• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:00
CEST 01:00
KST 08:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
GSTL Returns in 2026!13Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
GSTL Returns in 2026! SC4ALL: II Talent Announcement! Balance hotfix patch 5.0.16b (July 16) Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
BW General Discussion StarCraft 64 is coming to Philly at SC4ALL II ASL22 General Discussion [Personal Project Share] Terran Defense v0.60 BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues SC4ALL II: Brood War - $2500 - Dec 5-6 KCM Race Survival 2026 Season 3
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Anyone here play Quakeworld back in the day? Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread The Letting Off Steam Thread Iain M Banks Says He Has Cancer And Months To Live Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5695 users

POLL: Macro Booster Community Feedback - Page 8

Forum Index > Closed
Post a Reply
Prev 1 6 7 8 9 10 11 Next All
AgamemnonSC2
Profile Joined October 2012
Canada254 Posts
September 16 2015 02:00 GMT
#141
On September 16 2015 10:56 crazedrat wrote:
No, I'd call it: "automated macro" or "fully automated macro".

Co-Founder of SC2 Mistakes
AgamemnonSC2
Profile Joined October 2012
Canada254 Posts
September 16 2015 02:01 GMT
#142
Then... in your own words... make your own poll.
Co-Founder of SC2 Mistakes
crazedrat
Profile Joined July 2015
272 Posts
Last Edited: 2015-09-16 02:39:38
September 16 2015 02:16 GMT
#143
If you label it: "semi auto (current patch)" while the macro is fully auto, your polling will not reflect the current patch; it's interpreted as an unclear, halfassed option, and your polls are skewed.
Cyro
Profile Blog Joined June 2011
United Kingdom20343 Posts
Last Edited: 2015-09-16 08:05:03
September 16 2015 04:55 GMT
#144
On September 16 2015 07:08 FLuE wrote:
Show nested quote +
On September 16 2015 06:42 Cyro wrote:
the point is to either make the macro features more equally demanding, or get rid of them


I'd say that chrono is even more demanding than inject to use well, it just has several things going for it

1; less punishment for minor mistakes or mis-timing when below top level of play

2; way less important than inject

if inject gave 30% of zergs larvae instead of 60%, it would be an entirely different matter. The only reason chrono looks bad is because larvae inject is insanely powerful. Actually mentally timing and counting chrono's from 2-3 nexii and applying them 1.5x more often than inject without overlap is harder than injecting, you can just afford to fuck it up.


You will find very few people that aren't biased that would agree the chrono is even remotely as demanding as inject especially once you get further into the game. You are very bias with your assertion on this one.


I explained well why HOTS-chrono is considered mechanically difficult to use very efficiently (most toss even at low masters do not use it properly) but way less punishing than inject to fuck up. Especially in the early-midgame. Inject isn't particularly hard, it's just something that you absolutely can't mess up since it gives 60% of your larvae.

I've also said that WOL/HOTS chrono gets easier to use as you get later into the game while the current implementation of chrono gets substantially harder

If you label it: "semi auto (current patch)" while the macro is fully auto, your polling will not reflect the current patch


It's not fully auto, new chrono boost is more annoying to use than HOTS chrono when you're on 5 nexus.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
crazedrat
Profile Joined July 2015
272 Posts
Last Edited: 2015-09-16 07:05:57
September 16 2015 07:02 GMT
#145
It's not more difficult to use.
Cyro
Profile Blog Joined June 2011
United Kingdom20343 Posts
Last Edited: 2015-09-16 07:14:37
September 16 2015 07:13 GMT
#146
The way i'd inject (one of the best ways with a lot of control) would be 4 actions (camera hotkey-click-v-click) per base every 44.4 seconds (optimally)

chrono has the same cooldown as inject, takes a similar amount of actions (on few bases) but lasts less time than the energy regen time so you have to put more effort into timing it and remembering the CD on multiple nexii if you want to keep it up with a high uptime %. It gets easier the more nexii you have and the later in the game you are, while inject becomes probably hardest in the midgame and the "new" chrono gets harder for every nexus that you add.

