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Pandemona
Charlie Sheens House51449 Posts
On March 08 2019 09:47 Atreides wrote:Show nested quote +On March 07 2019 21:37 Pandemona wrote:On March 07 2019 19:29 arb wrote: Ahh poor demonology into the gutter it would seem. Rip Imbalanced Potential Balancing is still so freaking stupid in this game i hate it so much They just base increase things by a % or just nerf something by a base %. No thought to anything and it takes so long. Shadowpriests are ridiculously broken right now and nope gotta let them continue lol. Now they think increasing BM hunter damage is needed why? MM hunters are doing very good and is out scaling BM, so the easiest spec in the game is not top damage anymore, better buff it? What.... The ability to run around or jump spam constantly and fire off your whole rotation should not be the top damage spec in the game it so silly lol. /rant What a bizarre balance rant. The normal complaint that more changes are needed is ofc always reasonable. But complaining about nerfs to the best spec and slight buffs to the worst spec in the current tier? Isn’t that exactly what they are supposed to do? Lol (FWIW with a 5-6% buff bm still significantly worse than MM and still a very low tier spec overall which is generally considered justified for all the obv reasons you mention. Although your rant comes across very strangely. If you are fine obviously with bm being trash since hunters can go Mm by same logic locks can just go destro which is a top fucking tier spec.) Was more focused on that the easiest spec in the game is getting a buff it does not need. It is at best 10% lower on dps than MM which requires more standing still to play (just like every other dps spec in the game) yet it still gets a buff before other classes who are doing negative damage right now.
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United Kingdom20275 Posts
Are you talking about the design changes?
Barbed Shot damage increased by 125%. Barbed Shot’s bleed damage now ignores the target’s armor. Cobra Shot damage increased by 25%.
If they wanted BM to just do 5% more damage on everything, they'd do 5% more damage on everything - it's easier, simpler and faster. These changes are specifically aimed at changing the way that beast mastery is played because of problematic or unfun implications to playstyle with the previous balance and scaling of those abilities relative to other abilities and stats.
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Pandemona
Charlie Sheens House51449 Posts
No it doesn't? Barbed shot uptime is the only thing you do as a BM hunter, keeping your Barbed Shot debuff up is the whole spec period. They are increasing its damage and making the bleed ignore armor thus making it even stronger, then giving the cobra shot you spend do 25% more damage. They have just taken the best ability and buffed it more and given cobra shot more damage rather than BW/KC.
I would like to know how this changes BM playstyle in your opinion though? As of right now you keep barbed shot stack up or you do no dps, cobrashot is filler outside of BW/KC if they aren't up and your barbed shot is active.
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Well yeah it doesn’t change play style. There’s ‘’slightly’ more incentive to multidot with barbed but it’s extremely minor since the dot overlap is only a couple seconds. Why they do this change rather than reverting 5% aura nerf from uldir? Who knows. Barbed shot WAS very strange/bugged in that it was a bleed that wasn’t actually a bleed (didn’t ignore armor) so the fix for that had been on ptr forever.
I mean you don’t even barbed shot for the dmg what you are maximizing is frenzy uptime (the buff it puts on your pet) and btw maximizing frenzy uptime vs just pressing it on cd is only a few percentage difference. Most bad bm hunters lose dmg just by pressing cobra too much and managing focus poorly. I agree it’s a humorous way to buff the spec since they just give 125% buff to ability that does ~ 2.5% of your dmg rofl. (And then 25% buff to ability that does 9-10% of your dmg)
The reason they don’t buff kc is clear they are trying to avoid legion situation where pet does 70% of damage. Believe me every hunter would rather they buff kc. Then it would interact with mastery and hence PI azerite trait. The real ‘problem’ with bm is it scales for shit and these sort of bandaid buffs do nothing about that and so by next tier it will be grossly last place again. (It’s still btm 5 for sure now after buffs go live.) most hunters in mythic who have to care will stay MM.
In any case, again it’s a 6% buff, to far and away the worst spec in game. No idea why it bothers you. MM still sim at least 5% better and it ain’t like MM is high tier.
P.S. now to my opinion. (Above is all facts). Mm is fucking awful atm. It’s boring as fuck, horribly designed, and literally has one ability you have to stand and cast so it’s not even immobile at all. It’s no harder to play than bm. Just significantly less fun. BM is not a hard spec to play at all and it’s extremely nice for mechanics but there are several melee that have far easier and pre-set dmg rotations. The ‘advantage’ of bm over mm in current raid is increased survivability not the mobility which isn’t really a limiting factor in this raid (look at the top classes xd). Personally I’m also sick of reforging for MM for raids cuz I like to play bm for m+ and survival for arena. Again! It’s unarguably the worst performing spec in the raid atm and with buff it’ll still be poor this raid and utter shit next tier without more changes. Also fuck warlocks, spriest, and ele and there’s def some other specs that deserve similar buffs like the bm ones.
