• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:36
CEST 03:36
KST 10:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202542Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
Weekly Cups (Jul 28-Aug 3): herO doubles up5LiuLi Cup - August 2025 Tournaments3[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced58
StarCraft 2
General
Clem Interview: "PvT is a bit insane right now" Serral wins EWC 2025 TL Team Map Contest #5: Presented by Monster Energy Would you prefer the game to be balanced around top-tier pro level or average pro level? Weekly Cups (Jul 28-Aug 3): herO doubles up
Tourneys
WardiTV Mondays $5,000 WardiTV Summer Championship 2025 Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup - August 2025 Tournaments Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
External Content
Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars
Brood War
General
BW General Discussion How do the new Battle.net ranks translate? Which top zerg/toss will fail in qualifiers? Google Play ASL (Season 20) Announced Nobody gona talk about this year crazy qualifiers?
Tourneys
[ASL20] Online Qualifiers Day 2 [Megathread] Daily Proleagues Cosmonarchy Pro Showmatches [ASL20] Online Qualifiers Day 1
Strategy
Simple Questions, Simple Answers [G] Mineral Boosting Muta micro map competition Does 1 second matter in StarCraft?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread European Politico-economics QA Mega-thread Bitcoin discussion thread 9/11 Anniversary
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
Customize Sidebar...

Website Feedback

Closed Threads



Active: 619 users

Switching viper and infestor to lair and hive tech - Page 2

Forum Index > Closed
Post a Reply
Prev 1 2 3 Next All
Badfatpanda
Profile Blog Joined December 2010
United States9719 Posts
February 02 2013 13:36 GMT
#21
This would be so game breaking. The only reason mech is somewhat viable now is that Vipers are hive tech. Yeah they take a little more skill than infestors but spreading tanks does nothing unless you have marine support, for Vipers to be lair mech would literally be unplayable. And there would be roach viper timings in PvZ that would be very strong, although delayed quite a bit against any toss going for air as you need some hydras with it, but the general principle remains.
Music is a higher revelation than all wisdom and philosophy. -Beethoven | Mech isn't a build, it's a way of life. -MajOr | Charlie.Sheen: "What is sarcastic, kids who have no courage to fight?" | #TerranPride #yolo #swag -Naama after 2-0'ing MC at HSC VI
doffe
Profile Joined June 2010
Sweden636 Posts
Last Edited: 2013-02-02 14:05:21
February 02 2013 14:01 GMT
#22
On February 02 2013 22:30 Alpina wrote:
Show nested quote +
On February 02 2013 22:21 Unsane wrote:
On February 02 2013 21:44 Alpina wrote:
On February 02 2013 21:34 Jerom wrote:
On February 02 2013 18:41 Alpina wrote:
On February 02 2013 17:46 sunglasseson wrote:
casters that stack energy and do massive aoe damage imo are silly. i want infestors out and micro battle style units in. the viper makes you position and reposition. it adds a skill where better players deal and worse players fail and die which should be the goal of an RTS

you can mech vs vipers, you need thors and prob some AA to deal with em like vikings

pulling units should be a hive UPG but blinding cloud is fine to me mid game. it also adds some cool all in ideas imo for busting a base against a turtler


Have you even played Hots as zerg once? Sounds like negative.

Fungal now is very hard to hit right, most of time it misses. Even on Wol where every pro zerg goes infestors, terrans are doing just fine if you watch recent GSL, SPL matches, so in Hots it's much easier to play vs. fungal.

This is actually not true. I looked up the winrates of terran in Code S for the last three seasons:
Current season: TvZ 12-20 (37,50%)
Season 5: TvZ 18-34 (34,62%)
Season 4: TvZ 27-36 (42,85%)
Season 3: TvZ 19-26 (42,22%)
Total: TvZ 76-116 (39,58%)


Win rate does not matter here, if you watch the games you can see that good terrans are dealing with infestors just fine, and when they lose to infestors then it's usually a huge error like letting 10 vikings fungaled by 1 infestor.


Wait, a Code S terran isnt a good terran?

EDIT: Those statistics are probably the first statistics (disregarding sample size) you should take into consideration when balancing a game.


So according to you low terran win % means infestors are imba? Nice thinking..

Oh and i saw many good Code S terrans do careless stuff and lose games;
+ Show Spoiler +
see recent mvp code s games


come on, who honestly dont think infestor is imbalance in WoL? I stopped playing zerg cause it was boring as fuck due to the infestor. Once in master league I could hardly win unless I did an all in or super turtled to Hive with loads of infestors.. and once there I found myself beating far better players mechanically. Infestors are not balanced, im not saying nerfing them to the ground would be good but fungal definitely needs tweeking more. How many lategame ZvTs do you see zergs losing? let me rephrase, how many Hivetech games do you see zergs losing? Infestors with hivetech units is in its current form pretty obviously imbalanced and again, im mainly a zerg.

