• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:21
CEST 22:21
KST 05:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
GSTL Returns in 2026!11Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
GSTL Returns in 2026! SC4ALL: II Talent Announcement! Balance hotfix patch 5.0.16b (July 16) Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
BW General Discussion StarCraft 64 is coming to Philly at SC4ALL II ASL22 General Discussion [Personal Project Share] Terran Defense v0.60 BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues SC4ALL II: Brood War - $2500 - Dec 5-6 KCM Race Survival 2026 Season 3
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Anyone here play Quakeworld back in the day? Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread The Letting Off Steam Thread Iain M Banks Says He Has Cancer And Months To Live Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4768 users

POLL: Macro Booster Community Feedback - Page 7

Forum Index > Closed
Post a Reply
Prev 1 5 6 7 8 9 11 Next All
DooMDash
Profile Joined May 2010
United States1015 Posts
September 15 2015 18:52 GMT
#121
On September 16 2015 02:38 hitpoint wrote:
Show nested quote +
On September 15 2015 14:10 DooMDash wrote:
On September 15 2015 13:50 hitpoint wrote:
On September 15 2015 13:23 DooMDash wrote:
On September 15 2015 13:09 WrathSCII wrote:
On September 15 2015 12:03 DooMDash wrote:
Can't believe the results I'm seeing.


What did you expect?

I figured TL of all places would enjoy the macro mechanics. This poll scares me.


Macro is awesome. Macro mechanics are the best part of the game. And by that I mean building supply, units, and structures. Macro boosters are cancer and make the game too volatile. That said, anything is better than automation.


I always felt it was consistent. Can you explain why you feel this way? I always felt it was just a quirk of the race, like anything else unique to that race. I like that they are different, the same way I appreciate the other differences.


So many ugly things about this game stem from these macro boosters. Cheeses, allins, and imbalances. Not to mention they only speed up the game, which just makes it harder to scout dangerous things. Pros have been saying since the start of WoL that the game is ridiculously fast compared to BW. More specifically though, here are some things I hate about macro boosters.

Terran losing huge amounts of SCVs and it barely even matters = bad.

Terran sacrificing all their SCVs late game to have a large army is something I hate with a burning passion.

Terran pulling the boys but it's okay because they have orbitals = volatility.

Protoss always being ahead on upgrades = volatility.

Protoss gimmicks become ultra strong with chrono = volatility.

Zerg losing their whole army and then remaxing a different comp = volatility. Yes, it may be fun and entertaining but does it really make the game better? I'm not sure.

Zerg pooling larvae in zvz and suddenly wins the game with 30 speedlings when he sees the other guy hatching drones = volatility.

A defending Zerg losing two queens to harass, and then having their crippled production snowball into 2k banked minerals and a slow painful death = volatility.

Not to mention, mule is not a macro mechanic. Macro is building units, and structures. "Macro mechanic" is a phrase that get's thrown around, but for terran it really is just an economy "booster". Terran get's free income spikes at no cost, not even attention. There is no cooldown on mules, or penalty for missing them as long as your energy doesn't cap. Terran's real "macro mechanic" that can be compared with chrono and inject is having to build addons. So the mule, as a "macro mechanic," only makes the game worse in every regard. If terran is a bad race without mules, then that's something to be addressed through balance patches. Maybe then they can buff the siege tank finally.

Also, I think zerg would actually get much harder to play if inject was removed and we could only build from larvae that hatcheries naturally spawned. Instead of just using 20 larvae at once we would need to hit production cycles, essentially, to keep from being capped. Which is WAY harder than injecting every once in a while, and then building all of our units at once. Except that queens are no longer a source of vulnerability, which also adds stability to the game.

I guess we just don't agree that those are volatile. I think they added build variety that made this game exciting. You may not like terran pulling the boys but I think it makes for some pretty exciting games, and I even like the design of terran needing to sack scvs late game to be on par with Z and P. Makes the game even more unique than your generic RTS game.

It is what it is though, I guess we just don't agree. At the end of the day though, if they get removed again the game will take forever to be balanced, and by that time I fear it will already be dead. I could at the very least give it another chance had the game not been coming out any time soon, but no way that's happening now.
S1 3500+ Master T. S2 1600+ Master T.
Wrath
Profile Blog Joined July 2014
3175 Posts
September 15 2015 19:02 GMT
#122
Do you think 800+ votes makes it big enough to get some attention?
FLuE
Profile Joined September 2010
United States1012 Posts
September 15 2015 21:15 GMT
#123
Was thinking about this some today, and I ultimately think the best options are either remove them, or alternatively, make Mule and Chrono more challenging.