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Well they are really good at dealing with physical damage now and spell reflect in certain places where there are large reapings with caster mobs aswell they can handle decently (though not super great)
The overall utility and control is still less than DK but if it seems like high key pushers have figured out the control aspect in the other ways (kiting, los'ing, optimal reaping trigger timings) and the Damage is pretty insane especially with reaping as an affix it really speeds it up and I guess for high key pushes that dps gain is a huge kicker. (people are even running full melee comps with Prot war now). The bigger you pull the better a Prot war outscales other tanks.
TLDR - Not a shit tank anymore - Insane DPS.
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DK survability got nerfed enough that other tanks strengths start to outshine Grip. For warrior, they have a very silly DPS build, where you get Avatar every minute or so, and can do hard hitting thunderclap every other GCD for MASSIVE MASSIVE AoE damage.
If you run a warrior tank, you basically run 4 dps, with your tani being comparable to DHs or Outlaw Rogues. It's really silly.
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Haven't played WoW ages since WoD. Confused seeing when got to WF. Why models of fleshrippers changed? I'm sure this happened on BfA. I know many models changed when Cata hit but why suddenly fleshrippers? Was that because they wanted to differentiate retail from upcoming Classic? This is pretty simple thing but it's driving me nuts lol and I couldn't find any answers on i-net. Go check Westfall and if you don't see difference either you must be new or forgot how they looked, they were far more wild, predatory, overall scary.
EDIT: Nvm, got it. https://www.wowhead.com/news=281196/updated-high-definition-creature-models-in-battle-for-azeroth
Why vulture got my attention because they changed it so much compared to others. Also horses too.
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Mekka down, took 2 weeks, 90 pulls. What a nightmare for tanks. Lots of scripted Gigavolts while also having to pull bots. At the back end of an already chaotic p3 there's a scripted Gigavolt followed by world enlarger on a tank. Who had that idea Q_Q Glad that's done and not looking forward to the reclear.
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What's are the classes/specs with most dynamic rotation? Looking to level with the xp pot glitch before it gets hotfixed.
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Pandemona
Charlie Sheens House51449 Posts
Dynamic well i don't think there is one, a caster that pumps are Warlocks/Shadow Priests. Monks great healers and raid tanks. Disc and Holy priest also strong. DK tanking is still very good. Fury Warrior is competitive in damage and also very fun to play, high haste makes buttons always off cooldown to press.
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On March 16 2019 04:08 Wala.Revolution wrote: What's are the classes/specs with most dynamic rotation? Looking to level with the xp pot glitch before it gets hotfixed.
Not sure what you are looking for. Nearly all rotations or priority action classes end up being pretty cookie cutter.
The dynamic part of playing a class comes from the content you are doing.
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Yea I don't think you will get much from leveling content in,terms,of dynamic play style.
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Oh I meant with current endgame content in mind. Getting bored of balanced rotation/prio and I want to give feral a try but don't want to waste this leveling opportunity.
For comparison if anyone knows I want something like warrior from tera.
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On March 16 2019 04:08 Wala.Revolution wrote: What's are the classes/specs with most dynamic rotation? Looking to level with the xp pot glitch before it gets hotfixed. what xp pot bug?
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if you had the honorbound xp pots and split a stack into multiple bag slots each slot then counted as its own buff and they stacked. At least I think thats how it worked, I heard that methodjosh used it to level 110-120 in <30 mins or something. lol. In any case it got fixed very fast.
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You can stack xp pot from honorbound (and I guess 7th legion?) vendor so 10% x whatever number you use. Have to separate the pots to individual stacks. Haven't tried it yet.
Edit: o no it got fixed?
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On March 17 2019 14:24 Wala.Revolution wrote: You can stack xp pot from honorbound (and I guess 7th legion?) vendor so 10% x whatever number you use. Have to separate the pots to individual stacks. Haven't tried it yet.
Edit: o no it got fixed?
Was fixed yesterday or day before. No idea if there will be any action against people that abused it (seeing as how some people had 30+ buffs clearly knew this was not intended).
My zandalari will be 110 some day lol, probably level it more on bad M+ weeks.
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