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Hey all,
i notice that discussions about adjusting flying paperweights like the Corrupter fell off. I was wondering what kind of ways people thought Corrupters could be modified to be more interesting? Obviously siphon was a horrible idea...
I was thinking, what if they gave the corrupters attack contamination effects similar to the devourer so it doesn't have to be meaninglessly cast, and instead the corrupter gained a spell.
I think the spell should involve pooping something below it while it moves. I think this type of gameplay ability is good because dropping liquid under the corrupter puts the unit at risk, requires the unit to move over where the effect has to happen meaning you cant blanket the screen easily with it and it probably acts independently from an air to air battle meaning it could be balanced to be used when the Corruptor is not fighting (allowing it to be stronger). Maybe they drop a liquid version of their contaminate so that 5 or 6 of them can pass over a death ball to great effect?
Or it could be a buff to z ability rather than a nerf to opponents, and the corrupter could drop creep and move similar to OL.
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Just nerf OPToss?
User was banned for this post.
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I'm starting to regret throwing away my report function.
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I'm not sure about your suggestion, I just want to bring more attention back to the corrupter. I fear Blizzard have forgotten about it (at least for now) and that HotS will be shipped still with this boring unit with nothing to it -_-
Come on Blizzard, at least acknowledge that you haven't forgotton!
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The corrupter is in somewhat a problematic state i feel. I was actually surprised that it was beating void rays before, and they don't lose that hard to vikings.
With Zergs superior macro all their units really have to be designed in a way so that they aren't cost-effective. The problem i see is that corrupters were close enough to being that against Vikings and Void rays, add to that their massive Anti-massive damage. This means it got an extremely high counter-range, but now that Void rays got buffed Zergs complain about Corrupters not beating them.
I feel the Zerg Counter to void rays has to be something else than Corrupters since Corrupters already counter most other Protoss air. Behaps Vibers but i am not sure.
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Personally I wish they were the opposite of Vikings...
High HP high damage melee units that need to swarm enemy ships--but since they're melee they can be "countered" by good positioning and focus fire. Also, slower speed so that they can have even more damage per hit--that way they're scary "if they reach you."
Use dem tentacles baby! let's get hentai up in here!
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On January 19 2013 02:56 Sumadin wrote: The corrupter is in somewhat a problematic state i feel. I was actually surprised that it was beating void rays before, and they don't lose that hard to vikings.
With Zergs superior macro all their units really have to be designed in a way so that they aren't cost-effective. The problem i see is that corrupters were close enough to being that against Vikings and Void rays, add to that their massive Anti-massive damage. This means it got an extremely high counter-range, but now that Void rays got buffed Zergs complain about Corrupters not beating them.
I feel the Zerg Counter to void rays has to be something else than Corrupters since Corrupters already counter most other Protoss air. Behaps Vibers but i am not sure.
This is the problem, I think.
Corrupters are made to counter air units. Other than for making broodlords, you'll never see them. They're a boring unit, but no one really knows how to make them more exciting without breaking them.
The problem with protoss air pre-nerf was that you could keep remaxing on corrupters and maybe beat it, but what kind of a game is that?
"This protoss has x tempests, y voidrays, w carriers. I'm going to make pure corrupters repeatedly until I win! If that doesn't work, there's nothing else I can do, so oh well!"
So basically, you have a boring units that is used for specific reasons, and zero units to fill its role. It's just a weird thing zerg has going on, and it's always been this way.
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Sadly, corruptor is the only real AA unit zerg has. Hydras are worthless vs air toss, and infestors can't get close enough to fungal + IT now don't have upgrades anymore. Massing corruptors vs pure skytoss is the only 'viable' option - And yet, corruptors melt. Mutas are supposed to counter voidrays, but there's archons and HT under those voidrays..
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United Kingdom12022 Posts
Hydras are worthless vs air toss,
I still don't agree with this.
Hydras mixed with some infestors and queens are really, really good.
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On January 19 2013 03:34 Qikz wrote:I still don't agree with this. Hydras mixed with some infestors and queens are really, really good.
You're thinking of a small ball of air toss. Which hydras do fine with.
It's an air deathball that problems arise.
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On January 19 2013 03:02 Thieving Magpie wrote: Personally I wish they were the opposite of Vikings...
High HP high damage melee units that need to swarm enemy ships--but since they're melee they can be "countered" by good positioning and focus fire. Also, slower speed so that they can have even more damage per hit--that way they're scary "if they reach you."
Use dem tentacles baby! let's get hentai up in here! A melee air-to-air unit, huh? Sounds interesting. Possibly busted as hell, but I'd be willing to give it a shot.
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On January 19 2013 03:37 mDuo13 wrote:Show nested quote +On January 19 2013 03:02 Thieving Magpie wrote: Personally I wish they were the opposite of Vikings...
High HP high damage melee units that need to swarm enemy ships--but since they're melee they can be "countered" by good positioning and focus fire. Also, slower speed so that they can have even more damage per hit--that way they're scary "if they reach you."