The biggest issue right now between the macro mechanics is the balance of "difficulty." I don't want to go down the path of how tough it is to use chronos or the balance between a scan or a mule. I get that they all add a depth of strategy.

Ultimately though the real issue is that inject is simply more click and "brain power" consuming if you will than the other two mechanics(and by the way I play random). If I miss mules, no big deal drop 2. If I miss chrono or save energy late game no worries I'll spam it. If I miss injects? I'm in trouble.

This means that no matter how much you balance the mechanics themselves, there is always this lopsidedness. And it is worse at the lower levels but still bad even at pro level.

How can it be fixed? One thing I was thinking that could be an option is to work to make mule/chrono more in line with manual injects, instead of trying to figure out how to bring injects down to the level of chrono. How can that be done? Fairly simple.

For mules, instead of making it an energy cost just make it a cooldown use. Make the length of that cooldown the same amount of time it takes to save 50 energy. This means you are more rewarded for using your mules as soon as the cool down ends(just like hitting an inject) and you can't "save" up your mules all game. You can also then drop mules anywhere on the map instead of the current setup which is a pain. That still leaves the problem of mass mules, the simple fix there is to only allow the number of mules mining at a CC as their are mineral patches. This means the most benefit you could ever get is 8 mules at a base, and you'd need essentially 8 CC's to maximize that. At that level you could throw away some SCVs, but it would prevent getting rid of all of them.

For chrono you make a very similar change. Make it a cool down instead of an energy related ability. This cooldown again would be roughly the time it takes to save 25 energy, again making it so that you are benefited most if you find a way to use the chrono right when the cooldown ends. From that point instead of saving up tons of energy to spam chrono, you'd only have 1 per nexus to use at any given time. The player that more effectively uses their chrono when it is off cooldown would benefit, just like a player that hits their injects most often.

I think those two changes would bring the mechanics in line with inject and make all 3 more demanding. For lower level players it would balance out because one player missing injects probably stays even with a player who misses their mules. For pro level they might not miss injects/mules and that is something the commentators could point out.

I'm also for getting rid of them as well which would be fine too. But this in between garbage they are doing is the worst, either balance them or get rid of them.
Cyro
Profile Blog Joined June 2011
United Kingdom20343 Posts
Last Edited: 2015-09-15 21:26:01
September 15 2015 21:24 GMT
#124
If I miss chrono or save energy late game no worries I'll spam it. If I miss injects? I'm in trouble.


You lose ~7.5 seconds of real time per HOTS-chrono missed and you have to apply them almost 1.5x more often than injects to keep full uptime.

I don't think making nexus store up to 1 chrono is the answer; that leads to an optimal way to use chronoboost every game like X chrono's on probes (because X is how many you have before the cyber core finishes) instead of the interesting interactions that we have especially in the first 5 minutes with chrono. The whole point of the chrono boost mechanic is being able to choose what you want to augment and get a significant boost to it; it's not fun at all as passive, uncontrolled power. If it gets to that point, just remove it and buff other stuff.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
FLuE
Profile Joined September 2010
United States1012 Posts
September 15 2015 21:38 GMT
#125
On September 16 2015 06:24 Cyro wrote:
Show nested quote +
If I miss chrono or save energy late game no worries I'll spam it. If I miss injects? I'm in trouble.


You lose ~7.5 seconds of real time per HOTS-chrono missed and you have to apply them almost 1.5x more often than injects to keep full uptime.

I don't think making nexus store up to 1 chrono is the answer; that leads to an optimal way to use chronoboost every game like X chrono's on probes (because X is how many you have before the cyber core finishes) instead of the interesting interactions that we have especially in the first 5 minutes with chrono. The whole point of the chrono boost mechanic is being able to choose what you want to augment and get a significant boost to it; it's not fun at all as passive, uncontrolled power. If it gets to that point, just remove it and buff other stuff.


It isn't about the optimal chrono in the current form though. Things can be adjusted as needed and balanced. The point is from my point of view, the biggest complaint being that these "macro mechanics" are so unbalanced not in terms of functionality but in ability to be used evenly. Again this is coming from a random player not a zerg.

So the point is not about the actual ability itself, that can be tweaked however needed, the point is to either make the macro features more equally demanding, or get rid of them. Keeping them but making them automatic is a wonky approach to either making them all equally hard or removing all of them, it is an middle ground that is just not working as intended, at least as I've found playing each race.
Cyro
Profile Blog Joined June 2011
United Kingdom20343 Posts
Last Edited: 2015-09-15 21:45:43
September 15 2015 21:42 GMT
#126
the point is to either make the macro features more equally demanding, or get rid of them


I'd say that chrono is even more demanding than inject to use well, it just has several things going for it

1; less punishment for minor mistakes or mis-timing when below top level of play

2; way less important than inject

if inject gave 30% of zergs larvae instead of 60%, it would be an entirely different matter. The only reason chrono looks bad is because larvae inject is insanely powerful. Actually mentally timing and counting chrono's from 2-3 nexii and applying them 1.5x more often than inject without overlap is harder than injecting, you can just afford to fuck it up.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Raionus
Profile Joined September 2015
3 Posts
Last Edited: 2015-09-15 21:49:26
September 15 2015 21:49 GMT
#127
On September 16 2015 04:02 WrathSCII wrote:
Do you think 800+ votes makes it big enough to get some attention?


