• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:59
CEST 22:59
KST 05:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror2[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
SC4ALL: II SC2 Complete Invited Player Lineup8StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)67Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2316
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? SC4ALL: II SC2 Complete Invited Player Lineup StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) Back to SC2 after 14 years - Protoss CTRL groups? October World Ranking: herO stays #1, ByuN returns
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond) SC2 INu's Battles#21 [ 3-Days tournament ]
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
Fantasy returning? Sagi.gg Launcher Released BW General Discussion PLAYzone Challenge - open offline tour in Prague 20-year-old Valorant player starting StarCraft
Tourneys
[Megathread] Daily Proleagues [ASL22] Ro8 Day 4 2v2v2v2 Tournament [ASL22] Ro8 Day 3
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7896 users

Heart of the Swarm beta coming soon! - Page 103

Forum Index > Closed
Post a Reply
Prev 1 101 102 103 104 105 144 Next
Do not use this thread to beg users for beta access or trade access with others. Thanks.
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
September 04 2012 11:48 GMT
#2041
On September 04 2012 20:47 wrj wrote:
can someone finally tell me how to get this mod i wana try stuff too??????


It's not a mod it's the HOTS beta.
PresenceSc2
Profile Joined February 2011
Australia4032 Posts
September 04 2012 11:48 GMT
#2042
On September 04 2012 20:41 Dingobloo wrote:
Show nested quote +
On September 04 2012 20:27 MavercK wrote:
On September 04 2012 20:25 wcr.4fun wrote:
I think abduct shouldn't work versus all massive units but at least versus ultra's, possibly collussi (might be too strong). But not versus mothership, thor(?), etc.

And who would ever want to use consume? Why'd I want to damage my own buildings? It's going to depend heavily on how much energy you get per health you consume. Because I can't imagine which building I'd want to damage. Consuming units, like zerglings would have been incredibly useful. Buildings doesn't seem that good on a first glance.


ticks every second, for 20 seconds.
takes 10hp for 2.5 energy


Can you give us a run-down of what happens when 2 vipers abduct each other?

We'll tell you when you get older
Stephano//HerO//TaeJa//Squirtle//Bomber
Decendos
Profile Joined August 2011
Germany1341 Posts
September 04 2012 11:50 GMT
#2043
On September 04 2012 20:47 NeonFox wrote:
Show nested quote +
On September 04 2012 20:20 Decendos wrote:
On September 04 2012 20:17 NeonFox wrote:
I really hope the viper abduct doesn't work on massive units at launch.


i worked on colossi in battlereport. if it didnt work on massive it would be useless spell ^^


The thing is it looks (of course no way to know for sure until pro games test this out) way too strong vs protoss. The range is pretty big and you can basically oneshot colossi and the mothership like this. No need for corrupters anymore if you can pull the colossi directly in the center of your roach hydra ball. The tech is early enough that you can make them as soon as you see the robo.

It also looks stupid on big units, but I guess that's just taste.


it would be OP if it is on lair tech. but since it is hive tech the toss can easily have colossus and HT which outrange vipers. and the colossus are in back of stalkers so its up to microwars and positioning which is why the viper is a really great unit for the dynamics of zvp.
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
September 04 2012 11:51 GMT
#2044
Loving the Swarm Host video... right up until I realised that's forty-six hydra worth of Swarm Hosts. Or about seventy roaches. Also known as 'the zerg's entire army supply', and 'never going to happen'.
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
MavercK
Profile Joined March 2010
Australia2181 Posts
September 04 2012 11:54 GMT
#2045
On September 04 2012 20:51 Umpteen wrote:
Loving the Swarm Host video... right up until I realised that's forty-six hydra worth of Swarm Hosts. Or about seventy roaches. Also known as 'the zerg's entire army supply', and 'never going to happen'.


yea. it was fairly disappointing to see they were 3 supply... like zerg needed more high supply cost units
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
graNite
Profile Blog Joined December 2010
Germany4434 Posts
September 04 2012 11:54 GMT
#2046
On September 04 2012 20:51 Umpteen wrote:
Loving the Swarm Host video... right up until I realised that's forty-six hydra worth of Swarm Hosts. Or about seventy roaches. Also known as 'the zerg's entire army supply', and 'never going to happen'.

