• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:09
CEST 04:09
KST 11:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers13Maestros of the Game 2 announced62026 GSL Tour plans announced14Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid24
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists Maestros of the Game 2 announced MaNa leaves Team Liquid 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
ASL21 General Discussion Any progamer "explanation" videos like this one? Data needed BGH Auto Balance -> http://bghmmr.eu/ ASL21 Strategy, Pimpest Plays Discussions
Tourneys
[ASL21] Ro16 Group D [ASL21] Ro16 Group C [ASL21] Ro16 Group B [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Dawn of War IV Nintendo Switch Thread Starcraft Tabletop Miniature Game General RTS Discussion Thread Battle Aces/David Kim RTS Megathread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1289 users

Dustin Browder On the Infestor - Page 23

Forum Index > Closed
Post a Reply
Prev 1 21 22 23 24 25 37 Next All
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
Last Edited: 2012-11-08 21:31:49
November 08 2012 21:23 GMT
#441
On November 09 2012 06:06 Yoshi Kirishima wrote:
Show nested quote +
On November 09 2012 05:54 ThomasjServo wrote:
On November 09 2012 05:49 Yoshi Kirishima wrote:
Although it will mess with the EMP/Storm/Snipe/Feedback dynamics, perhaps buffing Snipe and Feedback range will help things out (So that snipe and feedback can easily outrange fungal, while snipe is still longer range than feedback ). This will make storming ghosts less effective -- it'll make EMPing HT less effective too, but they could buff the snipe even more so that terran can deal with HT/colossus easier lategame.

There are many ways they can fix the game, i know they can do it but in their slow fashion, but that's fine.

Be patient, i'm sure the final product will be great.


Fungal and Feedback both have the same range at range 9, and EMP and Snipe are range 10. So not sure on how that would work. Essentially the range would have to almost out do the sight of the unit, which is something to take into consideration with the changes you proposed.

Just something to consider.


Ah, good point.

It's really too bad HT can't counter infestor that easily. back then when before the NP nerf i thought the game was looking great (well it wasn't terrible) because HT > infestor, colossus > hydra, and stargate > spire while spire > colossus, infestor/hydra > stargate, roach > HT, but too bad doesn't seem HT actually counters infestor

Perhaps making immortal and infestor size smaller and/or making EMP slightly bigger? I sort of liked Blizz when they balanced things more frequently. It was more fun Well may be something in between what they did then and now would be good... though of course the other main reason why they aren't taking action yet is probably because they're still working on HotS and any changes to WoL might force them to just backtrack their work on HotS.


The current EMP radius was established with TvP in mind, I think it was a .5 reduction in total AoE to 1.5 so I am not sure a .25 or some similar change would be worth it, or worth the affect on TvP (that would likely be minimal) Perhaps they'll play with it on the test map.

My favorite proposed change at the moment is no snare (replaced with slow) on massive units, and the supply change. I personally have been down right shocked at how big infestor clouds have gotten at the highest level.

MMA did some cheeky stuff with unsieged tanks (Picking them up in Medivacs and moving them around to snipe infestors,), while effective and cute it was extremely contextual (i.e. infestors weren't at critical mass). The opportunity cost versus risk is too high for both Terran and Protoss attempting to use tanks or Immortals to do this, and HT drops I would wager have higher utility all round. Interesting, fun play from MMA if you hadn't seen it regardless.

Link to play from IPL Top Five
+ Show Spoiler +


kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
November 08 2012 21:30 GMT
#442
On November 09 2012 06:23 ThomasjServo wrote:
Show nested quote +
On November 09 2012 06:06 Yoshi Kirishima wrote:
On November 09 2012 05:54 ThomasjServo wrote:
On November 09 2012 05:49 Yoshi Kirishima wrote:
Although it will mess with the EMP/Storm/Snipe/Feedback dynamics, perhaps buffing Snipe and Feedback range will help things out (So that snipe and feedback can easily outrange fungal, while snipe is still longer range than feedback ). This will make storming ghosts less effective -- it'll make EMPing HT less effective too, but they could buff the snipe even more so that terran can deal with HT/colossus easier lategame.

There are many ways they can fix the game, i know they can do it but in their slow fashion, but that's fine.

Be patient, i'm sure the final product will be great.


Fungal and Feedback both have the same range at range 9, and EMP and Snipe are range 10. So not sure on how that would work. Essentially the range would have to almost out do the sight of the unit, which is something to take into consideration with the changes you proposed.

Just something to consider.