Statistically it's a large enough sample size to be valid. On the flip side, you could argue that it's also "inherently flawed" due to it being voluntary, posted on TL, etc., but you could really do that for any kind of poll. Really, it all just comes down to whether or not Blizzard wants to notice.
FLuE
Profile Joined September 2010
United States1012 Posts
September 15 2015 22:08 GMT
#128
On September 16 2015 06:42 Cyro wrote:
Show nested quote +
the point is to either make the macro features more equally demanding, or get rid of them


I'd say that chrono is even more demanding than inject to use well, it just has several things going for it

1; less punishment for minor mistakes or mis-timing when below top level of play

2; way less important than inject

if inject gave 30% of zergs larvae instead of 60%, it would be an entirely different matter. The only reason chrono looks bad is because larvae inject is insanely powerful. Actually mentally timing and counting chrono's from 2-3 nexii and applying them 1.5x more often than inject without overlap is harder than injecting, you can just afford to fuck it up.


You will find very few people that aren't biased that would agree the chrono is even remotely as demanding as inject especially once you get further into the game. You are very bias with your assertion on this one.
loft
Profile Joined July 2009
United States344 Posts
September 15 2015 22:21 GMT
#129
I want to vote, but really don't know the drawbacks. It all seems like speculation. How can you even pretend to predict the meta of the game with no macro mechanics? Unit would become so valuable.

Does it create more of a back-and-fourth game or not? Or a slow game where units are so precious that you take a huge risk moving them out.
AgamemnonSC2
Profile Joined October 2012
Canada254 Posts
September 16 2015 00:21 GMT
#130
On September 16 2015 07:21 loft wrote:
I want to vote, but really don't know the drawbacks. It all seems like speculation. How can you even pretend to predict the meta of the game with no macro mechanics? Unit would become so valuable.

Does it create more of a back-and-fourth game or not? Or a slow game where units are so precious that you take a huge risk moving them out.


I think the point is that we did not receive even ONE PATCH, after the Macro Boosters were removed.

This is not "speculation", this poll is based on the experience players had when the MBs were removed, changed or like HOTS.

Also, we are not "pretending to predict the meta" we are simply trying to determine which Macro Version the community would like Blizzard to balance the game around.

Hence the question, "Which was more Fun?"

The answers to your other questions could only come after play-testing patching and balancing.
Co-Founder of SC2 Mistakes
a_flayer
Profile Blog Joined April 2010
Netherlands2826 Posts
September 16 2015 00:29 GMT
#131
On September 16 2015 07:21 loft wrote:
I want to vote, but really don't know the drawbacks. It all seems like speculation. How can you even pretend to predict the meta of the game with no macro mechanics? Unit would become so valuable.

Does it create more of a back-and-fourth game or not? Or a slow game where units are so precious that you take a huge risk moving them out.


Your own units would become more valuable, but so would your opponents. It would literally just even out on its own without much interference. Maybe some units and things related directly to the macro mechanics would need to be tweaked, like scans for terran, tech research time for protoss and queens for zerg.
When you came along so righteous with a new national hate, so convincing is the ardor of war and of men, it's harder to breathe than to believe you're a friend. The wars at home, the wars abroad, all soaked in blood and lies and fraud.
crazedrat
Profile Joined July 2015
272 Posts
Last Edited: 2015-09-16 00:30:15
September 16 2015 00:29 GMT
#132
The option "some automation (current patch)" is inaccurate. It's fully automated.
AgamemnonSC2
Profile Joined October 2012
Canada254 Posts
Last Edited: 2015-09-16 00:31:34
September 16 2015 00:31 GMT
#133
On September 16 2015 09:29 crazedrat wrote:
The option "some automation (current patch)" is inaccurate. It's fully automated.


No it is not. For example, chrono has to be manually moved to the building of choice.
Co-Founder of SC2 Mistakes
crazedrat
Profile Joined July 2015
272 Posts
Last Edited: 2015-09-16 00:33:53
September 16 2015 00:32 GMT
#134
On September 16 2015 09:31 AgamemnonSC2 wrote:
Show nested quote +
On September 16 2015 09:29 crazedrat wrote:
The option "some automation (current patch)" is inaccurate. It's fully automated.


