• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:42
CEST 23:42
KST 06:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Esports World Cup 2025 - Brackets Revealed14Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission extension3Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7
StarCraft 2
General
RSL Revival patreon money discussion thread Who will win EWC 2025? The GOAT ranking of GOAT rankings Server Blocker Weekly Cups (July 7-13): Classic continues to roll
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
Flash Announces (and Retracts) Hiatus From ASL BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Soulkey Muta Micro Map? [ASL19] Finals Recap: Standing Tall
Tourneys
Starcraft Superstars Winner/Replays [Megathread] Daily Proleagues Cosmonarchy Pro Showmatches CSL Xiamen International Invitational
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread CCLP - Command & Conquer League Project The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread We are Ready to Testify: Emergence Things Aren’t Peaceful in Palestine Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Movie Discussion! Korean Music Discussion [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 631 users

Adjusting the Corrupter - Page 2

Forum Index > Closed
Post a Reply
Prev 1 2 3 Next All
Kaldi
Profile Joined July 2012
Iceland14 Posts
January 18 2013 20:25 GMT
#21
Zerg simply needs air splash like Terran (hsm) and protoss (storm) has. The 30 damage fungal isnt working out when you have units with over 250 hp !
Millet
Profile Joined April 2012
Sweden143 Posts
January 18 2013 20:39 GMT
#22
On January 19 2013 05:25 Kaldi wrote:
Zerg simply needs air splash like Terran (hsm) and protoss (storm) has. The 30 damage fungal isnt working out when you have units with over 250 hp !

I agree with this. On the note of making corrupters more interesting, perhaps a line splash attack, similar to the hellion, would benefit the corruptor. This coupled with some kind of possiblity to do something to ground units. Thus not making them dead weight when all air units are dead.
Kaldi
Profile Joined July 2012
Iceland14 Posts
January 18 2013 20:44 GMT
#23
Really doesnt make sense that voidrays have a better ability per supply win in air vs air and can shoot ground when corrupters cant. Tbh if you compair voidrays and corrupters corrupters should be able to fire vs ground
Mindcrime
Profile Joined July 2004
United States6899 Posts
January 18 2013 20:46 GMT
#24
On January 19 2013 03:48 Ramiz1989 wrote:
Show nested quote +
On January 19 2013 03:38 InfCereal wrote:
On January 19 2013 03:37 mDuo13 wrote:
On January 19 2013 03:02 Thieving Magpie wrote:
Personally I wish they were the opposite of Vikings...

High HP high damage melee units that need to swarm enemy ships--but since they're melee they can be "countered" by good positioning and focus fire. Also, slower speed so that they can have even more damage per hit--that way they're scary "if they reach you."

Use dem tentacles baby! let's get hentai up in here!

A melee air-to-air unit, huh? Sounds interesting. Possibly busted as hell, but I'd be willing to give it a shot.



http://wiki.teamliquid.net/starcraft/Scourge

He is not talking about suiciding, but melee units, not flying Banelings, but flying Zerglings. lol


armies of exigo, stingers

After an upgrade, that's exactly what they could become.
That wasn't any act of God. That was an act of pure human fuckery.
People_0f_Color
Profile Joined August 2010
177 Posts
January 18 2013 20:50 GMT
#25
So if I get this right, there are 3 complaints with teh Corrupter.

1. Its boring in design. You just mass it to kill air.
2. Its not even that good at killing air anymore. Its losing the arms race against voids and the only way for Zerg's anti air to make sense is for corruptors to be supreme because zerg doesn't have any other good aair.
3. Once it is supreme in the air and it kills everything, it stupidly floats there.

Clearly a new ability needs to be there that can solve a plethora of these problems.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
January 18 2013 21:20 GMT
#26
On January 19 2013 05:50 People_0f_Color wrote:
So if I get this right, there are 3 complaints with teh Corrupter.

