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BfA Community Links:
GP : https://www.worldofwarcraft.com/invite/KKMpKPSlgd?region=EU&faction=Horde
TLEUH : https://www.worldofwarcraft.com/invite/v9x5bAF3jD?region=EU&faction=Horde
TLEUA : https://www.worldofwarcraft.com/invite/ALwgJnC5Wo?region=EU&faction=Alliance
TLNAH : https://www.worldofwarcraft.com/invite/vPrmjJxiVnJ?region=US&faction=Horde
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Bnet: Bnet - https://blizzard.com/invite/amvLM0EubJv

On November 03 2016 06:57 GTR wrote:
I've created a Google Form/Spreadsheet for people to help add eachother.

Hopefully this will makes things easier for us to find people for Mythic+ runs and what not as opposed to sifting through 150+ pages of discussion.

Form
Spreadsheet

If a moderator could add this as a moderator note at the top it'd be appreciated.
Spicy_Curry
Profile Blog Joined March 2011
United States10573 Posts
October 17 2018 22:53 GMT
#9681
Kings Rest and Temple feel like dead keys this week. Also stepping in sanguine for a tick immediately giving grievious is not a fun mechanic.
High Risk Low Reward
TheEmulator
Profile Blog Joined July 2010
28093 Posts
Last Edited: 2018-10-17 23:15:27
October 17 2018 23:14 GMT
#9682
Did a Freehold 8 and the affixes didn't seem too bad, but then I tuned into Jdotb's stream and the affixes looked completely ass on higher keys. Their group was discussing just not running keys this week at all.

Does Blizzard ever do mid week nerfs for M+? I can see them doing that this week for sure if it's something they've done before. If not then RIP everyone doing 10+ keys.
Administrator
cabarkapa
Profile Joined November 2009
United States1011 Posts
October 17 2018 23:17 GMT
#9683
I think the first teeming week they ninja changed some of the more ridiculous packs.
Jaehoon - Master strategist
Warri
Profile Joined May 2010
Germany3208 Posts
October 17 2018 23:50 GMT
#9684
havent run a key this week yet but i remember grievous being one of the easiest weeks in legion for pushing high keys, what changed?
Rebs
Profile Blog Joined February 2011
Pakistan10726 Posts
October 17 2018 23:55 GMT
#9685
On October 18 2018 08:50 Warri wrote:
havent run a key this week yet but i remember grievous being one of the easiest weeks in legion for pushing high keys, what changed?


At higher levels if the healer falls behind and the grp takes to much damage then without cds pots stones its a nightmare to recover, your margin for error is very low on some pulls if you are going to pull big enough to hit timers.
NonY
Profile Blog Joined June 2007
8751 Posts
Last Edited: 2018-10-18 00:06:45
October 17 2018 23:56 GMT
#9686
On October 18 2018 07:53 Spicy_Curry wrote:
Kings Rest and Temple feel like dead keys this week. Also stepping in sanguine for a tick immediately giving grievious is not a fun mechanic.

KR is always hard on fortified imo but I've done a few this week and it's not especially bad. I failed one last night but the tank was 346 ilvl and we made some mistakes (that was with you Rebs -- idk if you ever noticed how low ilvl the tank was haha). I pugged another today and timed it easily.

Not my favorite healing affix, especially with the synergy the two affixes have that you point out. The inefficiency of topping someone off every time they take a tiny bit of damage is annoying.

On October 18 2018 08:50 Warri wrote:
havent run a key this week yet but i remember grievous being one of the easiest weeks in legion for pushing high keys, what changed?

Well the big healing change this expansion has been that tanks actually take damage. So when there is a lot of group damage, healers have to split attention between tank healing and group healing. In Legion, when group damage was going out, tanks could be self-sufficient.