But no, low terran win rates != infestors op but if you watch the games yes, then thats the picture you get in general.

doffe
Profile Joined June 2010
Sweden636 Posts
February 02 2013 14:03 GMT
#23
On February 02 2013 22:36 Badfatpanda wrote:
This would be so game breaking. The only reason mech is somewhat viable now is that Vipers are hive tech. Yeah they take a little more skill than infestors but spreading tanks does nothing unless you have marine support, for Vipers to be lair mech would literally be unplayable. And there would be roach viper timings in PvZ that would be very strong, although delayed quite a bit against any toss going for air as you need some hydras with it, but the general principle remains.


well, you can move units around and tweek them from there, you dont need to move them in their current form and be totally rigid afterwards. I think its actually a pretty good idea. But if blinding cloud would be to strong lairtech then hey, make it an upgrade avaliable with hivetech... there are options :p
Unsane
Profile Joined September 2010
Canada170 Posts
February 02 2013 14:13 GMT
#24
On February 02 2013 22:30 Alpina wrote:
Show nested quote +
On February 02 2013 22:21 Unsane wrote:
On February 02 2013 21:44 Alpina wrote:
On February 02 2013 21:34 Jerom wrote:
On February 02 2013 18:41 Alpina wrote:
On February 02 2013 17:46 sunglasseson wrote:
casters that stack energy and do massive aoe damage imo are silly. i want infestors out and micro battle style units in. the viper makes you position and reposition. it adds a skill where better players deal and worse players fail and die which should be the goal of an RTS

you can mech vs vipers, you need thors and prob some AA to deal with em like vikings

pulling units should be a hive UPG but blinding cloud is fine to me mid game. it also adds some cool all in ideas imo for busting a base against a turtler


Have you even played Hots as zerg once? Sounds like negative.

Fungal now is very hard to hit right, most of time it misses. Even on Wol where every pro zerg goes infestors, terrans are doing just fine if you watch recent GSL, SPL matches, so in Hots it's much easier to play vs. fungal.

This is actually not true. I looked up the winrates of terran in Code S for the last three seasons:
Current season: TvZ 12-20 (37,50%)
Season 5: TvZ 18-34 (34,62%)
Season 4: TvZ 27-36 (42,85%)
Season 3: TvZ 19-26 (42,22%)
Total: TvZ 76-116 (39,58%)


Win rate does not matter here, if you watch the games you can see that good terrans are dealing with infestors just fine, and when they lose to infestors then it's usually a huge error like letting 10 vikings fungaled by 1 infestor.


Wait, a Code S terran isnt a good terran?

EDIT: Those statistics are probably the first statistics (disregarding sample size) you should take into consideration when balancing a game.


So according to you low terran win % means infestors are imba? Nice thinking..

Oh and i saw many good Code S terrans do careless stuff and lose games;
+ Show Spoiler +
see recent mvp code s games

You read a lot that isn't written :S
And Code S terrans are still best in the world, your point is not valid.
"What is the plural of y'all? All y'all." -Day9
Tuczniak
Profile Joined September 2010
1561 Posts
Last Edited: 2013-02-02 14:23:36
February 02 2013 14:21 GMT
#25
*deleted*
Unsane
Profile Joined September 2010
Canada170 Posts
Last Edited: 2013-02-02 14:37:42
February 02 2013 14:37 GMT
#26
*deleted*
"What is the plural of y'all? All y'all." -Day9
Noocta
Profile Joined June 2010
France12578 Posts
February 02 2013 14:42 GMT
#27
Viper are powerfull enough to be Hive tech worthy, and having a late game spellcaster was a zerg theme in broodwar.
I don't see the problem here.
" I'm not gonna fight you. I'm gonna kick your ass ! "
ALPINA
Profile Joined May 2010
3791 Posts
February 02 2013 14:43 GMT
#28
On February 02 2013 23:01 doffe wrote:
Show nested quote +
On February 02 2013 22:30 Alpina wrote:
On February 02 2013 22:21 Unsane wrote:
On February 02 2013 21:44 Alpina wrote:
On February 02 2013 21:34 Jerom wrote:
On February 02 2013 18:41 Alpina wrote:
On February 02 2013 17:46 sunglasseson wrote:
casters that stack energy and do massive aoe damage imo are silly. i want infestors out and micro battle style units in. the viper makes you position and reposition. it adds a skill where better players deal and worse players fail and die which should be the goal of an RTS

you can mech vs vipers, you need thors and prob some AA to deal with em like vikings

pulling units should be a hive UPG but blinding cloud is fine to me mid game. it also adds some cool all in ideas imo for busting a base against a turtler


Have you even played Hots as zerg once? Sounds like negative.