Ah, good point.

It's really too bad HT can't counter infestor that easily. back then when before the NP nerf i thought the game was looking great (well it wasn't terrible) because HT > infestor, colossus > hydra, and stargate > spire while spire > colossus, infestor/hydra > stargate, roach > HT, but too bad doesn't seem HT actually counters infestor

Perhaps making immortal and infestor size smaller and/or making EMP slightly bigger? I sort of liked Blizz when they balanced things more frequently. It was more fun Well may be something in between what they did then and now would be good... though of course the other main reason why they aren't taking action yet is probably because they're still working on HotS and any changes to WoL might force them to just backtrack their work on HotS.


The current EMP radius was established with TvP in mind, I think it was a .5 reduction in total AoE to 1.5 so I am not sure a .25 or some similar change would be worth it or the affect on TvP (that would likely be minimal) Perhaps they'll play with it on the test map.

My favorite proposed change at the moment is no snare on massive units, and the supply change. I have been down right shocked at how big infestor clouds have gotten at the highest level.

MMA did some cheeky stuff with unsieged tanks (Picking them up in Medivacs and moving them around to snipe infestors,), while effective and cute it was extremely contextual. The opportunity cost versus risk is too high for both Terran and Protoss attempting to use tanks or Immortals to do this, and HT drops I would wager have higher utility all round. Interesting, fun play from MMA if you hadn't seen it regardless.

Link to play from IPL Top Five
+ Show Spoiler +
http://youtu.be/Lcti7N5Zuo0?t=2m4s




Oh man those finals against DRG, some of the sickest drop play I've ever seen. Won him the 5th and 7th game. Surprised we don't see terrans just go "I'm a muthafucking badass" and send 2 medivacs full of tanks around the side.
Steelo_Rivers
Profile Blog Joined January 2011
United States1968 Posts
November 08 2012 21:34 GMT
#443
its funny because it has taken them almost a year to see that this is a problem... yet they immediately nerf ghosts not even a week after blizzcon 2011.
ok
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
Last Edited: 2012-11-08 21:44:18
November 08 2012 21:41 GMT
#444
On November 09 2012 06:34 LgNKami wrote:
its funny because it has taken them almost a year to see that this is a problem... yet they immediately nerf ghosts not even a week after blizzcon 2011.


Hype plays a huge role, there was a similar quick turn around if memory serves, with blue flame hellions after the Slayers team showed off just how good that unit is TvZ.

Looking at liquipedia it was MLG Anaheim 2011, where they really took off as a TvZ staple.
rd
Profile Blog Joined July 2010
United States2586 Posts
November 08 2012 21:43 GMT
#445
On November 09 2012 06:34 LgNKami wrote:
its funny because it has taken them almost a year to see that this is a problem... yet they immediately nerf ghosts not even a week after blizzcon 2011.


It's been scarcely 6 months, and they've stated they're going to stop implementing knee-jerk patches -- they've been entirely consistent in this regard thus far. I don't know why I keep having to repeat this.
AutomatonOmega
Profile Joined February 2011
United States706 Posts
November 08 2012 21:51 GMT
#446
I think they should wait a month or two to balance anything that seems unbalanced for exactly the reasons given. There was a while in early WoL when Mutalisks looked overpowered but they ended up being fine once proper methods to defend against them were developed, then the metagame shifted away from them and they cemented their niche. Totally par for the course (most of the time).
zlefin
Profile Blog Joined October 2012
United States7689 Posts
November 08 2012 22:05 GMT
#447
browder fail. if they had a more solid matchraft understanding of the underlying game, it'd be obvious that infestors are OP'd.
units are supposed to have a range of good and bad matchups; and infestors have good matchups vs faaaar too many units; because they have far too much flexibility as a caster. when spellcasters are too flexible, they can all too easily become god units; with very few regular units being made at all. while not quite at that point, infestors are dangerously high; becasue their spells are useful in too many situations; it's better if a caster is good vs some things, but decidedly weak vs others.


and it's wlel known that when things change; communities often take a while to fully take advantage of them; which is why a good understanding of the underlying math helps. it doesn't mean things weren't overpowered when you changed them; it just means people didn't instantly change all their well-practiced builds to use them.
Great read: http://shorensteincenter.org/news-coverage-2016-general-election/ great book on democracy: http://press.princeton.edu/titles/10671.html zlefin is grumpier due to long term illness. Ignoring some users.
SuperYo1000
Profile Joined July 2008
United States880 Posts
November 08 2012 22:19 GMT
#448
On November 09 2012 06:43 rd wrote:
Show nested quote +
On November 09 2012 06:34 LgNKami wrote:
its funny because it has taken them almost a year to see that this is a problem... yet they immediately nerf ghosts not even a week after blizzcon 2011.