It's probably still a good affix for the best players pushing keys but it's much more of a challenge in general this expansion due to tanks requiring more heals.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Stancel
Profile Blog Joined June 2011
Singapore15360 Posts
October 18 2018 00:13 GMT
#9687
[image loading]

lol
ffxiv enjoyer
Rebs
Profile Blog Joined February 2011
Pakistan10726 Posts
Last Edited: 2018-10-18 02:06:44
October 18 2018 00:13 GMT
#9688
On October 18 2018 08:56 NonY wrote:

KR is always hard on fortified imo but I've done a few this week and it's not especially bad. I failed one last night but the tank was 346 ilvl and we made some mistakes (that was with you Rebs -- idk if you ever noticed how low ilvl the tank was haha). I pugged another today and timed it easily.


I did but he was a DK so I wasnt worried, . And yeah was pretty comfortable till the last few minutes,. Im not sure if hes taken that hit on other tanks but Ive also tried to eat that hit the first time I went there and "I got the exact same moment of wtf, how did I melt" and resolved to never try or use Cd's on it again. I was sitting their slightly amused but very very empathetic in that moment.

Spicy_Curry
Profile Blog Joined March 2011
United States10573 Posts
October 18 2018 00:35 GMT
#9689
I think kings rest is far easier on fort weeks. Some of the debuffs on tyrannical are quite frankly insane. If grievous remains unchanged there is going to be a very interesting tyrannical week very soon.
High Risk Low Reward
Alventenie
Profile Joined July 2007
United States2147 Posts
October 18 2018 03:15 GMT
#9690
Grievous already was nerfed in beta because it was too much. In high keys it will be very painful on some bosses (3rd boss temple will be impossible with it after a certain point), but on a 10 most keys are doable.

Did quite a few today (waycrest, atal, KR, Shrine, Tol) and all seemed about as annoying as it was in beta, but nothing so out there we didnt chest them all except 1 of the Shrines.

Not sure how high I will go this week, but its not forgiving to pubs at all.

I agree with Kings rest being easier on fort weeks too (except teeming). Theres arguably only 2 dangerous mobs in there on fort week and they are spaced enough out that you can lust on the 2nd one (Shadow of Zul). At least its not like tyrannical first/third boss where if your healer missteps people die to the dot damage.
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
Last Edited: 2018-10-18 09:11:14
October 18 2018 08:09 GMT
#9691
[image loading]

^They do normally delete alpha+beta forums, in this case i think it's awkward because the beta was cut short and there was a lot of great feedback on there which people can't reference any more and i doubt the dev's read.

Fortified is feeling quite hard in general with the new designs and tuning, it's not like Legion where all of the push weeks were Fortified and most of the dead weeks were Tyrannical.

My experience was just that stuff took a really long time to die even on level 10 and it was awkward to kill anything bigger than small packs at a time because of the sanguine pools and healer mana. We spent so long on trash that we ran out the timer despite DPS seemingly being good.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Alventenie
Profile Joined July 2007
United States2147 Posts
October 18 2018 15:05 GMT
#9692
The first few weeks of fortified were pretty rough, but this week seems slow mainly due to sanguine (and some people lack of experience with moving mobs quickly). I havent run with my normal group yet, just some guildies, but most of the runs have been pretty smooth. I would feel that pubbing is a nightmare and I hope I dont have to pub at all this week.

Grievous itself is pretty rough on healers, but If any one of your dps has a decent off heal then it becomes way easier. Having a Ret pally (WoG) or Boomie (resto affinity) really goes a long way to alleviate your healing troubles from quickly falling behind.
NonY
Profile Blog Joined June 2007
8751 Posts
Last Edited: 2018-10-18 15:42:19
October 18 2018 15:35 GMT
#9693
On October 18 2018 09:13 Rebs wrote:
Show nested quote +
On October 18 2018 08:56 NonY wrote:

KR is always hard on fortified imo but I've done a few this week and it's not especially bad. I failed one last night but the tank was 346 ilvl and we made some mistakes (that was with you Rebs -- idk if you ever noticed how low ilvl the tank was haha). I pugged another today and timed it easily.