1. Its boring in design. You just mass it to kill air.
2. Its not even that good at killing air anymore. Its losing the arms race against voids and the only way for Zerg's anti air to make sense is for corruptors to be supreme because zerg doesn't have any other good aair.
3. Once it is supreme in the air and it kills everything, it stupidly floats there.

Clearly a new ability needs to be there that can solve a plethora of these problems.


The problem is that it's what the Scout was in BW plus larva mechanic.

When you think of Zerg you don't think "durable ranged fighter with decent stats" you think fast crazy swarmy things that overwhelm the opponent with numbers.

The corruptor would have been an awesome Protoss unit. Strong, bulky, buffs Stalker DPS, boosts Colossus DPS, etc...

But sadly it's Zerg instead.

High DPS short range differentiates it from Terran. Low supply low cost differentiates it from toss. Just pick one or the other and it would seem special. But giving the swarm race the bulky fighter of AA just doesn't make sense.
Hark, what baseball through yonder window breaks?
Fig
Profile Joined March 2010
United States1324 Posts
January 18 2013 21:21 GMT
#27
On January 19 2013 05:50 People_0f_Color wrote:
So if I get this right, there are 3 complaints with teh Corrupter.

1. Its boring in design. You just mass it to kill air.
2. Its not even that good at killing air anymore. Its losing the arms race against voids and the only way for Zerg's anti air to make sense is for corruptors to be supreme because zerg doesn't have any other good aair.
3. Once it is supreme in the air and it kills everything, it stupidly floats there.

Clearly a new ability needs to be there that can solve a plethora of these problems.

3. actually, once it is supreme in the air and it kills everything, it morphs into a broodlord, which was the problem with PvZ in WoL. I'm all for changing the corruptor, but we don't want to go back to having all toss air die to it.

Why not just do something like give the hydra an ability for bonus damage to air units? or bonus to armored. something like that would be great.
Can't elope with my cantaloupe
Spyridon
Profile Joined April 2010
United States997 Posts
January 18 2013 21:22 GMT
#28
On January 19 2013 05:50 People_0f_Color wrote:
So if I get this right, there are 3 complaints with teh Corrupter.

1. Its boring in design. You just mass it to kill air.
2. Its not even that good at killing air anymore. Its losing the arms race against voids and the only way for Zerg's anti air to make sense is for corruptors to be supreme because zerg doesn't have any other good aair.
3. Once it is supreme in the air and it kills everything, it stupidly floats there.

Clearly a new ability needs to be there that can solve a plethora of these problems.


That's what I hoped for since WoL.

It's a pretty big problem that once you make it to counter heavy air, once you win they are straight up useless. This allows other races a lot of control over Zergs tech, where if they are forced in to Corrupters, they are then stuck with a useless A2A unit, making them extremely vulnerable to tech switches.
Fenris420
Profile Joined November 2011
Sweden213 Posts
January 18 2013 21:25 GMT
#29
On January 19 2013 05:50 People_0f_Color wrote:
So if I get this right, there are 3 complaints with teh Corrupter.

1. Its boring in design. You just mass it to kill air.
2. Its not even that good at killing air anymore. Its losing the arms race against voids and the only way for Zerg's anti air to make sense is for corruptors to be supreme because zerg doesn't have any other good aair.
3. Once it is supreme in the air and it kills everything, it stupidly floats there.

Clearly a new ability needs to be there that can solve a plethora of these problems.


1. In what way is this different to vikings or phoenix? There are plenty of units that you just build for little or no other reason than to kill stuff.

2. So just because zerg only has one unit it should be capable of being cost effective against all four of protoss' air-to-air? It already beats carriers, tempests and phoenix in a straight up fight. Against terran you will never beat vikings, the by far most common air unit for them and BCs, well you just don't see those much do you? What would a reasonable response be for protoss once corruptors kill any air unit cost for cost? There is no dynamic there, just a simple hard counter to an entire tech tree which is without a doubt not healthy for the gameplay.

3. This point is the same as 1. Yes you can land vikings but, realistically, that is about as useful as corruption is for the most part. On top of that you do morph corruptors into broodlords, this is not a trivial thing if you ask me.