It's been scarcely 6 months, and they've stated they're going to stop implementing knee-jerk patches -- they've been entirely consistent in this regard thus far. I don't know why I keep having to repeat this.



....but this is why its sooo ironic. Half a year? do you hear yourself? If any unit deserves a knee jerk patch its the infestor. Not only is it powerful in its own right it can handle 70% of enemy unit compositions by itself. Do you know how much qq we would have if the high templar had such stats?

Uber Templar

Pros
Storm now roots, detects, damage nerfed in favor of being able to chain, no research needed anymore
HT can now cloak for free but speed is movement reduced
Movement speed increased
hp increased
can now mind control temporarily
new spell, warp in 100 hp uber slow stalker with 5 range and 18 Dps for 50 energy(same as 2 infested terrans)

Cons
cost 50 more minerals

I would take this any day

orBitual
Profile Joined January 2011
United States96 Posts
November 08 2012 22:59 GMT
#449
On November 09 2012 07:19 SuperYo1000 wrote:
Show nested quote +
On November 09 2012 06:43 rd wrote:
On November 09 2012 06:34 LgNKami wrote:
its funny because it has taken them almost a year to see that this is a problem... yet they immediately nerf ghosts not even a week after blizzcon 2011.


It's been scarcely 6 months, and they've stated they're going to stop implementing knee-jerk patches -- they've been entirely consistent in this regard thus far. I don't know why I keep having to repeat this.



....but this is why its sooo ironic. Half a year? do you hear yourself? If any unit deserves a knee jerk patch its the infestor. Not only is it powerful in its own right it can handle 70% of enemy unit compositions by itself. Do you know how much qq we would have if the high templar had such stats?

Uber Templar

Pros
Storm now roots, detects, damage nerfed in favor of being able to chain, no research needed anymore
HT can now cloak for free but speed is movement reduced
Movement speed increased
hp increased
can now mind control temporarily
new spell, warp in 100 hp uber slow stalker with 5 range and 18 Dps for 50 energy(same as 2 infested terrans)

Cons
cost 50 more minerals

I would take this any day



The difference is that other zerg units are mundane, whereas protoss has multiple spellcasters, multiple sources of late game AoE, cloaked harassment, high hp, and a hero unit. Zerg has all of these utilities shoved into one unit so it only takes one tech building to acquire, and the semblance of overpoweredness.
rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2012-11-08 23:03:57
November 08 2012 23:00 GMT
#450
On November 09 2012 07:19 SuperYo1000 wrote:
Show nested quote +
On November 09 2012 06:43 rd wrote:
On November 09 2012 06:34 LgNKami wrote:
its funny because it has taken them almost a year to see that this is a problem... yet they immediately nerf ghosts not even a week after blizzcon 2011.


It's been scarcely 6 months, and they've stated they're going to stop implementing knee-jerk patches -- they've been entirely consistent in this regard thus far. I don't know why I keep having to repeat this.



....but this is why its sooo ironic. Half a year? do you hear yourself? If any unit deserves a knee jerk patch its the infestor. Not only is it powerful in its own right it can handle 70% of enemy unit compositions by itself. Do you know how much qq we would have if the high templar had such stats?

Uber Templar

Pros
Storm now roots, detects, damage nerfed in favor of being able to chain, no research needed anymore
HT can now cloak for free but speed is movement reduced
Movement speed increased
hp increased
can now mind control temporarily
new spell, warp in 100 hp uber slow stalker with 5 range and 18 Dps for 50 energy(same as 2 infested terrans)

Cons
cost 50 more minerals

I would take this any day



There isn't complete certainty whether or not the infestor's strength is due to zerg's place in the metagame being able to turtle and mass them, or a broken unit that must be fixed. Very few if anyone has the foresight to know this, and the people who like to think they do are usually biased. Which is why it's much safer to let the metagame play out for several months and see if the pros can solve it on their own before resorting to the most extreme solution which is altering the game entirely with a patch. The infestor is probably broken, but only because of the state of the metagame, which means a direct nerf to the infestor isn't the only possible solution.