Fungal now is very hard to hit right, most of time it misses. Even on Wol where every pro zerg goes infestors, terrans are doing just fine if you watch recent GSL, SPL matches, so in Hots it's much easier to play vs. fungal.

This is actually not true. I looked up the winrates of terran in Code S for the last three seasons:
Current season: TvZ 12-20 (37,50%)
Season 5: TvZ 18-34 (34,62%)
Season 4: TvZ 27-36 (42,85%)
Season 3: TvZ 19-26 (42,22%)
Total: TvZ 76-116 (39,58%)


Win rate does not matter here, if you watch the games you can see that good terrans are dealing with infestors just fine, and when they lose to infestors then it's usually a huge error like letting 10 vikings fungaled by 1 infestor.


Wait, a Code S terran isnt a good terran?

EDIT: Those statistics are probably the first statistics (disregarding sample size) you should take into consideration when balancing a game.


So according to you low terran win % means infestors are imba? Nice thinking..

Oh and i saw many good Code S terrans do careless stuff and lose games;
+ Show Spoiler +
see recent mvp code s games


come on, who honestly dont think infestor is imbalance in WoL? I stopped playing zerg cause it was boring as fuck due to the infestor. Once in master league I could hardly win unless I did an all in or super turtled to Hive with loads of infestors.. and once there I found myself beating far better players mechanically. Infestors are not balanced, im not saying nerfing them to the ground would be good but fungal definitely needs tweeking more. How many lategame ZvTs do you see zergs losing? let me rephrase, how many Hivetech games do you see zergs losing? Infestors with hivetech units is in its current form pretty obviously imbalanced and again, im mainly a zerg.

But no, low terran win rates != infestors op but if you watch the games yes, then thats the picture you get in general.



And now you got less damaging fungal with slow projectile attack and it's still imba according to OP.
You should never underestimate the predictability of stupidity
Foxxan
Profile Joined October 2004
Sweden3427 Posts
February 02 2013 14:45 GMT
#29
i think its good it got nerfed but i still dont think its enough, the infestor that is

Still very sad unit , aka boring to watch and play. Ok, abit more fun now with the nerf to play around with
Pabs
Profile Joined April 2010
93 Posts
February 02 2013 15:01 GMT
#30
You need to discuss how this change will affect the meta-game and specific match-ups. What would this do to ZvZ with regard to mutas for example.
Opinions Are like assholes; Everyone has one and they all stink
Freeborn
Profile Joined July 2010
Germany421 Posts
February 02 2013 15:11 GMT
#31
I agree that viper should be lair, I made that proposition some time ago.
Blinding cloud has to become a Hive tech upgrade then, since it would obviously be too strong.
But abduct at lair could go well with hydra roach,

plus you could build some vipers to be ready when you hit the blinding cloud upgrade.

The infestor needs to stay at lair though - I personally think the infested terrans were a great spell and that the change was bad.

It's just the fungal that need's to be changed - I don't think it can ever be balanced while rooting AND doing damage.
If they could only gice up that idea and make it something new...

Maybe a slowing effect + 20% damage received? that would still make it useful vs air.

Or pure rooting effect with slightly larger AoE?
Glorfindel21
Profile Joined October 2012
France51 Posts
February 02 2013 15:29 GMT
#32
People about nerfind infestor...there are things you can undo to a certain point : certainly not the damage AND root of the infestor. If you remove one of them, well you have to rethink all the balance around it - from the gling to the MS. I think Blizz understands really well how it works : when you change something, do always the smallest change possible.
EndOfLineTv
Profile Joined February 2011
United States741 Posts
February 02 2013 15:49 GMT
#33
I love the Viper. It really does open the game up. I would love to have it at lair!
ejozl
Profile Joined October 2010
Denmark3385 Posts
February 02 2013 15:50 GMT
#34
I would say yes, because Infestor feels MORE like an lategame caster than the Viper, however due to some weird design decisions Zergs current best way to deal with air is with Infestors.
Also I agree with all the people saying Swarm Host needs separate building and I even think Vipers should have their own too.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
MateShade
Profile Joined July 2011
Australia736 Posts
February 02 2013 15:52 GMT
#35
On February 03 2013 00:29 Glorfindel21 wrote:
People about nerfind infestor...there are things you can undo to a certain point : certainly not the damage AND root of the infestor. If you remove one of them, well you have to rethink all the balance around it - from the gling to the MS. I think Blizz understands really well how it works : when you change something, do always the smallest change possible.

