• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:07
CEST 18:07
KST 01:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview7[ASL21] Finals Preview: Two Legacies21
Community News
Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611Douyu Cup 2026: $20,000 Legends Event (June 26-28)10[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th Daily SC2 Player Grid - feedback wanted TL Poll: How do you feel about the 5.0.16 PTR balance changes? Code S Season 2 (2026) - RO8 Preview Updates to The Core/Core Lite for v5.0.16?
Tourneys
Master Swan Open (Global Bronze-Master 2) GSL CK #4 20-21th June Crank Gathers Season 4: BW vs SC2 Team League Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule !
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ VPN experiences Data needed vespene.gg — BW replays in browser
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds Why doesn't anyone use restoration?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread ZeroSpace Megathread Beyond All Reason Total War: Warhammer 40K
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI UK Politics Mega-thread [H]Internet/Gaming Cafe Tips and Tricks
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How To Predict Tilt in Espor…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9397 users

Heart of the Swarm beta coming soon! - Page 102

Forum Index > Closed
Post a Reply
Prev 1 100 101 102 103 104 144 Next
Do not use this thread to beg users for beta access or trade access with others. Thanks.
MavercK
Profile Joined March 2010
Australia2181 Posts
September 04 2012 11:27 GMT
#2021
On September 04 2012 20:25 wcr.4fun wrote:
I think abduct shouldn't work versus all massive units but at least versus ultra's, possibly collussi (might be too strong). But not versus mothership, thor(?), etc.

And who would ever want to use consume? Why'd I want to damage my own buildings? It's going to depend heavily on how much energy you get per health you consume. Because I can't imagine which building I'd want to damage. Consuming units, like zerglings would have been incredibly useful. Buildings doesn't seem that good on a first glance.


ticks every second, for 20 seconds.
takes 10hp for 2.5 energy
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
larse
Profile Blog Joined March 2012
1611 Posts
September 04 2012 11:28 GMT
#2022
well that mothership animation shows the laziness of the arts team. It could be much more awesome
KnT
Profile Blog Joined January 2011
Australia243 Posts
September 04 2012 11:28 GMT
#2023
Can we get a vid showing the new nydus worms?

Many internets to you sir Maverck
I played a PvP last night, he had stalkers I had stalkers they both shot laser. I lasered harder and won.
BobMcJohnson
Profile Blog Joined October 2010
France2916 Posts
September 04 2012 11:31 GMT
#2024
On September 04 2012 20:25 wcr.4fun wrote:
I think abduct shouldn't work versus all massive units but at least versus ultra's, possibly collussi (might be too strong). But not versus mothership, thor(?), etc.

And who would ever want to use consume? Why'd I want to damage my own buildings? It's going to depend heavily on how much energy you get per health you consume. Because I can't imagine which building I'd want to damage. Consuming units, like zerglings would have been incredibly useful. Buildings doesn't seem that good on a first glance.


1. Build extra evo chambers (highest HP/cost iirc)
2. Consume
3. ????
4. Profit
Romanes eunt domus
dawid101w
Profile Joined May 2011
Poland3 Posts
September 04 2012 11:34 GMT
#2025
mines vs zerglings, and battlehelions vs zerglings vid plz ;D
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
September 04 2012 11:34 GMT
#2026
On September 04 2012 20:20 Rah wrote:
I think I love warhound now just because of the panicking that it's causing in some of the protoss players on this thread. I don't know if I've ever seen a unit inspire so much terror except for maybe the new mine. Oh no terran's getting something good besides the marine, nerf it!! So funny. Immortal's still going to be as ridiculous as it is now vs mech, don't worry boys.


It's not about playing, I'm shit, I'll always be shit - I don't care about me.
I care about e-sports, I care about good matches being casted which are dynamic, exciting and interesting.
This unit genuinely looks like shit to esports to me, utter trash.
Drimacus
Profile Joined May 2010
Germany92 Posts
September 04 2012 11:36 GMT
#2027
On September 04 2012 20:28 KnT wrote:
Can we get a vid showing the new nydus worms?