Have you heard YOURSELF -- or for that matter, seen the state of ZvP in broodwar <2007? Unless winrates spiral out of control (which they haven't and won't) they'll take their time putting together the correct solution (not ANY solution). It's a godsend that Blizzard has slowed down the patches recently. Thank god they stopped caving into community members like you.
MayZerG_UK
Profile Joined October 2012
United Kingdom62 Posts
November 08 2012 23:01 GMT
#451
If zerg are getting nerfed when we have players like MVP and Rain winning everything I'm just going to switch race, why balance a game around mediocre players whining?
http://www.twitch.tv/mayzerg/ - Zerg Masters EU, Previous GM MMR
NEEDZMOAR
Profile Blog Joined December 2011
Sweden1277 Posts
November 08 2012 23:04 GMT
#452
There are so many idiots around here.... why are people complaining about infestors in particular when thats what the game mechanics/ hotkey mechanics / smartcasting / race mechanics/unit movement of sc2 gives us; very powerful casters....


people are incredibly narrowminded.

User was temp banned for this post.
rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2012-11-08 23:14:32
November 08 2012 23:09 GMT
#453
On November 09 2012 08:04 NEEDZMOAR wrote:
There are so many idiots around here.... why are people complaining about infestors in particular when thats what the game mechanics/ hotkey mechanics / smartcasting / race mechanics/unit movement of sc2 gives us; very powerful casters....


people are incredibly narrowminded.


Because this only started happening recently following the queen patch? You'd think Blizzard would have hired you on the spot with your brilliant insight. What solution would you propose -- revert SC2 to BW? lol.

yeah, people are incredibly narrowminded idiots because their first thought about the infestor wasn't, 'sc2 is too easy.'
forsooth
Profile Joined February 2011
United States3648 Posts
Last Edited: 2012-11-08 23:19:54
November 08 2012 23:17 GMT
#454
On November 09 2012 06:43 rd wrote:
Show nested quote +
On November 09 2012 06:34 LgNKami wrote:
its funny because it has taken them almost a year to see that this is a problem... yet they immediately nerf ghosts not even a week after blizzcon 2011.


It's been scarcely 6 months, and they've stated they're going to stop implementing knee-jerk patches -- they've been entirely consistent in this regard thus far. I don't know why I keep having to repeat this.

History goes back further than the last six months. Blizzard, after buffing the queen for no reason and sending Terran winrates into the toilet, suddenly saying "from now on we have decided that we are no longer going to make hasty balance changes to the game" even though the brood lord/infestor doom army problem has persisted in two matchups a long time, is not only a random stance reversal (there's another word for this) but also not even in keeping with their randomly declared new stance on balance changes. This isn't snipe or blue flame or khaydarin amulet. Everyone with a brain knows Protoss has to say a prayer and hope their vortexes are good to have a chance, and even then often lose even when the vortexes are good, and everyone with a brain also knows that Terran has to dance on a razor's edge to beat that army because of how insanely unforgiving it is if you get hit by even one money fungal. And it's been like this for month after month.

Blizzard is either wrong or they're wrong, you just have to pick the reason.
Ebonikizzle
Profile Joined May 2010
44 Posts
November 08 2012 23:22 GMT
#455
I didn't see anyone mention this yet, but couldn't you change fungal so it both restricts micro & encourages micro?
Have it be timed, you cast it, a pool of spores forms on the ground, there's a delay, then the snare.
Wouldn't something like that fix all the complaints?

This would make fast moving units a pretty good counter to fungals, perhaps fungal itself would need a duration or damage buff to compensate.

I'm hoping it's changed to something like this as it would be fun to watch.
rd
Profile Blog Joined July 2010
United States2586 Posts
November 08 2012 23:24 GMT
#456
On November 09 2012 08:17 forsooth wrote:
Show nested quote +
On November 09 2012 06:43 rd wrote:
On November 09 2012 06:34 LgNKami wrote:
its funny because it has taken them almost a year to see that this is a problem... yet they immediately nerf ghosts not even a week after blizzcon 2011.


It's been scarcely 6 months, and they've stated they're going to stop implementing knee-jerk patches -- they've been entirely consistent in this regard thus far. I don't know why I keep having to repeat this.

History goes back further than the last six months. Blizzard, after buffing the queen for no reason and sending Terran winrates into the toilet, suddenly saying "from now on we have decided that we are no longer going to make hasty balance changes to the game" even though the brood lord/infestor doom army problem has persisted in two matchups a long time, is not only a random stance reversal (there's another word for this) but also not even in keeping with their randomly declared new stance on balance changes. This isn't snipe or blue flame or khaydarin amulet. Everyone with a brain knows Protoss has to say a prayer and hope their vortexes are good to have a chance, and even then often lose even when the vortexes are good, and everyone with a brain also knows that Terran has to dance on a razor's edge to beat that army because of how insanely unforgiving it is if you get hit by even one money fungal.

