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Adjusting the Corrupter - Page 3

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Ramiz1989
Profile Joined July 2012
12124 Posts
January 19 2013 00:10 GMT
#41
On January 19 2013 07:11 Goldfish wrote:
Show nested quote +
On January 19 2013 03:02 Thieving Magpie wrote:
Personally I wish they were the opposite of Vikings...

High HP high damage melee units that need to swarm enemy ships--but since they're melee they can be "countered" by good positioning and focus fire.


I got two great ideas for the corruptors:

1. Corruptors are now melee air units with much more HP. They do more damage than they do now.

You can research "Corruptor Rider" upgrade from the Spire. This allows Hydralisks to ride the Corruptor.


When a Hydralisk rides a Corruptor, the Hydralisk can fire from the corruptor while having the hitpoints and speed of the corruptor.

So instead of the usual Hydralisk are worthless complaints, you have the "CORRUPTOR RIDER!".

For example:

*An army of colossus march against your poor hydralisks... NO WORRIES! Bring on the corruptors, let the Hydralisk ride them!

Or *An army of marines come in to attempt to take out your corruptors... Again... Hydralisks Riding Corruptors!

2. In addition to the above. You can research an upgrade called "Stone Form" from the spire. This allows Corruptors to land on the ground turn into Stone, and rapidly regenerate HP.

While in Stone Form, Corruptors have enhanced armor and can also function as a blocker.

For example, you can block your ramp by using Corruptors in their stone form.


When you don't need corruptors to block/protect your ramp anymore, you can make them go into their regular form (and probably combine them with a Hydralisk too, so that hydralisk can ride on corruptors) and own it up.


Anyway, I fixed the corruptor is boring problem guys.

Yeah, by adding Hippogryph's and Gargoyle's abilities. Sounds great! :D
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Scrubwave
Profile Joined July 2010
Poland1786 Posts
January 19 2013 00:27 GMT
#42
--- Nuked ---
Aiios
Profile Joined November 2012
United States13 Posts
January 19 2013 00:58 GMT
#43
Corrupters are just boring units. They exist to counter enemy units or to evolve into a new unit. There is no reason, at the moment, that I can think of to get them aside from those two. Should they be more than that?
imBLIND
Profile Blog Joined December 2006
United States2626 Posts
January 19 2013 01:23 GMT
#44
I always thought they just ripped the unit concept from the Matrix (sentinels) and gave it a ranged atk just cause it's a flying unit. It'd be cool if it became a melee unit and had an ability to just jump onto large units
im deaf
Loccstana
Profile Blog Joined November 2012
United States833 Posts
January 19 2013 01:35 GMT
#45
It would nice if broodlords dont morph from corruptors any more. Also they should slow corrupter speed down to 2.5. Corruptors are faster than vikings, which is just silly.
[url]http://i.imgur.com/lw2yN.jpg[/url]
emc
Profile Joined September 2010
United States3088 Posts
January 19 2013 01:44 GMT
#46
remove corrupters, add in scourage, that solves the problem if blizzard is willing to make it so.
porygon361
Profile Joined August 2012
81 Posts
January 19 2013 02:09 GMT
#47
On January 19 2013 10:44 emc wrote:
remove corrupters, add in scourage, that solves the problem if blizzard is willing to make it so.


Blizzard will NEVER bring back BroodWar units. Never ever.

Besides, I have an idea for the Corruptor. I have a suggestion on the stats.

Cost: 200/150 4
Health: 300/2
Damage: 30 every 2 seconds
Speed: 2.5 (or something along these lines)

This may seem a bit UP at first, but thats WITHOUT the ability I will be suggesting.

Corruption Cloud: Activated ability. When activated, spreads a dark green cloud around its vicinity that lasts for 15 seconds. Does 6 DPS for air units and 4 DPS against ground. Does not affect buildings. Damage stacks 2 times. Gives the Corruptor + 2 armor
Corruptor uses the parasites in its body to produce the cloud, and takes away its ranged attack.
Radius of cloud: 2
Cooldown 30 seconds.
When ability is active, you can toggle corruption cloud off.

