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[WoW] Battle for Azeroth - Page 227

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BfA Community Links:
GP : https://www.worldofwarcraft.com/invite/KKMpKPSlgd?region=EU&faction=Horde
TLEUH : https://www.worldofwarcraft.com/invite/v9x5bAF3jD?region=EU&faction=Horde
TLEUA : https://www.worldofwarcraft.com/invite/ALwgJnC5Wo?region=EU&faction=Alliance
TLNAH : https://www.worldofwarcraft.com/invite/vPrmjJxiVnJ?region=US&faction=Horde
TLNAA : https://www.worldofwarcraft.com/invite/YeZj7P0SXLn?region=US&faction=Alliance
Bnet: Bnet - https://blizzard.com/invite/amvLM0EubJv

On November 03 2016 06:57 GTR wrote:
I've created a Google Form/Spreadsheet for people to help add eachother.

Hopefully this will makes things easier for us to find people for Mythic+ runs and what not as opposed to sifting through 150+ pages of discussion.

Form
Spreadsheet

If a moderator could add this as a moderator note at the top it'd be appreciated.
Cyro
Profile Blog Joined June 2011
United Kingdom20323 Posts
Last Edited: 2016-12-01 11:58:10
December 01 2016 11:55 GMT
#4521
Yesterday maybe. And here i was thinking that we got good
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Firebolt145
Profile Blog Joined May 2010
Lalalaland34501 Posts
December 01 2016 12:01 GMT
#4522
We wiped for 3 hours on heroic Helya last night. Think my guild still hasn't got the hang of managing phase 3 cleanly. Any tips?
Moderator
Cyro
Profile Blog Joined June 2011
United Kingdom20323 Posts
December 01 2016 12:22 GMT
#4523
We just put ranged near stairs, melee at the side near wall and then run upstairs w/ the corruption orb which leaves most of the ground clear. Used hero when the first mariner spawns in p3 as well
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Uni1987
Profile Joined September 2010
Netherlands642 Posts
December 01 2016 13:31 GMT
#4524
On December 01 2016 07:01 Soularion wrote:
Did a Mythic +11 last week (NL with sanguine/overflowing/tyrannical) as a 876 blood DK with no heroic ToV kills and only mythic nyth down (no loot from her tho)

Felt pretty good

still wanting to get a legendary for my frost DK - been like 2 months since my last one ?_?


I've gotten zero so far... It's pretty frustrating.
.............
Cyro
Profile Blog Joined June 2011
United Kingdom20323 Posts
Last Edited: 2016-12-01 13:53:29
December 01 2016 13:51 GMT
#4525
I hope there are some big changes to DH on the PTR in the next week or so
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Firebolt145
Profile Blog Joined May 2010
Lalalaland34501 Posts
December 01 2016 14:12 GMT
#4526
Oof, stealthy change to Serenity in the ptr which nerfs it quite a bit. Obviously more changes can come but I really dislike this change.
Moderator
Firebolt145
Profile Blog Joined May 2010
Lalalaland34501 Posts
December 01 2016 14:13 GMT
#4527
On December 01 2016 21:22 Cyro wrote:
We just put ranged near stairs, melee at the side near wall and then run upstairs w/ the corruption orb which leaves most of the ground clear. Used hero when the first mariner spawns in p3 as well

How do melee do that or do you have them run all the way round and up the stairs
Moderator
Cyro
Profile Blog Joined June 2011
United Kingdom20323 Posts
December 01 2016 14:33 GMT
#4528
On December 01 2016 23:13 Firebolt145 wrote:
Show nested quote +
On December 01 2016 21:22 Cyro wrote:
We just put ranged near stairs, melee at the side near wall and then run upstairs w/ the corruption orb which leaves most of the ground clear. Used hero when the first mariner spawns in p3 as well

How do melee do that or do you have them run all the way round and up the stairs


If you got dashes then run up the stairs and jump down, if not then turn around and run back i guess
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Noocta
Profile Joined June 2010
France12578 Posts
December 01 2016 18:34 GMT
#4529
Awww, just after talking a bit here about the Windwalker legendary cloak, they just " nerf " it.
It doesn't increase the size of the karma shield now, just the damage redirected. No more 6 Million shield on a 90sec CD.