I'm with you.
Bump for nydus


Seiniyta
Profile Joined May 2010
Belgium1815 Posts
September 04 2012 11:36 GMT
#2028
On September 04 2012 20:28 larse wrote:
well that mothership animation shows the laziness of the arts team. It could be much more awesome


During the WoL beta spell effects/icon effects and even some units (baneling) got changed visually during the beta. So I expect that to happen here as well.
Pokemon Master
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
September 04 2012 11:36 GMT
#2029
On September 04 2012 20:28 larse wrote:
well that mothership animation shows the laziness of the arts team. It could be much more awesome



I'm all for people whinging when Blizzard fuck up on stupid weak stuff - but the animation is pretty fucking sweet dude.
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
September 04 2012 11:37 GMT
#2030
On September 04 2012 20:25 wcr.4fun wrote:
I think abduct shouldn't work versus all massive units but at least versus ultra's, possibly collussi (might be too strong). But not versus mothership, thor(?), etc.


Do that and you may as well remove the viper entirely. If vipers couldn't abduct colossus they would have exactly zero utility in ZvP. Don't let that video with the stalkers fool you - why weren't all those those vipers infestors? They'd have fungaled-down those stalkers in no time, and wouldn't have needed support to do it.

And who would ever want to use consume? Why'd I want to damage my own buildings? It's going to depend heavily on how much energy you get per health you consume. Because I can't imagine which building I'd want to damage. Consuming units, like zerglings would have been incredibly useful. Buildings doesn't seem that good on a first glance.


Build forward hatcheries / extractors dedicated to the purpose. Cheaper and less larvae/supply.
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
September 04 2012 11:41 GMT
#2031
On September 04 2012 20:27 MavercK wrote:
Show nested quote +
On September 04 2012 20:25 wcr.4fun wrote:
I think abduct shouldn't work versus all massive units but at least versus ultra's, possibly collussi (might be too strong). But not versus mothership, thor(?), etc.

And who would ever want to use consume? Why'd I want to damage my own buildings? It's going to depend heavily on how much energy you get per health you consume. Because I can't imagine which building I'd want to damage. Consuming units, like zerglings would have been incredibly useful. Buildings doesn't seem that good on a first glance.


ticks every second, for 20 seconds.
takes 10hp for 2.5 energy


Can you give us a run-down of what happens when 2 vipers abduct each other?
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
September 04 2012 11:42 GMT
#2032
On September 04 2012 20:41 Dingobloo wrote:
Show nested quote +
On September 04 2012 20:27 MavercK wrote:
On September 04 2012 20:25 wcr.4fun wrote:
I think abduct shouldn't work versus all massive units but at least versus ultra's, possibly collussi (might be too strong). But not versus mothership, thor(?), etc.

And who would ever want to use consume? Why'd I want to damage my own buildings? It's going to depend heavily on how much energy you get per health you consume. Because I can't imagine which building I'd want to damage. Consuming units, like zerglings would have been incredibly useful. Buildings doesn't seem that good on a first glance.


ticks every second, for 20 seconds.
takes 10hp for 2.5 energy


Can you give us a run-down of what happens when 2 vipers abduct each other?


http://www.urbandictionary.com/define.php?term=docking
Censured
Profile Blog Joined April 2010
Czech Republic1061 Posts
September 04 2012 11:43 GMT
#2033
On September 04 2012 20:41 Dingobloo wrote:
Show nested quote +
On September 04 2012 20:27 MavercK wrote:
On September 04 2012 20:25 wcr.4fun wrote:
I think abduct shouldn't work versus all massive units but at least versus ultra's, possibly collussi (might be too strong). But not versus mothership, thor(?), etc.

And who would ever want to use consume? Why'd I want to damage my own buildings? It's going to depend heavily on how much energy you get per health you consume. Because I can't imagine which building I'd want to damage. Consuming units, like zerglings would have been incredibly useful. Buildings doesn't seem that good on a first glance.


ticks every second, for 20 seconds.
takes 10hp for 2.5 energy


Can you give us a run-down of what happens when 2 vipers abduct each other?

so called viper kiss
Occupation: Legend
snailz
Profile Joined April 2011
Croatia900 Posts
September 04 2012 11:43 GMT
#2034
On September 04 2012 20:41 Dingobloo wrote:
Show nested quote +
On September 04 2012 20:27 MavercK wrote:
On September 04 2012 20:25 wcr.4fun wrote:
I think abduct shouldn't work versus all massive units but at least versus ultra's, possibly collussi (might be too strong). But not versus mothership, thor(?), etc.