I did but he was a DK so I wasnt worried, . And yeah was pretty comfortable till the last few minutes,. Im not sure if hes taken that hit on other tanks but Ive also tried to eat that hit the first time I went there and "I got the exact same moment of wtf, how did I melt" and resolved to never try or use Cd's on it again. I was sitting their slightly amused but very very empathetic in that moment.


He explained to me that he remembered seeing some pug DK just face tank it so he thought he could at least take one hit. But I think what probably happened is that that DK didn't get hit by the ability that time (for some reason that happens fairly often - I don't know why, it can get blocked/parried/dodged maybe?)

On October 18 2018 09:35 Spicy_Curry wrote:
I think kings rest is far easier on fort weeks. Some of the debuffs on tyrannical are quite frankly insane. If grievous remains unchanged there is going to be a very interesting tyrannical week very soon.


Yeah I guess I agree with that. The KR bosses are pretty punishing when it's tyrannical. Last boss especially would be very hard if it was tyrannical + grievous right now. I'm in a bit of a pickle right now because my tank friend is undergeared so I have to spec and play to do a ton of tank healing so when there is significant group damage, I am really challenged.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Rebs
Profile Blog Joined February 2011
Pakistan10726 Posts
Last Edited: 2018-10-18 15:59:03
October 18 2018 15:54 GMT
#9694
On October 19 2018 00:35 NonY wrote:
Show nested quote +
On October 18 2018 09:13 Rebs wrote:
On October 18 2018 08:56 NonY wrote:

KR is always hard on fortified imo but I've done a few this week and it's not especially bad. I failed one last night but the tank was 346 ilvl and we made some mistakes (that was with you Rebs -- idk if you ever noticed how low ilvl the tank was haha). I pugged another today and timed it easily.


I did but he was a DK so I wasnt worried, . And yeah was pretty comfortable till the last few minutes,. Im not sure if hes taken that hit on other tanks but Ive also tried to eat that hit the first time I went there and "I got the exact same moment of wtf, how did I melt" and resolved to never try or use Cd's on it again. I was sitting their slightly amused but very very empathetic in that moment.


He explained to me that he remembered seeing some pug DK just face tank it so he thought he could at least take one hit. But I think what probably happened is that that DK didn't get hit by the ability that time (for some reason that happens fairly often - I don't know why, it can get blocked/parried/dodged maybe?)


Yes, and I actually said this on discord the other day, Ive had it miss on me roughly half the time, because after the first time I got melted by it I was hyper aware, and I would keep telling my friends on discord to figure out what I was doing to dodge it, I think over a few runs of tanking it I tried to find some sort of pattern to what I waas doing and I still have absolutely no clue. So my conclusion was that its either affected by your dodge/parry/block chance or its just bugged. Because at the end of the day, it is just a big slap.


To be fair I didnt really bother to research it, some things are more fun that way. If I tank it now, i just sit at range when hes casting and if I dont get the debuff just go back in.
Dantak
Profile Joined January 2006
Czech Republic648 Posts
Last Edited: 2018-10-18 19:52:57
October 18 2018 19:49 GMT
#9695
On April 19 2017 03:47 Dantak wrote:
Show nested quote +
On April 19 2017 02:32 daemir wrote:
On April 19 2017 02:12 nimbim wrote:
On April 19 2017 00:28 daemir wrote:
Something's not quite right...

[image loading]


Grats. Do you have Prydaz?


Yeap.

Dantak: Should be perfect expac for that.


You just cost me 60 EUR. (Thanks for the info :-) )



So after more than a year I unsubscribed. Shame, really. I loved legion and hunting for legendaries. I loved pushing M+ trying to prove that Holy Priest can go +16 and higher... only to switch to druid and realize how much I was missing. Well, fast forward to BfA, after seeing Asmongold's recent video I've realized how much I agree with the RNG aspect of that all - with the lack of sense of progression. And I even learned a new use for word "agency" .