I would say that the problem with corruptor is that it cannot alone fill the role of a superior air-to-air unit, because then there would be no reason to combat zerg with air units ever. There needs to be more breadth in the arsenal for zerg and that pretty much means hydras and mutas. Then, when there is a choice in "how", you will not need a more interesting corruptor.
Hamzerglar
Profile Joined November 2012
United States19 Posts
January 18 2013 21:30 GMT
#30
Give the corruptor a dance :D
Lobotomist
Profile Joined May 2010
United States1541 Posts
Last Edited: 2013-01-18 21:36:52
January 18 2013 21:31 GMT
#31
something that allows the corruptor to kill mass air, but is only cost effective once there's a lot of enemy air units. something like this:

Unstable Infection

The corruptor burrows into the hull of an enemy air unit, causing area damage at the cost of the corruptor's life.
Researched at spire.

The damage would be cost inefficient unless you could hit ~2.5 enemy air units at once. also it could be microed against by including a HSM style delay between casting and detonation. only affects air.

this would have to be accompanied by a nerf to it's ability to fight straight up, encouraging use of hydras/mutas against smaller air fleets.
Teching to hive too quickly isn't just a risk: it's an ultrarisk
usethis2
Profile Joined December 2010
2164 Posts
Last Edited: 2013-01-18 21:34:33
January 18 2013 21:34 GMT
#32
They're not exactly paper weight.. Aren't they quite durable? But yeah they're reaaaally boring units. Then again, most Z units seem to be designed to be counter units, so..
Spyridon
Profile Joined April 2010
United States997 Posts
January 18 2013 21:37 GMT
#33
On January 19 2013 06:25 Fenris420 wrote:
Show nested quote +
On January 19 2013 05:50 People_0f_Color wrote:
So if I get this right, there are 3 complaints with teh Corrupter.

1. Its boring in design. You just mass it to kill air.
2. Its not even that good at killing air anymore. Its losing the arms race against voids and the only way for Zerg's anti air to make sense is for corruptors to be supreme because zerg doesn't have any other good aair.
3. Once it is supreme in the air and it kills everything, it stupidly floats there.

Clearly a new ability needs to be there that can solve a plethora of these problems.


1. In what way is this different to vikings or phoenix? There are plenty of units that you just build for little or no other reason than to kill stuff.

2. So just because zerg only has one unit it should be capable of being cost effective against all four of protoss' air-to-air? It already beats carriers, tempests and phoenix in a straight up fight. Against terran you will never beat vikings, the by far most common air unit for them and BCs, well you just don't see those much do you? What would a reasonable response be for protoss once corruptors kill any air unit cost for cost? There is no dynamic there, just a simple hard counter to an entire tech tree which is without a doubt not healthy for the gameplay.

3. This point is the same as 1. Yes you can land vikings but, realistically, that is about as useful as corruption is for the most part. On top of that you do morph corruptors into broodlords, this is not a trivial thing if you ask me.

I would say that the problem with corruptor is that it cannot alone fill the role of a superior air-to-air unit, because then there would be no reason to combat zerg with air units ever. There needs to be more breadth in the arsenal for zerg and that pretty much means hydras and mutas. Then, when there is a choice in "how", you will not need a more interesting corruptor.


1) Vikings are at least a little bit useful once the enemy air is dead. And I don't think I really have to answer the phoenix issue, as there's many harassments and strategies based upon graviton, especially in PvZ.

2) You bring up a valid issue about hard countering an entire tech tree with a single unit. I would gladly give up strength in one area in exchange for a little more usefulness in more various strategies, or a little more usefulness after A2A battles. A new active ability that would require some form of micro would be ideal to increasing the skill-based aspect of the game.

But with that said, heres something you may be able to sympathize with: Think about the fact that they hard counter an entire tech tree, but are completely hard countered by all the other tech trees. For Zerg, it's the same exact problem as Protoss is having with Corruptors. Hard counters are not good or fun for either race.