They are not there to be your whole army. Blizz wants you to nibble away at turteling players with them.
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
wrj
Profile Joined August 2012
219 Posts
September 04 2012 11:55 GMT
#2047
kollin i know its the beta but i dont understand how to play with the new unites. the mp editor is like in wol can someone explain to me what to do???
PardonYou
Profile Blog Joined March 2010
United States1360 Posts
September 04 2012 11:55 GMT
#2048
On September 04 2012 20:54 graNite wrote:
Show nested quote +
On September 04 2012 20:51 Umpteen wrote:
Loving the Swarm Host video... right up until I realised that's forty-six hydra worth of Swarm Hosts. Or about seventy roaches. Also known as 'the zerg's entire army supply', and 'never going to happen'.

They are not there to be your whole army. Blizz wants you to nibble away at turteling players with them.


That I find rather boring in the long run.
MavercK
Profile Joined March 2010
Australia2181 Posts
September 04 2012 11:57 GMT
#2049
<s val="CampaignPanelLastMissionTitle">StarCraft II: Heart of the Swarm</s><n/><n/><n/><s val="CampaignPanelLastMissionDescription">Raynor hearts Kerrigan.


not a spoiler, this was in the same place you could find the ending splash screen for WoL (which was a spoiler).
i assume this is a joke.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
September 04 2012 11:59 GMT
#2050
On September 04 2012 20:54 graNite wrote:
Show nested quote +
On September 04 2012 20:51 Umpteen wrote:
Loving the Swarm Host video... right up until I realised that's forty-six hydra worth of Swarm Hosts. Or about seventy roaches. Also known as 'the zerg's entire army supply', and 'never going to happen'.

They are not there to be your whole army. Blizz wants you to nibble away at turteling players with them.


Describe a realistic situation in which this 'nibbling' occurs and is worth more to me than 2x(number of SH) hydra or 3x(number of SH) roaches or (number of SH) infestors.
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
September 04 2012 11:59 GMT
#2051
On September 04 2012 20:48 avilo wrote:
Show nested quote +
On September 04 2012 19:25 Cyro wrote:
On September 04 2012 19:09 MavercK wrote:


Im speechless.

What unit do we make to deal with warhounds on 1-2 base that is not extremely vunerable to the battle hellions that come with them?

Stalkers? Nope.

Zealots? Well, Warhound is a ranged unit (a high range ranged unit) that is about 25% faster, you wouldnt even need hellions to be able to tear apart a zealot defense unless there was a choke with forcefields.

Immortals? 1robo would not be enough, and it appears that Haywire missile bypasses hardened shield, and battle hellions are not armored.

I think you could deal with warhounds alone, but the battle hellions pose the strange problem of seemingly hardcountering everything that comes with them, if you were to build 2 immortals, then you are handing the terran the resources to add 7 battle hellions to the fight, which is 840hp of light armored metal that has to be destroyed before you can reach the warhounds unless you plan on walking through the hellions IF you can.. Stalkers and immortals both have extremely low DPS vs light units, and it seems that Warhounds are the hardest non-flying-unit-counter to the colossus so far.

This video is 9 Warhounds vs 12 Stalkers, the warhounds are a little more gas heavy, and the production is harder to get up, but otherwise this is an equal cost engagement, and the 9 warhounds kill all 12 stalkers with only 1 loss and some damage.


Most people currently in WOL don't actually understand how to play against mech with protoss because so few Terrans go mech and because mech is technically "bad" in WOL.

If you played the custom map or if you played as the mech Terran yourself vs competant protoss players that know how to play against mech you'd already know that the protoss ends up with 3-4 robos and stargates for void rays for mass immortals/chargelot as well as to utilize void rays to skew the mech player's unit composition to include vikings/thors which is bad for the mech Terran player. This will become even better with the new tempest.

So basically what i'm saying is, you and everyone else that's saying "OMGWAT WILL WE DO!" really don't understand how the game will develop and you probably have no clue at all how to currently play against mech in WOL if you're making uninformed statements like "1 robo would not be enough." As said above, you and probably 99% of the player population literally have no idea how to play against mech with SC2 protoss, because Protoss rarely sees it.