Blizzard is either wrong or they're wrong, you just have to pick the reason.


They're breaking all precedence, a complete 180 on their 'historical' form of balancing, and patching slowly. Hopefully for as long as SC2 exists (probably not during first year of HotS/LotV but hopefully afterwards). No, the broodlord/infestor composition was never like it was now, where Zerg takes a free third and turtles to 12 minute hives.

Top terrans winrates: virtually unaffected.
Serpico
Profile Joined May 2010
4285 Posts
November 08 2012 23:25 GMT
#457
Maybe a year from now he'll hear whispers about the colossus being boring .
sieksdekciw
Profile Joined April 2012
240 Posts
November 08 2012 23:32 GMT
#458
On November 09 2012 08:24 rd wrote:


Top terrans winrates: virtually unaffected.

GSL win rate tvz 36%
Unaffected you say
20% terrans in gm and 22% in masters compared to a solid double (42 and 40%) zergs. Yep, everything seems perfectly close to 50%.
Talack
Profile Joined September 2010
Canada2742 Posts
November 08 2012 23:33 GMT
#459
Jesus we're just asking them to make it harder to do not completely remove the combo of the two...

You know why EMP was nerfed? Because it was too good and too easy to use. They made it more difficult and now it's alot more balanced than it was before.

Know what immortals recieved a buff to combat the 1-1-1? Because it was too easy to complete and too powerful. So they made the timing alot weaker with a few buffs/nerfs. It's still in the game, it's still powerful. But it's both easier to beat and not a near-guarenteed win.

Do the freaking same with infestor/broodlord. Make it a bit weaker, make it a bit easier to beat. That's all you need to do, there doesnt have to be a "well it's 50-50 hurrrrrrr........" discussion, you just need to use your head. You make fungal have a lower range, or make infestors cost more supply so there is less room for other units. Or you do SOMETHING to make it so that brood/infestor is not the "end-all".
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
November 08 2012 23:36 GMT
#460
On November 08 2012 09:19 ReachTheSky wrote:
I just think its silly that what is supposed to be a support caster is the preffered massable unit. Its not uncommon to see anywhere between 16-24 infestors at once late game.


What makes you classify infestor as a support caster?
Lookin at the abilities, it doesn't seem to be aimed towards support, more like core.

Also, I believe blizzard has come out and said that infestors are a core zerg unit in the late game.
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
Prev 1 21 22 23 24 25 37 Next All
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#78
PiGStarcraft661
CranKy Ducklings75
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft661
ProTech119
ROOTCatZ 94
MaxPax 93
StarCraft: Brood War
Britney 7373
GuemChi 6071
Mind 59
Super Smash Bros
Mew2King55
Other Games
summit1g12649
tarik_tv5764
hungrybox583
WinterStarcraft391
C9.Mang0369
Trikslyr159
Maynarde137
ViBE70
Organizations
Other Games
gamesdonequick1369
BasetradeTV283
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 51
• EnkiAlexander 42
• CranKy Ducklings SOOP5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 135
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
RSL Revival
7h 51m
Replay Cast
21h 51m
The PondCast
1d 7h
KCM Race Survival
1d 7h
WardiTV Map Contest Tou…
1d 8h
Gerald vs TBD
Clem vs TBD
ByuN vs TBD
Rogue vs MaxPax
ShoWTimE vs TBD
OSC
1d 12h
CranKy Ducklings
1d 21h
Escore
2 days
RSL Revival
2 days
Replay Cast
2 days
[ Show More ]
WardiTV Map Contest Tou…
3 days
Universe Titan Cup
3 days
Rogue vs Percival
Ladder Legends
3 days
uThermal 2v2 Circuit
3 days
BSL
3 days
Sparkling Tuna Cup
4 days
WardiTV Map Contest Tou…
4 days
Ladder Legends
4 days
BSL
4 days
Replay Cast
4 days
Replay Cast
5 days
Wardi Open
5 days
Afreeca Starleague
5 days
Soma vs TBD
Monday Night Weeklies
5 days
Replay Cast
5 days
Afreeca Starleague
6 days
TBD vs YSC
Liquipedia Results

Completed

Proleague 2026-04-20
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.