3) Difference is, corruption isn't very useful if the majority of your supply units can't even hit ground. Morphing in to BL isn't trivial as you say, but considering they are only A2G, it suffers from the same problem as Corruptors themselves. And think about what the counters to BL are: the units that Corruptors are intended to take out. Once you switch them in to BL you no longer have the units needed to defend them.

In response to your last paragraph, I somewhat agree. But Muta's dont work very well with corruptors in general because all the units are so gas heavy. Hydras are do-able, but not as realistic if you have to tech switch to hydras and BL at the same time in order to defend them realistically.

This problem could be solved by a slight rework of Corruptors that would make the match more enjoyable for both the Zerg player and the opponents, since we are largely suffering from the same issues.
Kaldi
Profile Joined July 2012
Iceland14 Posts
Last Edited: 2013-01-18 22:07:57
January 18 2013 21:43 GMT
#34
We should simply give the viper or corrupter a splash aa ability. End of story both skytoss and skyterran stop being broken
Piousflea
Profile Joined February 2010
United States259 Posts
Last Edited: 2013-01-18 22:01:28
January 18 2013 22:00 GMT
#35
The problem with Corruptors is that they are an all or nothing unit. In BW if you wanted to kill air, you wanted a mixture of devos, mutas and scourges. Micro was extremely important on both sides; zerg needed to control his scourge properly, and the other guy needed to micro away from scourges and avoid clumping up vs devourers. In SC2 you build corruptors and attack-move. Phoenixes and mutas can run away from corruptors, everything else can't and you really don't have any reason to micro.

I'd previously suggested that corruptors should have much less health, and a different Corruption that acts as an air-only "Iron Maiden" curse. (Corrupted units cause high damage to themselves) This combo's favorably with HoTS mutas as their natural HP regen will increase the iron maiden damage on enemy units. It combos to a much smaller extent with hydras or festors.

The Zerg player will need to cast Corruption on the high DPS units like voidrays and vikings, and will have to control both corruptors and mutas. The enemy player can micro against Corruption either by staying away from the Corruptors (it'll still have a fairly short range) or if they get corrupted they can run away until it wears off (it'll have a CD). Of course, the mutalisks can continue to attack fleeing enemy units. Also, the Zerg player will want to micro his mutas to hit the enemy units that DON'T have corruption - the corrupted ones will eventually kill themselves anyways (if they keep attacking).
Seek, behold, and reveal the truth
Goldfish
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2013-01-18 22:13:04
January 18 2013 22:11 GMT
#36
On January 19 2013 03:02 Thieving Magpie wrote:
Personally I wish they were the opposite of Vikings...

High HP high damage melee units that need to swarm enemy ships--but since they're melee they can be "countered" by good positioning and focus fire.


I got two great ideas for the corruptors:

1. Corruptors are now melee air units with much more HP. They do more damage than they do now.

You can research "Corruptor Rider" upgrade from the Spire. This allows Hydralisks to ride the Corruptor.


When a Hydralisk rides a Corruptor, the Hydralisk can fire from the corruptor while having the hitpoints and speed of the corruptor.

So instead of the usual Hydralisk are worthless complaints, you have the "CORRUPTOR RIDER!".

For example:

*An army of colossus march against your poor hydralisks... NO WORRIES! Bring on the corruptors, let the Hydralisk ride them!

Or *An army of marines come in to attempt to take out your corruptors... Again... Hydralisks Riding Corruptors!

2. In addition to the above. You can research an upgrade called "Stone Form" from the spire. This allows Corruptors to land on the ground turn into Stone, and rapidly regenerate HP.

While in Stone Form, Corruptors have enhanced armor and can also function as a blocker.

For example, you can block your ramp by using Corruptors in their stone form.


When you don't need corruptors to block/protect your ramp anymore, you can make them go into their regular form (and probably combine them with a Hydralisk too, so that hydralisk can ride on corruptors) and own it up.