No it is not. For example, chrono has to be manually moved to the building of choice.

Zerg is fully automated, Terran is fully automated, and the click you're talking about for Protoss is nothing.
AgamemnonSC2
Profile Joined October 2012
Canada254 Posts
September 16 2015 00:35 GMT
#135
On September 16 2015 09:32 crazedrat wrote:
Show nested quote +
On September 16 2015 09:31 AgamemnonSC2 wrote:
On September 16 2015 09:29 crazedrat wrote:
The option "some automation (current patch)" is inaccurate. It's fully automated.


No it is not. For example, chrono has to be manually moved to the building of choice.

Zerg is fully automated, Terran is fully automated, and the click you're talking about for Protoss is nothing.



Anyone else feel that the "click you're talking about for Protoss is nothing?"

Co-Founder of SC2 Mistakes
crazedrat
Profile Joined July 2015
272 Posts
September 16 2015 00:44 GMT
#136
Well it's alright, not meaning to be rude, it's just a badly worded poll option which does not reflect the actual patch.
AgamemnonSC2
Profile Joined October 2012
Canada254 Posts
September 16 2015 00:54 GMT
#137
On September 16 2015 09:44 crazedrat wrote:
Well it's alright, not meaning to be rude, it's just a badly worded poll option which does not reflect the actual patch.


I intended for it to be a general description of the toned down/hybrid/semi-auto version. No description will keep up with every single change in a patch.

I think most everyone understands the descriptions, despite being "badly worded."
Co-Founder of SC2 Mistakes
crazedrat
Profile Joined July 2015
272 Posts
September 16 2015 01:18 GMT
#138
Well if you don't accurately describe the patch the poll is gona be skewed. And the current patch isn't semi auto, it's fully auto minus a few clicks by protoss. Otherwise Zerg doesnt touch the queens, Terran doesn't touch MULE button. ... Nearly fully auto if you want to be completely accurate, but semi-auto no
AgamemnonSC2
Profile Joined October 2012
Canada254 Posts
September 16 2015 01:33 GMT
#139
On September 16 2015 10:18 crazedrat wrote:
Well if you don't accurately describe the patch the poll is gona be skewed. And the current patch isn't semi auto, it's fully auto minus a few clicks by protoss. Otherwise Zerg doesnt touch the queens, Terran doesn't touch MULE button. ... Nearly fully auto if you want to be completely accurate, but semi-auto no


Really dude??? A better description in your opinion is "fully auto minus a few clicks by protoss???"

Give me a freaking break. Go away.
Co-Founder of SC2 Mistakes
crazedrat
Profile Joined July 2015
272 Posts
Last Edited: 2015-09-16 02:09:06
September 16 2015 01:56 GMT
#140
No, I'd call it: "automated macro" or "fully automated macro".
Prev 1 5 6 7 8 9 11 Next All
Please log in or register to reply.
Live Events Refresh
OSC
20:00
Mid Season Playoffs
SteadfastSC21
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 599
UpATreeSC 104
ProTech82
EmSc Tv 24
SteadfastSC 21
StarCraft: Brood War
Britney 15187
Larva 279
Dewaltoss 124
Dota 2
qojqva4988
Counter-Strike
minikerr22
Heroes of the Storm
Liquid`Hasu461
Other Games
Grubby1948
C9.Mang0220
ArmadaUGS158
Organizations
StarCraft 2
EmSc Tv 24
EmSc2Tv 24
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 79
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 41
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• imaqtpie2187
• Scarra1199
• TFBlade1099
• Shiphtur625
Upcoming Events
Replay Cast
3h 39m
Escore
13h 39m
PiG Sty Festival
15h 39m
ByuN vs HeRoMaRinE
ShoWTimE vs Zoun
Big Brain Bouts
19h 39m
Nicoract vs Neeb
TriGGeR vs ShoWTimE
CranKy Ducklings
1d 13h
PiG Sty Festival
1d 15h
herO vs Krystianer
Solar vs Cure
IPSL
1d 19h
Sparkling Tuna Cup
2 days
PiG Sty Festival
2 days
Maru vs Shameless
Reynor vs TriGGeR
IPSL
2 days
[ Show More ]
OSC
3 days
Afreeca Starleague
3 days
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
3 days
The Patches Monday
3 days
Afreeca Starleague
4 days
Sharp vs Shinee
Action vs Shine
PiGosaur Cup
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
5 days
The PondCast
6 days
KCM Race Survival
6 days
Liquipedia Results

Completed

Proleague 2026-08-12
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
PiG Sty Festival 8.0
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
META DYMY #4
PGL Masters Bucharest 2026
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.