgium4514 Posts
![]() We managed to get Conclave down and got into p3 Rasta, should be dead next week cause we're no longer clearing Heroic on raid nights woo. | ||
Atreides
United States2393 Posts
But it doesn't take much for a 'last straw' to make someone leave if they've been unhappy for some time and often it seems pretty random/silly. | ||
merz
Sweden2760 Posts
On February 21 2019 22:47 Atreides wrote: Last tank I saw gquit mid raid just got called out by raid leader for messing something up and got kind of pissed about it because we were like 20 wipes in and other people had fucked up many more times than him. Was one of those guilds were a handful of people were total ass and just put up with infinitely cuz rl connections to guild lead. But it doesn't take much for a 'last straw' to make someone leave if they've been unhappy for some time and often it seems pretty random/silly. Heh, this is every tanks burden I guess. I'm starting to lose count of the nights where I've played 19 out of 20 pulls without any mistakes (while DPS have been fucking up all night) yet when I fuck up that 20th pull I get called out and yelled at like I've been playing like garbage all night. I guess it's because it becomes blatantly obvious that the tank fucked up when it actually happends. While DPS can have minor and even some major fuck ups during a pull and the raid can still pull through. Others making mistakes is not an excuse for your own mistakes though. But un-just/unfair criticism is really annoying and can lead to tanks just calling it quits. It's not funny to answer for 20+ fuck-ups per 1 fuck up. | ||
Cyro
United Kingdom20275 Posts
Was one of those guilds were a handful of people were total ass and just put up with infinitely cuz rl connections to guild lead. That's standard | ||
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TheEmulator
28078 Posts
Tonight he randomly went afk for 30 minutes after our 5 minute break. We wanted to continue pulling so we asked our Monk if he could Tank the rest of the night in his place. Our Monk said yes so we just removed the other guy from raid since we didn't know if he would be back or not. About five minutes later he just randomly Gquit without saying anything. Nothing else really went down that night so we're thinking that he has probably wanted to quit for a while and used us removing him from raid as an excuse. There's been so many issues with this guild at this point. I'm surprised we're progressing on Stormwall to be honest. If we can stop having roster problems we might be able to finish quite strong lol ![]() | ||
Rebs
Pakistan10726 Posts
On February 22 2019 04:08 TheEmulator wrote: Well this Tank was just temporary until we finished off progression. I think I mentioned that we changed our raid days the other week. I ended up being able to make it work, but unfortunately we had 5 people quit because of that (one of which was our offtank). Our RL brought in an old friend to tank for us until we either found a new tank or finished progression. This guy has been negative every raid he's been at though so it's clear he was just doing us a favor and didn't actually want to be there. Tonight he randomly went afk for 30 minutes after our 5 minute break. We wanted to continue pulling so we asked our Monk if he could Tank the rest of the night in his place. Our Monk said yes so we just removed the other guy from raid since we didn't know if he would be back or not. About five minutes later he just randomly Gquit without saying anything. Nothing else really went down that night so we're thinking that he has probably wanted to quit for a while and used us removing him from raid as an excuse. There's been so many issues with this guild at this point. I'm surprised we're progressing on Stormwall to be honest. If we can stop having roster problems we might be able to finish quite strong lol ![]() Its a relatively easier tier once people are geared until Jaina so if you are putting in the hours with a competent grp, regardless of comp at this point people seem to be getting pretty far. | ||
Laurens
Belgium4514 Posts
On February 19 2019 01:58 Alventenie wrote: We killed conclave and rastakhan in 17 pulls each (about 1.5 hours on each boss from first pull to last pull). All and all pretty straight forward fight. If your tanks are solid on positioning and not getting destroyed by damage, getting to last phase with nearly all the raid alive is a kill. Our Rasta kill we got to p4 with 19 alive, and had 18 alive after adds died, which ended in a kill (even though it was sloppy, ended with only like 8 up). Conclave and Rasta down in 19 pulls each. Interesting how they both took the same number of pulls for both guilds ![]() Now on to Mekka, the guild-breaker xD | ||
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Pandemona
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Charlie Sheens House51449 Posts
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Alventenie
United States2147 Posts
On February 25 2019 04:56 Laurens wrote: Conclave and Rasta down in 19 pulls each. Interesting how they both took the same number of pulls for both guilds ![]() Now on to Mekka, the guild-breaker xD Honestly, after killing Mekka in 55 pulls, he was not nearly as hard as I originally gave him credit for. A lot of people failed the heroic mechanics of the fight in the first half of our pulls. If your group is mechanically sound in placing gigavolts properly, doing robots well, and not taking extra damage for no reason (or getting hit by the giant buster cannon lol), you will progress through this fight at a really nice speed. The mythic changes are annoying, but every class except 1 can save them self from the knock up, so a lot of the deaths to wormhole come down to proper dispels to keep people from dying in the landing circle. | ||
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TheEmulator
28078 Posts
On February 25 2019 05:42 Alventenie wrote: Honestly, after killing Mekka in 55 pulls, he was not nearly as hard as I originally gave him credit for. A lot of people failed the heroic mechanics of the fight in the first half of our pulls. If your group is mechanically sound in placing gigavolts properly, doing robots well, and not taking extra damage for no reason (or getting hit by the giant buster cannon lol), you will progress through this fight at a really nice speed. The mythic changes are annoying, but every class except 1 can save them self from the knock up, so a lot of the deaths to wormhole come down to proper dispels to keep people from dying in the landing circle. + Show Spoiler + This was our main issue for the first night of mekka progression ![]() As a melee player so far Stormwall is the easiest boss of the tier. Just dodge Sea Swells and hit the boss (literally patchwerk). The only problem is that our weak links in this guild are generally our ranged DPS, so it's kind of scary that the entire fight hinges on whether they can manage to do one pull where we don't immediately lose 1-2 of them to the first Sea Swell. | ||
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TheEmulator
28078 Posts
I guess it's time to wipe to Jaina 200+ times before we even see phase 3 ![]() | ||
Laurens
Belgium4514 Posts
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liouzbg
3 Posts
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