[WoW] Battle for Azeroth - Page 230
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BfA Community Links: GP : https://www.worldofwarcraft.com/invite/KKMpKPSlgd?region=EU&faction=Horde TLEUH : https://www.worldofwarcraft.com/invite/v9x5bAF3jD?region=EU&faction=Horde TLEUA : https://www.worldofwarcraft.com/invite/ALwgJnC5Wo?region=EU&faction=Alliance TLNAH : https://www.worldofwarcraft.com/invite/vPrmjJxiVnJ?region=US&faction=Horde TLNAA : https://www.worldofwarcraft.com/invite/YeZj7P0SXLn?region=US&faction=Alliance Bnet: Bnet - https://blizzard.com/invite/amvLM0EubJv On November 03 2016 06:57 GTR wrote: I've created a Google Form/Spreadsheet for people to help add eachother. Hopefully this will makes things easier for us to find people for Mythic+ runs and what not as opposed to sifting through 150+ pages of discussion. Form Spreadsheet If a moderator could add this as a moderator note at the top it'd be appreciated. | ||
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Seuss
United States10536 Posts
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Rebs
Pakistan10726 Posts
On December 06 2016 02:33 Cyro wrote: Talking about TOV, right? EN to TOV was the biggest jump in tuning that i can remember, EN is a joke compared to TOV. I think EN is significantly undertuned and TOV tuned harder than most raids at the same time. 10 player vs 25 player is quite imbalanced on multiple fights which makes 10 very hard compared to 25 which is already unusually difficult. If you sort comments by top there is a lot of good discussion too, you should generally do that for reddit threads: https://www.reddit.com/r/wow/comments/5glvhm/in_many_ways_htov_is_most_meant_for_groups_that/?sort=top The comments by top is the default setting in reddit.. yeah im talking about that thread. honestly find it a joke that people are complaining that they are strugging with HC level EN gear. Wow PVE not counting mythic is the among the least mechanicaly challenging things. All you do is read up on a fight and get a boss mod. I cant speak for mythic because I havent tried it but the only thing that i find challenging so far is hitting timers on +10 dungeons on somewhat harder affixes (and frankly speed runs tend to be more heavily influenced by gear than skill sometimes since they encourage to cheat mechanics as much as you can) and mind you I solo pug as a mage dps like 70 percent of the time, the other times its with GTR and maybe a friend or 2 of his. This isnt even something I could imagine in the game I played from Vanilla to Cat. To even run an Cilfang reservoir or i donooo Shattered halls you ran with a guild grp with max CC and all that jazz just for blues. I probably sound like some oldschool elitist but at this rate the game will get very boring very soon for me personally and ive only hit max level a month and a half ago. | ||
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Cyro
United Kingdom20322 Posts
------ I think its a joke. honestly find it a joke that people are complaining that they are strugging with HC level EN gear. Why wouldn't people comment? comments are not neccesarily complaints, either. 1600 guilds have killed heroic helya 1900 guilds have killed 7/7 mythic EN 5000 guilds have killed 4/7 mythic EN Group sizes are really imbalanced too so "very hard" becomes "extremely hard" if you have far fewer than 20 people in the group. This isn't an "omg i can't do it" comment as much as "the entire world is underperforming vs expectations by a mile, what's up?" - It's not about absolute raid difficulty, either, like you seem to assume. --- Another bug atm? A second world boss spawned randomly in the middle of the week and some guildies are reporting that you can kill it over and over again to get loot every time | ||
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Rebs
Pakistan10726 Posts
On December 06 2016 02:48 Cyro wrote: I do expect some tuning changes to TOV (especially for small group sizes) & nighthold towards the end of january rather than right at the start ------ Why wouldn't people comment? comments are not neccesarily complaints, either. 