Just saying it's not like inject is actually that difficult, it's only hard to inject because you're usually busy with 5 other things - and you have to stop whatever you're doing to inject, while that's not true for chrono because chrono boost isn't anywhere near that powerful.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Coffeee
Profile Joined April 2013
Switzerland17 Posts
September 16 2015 07:34 GMT
#147
i absolutely HATE the current patch with AUTOCAST, and if it stays like this im for sure not going to buy lotv, even tho i was once obsessed with this games (stopped playing 3 months ago because of the upcoming lotv)

Why does it have one of these 3 options?
why cant you just make the influence of these macromechaniks less important, so that its not too bad for someone to fuck them up and just concentrate on something else, but you still profit if you keep a good eye on it?
and lets be honest, you cant really compare the 3 macromechaniks of each race... Muling and Chronoboosting is something way different than injecting! you can safe the energy and just use it later on with terran and protoss, and it doesnt require much skill. you could leave those two. Its basicly making the life easier for zergs, they have and should have the hardest macro mechanics, since they are the "macro race". whenever in the past i was asked why do i have to split so much with my marines and the zerg a moves and movecommands the banelings, i got the answer the zerg has the harder macro.
with giving them the option of more micro with ravager and all that lotv crap,you could do a change inbetween. Zergs who dont inject are a little less punished if you do something like following:

-Give the Hatchery an auto increase of 1 larva per 20 sec that comes without doing anything (and doesnt stop at 3 larvae) while reducing the injects of a queen by 1 larva
Wrath
Profile Blog Joined July 2014
3175 Posts
September 16 2015 08:38 GMT
#148
On September 16 2015 10:18 crazedrat wrote:
Nearly fully auto

In other words: Semi auto.

It is called English pal, it is not a bad thing, you should give it a try.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
September 16 2015 09:42 GMT
#149
On September 16 2015 16:34 Coffeee wrote:
i absolutely HATE the current patch with AUTOCAST, and if it stays like this im for sure not going to buy lotv, even tho i was once obsessed with this games (stopped playing 3 months ago because of the upcoming lotv)

Why does it have one of these 3 options?
why cant you just make the influence of these macromechaniks less important, so that its not too bad for someone to fuck them up and just concentrate on something else, but you still profit if you keep a good eye on it?
and lets be honest, you cant really compare the 3 macromechaniks of each race... Muling and Chronoboosting is something way different than injecting! you can safe the energy and just use it later on with terran and protoss, and it doesnt require much skill. you could leave those two. Its basicly making the life easier for zergs, they have and should have the hardest macro mechanics, since they are the "macro race". whenever in the past i was asked why do i have to split so much with my marines and the zerg a moves and movecommands the banelings, i got the answer the zerg has the harder macro.
with giving them the option of more micro with ravager and all that lotv crap,you could do a change inbetween. Zergs who dont inject are a little less punished if you do something like following:


-Give the Hatchery an auto increase of 1 larva per 20 sec that comes without doing anything (and doesnt stop at 3 larvae) while reducing the injects of a queen by 1 larva

That might have been true in the past but HotS introduced Widow mines which are no maintenance banelings. So now there is no reason for Zerg to have hardest macro, if there ever was.
Charoisaur
Profile Joined August 2014
Germany16086 Posts
September 16 2015 12:35 GMT
#150
On September 16 2015 18:42 -Archangel- wrote:
Show nested quote +
On September 16 2015 16:34 Coffeee wrote:
i absolutely HATE the current patch with AUTOCAST, and if it stays like this im for sure not going to buy lotv, even tho i was once obsessed with this games (stopped playing 3 months ago because of the upcoming lotv)

Why does it have one of these 3 options?
why cant you just make the influence of these macromechaniks less important, so that its not too bad for someone to fuck them up and just concentrate on something else, but you still profit if you keep a good eye on it?
and lets be honest, you cant really compare the 3 macromechaniks of each race... Muling and Chronoboosting is something way different than injecting! you can safe the energy and just use it later on with terran and protoss, and it doesnt require much skill. you could leave those two. Its basicly making the life easier for zergs, they have and should have the hardest macro mechanics, since they are the "macro race". whenever in the past i was asked why do i have to split so much with my marines and the zerg a moves and movecommands the banelings, i got the answer the zerg has the harder macro.
with giving them the option of more micro with ravager and all that lotv crap,you could do a change inbetween. Zergs who dont inject are a little less punished if you do something like following:


