
[WoW] Battle for Azeroth - Page 227
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BfA Community Links: GP : https://www.worldofwarcraft.com/invite/KKMpKPSlgd?region=EU&faction=Horde TLEUH : https://www.worldofwarcraft.com/invite/v9x5bAF3jD?region=EU&faction=Horde TLEUA : https://www.worldofwarcraft.com/invite/ALwgJnC5Wo?region=EU&faction=Alliance TLNAH : https://www.worldofwarcraft.com/invite/vPrmjJxiVnJ?region=US&faction=Horde TLNAA : https://www.worldofwarcraft.com/invite/YeZj7P0SXLn?region=US&faction=Alliance Bnet: Bnet - https://blizzard.com/invite/amvLM0EubJv On November 03 2016 06:57 GTR wrote: I've created a Google Form/Spreadsheet for people to help add eachother. Hopefully this will makes things easier for us to find people for Mythic+ runs and what not as opposed to sifting through 150+ pages of discussion. Form Spreadsheet If a moderator could add this as a moderator note at the top it'd be appreciated. | ||
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Cyro
United Kingdom20322 Posts
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Firebolt145
Lalalaland34496 Posts
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Cyro
United Kingdom20322 Posts
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Uni1987
Netherlands642 Posts
On December 01 2016 07:01 Soularion wrote: Did a Mythic +11 last week (NL with sanguine/overflowing/tyrannical) as a 876 blood DK with no heroic ToV kills and only mythic nyth down (no loot from her tho) Felt pretty good ![]() still wanting to get a legendary for my frost DK - been like 2 months since my last one ?_? I've gotten zero so far... It's pretty frustrating. | ||
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Cyro
United Kingdom20322 Posts
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Firebolt145
Lalalaland34496 Posts
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Firebolt145
Lalalaland34496 Posts
On December 01 2016 21:22 Cyro wrote: We just put ranged near stairs, melee at the side near wall and then run upstairs w/ the corruption orb which leaves most of the ground clear. Used hero when the first mariner spawns in p3 as well How do melee do that or do you have them run all the way round and up the stairs | ||
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Cyro
United Kingdom20322 Posts
On December 01 2016 23:13 Firebolt145 wrote: How do melee do that or do you have them run all the way round and up the stairs If you got dashes then run up the stairs and jump down, if not then turn around and run back i guess | ||
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Noocta
France12578 Posts
It doesn't increase the size of the karma shield now, just the damage redirected. No more 6 Million shield on a 90sec CD. Way easier to deal the full damage in 6sec now tho. | ||
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NonY
8751 Posts
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Noocta
France12578 Posts
On December 02 2016 03:44 NonY wrote: Mine is still increasing the shield. Where'd you hear it wasn't? Or maybe the change just hasn't hit NA yet 7.1.5 change ![]() By the way, the change to the BrM wrists makes them broken as shit, I wonder if they're going to realize that. | ||
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Cyro
United Kingdom20322 Posts
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Noocta
France12578 Posts
On December 02 2016 04:20 Cyro wrote: That Cenedril change actually looks like a notable buff to damage potential (though i'm not actually sure of the details for how touch of karma works) Right now if you have 1 million health, TOK reflects 500k With Cenedril, it will reflect 1500k (150% of max HP) post-change Cenedril will reflect 500k + 300% of 500k which is 2000k 2000k / 1500k = 1.333x damage buff Old Cenedril was adding 150% to the existinbg 50%, so it was 200% Which result in damage being the same both case, just that before you needed to absorb 200% of your life with it, now only 50%. But it also makes the legendary not give added survability now. | ||
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Cyro
United Kingdom20322 Posts
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NonY
8751 Posts
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Cyro
United Kingdom20322 Posts
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Firebolt145
Lalalaland34496 Posts
On December 01 2016 23:12 Firebolt145 wrote: Oof, stealthy change to Serenity in the ptr which nerfs it quite a bit. Obviously more changes can come but I really dislike this change. Basically to summarise this: Serenity shortens the cd of pretty much all your heavy hitters by 50% when you pop Serenity, and then snapshots the reduced cd for the spells you use during Serenity. On PTR however once Serenity ends the cd's go back up. Effectively all Serenity does now (on PTR) is deal 45% more damage on your spells while reducing the cd of your spells by 8 seconds. | ||
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Alventenie
United States2147 Posts
10 dodges would be ~50% stagger removal passively. Now its 10 second cooldown towards brews. In general most BrM already can maintain 100% ISB uptime so this 10 second cooldown is for purifying brew only. But its cooldown is higher than 10 seconds, and it only removes 50% stagger per cast. This is only a buff if you have the belt that heals when you actually purify. Otherwise its a nerf. It still is nice compared to other legendaries though, so I can't complain that much. Edit: Actually the good thing about the bracers now that I think more into it. It is good not for ISB/Purify, but rather Black ox Brew and Fortifying Brew. Having a consistent reduction on both of those make them even more appealing (Black ox is already the best in its line, these bracers would make it even better). Taking Fort from its 3-3.5 min cd to possibly a 2-2.5 min cd would be rather amazing. | ||
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Redox
Germany24794 Posts
The one thing I have been complaining about most here. Ring and neck scaling still suck of course but with trinkets it is a problem the most because there are some with main stats and they scale so much better than the other ones. | ||
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Soan
New Zealand194 Posts
On December 01 2016 08:48 FinestHour wrote: where are all the arms warriors/windwalkers on na *raises hand* I'm one of 2 arms warriors in my guild. The other guy was fury at the start of the expansion but switched when his dps was low low low. Probably would've mained prot, but I was just coming back to raiding this expansion after not really having raided since parts of cata/mop, and we already have 2 solid tanks. | ||
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