Anyway anyone has a tip for a good MMORPG? I don't want pay-to-win and I don't want japanese stuff. Is there any MMORPG with something similar to M+? I need to fill the time till 8.x comes.
"Life of lively to live to life of full life thx to shield battery." - f33red k0r34n z3rg
Warri
Profile Joined May 2010
Germany3208 Posts
October 18 2018 20:38 GMT
#9696
On October 19 2018 04:49 Dantak wrote:
Show nested quote +
On April 19 2017 03:47 Dantak wrote:
On April 19 2017 02:32 daemir wrote:
On April 19 2017 02:12 nimbim wrote:
On April 19 2017 00:28 daemir wrote:
Something's not quite right...

[image loading]


Grats. Do you have Prydaz?


Yeap.

Dantak: Should be perfect expac for that.


You just cost me 60 EUR. (Thanks for the info :-) )



So after more than a year I unsubscribed. Shame, really. I loved legion and hunting for legendaries. I loved pushing M+ trying to prove that Holy Priest can go +16 and higher... only to switch to druid and realize how much I was missing. Well, fast forward to BfA, after seeing Asmongold's recent video I've realized how much I agree with the RNG aspect of that all - with the lack of sense of progression. And I even learned a new use for word "agency" .

Anyway anyone has a tip for a good MMORPG? I don't want pay-to-win and I don't want japanese stuff. Is there any MMORPG with something similar to M+? I need to fill the time till 8.x comes.

warframe is pretty fun for a while. Has something akin to m+.
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
Last Edited: 2018-10-18 22:23:36
October 18 2018 20:41 GMT
#9697
https://www.reddit.com/r/wow/comments/9pbzl9/bfa_gear_scaling_in_arena_or_how_to_inch_above/?sort=top

This kind of scaling in competitive pvp is a joke. Either give everyone sets of gear (so that there's no power disparity) or just don't scale at all IMO.

TL;DR taking off your gear reduces incoming damage from enemies by more than it reduces your health, therefore buffing you relative to them. Similar effect with incoming healing, your friendly healers can heal you for a larger % of your health per heal when you're in vendor greens.

I can understand people in 50-100ilvl lower gear having 20% more effective EHP and damage during the beta in the open world, as they did. It was reported a bunch of times.

2 months after launch in a 2400 ranked arena game, what the fuck?
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Mohdoo
Profile Joined August 2007
United States15725 Posts
October 18 2018 22:02 GMT
#9698
On October 19 2018 05:41 Cyro wrote:
https://www.reddit.com/r/wow/comments/9pbzl9/bfa_gear_scaling_in_arena_or_how_to_inch_above/?sort=top

This kind of scaling in competitive pvp is a joke. Either give everyone sets of gear (so that there's no power disparity) or just don't scale at all IMO.

TL;DR taking off your gear reduces incoming damage from enemies by more than it reduces your health, therefore buffing you relative to them. Similar effect with incoming healing, your friendly healers can heal you for a larger % of your health per heal when you're in vendor greens.

I can understand people in ilvl 260 gear having 20% more effective EHP and damage than somebody in 380 during the beta in the open world, as they did. 2 months after launch in a 2400 ranked arena game, what the fuck?


I honestly think someone at Blizzard revamped the way that changes to games happens. In my experience working in engineering, there are formalized methods of making proposed changes. It usually includes a set of methods to make sure it isn't dog shit. I feel like Blizzard removed some step in their process that actually tests things. It's just so widespread and doesn't even seem focused on a single team. It's like the entire method of making changes has been shit on.
TheEmulator
Profile Blog Joined July 2010
28093 Posts
October 19 2018 05:03 GMT
#9699
Atal is the easiest dungeon of the week by far imo, I'd recommend running it if you want an easy 10+. Pug group I was in 2 keyed an Atal 9 by 4 minutes and we weren't particularly geared/good. Then we made the mistake of running a Shrine 11 and I'm pretty sure grievous is at the least semi-broken on the last boss. We got there just slightly behind time and ended up finishing with 64 minutes after wiping 5+ times
Administrator
Grettin
Profile Joined April 2010
42381 Posts
Last Edited: 2018-10-19 09:38:12
October 19 2018 07:33 GMT
#9700
On October 19 2018 05:41 Cyro wrote:
https://www.reddit.com/r/wow/comments/9pbzl9/bfa_gear_scaling_in_arena_or_how_to_inch_above/?sort=top