Way easier to deal the full damage in 6sec now tho.
" I'm not gonna fight you. I'm gonna kick your ass ! "
NonY
Profile Blog Joined June 2007
8751 Posts
December 01 2016 18:44 GMT
#4530
Mine is still increasing the shield. Where'd you hear it wasn't? Or maybe the change just hasn't hit NA yet
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Noocta
Profile Joined June 2010
France12578 Posts
Last Edited: 2016-12-01 18:51:10
December 01 2016 18:50 GMT
#4531
On December 02 2016 03:44 NonY wrote:
Mine is still increasing the shield. Where'd you hear it wasn't? Or maybe the change just hasn't hit NA yet


7.1.5 change

[image loading]

By the way, the change to the BrM wrists makes them broken as shit, I wonder if they're going to realize that.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Cyro
Profile Blog Joined June 2011
United Kingdom20323 Posts
Last Edited: 2016-12-01 19:26:10
December 01 2016 19:20 GMT
#4532
nvm
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Noocta
Profile Joined June 2010
France12578 Posts
December 01 2016 19:24 GMT
#4533
On December 02 2016 04:20 Cyro wrote:
That Cenedril change actually looks like a notable buff to damage potential (though i'm not actually sure of the details for how touch of karma works)

Right now if you have 1 million health, TOK reflects 500k

With Cenedril, it will reflect 1500k (150% of max HP)

post-change Cenedril will reflect 500k + 300% of 500k which is 2000k

2000k / 1500k = 1.333x damage buff


Old Cenedril was adding 150% to the existinbg 50%, so it was 200%
Which result in damage being the same both case, just that before you needed to absorb 200% of your life with it, now only 50%.
But it also makes the legendary not give added survability now.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Cyro
Profile Blog Joined June 2011
United Kingdom20323 Posts
December 01 2016 19:26 GMT
#4534
Ah, my bad
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
NonY
Profile Blog Joined June 2007
8751 Posts
December 01 2016 19:48 GMT
#4535
Oh wow PTR. Yeah I don't play PTR
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Cyro
Profile Blog Joined June 2011
United Kingdom20323 Posts
Last Edited: 2016-12-01 20:19:01
December 01 2016 20:09 GMT
#4536
I previously expected 7.1.5 patch release before nighthold, maybe a couple weeks before but it seems nowhere near ready in either design or balance. Holding off on playing for the moment..
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Firebolt145
Profile Blog Joined May 2010
Lalalaland34501 Posts
December 01 2016 20:28 GMT
#4537
On December 01 2016 23:12 Firebolt145 wrote:
Oof, stealthy change to Serenity in the ptr which nerfs it quite a bit. Obviously more changes can come but I really dislike this change.

Basically to summarise this: Serenity shortens the cd of pretty much all your heavy hitters by 50% when you pop Serenity, and then snapshots the reduced cd for the spells you use during Serenity. On PTR however once Serenity ends the cd's go back up. Effectively all Serenity does now (on PTR) is deal 45% more damage on your spells while reducing the cd of your spells by 8 seconds.
Moderator
Alventenie
Profile Joined July 2007
United States2147 Posts
Last Edited: 2016-12-01 21:40:19
December 01 2016 20:31 GMT
#4538
I find the bracers change a nerf.

10 dodges would be ~50% stagger removal passively. Now its 10 second cooldown towards brews. In general most BrM already can maintain 100% ISB uptime so this 10 second cooldown is for purifying brew only. But its cooldown is higher than 10 seconds, and it only removes 50% stagger per cast.

This is only a buff if you have the belt that heals when you actually purify. Otherwise its a nerf.

It still is nice compared to other legendaries though, so I can't complain that much.

Edit: Actually the good thing about the bracers now that I think more into it. It is good not for ISB/Purify, but rather Black ox Brew and Fortifying Brew. Having a consistent reduction on both of those make them even more appealing (Black ox is already the best in its line, these bracers would make it even better). Taking Fort from its 3-3.5 min cd to possibly a 2-2.5 min cd would be rather amazing.
Redox
Profile Joined October 2010
Germany24794 Posts
Last Edited: 2016-12-01 21:44:08
December 01 2016 21:42 GMT
#4539
Hey they improve secondary stat scaling on trinkets a little. :D
The one thing I have been complaining about most here.

Ring and neck scaling still suck of course but with trinkets it is a problem the most because there are some with main stats and they scale so much better than the other ones.
Off-season = best season
Soan
Profile Blog Joined August 2010
New Zealand194 Posts
December 01 2016 21:55 GMT
#4540
On December 01 2016 08:48 FinestHour wrote:
where are all the arms warriors/windwalkers on na


*raises hand* I'm one of 2 arms warriors in my guild. The other guy was fury at the start of the expansion but switched when his dps was low low low. Probably would've mained prot, but I was just coming back to raiding this expansion after not really having raided since parts of cata/mop, and we already have 2 solid tanks.
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