1600 guilds have killed heroic helya 1900 guilds have killed 7/7 mythic EN 5000 guilds have killed 4/7 mythic EN Group sizes are really imbalanced too so "very hard" becomes "extremely hard" if you have far fewer than 20 people in the group. This isn't an "omg i can't do it" comment as much as "the entire world is underperforming vs expectations by a mile, what's up?" - It's not about absolute raid difficulty, either, like you seem to assume. --- Another bug atm? A second world boss spawned randomly in the middle of the week and some guildies are reporting that you can kill it over and over again to get loot every time I do think helya is somewhat on the harder side for a HC level boss. But Odyn ? Guarm ? Come on, I walked in for the first time last week with a pug and 1 shot it. My rule of thumb is always if its puggable, any organized raiding guild can do it. I think thats perfectly fine on the numbers front. And I mean come on whose expectations ? This is some real charity shit going on. Im sorry but I dont buy this at all. Most of those comments are complaints or some sort of criticism. I can understand that things can get more complicated based on raid sizes and comps and availability. But I think people should appreciate that its damn near impossible to tune stuff thats not monolithic and keep it consistent for all raid sizes. grps and comps. the "expectations" are stupid and unreasonable. If so many people got through Mythic EN and are struggling with Helya then Mythic EN was to easy because HC Helya does not seem like something a guild thats 7-7 EN M for a month or so should be struggling with given a reasonable amount of time spent and appropriate strategy. But I dont think thats the case tbh. You have to appreciate that people have had plenty of time to spend on EN and most guilds that raid 2-3 days and are 7/7 will spend those 2-3 days struggling through their EN farms rather than progressing. So its a function of time spent also, theres an argument to be made both ways. | ||
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Noocta
France12578 Posts
Take that number from a guild who clears Heroic EN with no issues and is 1/7 M. So it sounds about right to me. It's definitely the " Raid for guilds that clear Heroic EN but don't have the possibilities of doing Mythic EN" in our case. I do agree tho that Heroic ToV is a BIG spike if you're a guild that had struggles clearing Heroic EN. | ||
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nimbim
Germany985 Posts
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Firebolt145
Lalalaland34496 Posts
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daemir
Finland8662 Posts
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Cyro
United Kingdom20322 Posts
Come on, I walked in for the first time last week with a pug and 1 shot it. World stats for kill counts are much better indicators than the experience of one person. You're much, much better than the average raider and you've played the game for 10 years @nom/firebolt - yeah, it's easier after nerf. Still trips up 7/7m guilds, though, and needs actual progress time for them. @daemir shadow priests are insanely good for TOV and the #1 log for Shadow is 670k DPS, top 25% = 517k. Simcraft isn't great for s2m i guess | ||
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Rebs
Pakistan10726 Posts
On December 06 2016 03:59 Cyro wrote: World stats for kill counts are much better indicators than the experience of one person. You're much, much better than the average raider and you've played the game for 10 years, what do you expect? @nom/firebolt - yeah, it's easier after nerf. Still trips up 7/7m guilds, though, and needs actual progress time for them. @daemir shadow priests are insanely good for TOV and the #1 log for Shadow is 670k DPS, top 25% = 517k 5 years.. I have not played the game for the last 6 (that may well have been a good thing). But thats not the point, my personal ability has a 1 in 20 influence on a 20 man raid grp entering a dungeon and as a dps my role is pretty easy and I'm a dime a dozen.. And maybe there are somethings that people shouldnt be able to do if they dont have brains because thats all you need really. Half the time these days in anything less than a +7 or maybe like Odyn hc, im just tab targeting and pushing buttons while munching on naan and humus with my legs up on the table with a dota or cs tournament stream up on the second monitor, because i know even if I do fuck up the game is forgiving enough to let it slide. Its really not about how good i am compared to other people. If you cant do basic things then you are bad. You shouldnt be rewarded for being bad. Sure bugs and issues like that are legitimate complaints and in alot of ways devs could do better but this is the kind of shit they reallly need to be fixing.. + Show Spoiler + ![]() | ||
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Cyro
United Kingdom20322 Posts
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NonY
8751 Posts
Sure bugs and issues like that are legitimate complaints and in alot of ways devs could do better but this is the kind of shit they reallly need to be fixing.. it sucks but they purposely put things on the lowest priority if addon creators have already addressed them. so like for the blood trader you have to get buyemall. for finding groups you have to get premade groups filter. a chat addon, a mail addon, an AH addon, a world quest addon, etc. if there's some little annoyance in the game, you have to just search for an addon for it, not give feedback to blizzard | ||
