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New UI changes coming to HotS - Page 3

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eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
October 19 2012 02:39 GMT
#41
On October 19 2012 11:21 SarcasmMonster wrote:
Show nested quote +
On October 19 2012 11:16 eviltomahawk wrote:
Kerrigan is so HAWWWT. The UI too, but Kerrigan, man

And the best part:
These updates will become available to both Wings of Liberty and Heart of the Swarm players once the expansion is live.


I can't wait to see what they've done with the other features that they've been working on, like shared replays, global play, and clans.

edit:
Oh, and the level system is going to be explained next week.


Duddddddeeeee Kerrigan isn't hot enough! Make her look more like Helfer.

Well, we already have plenty of hot fan-drawn material to work off of, and there will be plenty more to come after this expansion.

Personally, I would love it if she would get rid of her ponytail and let her alien locks flow. I do prefer the Ghost suit to her Zerg carapace, though.
ㅇㅅㅌㅅ
Iodem
Profile Joined October 2010
United States1173 Posts
October 19 2012 02:39 GMT
#42
Looks good, but it needs some clan support!
If you don't like it, you can quit.
orBitual
Profile Joined January 2011
United States96 Posts
October 19 2012 02:39 GMT
#43
Are people seeing things I'm not? They moved some stuff around and added some basic map and race stats... nothing really groundbreaking.
ROOTIllusion
Profile Blog Joined August 2010
United States1060 Posts
October 19 2012 02:41 GMT
#44
On October 19 2012 11:21 SarcasmMonster wrote:
Show nested quote +
On October 19 2012 11:16 eviltomahawk wrote:
Kerrigan is so HAWWWT. The UI too, but Kerrigan, man

And the best part:
These updates will become available to both Wings of Liberty and Heart of the Swarm players once the expansion is live.


I can't wait to see what they've done with the other features that they've been working on, like shared replays, global play, and clans.

edit:
Oh, and the level system is going to be explained next week.


Duddddddeeeee Kerrigan isn't hot enough! Make her look more like Helfer.


ehhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh.

Anyways, looks cool but I wish they would bring back WC3/BW style custom game lobbies
www.twitter.com/rootillusion & www.facebook.com/illusionsc2
sevia
Profile Joined May 2010
United States954 Posts
October 19 2012 02:42 GMT
#45
Progress.
최지성 Bomber || 김동환 viOLet || 고병재 GuMiho
zhurai
Profile Blog Joined September 2010
United States5660 Posts
October 19 2012 02:43 GMT
#46
better, but could still be improved.
Twitter: @zhurai | Site: http://zhurai.com
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
Last Edited: 2012-10-19 02:45:15
October 19 2012 02:45 GMT
#47
The UI did need major changes, and Blizzard made all the right changes. Good job!
VanGarde
Profile Joined July 2010
Sweden755 Posts
October 19 2012 02:45 GMT
#48
On October 19 2012 11:05 ChuCky.Ca wrote:
Show nested quote +
On October 19 2012 11:04 VanGarde wrote:
On October 19 2012 10:47 ChuCky.Ca wrote:
baby steps boys today we won a battle but the war is not over!!

The fact that so many people are thinking of this as a war and not a mutual cooperation between Blizzard and the community illustrates everything that is currently wrong with the sc2 community.

but the lack of cooperation from blizzard is what makes it feel like a war I fucking love them but comon some of the shit they ignored for 3 years....

And a lot of other stuff they ignored. People are never going to be satisfied. Blizzard could add every single fucking thing people ask for in this game except for one, and people will still say OMG THEY STILL DID NOT ADD LAN SUPPORT THEY DON'T LISTEN TO ANYTHING WE SAY!
War does not determine who is right - only who is left.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
October 19 2012 02:45 GMT
#49
On October 19 2012 10:47 ChuCky.Ca wrote:
baby steps boys today we won a battle but the war is not over!!


A bit of an exaggeration, we're on the same team (Blizzard and us)
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
pallad
Profile Joined September 2010
Poland1958 Posts
October 19 2012 02:48 GMT
#50
On October 19 2012 11:10 EMIYA wrote:
its sad how they insist on using this 'arcade' terminology instead of just letting it die and pretending it never happened.

and really? they still won't just integrate only OPEN CUSTOM GAMES, no options, with host ping?


And blizzard haters strikes agine , even if they do good things.

