On September 16 2015 10:56 crazedrat wrote:
No, I'd call it: "automated macro" or "fully automated macro".
No, I'd call it: "automated macro" or "fully automated macro".
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AgamemnonSC2
Canada254 Posts
On September 16 2015 10:56 crazedrat wrote: No, I'd call it: "automated macro" or "fully automated macro". | ||
AgamemnonSC2
Canada254 Posts
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crazedrat
272 Posts
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Cyro
United Kingdom20275 Posts
On September 16 2015 07:08 FLuE wrote: Show nested quote + On September 16 2015 06:42 Cyro wrote: the point is to either make the macro features more equally demanding, or get rid of them I'd say that chrono is even more demanding than inject to use well, it just has several things going for it 1; less punishment for minor mistakes or mis-timing when below top level of play 2; way less important than inject if inject gave 30% of zergs larvae instead of 60%, it would be an entirely different matter. The only reason chrono looks bad is because larvae inject is insanely powerful. Actually mentally timing and counting chrono's from 2-3 nexii and applying them 1.5x more often than inject without overlap is harder than injecting, you can just afford to fuck it up. You will find very few people that aren't biased that would agree the chrono is even remotely as demanding as inject especially once you get further into the game. You are very bias with your assertion on this one. I explained well why HOTS-chrono is considered mechanically difficult to use very efficiently (most toss even at low masters do not use it properly) but way less punishing than inject to fuck up. Especially in the early-midgame. Inject isn't particularly hard, it's just something that you absolutely can't mess up since it gives 60% of your larvae. I've also said that WOL/HOTS chrono gets easier to use as you get later into the game while the current implementation of chrono gets substantially harder If you label it: "semi auto (current patch)" while the macro is fully auto, your polling will not reflect the current patch It's not fully auto, new chrono boost is more annoying to use than HOTS chrono when you're on 5 nexus. | ||
crazedrat
272 Posts
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Cyro
United Kingdom20275 Posts
chrono has the same cooldown as inject, takes a similar amount of actions (on few bases) but lasts less time than the energy regen time so you have to put more effort into timing it and remembering the CD on multiple nexii if you want to keep it up with a high uptime %. It gets easier the more nexii you have and the later in the game you are, while inject becomes probably hardest in the midgame and the "new" chrono gets harder for every nexus that you add. Just saying it's not like inject is actually that difficult, it's only hard to inject because you're usually busy with 5 other things - and you have to stop whatever you're doing to inject, while that's not true for chrono because chrono boost isn't anywhere near that powerful. | ||
Coffeee
Switzerland17 Posts
Why does it have one of these 3 options? why cant you just make the influence of these macromechaniks less important, so that its not too bad for someone to fuck them up and just concentrate on something else, but you still profit if you keep a good eye on it? and lets be honest, you cant really compare the 3 macromechaniks of each race... Muling and Chronoboosting is something way different than injecting! you can safe the energy and just use it later on with terran and protoss, and it doesnt require much skill. you could leave those two. Its basicly making the life easier for zergs, they have and should have the hardest macro mechanics, since they are the "macro race". whenever in the past i was asked why do i have to split so much with my marines and the zerg a moves and movecommands the banelings, i got the answer the zerg has the harder macro. with giving them the option of more micro with ravager and all that lotv crap,you could do a change inbetween. Zergs who dont inject are a little less punished if you do something like following: -Give the Hatchery an auto increase of 1 larva per 20 sec that comes without doing anything (and doesnt stop at 3 larvae) while reducing the injects of a queen by 1 larva | ||
Wrath
3174 Posts
On September 16 2015 10:18 crazedrat wrote: Nearly fully auto In other words: Semi auto. It is called English pal, it is not a bad thing, you should give it a try. ![]() | ||
-Archangel-
Croatia7457 Posts
On September 16 2015 16:34 Coffeee wrote: i absolutely HATE the current patch with AUTOCAST, and if it stays like this im for sure not going to buy lotv, even tho i was once obsessed with this games (stopped playing 3 months ago because of the upcoming lotv) Why does it have one of these 3 options? why cant you just make the influence of these macromechaniks less important, so that its not too bad for someone to fuck them up and just concentrate on something else, but you still profit if you keep a good eye on it? and lets be honest, you cant really compare the 3 macromechaniks of each race... Muling and Chronoboosting is something way different than injecting! you can safe the energy and just use it later on with terran and protoss, and it doesnt require much skill. you could leave those two. Its basicly making the life easier for zergs, they have and should have the hardest macro mechanics, since they are the "macro race". whenever in the past i was asked why do i have to split so much with my marines and the zerg a moves and movecommands the banelings, i got the answer the zerg has the harder macro. with giving them the option of more micro with ravager and all that lotv crap,you could do a change inbetween. Zergs who dont inject are a little less punished if you do something like following: -Give the Hatchery an auto increase of 1 larva per 20 sec that comes without doing anything (and doesnt stop at 3 larvae) while reducing the injects of a queen by 1 larva That might have been true in the past but HotS introduced Widow mines which are no maintenance banelings. So now there is no reason for Zerg to have hardest macro, if there ever was. | ||
Charoisaur
Germany15867 Posts