This ability is the game changer. It does crazy damage when you get on top of the opponent's army, since it stacks 2 times. However, mass Corruptors will not be as viable, due to their new supply cost, and will encourage the Zerg to only make 6-8 Corruptors and spread the supply to other units. Positioning is key here, as Corruptors have the speed of a Marine now. You also can't simply chase Vikings down anymore, as their speed is not as good. Corruptors have just become a soft counter for air with more counterplay and interesting mechanics. But there's more.

With the ability being able to damage ground, the Corruptor FINALLY has more utility. You will have the ability to decimate your opponent's mineral line with 2 Corruptors! For counterplay, the opponent can split his workers against the cloud and send anti-air to kill the threat.

Let me know what you think of this.
"Sometimes life is like this dark tunnel. You can't always see the light at the end of the tunnel. But if you just keep moving, you will come to a better place."
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2013-01-19 02:36:45
January 19 2013 02:26 GMT
#48
Firstly: If every unit is interesting, no unit is interesting. There are too many units in the game with special abilities and features. Other units are interesting because they have units like the corrupter to compare to.

Secondly: the corrupter is easily massable. Giving it an interesting ability or skill will likely make it overpowered, unless the unit gets drastically weaker in other ways.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
porygon361
Profile Joined August 2012
81 Posts
January 19 2013 02:53 GMT
#49
On January 19 2013 11:26 Whitewing wrote:
Firstly: If every unit is interesting, no unit is interesting. There are too many units in the game with special abilities and features.

Secondly: the corrupter is easily massable. Giving it an interesting ability or skill will likely make it overpowered, unless the unit gets drastically weaker in other ways.


I agree with your statements. However, let's see what the Corruptor can do.

1. Corruption
2. Good against air units

That's about it. And corruption isn't a very good ability when used in deathballs ie. it's a pain to target every single marine with corruption. So all it's good for is fighting air. Let's compare this to the Viking.

1. Good against Amored air.
2. Can land in a pinch to target ground units.
3. Very long range

Even though the Viking is weak, it has long range to compensate, and can land to hit ground units. The ability to land gives it the utility to be used by some creative minds for some interesting gameplay (eg. Multi-Pronged landed-Viking harrass).


My point is that NO UNIT SHOULD BE 1 DIMENTIONAL. You only make Corruptors against an Air-based army, not against Zerglings. But you can use Tempests as a ground-air siege OR base base harrassment. You produce Banelings for countering Marines, weak area control and worker-line harrassment. Even the Overlord has MORE uses than the Corruptor. It can be made for supply, as a cheap scouting unit and for drops.

Blizzard needs to give something to the Corruptor to make it more useful for things other than air, or it would remain a unit nOt used anywhere outside air battles.
"Sometimes life is like this dark tunnel. You can't always see the light at the end of the tunnel. But if you just keep moving, you will come to a better place."
LOLItsRyann
Profile Joined April 2011
England551 Posts
Last Edited: 2013-01-19 03:08:33
January 19 2013 03:07 GMT
#50
Thing is with corrupter, someone said about them being air to air counter units, so you can't make them more interesting without breaking them. Well..

The Viking. It's a good anti armored air to air unit, but purely the fact it can change into a ground mode makes it super interesting and fun to play with.

It's just ideas like that, non complicated, simple ideas.

EDIT: Did not just copy the guy above me, hadn't even read his post, however he knows my point ^^
EG<3
shin_toss
Profile Joined May 2010
Philippines2589 Posts
January 19 2013 03:46 GMT
#51
Hydras are worthless vs air toss,


Hydras are good vs Air toss. Unless the toss got the complete air composition. With Mass Carriers / Tempests. Otherwise.. Interceptors will just die after getting out. Hydra/Viper and some infestors is decent.
AKMU / IU
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
January 19 2013 03:55 GMT
#52
http://www.teamliquid.net/forum/viewmessage.php?topic_id=386347
Administrator~ Spirit will set you free ~
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