Anyway, I fixed the corruptor is boring problem guys.
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
HumpingHydra
Profile Joined November 2008
Canada97 Posts
January 18 2013 22:14 GMT
#37
On January 19 2013 07:00 Piousflea wrote:
The problem with Corruptors is that they are an all or nothing unit. In BW if you wanted to kill air, you wanted a mixture of devos, mutas and scourges. Micro was extremely important on both sides; zerg needed to control his scourge properly, and the other guy needed to micro away from scourges and avoid clumping up vs devourers. In SC2 you build corruptors and attack-move. Phoenixes and mutas can run away from corruptors, everything else can't and you really don't have any reason to micro.

I'd previously suggested that corruptors should have much less health, and a different Corruption that acts as an air-only "Iron Maiden" curse. (Corrupted units cause high damage to themselves) This combo's favorably with HoTS mutas as their natural HP regen will increase the iron maiden damage on enemy units. It combos to a much smaller extent with hydras or festors.

The Zerg player will need to cast Corruption on the high DPS units like voidrays and vikings, and will have to control both corruptors and mutas. The enemy player can micro against Corruption either by staying away from the Corruptors (it'll still have a fairly short range) or if they get corrupted they can run away until it wears off (it'll have a CD). Of course, the mutalisks can continue to attack fleeing enemy units. Also, the Zerg player will want to micro his mutas to hit the enemy units that DON'T have corruption - the corrupted ones will eventually kill themselves anyways (if they keep attacking).


I like this idea. Having more units with less health adds to the zerg identity rather than the current quite beefy corruptor. The spell you suggested would create a lot of depth. It of course, like all other suggestions would have to be balanced and rebalanced often.
For the Swarm!
BlueKatz
Profile Joined March 2012
68 Posts
January 18 2013 22:29 GMT
#38
Why not give them the poison smoke like Abomination in WC3? (or like Irradiate in BW). It might be fun dropping some poison and move away rather than Amove
Quotes are useless
_Synx_
Profile Joined January 2013
Netherlands2 Posts
January 18 2013 22:50 GMT
#39
On January 19 2013 07:00 Piousflea wrote:
The problem with Corruptors is that they are an all or nothing unit. In BW if you wanted to kill air, you wanted a mixture of devos, mutas and scourges. Micro was extremely important on both sides; zerg needed to control his scourge properly, and the other guy needed to micro away from scourges and avoid clumping up vs devourers. In SC2 you build corruptors and attack-move. Phoenixes and mutas can run away from corruptors, everything else can't and you really don't have any reason to micro.

I'd previously suggested that corruptors should have much less health, and a different Corruption that acts as an air-only "Iron Maiden" curse. (Corrupted units cause high damage to themselves) This combo's favorably with HoTS mutas as their natural HP regen will increase the iron maiden damage on enemy units. It combos to a much smaller extent with hydras or festors.

The Zerg player will need to cast Corruption on the high DPS units like voidrays and vikings, and will have to control both corruptors and mutas. The enemy player can micro against Corruption either by staying away from the Corruptors (it'll still have a fairly short range) or if they get corrupted they can run away until it wears off (it'll have a CD). Of course, the mutalisks can continue to attack fleeing enemy units. Also, the Zerg player will want to micro his mutas to hit the enemy units that DON'T have corruption - the corrupted ones will eventually kill themselves anyways (if they keep attacking).


So if i'm correct it would make corrupter more a support unit, and muta's to be the main flying anti air unit? I dont know if thats a good idea, making muta's the main anti air unit. The main reason is that flying anti air units shouldnt be really amazing in other aspects, just like the phoenix and the vikings are; They can harass and the phoenix can give support but there are better choices if you want to use them mainly for that. And i'm really glad that its like that. If you lose your air army because the enemy made a large amount of vikings/corrupters/phoenixes, you dont lost right away because they cant really kill you; They can harass a bit but that it. Muta's at the other hand can completely wipe your base out when you lose your main air army to it, if muta's would counter them.