So that's why snipe got nerfed from 45 to 25 right? Cause it was obviously a small change there.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
February 02 2013 16:38 GMT
#36
i have giving some thought into this, and i would like this change. I have no idea how the balance would look like.

But giving the viper atleast the abduct ability, now zerg can attack a turtling player. You abduct key units such as siege tank, colossous, immortal maybe and so on so forth.

What the infestor do now is it give good defense and attackpower in the battlefield.
Viper would give us more entertaining and more skill to the zerg perhaps?
GG
Supah
Profile Joined August 2010
708 Posts
February 02 2013 19:10 GMT
#37
So instead of 8 Corruptors to deal with 2-3 Colossus, you just have 2 Vipers to deal with it, freeing up supply and cost for any sort of mid-game push from the Toss. It also opens up Swarm Host/Viper play extremely early, and before Toss has enough AoE and production to keep up with mass Scarabs. I don't think this is a good idea in the slightest.

You guys do realize that players turtle against Zerg because of the speed of ling runbys before AoE/proudction kicks in is decimating, and the production ability from Zerg when someone isn't going to all-in off 2-3 bases is practically unmatched. If you want less turtle, the problem lies in the Zerg's ability to play so reactively that pokes are not safe, not in the opponent's mind set.
Disengaged
Profile Joined July 2010
United States6994 Posts
Last Edited: 2013-02-02 19:16:02
February 02 2013 19:13 GMT
#38
Pretty much a terrible idea.

Simple because Infestors have been a huge problem near the end of WoL because of the way they worked. 75 energy for lots of damage and could be casted over and over should you have 75 energy and also no chance to dodge shit at all. Having Vipers on Lair tech could prove to be very OP as well.
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
February 02 2013 20:21 GMT
#39
This change doesn't really make sense, as other people suggested making hydras mutate into swarm hosts and making hydralisk lair the requisite for hive seems to be a better option.
11/5/14 CATACLYSM | The South West's worst Falco main
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2013-02-02 20:57:23
February 02 2013 20:53 GMT
#40
There needs to be a long timing before vipers come out to allow players to actually hit timings to attack zerg before vipers. If you make vipers lair tech, blinding cloud is going to kill off a lot of terran timings and options, and abduct is going to neuter protoss.

The viper is simply too powerful of a support unit to be early game. Frankly, I would prefer to see it on the Greater Spire.

Most of the issues with zerg stem from the raw power of zerg runbys due to the unit speed (or multi-pronged aggression) combined with zergs ability to reactively defend anything but a very concentrated push. This means zerg, simply by having the potential to make super fast units, is always putting pressure on the opponent, who has to cross every t and dot every i before he can move out without risking his base not being there after his attack is over. This means the opponent has to turtle for a while, then put everything into one big attack. It makes small attacks throughout the game very difficult to do without quickly finding yourself all-in. Drop harass is basically the only viable way to hurt zerg other than a giant spear thrust, and that's not all that hard to deflect, and zergs have no problem putting 10 spines and 2-3 spores at each base.

Giving zerg more offensive power early on (the viper is better than the infestor in their current states, but the viper is better designed) by making the viper available more early is not going to help matters.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
PiGosaur Monday
00:00
#43
PiGStarcraft360
SteadfastSC97
CranKy Ducklings93
davetesta52
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft360
RuFF_SC2 124
SteadfastSC 97
Vindicta 15
StarCraft: Brood War
Artosis 784
ggaemo 104
Sexy 27
Sharp 26
Icarus 1
Stormgate
WinterStarcraft1365
UpATreeSC163
Dota 2
capcasts590
Counter-Strike
fl0m2159
Coldzera 57
Other Games
summit1g10030
shahzam1564
Day[9].tv1188
C9.Mang0202
ViBE166
Maynarde109
Trikslyr54
Organizations
Other Games
gamesdonequick1330
BasetradeTV24
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH126
• RyuSc2 46
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra1290
• Day9tv1188
Upcoming Events
WardiTV Summer Champion…
9h 24m
Stormgate Nexus
12h 24m
uThermal 2v2 Circuit
14h 24m
The PondCast
1d 8h
WardiTV Summer Champion…
1d 9h
Replay Cast
1d 22h
LiuLi Cup
2 days
uThermal 2v2 Circuit
2 days
RSL Revival
3 days
RSL Revival
3 days
[ Show More ]
uThermal 2v2 Circuit
3 days
CSO Cup
3 days
Sparkling Tuna Cup
4 days
uThermal 2v2 Circuit
4 days
Wardi Open
5 days
RotterdaM Event
5 days
RSL Revival
6 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #2
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
HCC Europe
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.