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Rebs
Pakistan10726 Posts
On December 06 2016 04:28 NonY wrote: it sucks but they purposely put things on the lowest priority if addon creators have already addressed them. so like for the blood trader you have to get buyemall. for finding groups you have to get premade groups filter. a chat addon, a mail addon, an AH addon, a world quest addon, etc. if there's some little annoyance in the game, you have to just search for an addon for it, not give feedback to blizzard It was just a joke, its not an inconvenience at all, but to be fair to that particular one, that seems like an unnecessary limit when the feature exists in the game already. Although I disabled the group filter addon, didnt quite enjoy it and it was somewhat buggy eiyh had minor annoyances that took away from the filter benefits Then again I kinda enjoy paging through the various grps available because I dont necessarily filter dungeons for whether I need loot or not, and im usually doing something else (tv, sports, tourment streams etc etc) and just hop into something when i see a grp that works as opposed to actively looking for grp, just whatever dungeon I feel like going and will take me. | ||
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Firebolt145
Lalalaland34496 Posts
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nimbim
Germany985 Posts
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NonY
8751 Posts
On December 06 2016 04:38 Rebs wrote: It was just a joke, its not an inconvenience at all it was for me. i dont think the joke makes any sense if it has no basis in reality. | ||
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Rebs
Pakistan10726 Posts
On December 06 2016 07:17 NonY wrote: it was for me. i dont think the joke makes any sense if it has no basis in reality. haha no I should have been clearer. I meant practically its not an inconvenience because you can addon your way around it as you said. Which is kinda why i pointed out that the fact that its one of those things you probably shouldnt need an addon for because mass purchases from vendors is a default thing, so someones just trying to be a dick with that particular vendor. | ||
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daemir
Finland8662 Posts
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Rebs
Pakistan10726 Posts
On December 06 2016 07:31 daemir wrote: Killed mythic odyn, now on guarm. Fuck i can't wrap my head around how these dispels are meant to work ![]() I was looking at some streams during my lunch break and the way some of them do it is that they have dedicated dispellers for each type of debuff (so if you get red you dispell red) and then the players themselves that get the debuff have to have enough awareness to go stand at a spot that is marked for each breath grp so that it jumps to a player with the same type of debuff, Normally like a Melee grp or something. but only if its a debuff that doesnt match their breath color. So if your taking green breath and get red debuff you need to to go to the red debuff grp (or a player which is possibly one of the melee) call for a dispell and you let it time out on them or if it already matches your color heal through it. But then you have to account for timings, and licks and boss jumps so theres alot going on. Looks like alot of fun. Managing that debuff is pretty much the fight outside the dps requirements. | ||
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Redox
Germany24794 Posts
On December 06 2016 07:38 Rebs wrote: I was looking at some streams during my lunch break and the way some of them do it is that they have dedicated dispellers for each type of debuff (so if you get red you dispell red) and then the players themselves that get the debuff have to have enough awareness to go stand at a spot that is marked for each breath grp so that it jumps to a player with the same type of debuff, Normally like a Melee grp or something. but only if its a debuff that doesnt match their breath color. So if your taking green breath and get red debuff you need to to go to the red debuff grp (or a player which is possibly one of the melee) call for a dispell and you let it time out on them or if it already matches your color heal through it. But then you have to account for timings, and licks and boss jumps so theres alot going on. Looks like alot of fun. Managing that debuff is pretty much the fight outside the dps requirements. Kinda happy now I wont have to deal with this. | ||
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