I havnt seen it outside a small handful of mid/low master terran games, it just doesnt seem to happen at all, but my point was mainly focused on the dilemma with current mech being very slow, tanks being 2.25 speed and having siege mode, thors being 1.88, hellions beaing far weaker, mech being a more turtly and immobile army, if you move out with pure mech before the 10 minute mark under any circumstances you are probably going to get crushed, but in contrast, the HOTS mech involves a bunch more hellions than i think most people would build in WOL, backed up with Warhounds, which are 2.81 speed, overall the new mech army in its most powerful form will be extremely mobile, and suited for quite early timing attacks maybe with scv pulls or something, and it seems very dangerous to go air or multiple robos in time for a 6-9 minute timing or something along those lines. What do you think? I know you have more experience and ability than most in this area
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
jurch
Profile Joined December 2009
Slovenia60 Posts
September 04 2012 11:59 GMT
#2052
On September 04 2012 20:55 wrj wrote:
kollin i know its the beta but i dont understand how to play with the new unites. the mp editor is like in wol can someone explain to me what to do???


ffs. you need mpqeditor to mess with mod files and inject them in the editor somehow. u now know
as much as everyone here except mavrck. good day
Drinc
Profile Joined June 2010
Sweden98 Posts
Last Edited: 2012-09-04 12:02:14
September 04 2012 12:01 GMT
#2053
On September 04 2012 20:48 avilo wrote:
Show nested quote +
On September 04 2012 19:25 Cyro wrote:
On September 04 2012 19:09 MavercK wrote:
http://www.youtube.com/watch?v=xqMDbzVCixY&feature=youtu.be


Im speechless.

What unit do we make to deal with warhounds on 1-2 base that is not extremely vunerable to the battle hellions that come with them?

Stalkers? Nope.

Zealots? Well, Warhound is a ranged unit (a high range ranged unit) that is about 25% faster, you wouldnt even need hellions to be able to tear apart a zealot defense unless there was a choke with forcefields.

Immortals? 1robo would not be enough, and it appears that Haywire missile bypasses hardened shield, and battle hellions are not armored.

I think you could deal with warhounds alone, but the battle hellions pose the strange problem of seemingly hardcountering everything that comes with them, if you were to build 2 immortals, then you are handing the terran the resources to add 7 battle hellions to the fight, which is 840hp of light armored metal that has to be destroyed before you can reach the warhounds unless you plan on walking through the hellions IF you can.. Stalkers and immortals both have extremely low DPS vs light units, and it seems that Warhounds are the hardest non-flying-unit-counter to the colossus so far.

This video is 9 Warhounds vs 12 Stalkers, the warhounds are a little more gas heavy, and the production is harder to get up, but otherwise this is an equal cost engagement, and the 9 warhounds kill all 12 stalkers with only 1 loss and some damage.


Most people currently in WOL don't actually understand how to play against mech with protoss because so few Terrans go mech and because mech is technically "bad" in WOL.

If you played the custom map or if you played as the mech Terran yourself vs competant protoss players that know how to play against mech you'd already know that the protoss ends up with 3-4 robos and stargates for void rays for mass immortals/chargelot as well as to utilize void rays to skew the mech player's unit composition to include vikings/thors which is bad for the mech Terran player. This will become even better with the new tempest.

So basically what i'm saying is, you and everyone else that's saying "OMGWAT WILL WE DO!" really don't understand how the game will develop and you probably have no clue at all how to currently play against mech in WOL if you're making uninformed statements like "1 robo would not be enough." As said above, you and probably 99% of the player population literally have no idea how to play against mech with SC2 protoss, because Protoss rarely sees it.



Please tell that to top korean terrans, they need to know.



Avilo everyone hates you for a reason. So just shut the f*ck up.


User was warned for this post
NeonFox
Profile Joined January 2011
2373 Posts
September 04 2012 12:03 GMT
#2054
On September 04 2012 20:50 Decendos wrote:
Show nested quote +
On September 04 2012 20:47 NeonFox wrote:
On September 04 2012 20:20 Decendos wrote:
On September 04 2012 20:17 NeonFox wrote:
I really hope the viper abduct doesn't work on massive units at launch.


i worked on colossi in battlereport. if it didnt work on massive it would be useless spell ^^


The thing is it looks (of course no way to know for sure until pro games test this out) way too strong vs protoss. The range is pretty big and you can basically oneshot colossi and the mothership like this. No need for corrupters anymore if you can pull the colossi directly in the center of your roach hydra ball. The tech is early enough that you can make them as soon as you see the robo.