Many people like new "arcade" thing , you not ? , then stfu
So many good changes in interface , but haters cry abouth "custom/ums maps" name lol
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
Roflhaxx
Profile Joined April 2010
Korea (South)1244 Posts
October 19 2012 02:55 GMT
#51
"And finally, now that we have added unranked play as an option, we’ve returned full stats (including losses) for all leagues back into the profile summary and ladder pages. " Oh my god this is about time
A game where the first thing you do is scout with a “worker”. Does that make any sense? Who scouts with a “worker”? That’s like sending out the janitor to perform recon, what general would do that? Retarded game.
TeslasPigeon
Profile Joined March 2012
464 Posts
October 19 2012 03:03 GMT
#52
On October 19 2012 11:48 pallad wrote:
Show nested quote +
On October 19 2012 11:10 EMIYA wrote:
its sad how they insist on using this 'arcade' terminology instead of just letting it die and pretending it never happened.

and really? they still won't just integrate only OPEN CUSTOM GAMES, no options, with host ping?


And blizzard haters strikes agine , even if they do good things.

Many people like new "arcade" thing , you not ? , then stfu
So many good changes in interface , but haters cry abouth "custom/ums maps" name lol


It's not really hating when the player base gradually sinks monthly. Addressing these concerns can be construed as making the community in-game more friendly and accessible.
BernabusStarcraft2
Profile Joined September 2012
Scotland112 Posts
October 19 2012 03:09 GMT
#53
A great step forward.
Bling. MC. DeMusliM. EG.
sirdodgy
Profile Joined September 2012
United Kingdom20 Posts
Last Edited: 2012-10-19 03:42:46
October 19 2012 03:42 GMT
#54
They need to add a refresh button to Starcraft custom games!

In sc2 when you host a game, it is placed at the top of the open games list. When other people host a game, their game is placed at the top of the list. This is kind of the same as it worked in Warcraft 3 and brood war, but in sc2 if you don't get a full game within something like 3 minutes, your game is pushed off the front list and you will never get the last players needed to start the game.

This didn't happen in warcraft 3 because if you closed all of the slots in your game, and reopened at least one, your game is pushed back to the top of the list, this was called refreshing. This meant that hosts of games could actively do something to keep their game advertised, and because everyone was doing it, every game had a consistent random chance to be seen.

This is the main reason I stopped playing custom games after trying again after 1.5. They need to add a refreshing button that lets hosts who are at their game get more exposure, and not have to rehost after 5 minutes because their game has been pushed off the list. Warcraft 3 had an almost perfect custom game system with new maps being popular daily and they fail to see why the arcade stagnates so fast with new maps still having almost no chance to break out.

Personally I think they should change the open list to the default menu when opening the arcade. Maybe its fine to show the most popular maps, but it should really be something like the most played maps that week, and a map that has been spotlighted, cannot be spotlighted again, otherwise people keep playing the initial spotlighted maps, keeping them popular and making the scene stagnate.
Zaqwert
Profile Joined June 2008
United States411 Posts
October 19 2012 03:46 GMT
#55
2+ years and an expansion to get simple stats that WC3 had at launch.

Not quite sure wtf took so long.

It's like every iteration gets BNET 2 closer to how any sane person knew it should have been from the beginning.
RoarMan
Profile Blog Joined January 2010
Canada745 Posts
October 19 2012 03:48 GMT
#56
Blizzard does care, let the devs do they work! Great work, looking sweet.
All the pros got dat Ichie.
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
October 19 2012 03:54 GMT
#57
On October 19 2012 11:45 Torte de Lini wrote:
Show nested quote +
On October 19 2012 10:47 ChuCky.Ca wrote:
baby steps boys today we won a battle but the war is not over!!


A bit of an exaggeration, we're on the same team (Blizzard and us)

Yes, I feel many forget that Blizzard is on our side ^_^
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
hunts
Profile Joined September 2010
United States2113 Posts
October 19 2012 03:58 GMT
#58
Still no chat channels the way they should be, no namable custom games, none of the stuff that made the previous b.net so good.
twitch.tv/huntstv 7x legend streamer
BabyToss!
Profile Blog Joined October 2010
Czech Republic588 Posts
October 19 2012 04:01 GMT
#59
A small step forward. Hoping they'll keep it up. More statistics are good for sure. The optimist in me hopes that Blizzard will actually start listening to the community more from now on. The skeptic in me, though... <.<
Nowadays a Filthy Casual | Follow your dreams |
comabreaded
Profile Blog Joined July 2003
United States2166 Posts
October 19 2012 04:02 GMT
#60
I'm very happy to finally see race and map stats.
I put the fu in fun
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