This kind of scaling in competitive pvp is a joke. Either give everyone sets of gear (so that there's no power disparity) or just don't scale at all IMO.

TL;DR taking off your gear reduces incoming damage from enemies by more than it reduces your health, therefore buffing you relative to them. Similar effect with incoming healing, your friendly healers can heal you for a larger % of your health per heal when you're in vendor greens.

I can understand people in 50-100ilvl lower gear having 20% more effective EHP and damage during the beta in the open world, as they did. It was reported a bunch of times.

2 months after launch in a 2400 ranked arena game, what the fuck?


Does this really surprise you, considering how massive of a task and change the scaling has been? There's lots of possible scenarios where scaling altogether could be borked.

Oh and:

+ Show Spoiler +
Hey Guys,

I'm the priest who's armoury has been making the rounds "Xot", due to the green gear i've had equipped, so hoped i could make this thread to shed some light on the math behind this gear and why i'm using it.

Update: No i have not been reset https://gyazo.com/73336032ab31c41108e80708ff5d0b8b

First of all your goal is to aim for exactly 301 item level, as this is the sweet spot between the 300-400 ilevel scaling implemented by blizzard, having exactly 301 item level allows you to gain the full benefit of the scaling, How this works is that for every 1 point of stat you gain it's multiplied by 9 giving you 9 versa for every 1 point used sockets also work in this way, meaning for every 1 socket you gain 360 versa.

I choose to do this with versa because as a shadow i am inherently tanky and with edge of insanity providing 20% damage reduction, on top of my 10% from shadow form, i was able to get up to 70% versa on top of that, meaning now i have:

70% + 20% +10% = 100%.

Which if you do the math results in a 100% damage reduction, so basically i could ignore all damage by the enemy team resulting in me almost having god mode.

Although this might seem weak due to the poor stat allocation for shadow priest i am in turn able to gain increased benefit from my flat damage increase azerite traits still being 385 each providing a 3k increase to my Shadow Word: Pain for each item which i have 3 of so

3k + 3k + 3k = 9k

extra damage on top of my pain which already hits for 2030,

This means that my shadow word: pain actually now hits for 11,030 per tick, resulting in some insane damage.

Also due to how scaling works despite me having 100k health i take increased healing, when playing with a shaman his earth shield is healing me for 20% of my life per tick, and a single healing surge will top me.

So on top of taking 0 damage and dealing insane damage i'm also able to be healed to full in one single heal.

Actually, the entirety of what i just said is completely made up, i noticed i was high in every bracket so wanted to log out in the worst gear possible i could find to see how many people would actually fall for such a stupid idea, Yes i've tried it i queued one single game of 2v2 and no it isn't better infact it's completely useless when compared to normal gear with the correct stat allocation. However there is such thing as scaling, but it's not to the extent you think, just wear whatever gear you have with the best stats and highest item level. (although sockets are still worth a lot and azerite gear does benefit from lower item level, but it's not worth it at the cost of secondaries and int)

You can check games played in NORMAL gear on stream www.twitch.tv/xottv

TLDR: Decided to log off in green gear to see how many people would be silly enough to think i actually play in this gear. Results were overwhelming, there is no secret behind scaling just wear your best gear and don't blindly follow things you see as who knows, they might just be trolling!


https://eu.battle.net/forums/en/wow/topic/17624572731#1
"If I had force-fields in Brood War, I'd never lose." -Bisu
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