It also looks stupid on big units, but I guess that's just taste.


it would be OP if it is on lair tech. but since it is hive tech the toss can easily have colossus and HT which outrange vipers. and the colossus are in back of stalkers so its up to microwars and positioning which is why the viper is a really great unit for the dynamics of zvp.


Oh I though it still was on lair tech, we'll see then. Does anyone know if blinding cloud prevents spells as well? If not then yeah it seems balanced.
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
September 04 2012 12:07 GMT
#2055
Actually, I saw a pretty cool suggestion on the battlenet forums: give Locusts cliff jump/climb (rebalancing health/damage as necessary). That way SH's actually can 'nibble' in small numbers from a direction other than right in front of the enemy's main army.
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
MavercK
Profile Joined March 2010
Australia2181 Posts
September 04 2012 12:10 GMT
#2056
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
September 04 2012 12:10 GMT
#2057
On September 04 2012 21:07 Umpteen wrote:
Actually, I saw a pretty cool suggestion on the battlenet forums: give Locusts cliff jump/climb (rebalancing health/damage as necessary). That way SH's actually can 'nibble' in small numbers from a direction other than right in front of the enemy's main army.


Then it starts really overlapping with the brood lord, they like units with unique and simple restrictions so I doubt that would happen.
caneras
Profile Blog Joined August 2010
433 Posts
September 04 2012 12:12 GMT
#2058
On September 04 2012 21:10 MavercK wrote:
http://www.youtube.com/watch?v=Qa-IZ_Y98L0&feature=youtu.be


If these are in multiplayer and aren't 250/250 or something ridiculous, I'm switching to Zerg.
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
September 04 2012 12:12 GMT
#2059
On September 04 2012 21:10 MavercK wrote:
http://www.youtube.com/watch?v=Qa-IZ_Y98L0&feature=youtu.be


There is the standard analysis, going over stats, how far X and Y the creep spreads from target, but screw that




DAT CREEP
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
_vk_
Profile Joined April 2010
219 Posts
September 04 2012 12:13 GMT
#2060
On September 04 2012 21:07 Umpteen wrote:
Actually, I saw a pretty cool suggestion on the battlenet forums: give Locusts cliff jump/climb (rebalancing health/damage as necessary). That way SH's actually can 'nibble' in small numbers from a direction other than right in front of the enemy's main army.


You say "rebalance as necessary" like it's easy.

Would you trust the current game design team at Blizzard to balance a unit with an ability to generate infinite quantities of cliffwalkers? So that it's useful but not OP?
"Everyone has weaknesses. For most people it's that they're bad at the game. " -- IdrA
Prev 1 101 102 103 104 105 144 Next
Please log in or register to reply.
Live Events Refresh
BSL Open Qualifier
04:00
Jungsu & Hasu #2
ZZZero.O92
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JuggernautJason158
BRAT_OK 49
StarCraft: Brood War
Artosis 1018
ZZZero.O 91
Hyun 40
Bale 22
League of Legends
Doublelift4379
JimRising 447
Counter-Strike
Fnx 917
Heroes of the Storm
Grubby6389
Other Games
summit1g8300
FrodaN2737
B2W.Neo681
ToD266
KnowMe204
Organizations
Other Games
gamesdonequick1474
BasetradeTV289
Dota 2
PGL Dota 2 - Main Stream47
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 33
• musti20045 17
• Reevou 6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki24
• blackmanpl 15
• FirePhoenix3
• niya90s 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1204
• Shiphtur174
Upcoming Events
Replay Cast
2h 1m
Afreeca Starleague
13h 1m
Rush vs Light
WardiTV Weekly
14h 1m
Monday Night Weeklies
19h 1m
Replay Cast
1d 2h
Afreeca Starleague
1d 13h
Soma vs Soulkey
INu's Battles
1d 14h
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
2 days
The PondCast
3 days
INu's Battles
3 days
[ Show More ]
Replay Cast
5 days
BSL: Ladder Tournament
5 days
Sparkling Tuna Cup
6 days
Patches Events
6 days
BSL Open Qualifier
6 days
BSL Open Qualifier
6 days
Liquipedia Results

Completed

CSL 2026 AUTUMN (S22)
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
Acropolis #5 - GSB
Copium Cup
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.