Use dem tentacles baby! let's get hentai up in here! A melee air-to-air unit, huh? Sounds interesting. Possibly busted as hell, but I'd be willing to give it a shot.
http://wiki.teamliquid.net/starcraft/Scourge
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On January 19 2013 03:38 InfCereal wrote:Show nested quote +On January 19 2013 03:37 mDuo13 wrote:On January 19 2013 03:02 Thieving Magpie wrote: Personally I wish they were the opposite of Vikings...
High HP high damage melee units that need to swarm enemy ships--but since they're melee they can be "countered" by good positioning and focus fire. Also, slower speed so that they can have even more damage per hit--that way they're scary "if they reach you."
Use dem tentacles baby! let's get hentai up in here! A melee air-to-air unit, huh? Sounds interesting. Possibly busted as hell, but I'd be willing to give it a shot. http://wiki.teamliquid.net/starcraft/Scourge He is not talking about suiciding, but melee units, not flying Banelings, but flying Zerglings. lol
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On January 19 2013 03:48 Ramiz1989 wrote:Show nested quote +On January 19 2013 03:38 InfCereal wrote:On January 19 2013 03:37 mDuo13 wrote:On January 19 2013 03:02 Thieving Magpie wrote: Personally I wish they were the opposite of Vikings...
High HP high damage melee units that need to swarm enemy ships--but since they're melee they can be "countered" by good positioning and focus fire. Also, slower speed so that they can have even more damage per hit--that way they're scary "if they reach you."
Use dem tentacles baby! let's get hentai up in here! A melee air-to-air unit, huh? Sounds interesting. Possibly busted as hell, but I'd be willing to give it a shot. http://wiki.teamliquid.net/starcraft/Scourge He is not talking about suiciding, but melee units, not flying Banelings, but flying Zerglings. lol Yeah, think Gargoyles from Warcraft III.
Damn ninjas!
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On January 19 2013 03:25 Henk wrote: Sadly, corruptor is the only real AA unit zerg has. Hydras are worthless vs air toss, and infestors can't get close enough to fungal + IT now don't have upgrades anymore. Massing corruptors vs pure skytoss is the only 'viable' option - And yet, corruptors melt. Mutas are supposed to counter voidrays, but there's archons and HT under those voidrays..
Thing is, if there are voidrays, tempests, HTs and archons, you have a crazy expensive army for protoss. One of the things I like about P is that you have way more varied unit compositions for late game than Z most of the time.
This exact situation is a good example of that imo, when the one go-to unit the corruptor is not good enough to solve all anti-air problems, there is no solution? I mean, if it wasn't for the voidray there would be no protoss air unit to kill corruptors with and it is also one of the problems in WoL PvZ if you ask me.
If I was to make a suggestion it would be to look at other units, like the hydralisk for filling this gap so that Z can also have more varied late game compositions. Also, I would like to usher caution to the conclusion that seems to be accepted of protoss air. It is not certain that P will mass air units as they currently do. The beta has had a lot of unit massing and from WoL we can clearly see that the amount of units that are not core units have consistently gone down (Im thinking Thors, Colossus, Ultras for example). The only exception was the broodlord/infestor but that came really late in WoL.
It is easy to adjust numbers that make void rays less powerful or corruptors more powerful. That can be done in a few months when we have some ladder and tournament data. At this stage I would be more interested in the dynamics, not necessarily the result of said dynamics.
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United Arab Emirates439 Posts
Would be nice, if they kept Corruption, if they just increased it's effect drastically (like 50%). 1) because Zerg is having a tough time with anti-air in the late game right now and 2) it would increase the importance of Focus Fire with High DPS units like the Hydralisk - who would benefit the most from Corruption's effect.
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United Kingdom20285 Posts
The thing with corruption though is it's not uncommon for zerg to build 20 or 30 corruptors - he can just corrupt the entire army, and the fight is more than decided before focus fire is neccesary
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there was always 30 curropter vs air, finaly that not work anymore is fine
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On January 19 2013 04:11 Archas wrote:Show nested quote +On January 19 2013 03:48 Ramiz1989 wrote:On January 19 2013 03:38 InfCereal wrote:On January 19 2013 03:37 mDuo13 wrote:On January 19 2013 03:02 Thieving Magpie wrote: Personally I wish they were the opposite of Vikings...
High HP high damage melee units that need to swarm enemy ships--but since they're melee they can be "countered" by good positioning and focus fire. Also, slower speed so that they can have even more damage per hit--that way they're scary "if they reach you."
Use dem tentacles baby! let's get hentai up in here! A melee air-to-air unit, huh? Sounds interesting. Possibly busted as hell, but I'd be willing to give it a shot. http://wiki.teamliquid.net/starcraft/Scourge He is not talking about suiciding, but melee units, not flying Banelings, but flying Zerglings. lol Yeah, think Gargoyles from Warcraft III. Damn ninjas! 
OMG! They were one of my faves! Damn subconsciousness!
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