And who would ever want to use consume? Why'd I want to damage my own buildings? It's going to depend heavily on how much energy you get per health you consume. Because I can't imagine which building I'd want to damage. Consuming units, like zerglings would have been incredibly useful. Buildings doesn't seem that good on a first glance.


ticks every second, for 20 seconds.
takes 10hp for 2.5 energy


Can you give us a run-down of what happens when 2 vipers abduct each other?


a black hole opens
"I am saying that there are 300 current pros and semi-pros that have the potential to come in and dominate SC2 at any moment, with a latency of a few months from the day they switch." - intrigue
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
September 04 2012 11:45 GMT
#2035
Can people log on the servers? Or are they not up yet?
NeonFox
Profile Joined January 2011
2373 Posts
September 04 2012 11:47 GMT
#2036
On September 04 2012 20:20 Decendos wrote:
Show nested quote +
On September 04 2012 20:17 NeonFox wrote:
I really hope the viper abduct doesn't work on massive units at launch.


i worked on colossi in battlereport. if it didnt work on massive it would be useless spell ^^


The thing is it looks (of course no way to know for sure until pro games test this out) way too strong vs protoss. The range is pretty big and you can basically oneshot colossi and the mothership like this. No need for corrupters anymore if you can pull the colossi directly in the center of your roach hydra ball. The tech is early enough that you can make them as soon as you see the robo.

It also looks stupid on big units, but I guess that's just taste.
Moka
Profile Joined August 2010
Canada942 Posts
Last Edited: 2012-09-04 11:47:37
September 04 2012 11:47 GMT
#2037
On September 04 2012 20:41 Dingobloo wrote:
Show nested quote +
On September 04 2012 20:27 MavercK wrote:
On September 04 2012 20:25 wcr.4fun wrote:
I think abduct shouldn't work versus all massive units but at least versus ultra's, possibly collussi (might be too strong). But not versus mothership, thor(?), etc.

And who would ever want to use consume? Why'd I want to damage my own buildings? It's going to depend heavily on how much energy you get per health you consume. Because I can't imagine which building I'd want to damage. Consuming units, like zerglings would have been incredibly useful. Buildings doesn't seem that good on a first glance.


ticks every second, for 20 seconds.
takes 10hp for 2.5 energy


Can you give us a run-down of what happens when 2 vipers abduct each other?

It would be funny if you had a chain of multiple vipers and you chain abduct a probe until that probe gets in your base.. Then neural it and proceed to build a Nexus.
ヾ(@⌒_⌒@)ノ
wrj
Profile Joined August 2012
219 Posts
September 04 2012 11:47 GMT
#2038
can someone finally tell me how to get this mod i wana try stuff too??????
avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2012-09-04 11:48:43
September 04 2012 11:48 GMT
#2039
On September 04 2012 19:25 Cyro wrote:
Show nested quote +
On September 04 2012 19:09 MavercK wrote:


Im speechless.

What unit do we make to deal with warhounds on 1-2 base that is not extremely vunerable to the battle hellions that come with them?

Stalkers? Nope.

Zealots? Well, Warhound is a ranged unit (a high range ranged unit) that is about 25% faster, you wouldnt even need hellions to be able to tear apart a zealot defense unless there was a choke with forcefields.

Immortals? 1robo would not be enough, and it appears that Haywire missile bypasses hardened shield, and battle hellions are not armored.

I think you could deal with warhounds alone, but the battle hellions pose the strange problem of seemingly hardcountering everything that comes with them, if you were to build 2 immortals, then you are handing the terran the resources to add 7 battle hellions to the fight, which is 840hp of light armored metal that has to be destroyed before you can reach the warhounds unless you plan on walking through the hellions IF you can.. Stalkers and immortals both have extremely low DPS vs light units, and it seems that Warhounds are the hardest non-flying-unit-counter to the colossus so far.

This video is 9 Warhounds vs 12 Stalkers, the warhounds are a little more gas heavy, and the production is harder to get up, but otherwise this is an equal cost engagement, and the 9 warhounds kill all 12 stalkers with only 1 loss and some damage.


Most people currently in WOL don't actually understand how to play against mech with protoss because so few Terrans go mech and because mech is technically "bad" in WOL.

If you played the custom map or if you played as the mech Terran yourself vs competant protoss players that know how to play against mech you'd already know that the protoss ends up with 3-4 robos and stargates for void rays for mass immortals/chargelot as well as to utilize void rays to skew the mech player's unit composition to include vikings/thors which is bad for the mech Terran player. This will become even better with the new tempest.