I dont know but a flying anti air unit shouldnt in mine opinion not be able to do a lot of damage outside his main roll.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
January 18 2013 22:56 GMT
#40
On January 19 2013 07:50 _Synx_ wrote:
Show nested quote +
On January 19 2013 07:00 Piousflea wrote:
The problem with Corruptors is that they are an all or nothing unit. In BW if you wanted to kill air, you wanted a mixture of devos, mutas and scourges. Micro was extremely important on both sides; zerg needed to control his scourge properly, and the other guy needed to micro away from scourges and avoid clumping up vs devourers. In SC2 you build corruptors and attack-move. Phoenixes and mutas can run away from corruptors, everything else can't and you really don't have any reason to micro.

I'd previously suggested that corruptors should have much less health, and a different Corruption that acts as an air-only "Iron Maiden" curse. (Corrupted units cause high damage to themselves) This combo's favorably with HoTS mutas as their natural HP regen will increase the iron maiden damage on enemy units. It combos to a much smaller extent with hydras or festors.

The Zerg player will need to cast Corruption on the high DPS units like voidrays and vikings, and will have to control both corruptors and mutas. The enemy player can micro against Corruption either by staying away from the Corruptors (it'll still have a fairly short range) or if they get corrupted they can run away until it wears off (it'll have a CD). Of course, the mutalisks can continue to attack fleeing enemy units. Also, the Zerg player will want to micro his mutas to hit the enemy units that DON'T have corruption - the corrupted ones will eventually kill themselves anyways (if they keep attacking).


So if i'm correct it would make corrupter more a support unit, and muta's to be the main flying anti air unit? I dont know if thats a good idea, making muta's the main anti air unit. The main reason is that flying anti air units shouldnt be really amazing in other aspects, just like the phoenix and the vikings are; They can harass and the phoenix can give support but there are better choices if you want to use them mainly for that. And i'm really glad that its like that. If you lose your air army because the enemy made a large amount of vikings/corrupters/phoenixes, you dont lost right away because they cant really kill you; They can harass a bit but that it. Muta's at the other hand can completely wipe your base out when you lose your main air army to it, if muta's would counter them.

I dont know but a flying anti air unit shouldnt in mine opinion not be able to do a lot of damage outside his main roll.


He's not saying to buff the Muta, he's saying have a spellcaster type unit to allow the muta a fighting chance at air-to-air assuming heavy zerg micro.
Hark, what baseball through yonder window breaks?
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 12h 18m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ZombieGrub299
Hui .188
UpATreeSC 139
Nathanias 131
JuggernautJason85
ForJumy 41
StarCraft: Brood War
Larva 970
scan(afreeca) 154
ZZZero.O 142
Aegong 103
Dota 2
NeuroSwarm110
League of Legends
Grubby4899
Counter-Strike
Stewie2K760
flusha451
byalli323
fl0m293
oskar242
Super Smash Bros
Liquid`Ken62
Heroes of the Storm
Liquid`Hasu569
Other Games
tarik_tv19472
summit1g7053
FrodaN2513
shahzam350
ToD304
C9.Mang0179
Skadoodle93
Trikslyr55
ViBE55
Sick44
PPMD38
Organizations
Other Games
gamesdonequick2758
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• sitaska36
• musti20045 26
• IndyKCrew
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• LaughNgamezSOOP
StarCraft: Brood War
• HerbMon 11
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22488
• Ler78
League of Legends
• TFBlade868
Other Games
• imaqtpie2159
Upcoming Events
CranKy Ducklings
12h 18m
Epic.LAN
14h 18m
CSO Contender
19h 18m
Sparkling Tuna Cup
1d 12h
Online Event
1d 18h
Esports World Cup
3 days
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Esports World Cup
4 days
Esports World Cup
5 days
Esports World Cup
6 days
Liquipedia Results

Completed

JPL Season 2
RSL Revival: Season 1
Murky Cup #2

Ongoing

BSL 2v2 Season 3
Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
Championship of Russia 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

2025 ACS Season 2
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.