On September 16 2015 18:42 -Archangel- wrote: Show nested quote + On September 16 2015 16:34 Coffeee wrote: i absolutely HATE the current patch with AUTOCAST, and if it stays like this im for sure not going to buy lotv, even tho i was once obsessed with this games (stopped playing 3 months ago because of the upcoming lotv) Why does it have one of these 3 options? why cant you just make the influence of these macromechaniks less important, so that its not too bad for someone to fuck them up and just concentrate on something else, but you still profit if you keep a good eye on it? and lets be honest, you cant really compare the 3 macromechaniks of each race... Muling and Chronoboosting is something way different than injecting! you can safe the energy and just use it later on with terran and protoss, and it doesnt require much skill. you could leave those two. Its basicly making the life easier for zergs, they have and should have the hardest macro mechanics, since they are the "macro race". whenever in the past i was asked why do i have to split so much with my marines and the zerg a moves and movecommands the banelings, i got the answer the zerg has the harder macro. with giving them the option of more micro with ravager and all that lotv crap,you could do a change inbetween. Zergs who dont inject are a little less punished if you do something like following: -Give the Hatchery an auto increase of 1 larva per 20 sec that comes without doing anything (and doesnt stop at 3 larvae) while reducing the injects of a queen by 1 larva That might have been true in the past but HotS introduced Widow mines which are no maintenance banelings. So now there is no reason for Zerg to have hardest macro, if there ever was. that post shows me you have never ever played a game with wms. In fact they are one of the hardest to micro units in the game, they need to be constantly spread out so they don't all die to 3 banelings, you have to slowly leapfrog them forward and also unburrow micro if he tries to defuse them with single zerglings. Pls don't post if you have no clue about the game. | ||
-Archangel-
Croatia7457 Posts
On September 16 2015 21:35 Charoisaur wrote: Show nested quote + On September 16 2015 18:42 -Archangel- wrote: On September 16 2015 16:34 Coffeee wrote: i absolutely HATE the current patch with AUTOCAST, and if it stays like this im for sure not going to buy lotv, even tho i was once obsessed with this games (stopped playing 3 months ago because of the upcoming lotv) Why does it have one of these 3 options? why cant you just make the influence of these macromechaniks less important, so that its not too bad for someone to fuck them up and just concentrate on something else, but you still profit if you keep a good eye on it? and lets be honest, you cant really compare the 3 macromechaniks of each race... Muling and Chronoboosting is something way different than injecting! you can safe the energy and just use it later on with terran and protoss, and it doesnt require much skill. you could leave those two. Its basicly making the life easier for zergs, they have and should have the hardest macro mechanics, since they are the "macro race". whenever in the past i was asked why do i have to split so much with my marines and the zerg a moves and movecommands the banelings, i got the answer the zerg has the harder macro. with giving them the option of more micro with ravager and all that lotv crap,you could do a change inbetween. Zergs who dont inject are a little less punished if you do something like following: -Give the Hatchery an auto increase of 1 larva per 20 sec that comes without doing anything (and doesnt stop at 3 larvae) while reducing the injects of a queen by 1 larva That might have been true in the past but HotS introduced Widow mines which are no maintenance banelings. So now there is no reason for Zerg to have hardest macro, if there ever was. that post shows me you have never ever played a game with wms. In fact they are one of the hardest to micro units in the game, they need to be constantly spread out so they don't all die to 3 banelings, you have to slowly leapfrog them forward and also unburrow micro if he tries to defuse them with single zerglings. Pls don't post if you have no clue about the game. That is a zerg view on them, just like terrans had their view about banelings for years. I am sorry you don't like receiving what you have been giving for years. | ||
crazedrat
272 Posts
On September 16 2015 17:38 WrathSCII wrote: In other words: Semi auto. It is called English pal, it is not a bad thing, you should give it a try. ![]() Speaking with you is a waste of time. You do not get the point and you confuse the conversation. | ||
Wrath
3174 Posts
On September 17 2015 02:11 crazedrat wrote: Show nested quote + On September 16 2015 17:38 WrathSCII wrote: On September 16 2015 10:18 crazedrat wrote: Nearly fully auto In other words: Semi auto. It is called English pal, it is not a bad thing, you should give it a try. ![]() Speaking with you is a waste of time. You do not get the point and you confuse the conversation. The whole point you are trying to make is kinda confusing and does not lead to anywhere. | ||
wjat
385 Posts
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LaLuSh
Sweden2358 Posts
Didn't vote. | ||
Cyro
United Kingdom20275 Posts
On September 17 2015 05:40 LaLuSh wrote: Fully manual but nerfed/weakened. Didn't vote. That's what i want in simple terms, the problem is that people fall behind too much when not using them perfectly. They're not problematic by design, they just impact the game too much | ||
-_-
United States7081 Posts
On September 17 2015 05:40 LaLuSh wrote: Fully manual but nerfed/weakened. Didn't vote. I agree. Looking at this poll, it's weird how much teamliquid.net has changed. | ||
Wrath
3174 Posts
On September 17 2015 05:30 wjat wrote: Guys if they took out macro boosters from the game, what are the tweak you think Blizzard should do to balance lotv? Beginning testing DH is good start. Simply since losing workers will be critical, then workers need to be more spread out so an attack on 1 base for example won't lead to 15+ worker death. | ||
crazedrat
272 Posts
On September 17 2015 05:51 -_- wrote: Show nested quote + On September 17 2015 05:40 LaLuSh wrote: Fully manual but nerfed/weakened. Didn't vote. I agree. Looking at this poll, it's weird how much teamliquid.net has changed. If this poll were worded more objectively, with the other options added, the spread in results would change. | ||
Wrath
3174 Posts
On September 17 2015 05:59 crazedrat wrote: Show nested quote + On September 17 2015 05:51 -_- wrote: On September 17 2015 05:40 LaLuSh wrote: Fully manual but nerfed/weakened. Didn't vote. I agree. Looking at this poll, it's weird how much teamliquid.net has changed. If this poll were worded more objectively, with the other options added, the spread in results would change. Just like your poll? LOL We are trying to focus on the concept here, if we want to add a specific detail for every concept then sure as hell everyone will vote for different things and the result will be more of a split. | ||
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