So basically what i'm saying is, you and everyone else that's saying "OMGWAT WILL WE DO!" really don't understand how the game will develop and you probably have no clue at all how to currently play against mech in WOL if you're making uninformed statements like "1 robo would not be enough." As said above, you and probably 99% of the player population literally have no idea how to play against mech with SC2 protoss, because Protoss rarely sees it.
Sup
larse
Profile Blog Joined March 2012
1611 Posts
September 04 2012 11:48 GMT
#2040
On September 04 2012 20:47 Moka wrote:
Show nested quote +
On September 04 2012 20:41 Dingobloo wrote:
On September 04 2012 20:27 MavercK wrote:
On September 04 2012 20:25 wcr.4fun wrote:
I think abduct shouldn't work versus all massive units but at least versus ultra's, possibly collussi (might be too strong). But not versus mothership, thor(?), etc.

And who would ever want to use consume? Why'd I want to damage my own buildings? It's going to depend heavily on how much energy you get per health you consume. Because I can't imagine which building I'd want to damage. Consuming units, like zerglings would have been incredibly useful. Buildings doesn't seem that good on a first glance.


ticks every second, for 20 seconds.
takes 10hp for 2.5 energy


Can you give us a run-down of what happens when 2 vipers abduct each other?

It would be funny if you had a chain of multiple vipers and you chain abduct a probe until that probe gets in your base.. Then neural it and proceed to build a Nexus.


just another awesome ceremony
Prev 1 100 101 102 103 104 144 Next
Please log in or register to reply.
Live Events Refresh
OSC
13:00
King of the Hill #253
EmpressLilyy37
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 871
Rex 132
trigger 41
UpATreeSC 8
StarCraft: Brood War
Sea 2185
Shuttle 1905
Jaedong 887
EffOrt 559
Soulkey 532
Snow 281
ggaemo 236
hero 186
firebathero 148
actioN 141
[ Show more ]
Sharp 85
Movie 67
Zeus 66
Hyun 62
JYJ 53
ToSsGirL 34
910 24
Rock 23
sorry 21
HiyA 19
Terrorterran 17
Barracks 15
ajuk12(nOOB) 15
Sacsri 14
soO 14
IntoTheRainbow 13
Dota 2
qojqva2474
Dendi1263
420jenkins230
BananaSlamJamma113
Counter-Strike
fl0m5308
x6flipin99
Heroes of the Storm
MindelVK10
Other Games
singsing2994
Day[9].tv1852
Liquid`RaSZi1232
hiko951
Lowko514
B2W.Neo381
FrodaN319
crisheroes312
DeMusliM284
Hui .216
Liquid`VortiX116
mouzStarbuck107
QueenE78
ArmadaUGS72
KnowMe69
Trikslyr47
Dewaltoss17
Beastyqt17
Organizations
Dota 2
PGL Dota 2 - Main Stream3692
StarCraft 2
IntoTheiNu 486
StarCraft: Brood War
lovetv 6
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 19 non-featured ]
StarCraft 2
• StrangeGG 64
• poizon28 35
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• blackmanpl 8
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota248
League of Legends
• Nemesis2095
• Jankos1895
• TFBlade598
Other Games
• Day9tv1852
• Shiphtur1
Upcoming Events
OSC
7h 53m
CranKy Ducklings
17h 53m
WardiTV Spring Champion…
18h 53m
Cure vs SKillous
Big Brain Bouts
23h 53m
Maplez vs eGGz
Reynor vs Solar
WardiTV Spring Champion…
1d 18h
GSL
1d 19h
Maru vs ShoWTimE
Classic vs Reynor
herO vs Lambo
Solar vs Clem
BSL22 NKC (BSL vs China)
2 days
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
Replay Cast
2 days
WardiTV Spring Champion…
2 days
GSL
2 days
[ Show More ]
Patches Events
3 days
BSL22 NKC (BSL vs China)
3 days
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
Replay Cast
3 days
WardiTV Weekly
3 days
Sparkling Tuna Cup
4 days
Douyu Cup 2020
6 days
Oliveira vs Trap
Jieshi vs XY
soO vs FanTaSy
TY vs Coffee
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-06-16
uThermal 2v2 2026 Main Event
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.