-Give the Hatchery an auto increase of 1 larva per 20 sec that comes without doing anything (and doesnt stop at 3 larvae) while reducing the injects of a queen by 1 larva

That might have been true in the past but HotS introduced Widow mines which are no maintenance banelings. So now there is no reason for Zerg to have hardest macro, if there ever was.

that post shows me you have never ever played a game with wms. In fact they are one of the hardest to micro units in the game, they need to be constantly spread out so they don't all die to 3 banelings, you have to slowly leapfrog them forward and also unburrow micro if he tries to defuse them with single zerglings.
Pls don't post if you have no clue about the game.
Many of the coolest moments in sc2 happen due to worker harassment
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2015-09-16 12:37:09
September 16 2015 12:36 GMT
#151
On September 16 2015 21:35 Charoisaur wrote:
Show nested quote +
On September 16 2015 18:42 -Archangel- wrote:
On September 16 2015 16:34 Coffeee wrote:
i absolutely HATE the current patch with AUTOCAST, and if it stays like this im for sure not going to buy lotv, even tho i was once obsessed with this games (stopped playing 3 months ago because of the upcoming lotv)

Why does it have one of these 3 options?
why cant you just make the influence of these macromechaniks less important, so that its not too bad for someone to fuck them up and just concentrate on something else, but you still profit if you keep a good eye on it?
and lets be honest, you cant really compare the 3 macromechaniks of each race... Muling and Chronoboosting is something way different than injecting! you can safe the energy and just use it later on with terran and protoss, and it doesnt require much skill. you could leave those two. Its basicly making the life easier for zergs, they have and should have the hardest macro mechanics, since they are the "macro race". whenever in the past i was asked why do i have to split so much with my marines and the zerg a moves and movecommands the banelings, i got the answer the zerg has the harder macro.
with giving them the option of more micro with ravager and all that lotv crap,you could do a change inbetween. Zergs who dont inject are a little less punished if you do something like following:


-Give the Hatchery an auto increase of 1 larva per 20 sec that comes without doing anything (and doesnt stop at 3 larvae) while reducing the injects of a queen by 1 larva

That might have been true in the past but HotS introduced Widow mines which are no maintenance banelings. So now there is no reason for Zerg to have hardest macro, if there ever was.

that post shows me you have never ever played a game with wms. In fact they are one of the hardest to micro units in the game, they need to be constantly spread out so they don't all die to 3 banelings, you have to slowly leapfrog them forward and also unburrow micro if he tries to defuse them with single zerglings.
Pls don't post if you have no clue about the game.

That is a zerg view on them, just like terrans had their view about banelings for years. I am sorry you don't like receiving what you have been giving for years.
crazedrat
Profile Joined July 2015
272 Posts
Last Edited: 2015-09-16 17:18:19
September 16 2015 17:11 GMT
#152
On September 16 2015 17:38 WrathSCII wrote:
Show nested quote +
On September 16 2015 10:18 crazedrat wrote:
Nearly fully auto

In other words: Semi auto.

It is called English pal, it is not a bad thing, you should give it a try.

Speaking with you is a waste of time. You do not get the point and you confuse the conversation.
Wrath
Profile Blog Joined July 2014
3175 Posts
September 16 2015 18:57 GMT
#153
On September 17 2015 02:11 crazedrat wrote:
Show nested quote +
On September 16 2015 17:38 WrathSCII wrote:
On September 16 2015 10:18 crazedrat wrote:
Nearly fully auto

In other words: Semi auto.

It is called English pal, it is not a bad thing, you should give it a try.

Speaking with you is a waste of time. You do not get the point and you confuse the conversation.


The whole point you are trying to make is kinda confusing and does not lead to anywhere.
wjat
Profile Joined August 2015
385 Posts
September 16 2015 20:30 GMT
#154
Guys if they took out macro boosters from the game, what are the tweak you think Blizzard should do to balance lotv?
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
September 16 2015 20:40 GMT
#155
Fully manual but nerfed/weakened.

Didn't vote.
Cyro
Profile Blog Joined June 2011
United Kingdom20343 Posts
September 16 2015 20:48 GMT
#156
On September 17 2015 05:40 LaLuSh wrote:
Fully manual but nerfed/weakened.

Didn't vote.


That's what i want in simple terms, the problem is that people fall behind too much when not using them perfectly. They're not problematic by design, they just impact the game too much
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
-_-
Profile Blog Joined November 2003
United States7081 Posts
September 16 2015 20:51 GMT
#157
On September 17 2015 05:40 LaLuSh wrote:
Fully manual but nerfed/weakened.

Didn't vote.


I agree.

Looking at this poll, it's weird how much teamliquid.net has changed.
Wrath
Profile Blog Joined July 2014
3175 Posts
September 16 2015 20:52 GMT
#158
On September 17 2015 05:30 wjat wrote:
Guys if they took out macro boosters from the game, what are the tweak you think Blizzard should do to balance lotv?


Beginning testing DH is good start. Simply since losing workers will be critical, then workers need to be more spread out so an attack on 1 base for example won't lead to 15+ worker death.
crazedrat
Profile Joined July 2015
272 Posts
Last Edited: 2015-09-16 21:00:05
September 16 2015 20:59 GMT
#159
On September 17 2015 05:51 -_- wrote:
Show nested quote +
On September 17 2015 05:40 LaLuSh wrote:
Fully manual but nerfed/weakened.

Didn't vote.


I agree.

Looking at this poll, it's weird how much teamliquid.net has changed.

If this poll were worded more objectively, with the other options added, the spread in results would change.
Wrath
Profile Blog Joined July 2014
3175 Posts
September 16 2015 21:14 GMT
#160
On September 17 2015 05:59 crazedrat wrote:
Show nested quote +
On September 17 2015 05:51 -_- wrote:
On September 17 2015 05:40 LaLuSh wrote:
Fully manual but nerfed/weakened.

Didn't vote.


I agree.

Looking at this poll, it's weird how much teamliquid.net has changed.

If this poll were worded more objectively, with the other options added, the spread in results would change.


Just like your poll? LOL

We are trying to focus on the concept here, if we want to add a specific detail for every concept then sure as hell everyone will vote for different things and the result will be more of a split.
Prev 1 6 7 8 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
OSC
20:00
Mid Season Playoffs
SteadfastSC232
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 217
ProTech81
StarCraft: Brood War
Britney 11237
GuemChi 262
Artosis 126
Dota 2
XaKoH 278
League of Legends
Doublelift5717
Counter-Strike
summit1g6947
minikerr54
Super Smash Bros
hungrybox1
Other Games
gofns14844
Grubby1719
C9.Mang0282
shahzam251
ToD189
NeuroSwarm74
ViBE42
JuggernautJason36
Nathanias33
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 120
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• imaqtpie3851
• Scarra1338
• Shiphtur625
• Lourlo475
• Stunt210
Upcoming Events
Replay Cast
1h
Escore
11h
PiG Sty Festival
13h
ByuN vs HeRoMaRinE
ShoWTimE vs Zoun
Big Brain Bouts
17h
Nicoract vs Neeb
TriGGeR vs ShoWTimE
CranKy Ducklings
1d 11h
PiG Sty Festival
1d 13h
herO vs Krystianer
Solar vs Cure
IPSL
1d 17h
Sparkling Tuna Cup
2 days
PiG Sty Festival
2 days
Maru vs Shameless
Reynor vs TriGGeR
IPSL
2 days
[ Show More ]
OSC
3 days
Afreeca Starleague
3 days
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
3 days
The Patches Monday
3 days
Afreeca Starleague
4 days
Sharp vs Shinee
Action vs Shine
PiGosaur Cup
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
5 days
The PondCast
6 days
KCM Race Survival
6 days
Liquipedia Results

Completed

Proleague 2026-08-12
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
PiG Sty Festival 8.0
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
META DYMY #4
PGL Masters Bucharest 2026
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.