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Heart of the Swarm beta coming soon! - Page 102

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Do not use this thread to beg users for beta access or trade access with others. Thanks.
MavercK
Profile Joined March 2010
Australia2181 Posts
September 04 2012 11:27 GMT
#2021
On September 04 2012 20:25 wcr.4fun wrote:
I think abduct shouldn't work versus all massive units but at least versus ultra's, possibly collussi (might be too strong). But not versus mothership, thor(?), etc.

And who would ever want to use consume? Why'd I want to damage my own buildings? It's going to depend heavily on how much energy you get per health you consume. Because I can't imagine which building I'd want to damage. Consuming units, like zerglings would have been incredibly useful. Buildings doesn't seem that good on a first glance.


ticks every second, for 20 seconds.
takes 10hp for 2.5 energy
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
larse
Profile Blog Joined March 2012
1611 Posts
September 04 2012 11:28 GMT
#2022
well that mothership animation shows the laziness of the arts team. It could be much more awesome
KnT
Profile Blog Joined January 2011
Australia243 Posts
September 04 2012 11:28 GMT
#2023
Can we get a vid showing the new nydus worms?

Many internets to you sir Maverck
I played a PvP last night, he had stalkers I had stalkers they both shot laser. I lasered harder and won.
BobMcJohnson
Profile Blog Joined October 2010
France2916 Posts
September 04 2012 11:31 GMT
#2024
On September 04 2012 20:25 wcr.4fun wrote:
I think abduct shouldn't work versus all massive units but at least versus ultra's, possibly collussi (might be too strong). But not versus mothership, thor(?), etc.

And who would ever want to use consume? Why'd I want to damage my own buildings? It's going to depend heavily on how much energy you get per health you consume. Because I can't imagine which building I'd want to damage. Consuming units, like zerglings would have been incredibly useful. Buildings doesn't seem that good on a first glance.


1. Build extra evo chambers (highest HP/cost iirc)
2. Consume
3. ????
4. Profit
Romanes eunt domus
dawid101w
Profile Joined May 2011
Poland3 Posts
September 04 2012 11:34 GMT
#2025
mines vs zerglings, and battlehelions vs zerglings vid plz ;D
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
September 04 2012 11:34 GMT
#2026
On September 04 2012 20:20 Rah wrote:
I think I love warhound now just because of the panicking that it's causing in some of the protoss players on this thread. I don't know if I've ever seen a unit inspire so much terror except for maybe the new mine. Oh no terran's getting something good besides the marine, nerf it!! So funny. Immortal's still going to be as ridiculous as it is now vs mech, don't worry boys.


It's not about playing, I'm shit, I'll always be shit - I don't care about me.
I care about e-sports, I care about good matches being casted which are dynamic, exciting and interesting.
This unit genuinely looks like shit to esports to me, utter trash.
Drimacus
Profile Joined May 2010
Germany92 Posts
September 04 2012 11:36 GMT
#2027
On September 04 2012 20:28 KnT wrote:
Can we get a vid showing the new nydus worms?



I'm with you.
Bump for nydus


Seiniyta
Profile Joined May 2010
Belgium1815 Posts
September 04 2012 11:36 GMT
#2028
On September 04 2012 20:28 larse wrote:
well that mothership animation shows the laziness of the arts team. It could be much more awesome


During the WoL beta spell effects/icon effects and even some units (baneling) got changed visually during the beta. So I expect that to happen here as well.
Pokemon Master
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
September 04 2012 11:36 GMT
#2029
On September 04 2012 20:28 larse wrote:
well that mothership animation shows the laziness of the arts team. It could be much more awesome



I'm all for people whinging when Blizzard fuck up on stupid weak stuff - but the animation is pretty fucking sweet dude.
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
September 04 2012 11:37 GMT
#2030
On September 04 2012 20:25 wcr.4fun wrote:
I think abduct shouldn't work versus all massive units but at least versus ultra's, possibly collussi (might be too strong). But not versus mothership, thor(?), etc.


Do that and you may as well remove the viper entirely. If vipers couldn't abduct colossus they would have exactly zero utility in ZvP. Don't let that video with the stalkers fool you - why weren't all those those vipers infestors? They'd have fungaled-down those stalkers in no time, and wouldn't have needed support to do it.

And who would ever want to use consume? Why'd I want to damage my own buildings? It's going to depend heavily on how much energy you get per health you consume. Because I can't imagine which building I'd want to damage. Consuming units, like zerglings would have been incredibly useful. Buildings doesn't seem that good on a first glance.


Build forward hatcheries / extractors dedicated to the purpose. Cheaper and less larvae/supply.
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
September 04 2012 11:41 GMT
#2031
On September 04 2012 20:27 MavercK wrote:
Show nested quote +
On September 04 2012 20:25 wcr.4fun wrote:
I think abduct shouldn't work versus all massive units but at least versus ultra's, possibly collussi (might be too strong). But not versus mothership, thor(?), etc.

And who would ever want to use consume? Why'd I want to damage my own buildings? It's going to depend heavily on how much energy you get per health you consume. Because I can't imagine which building I'd want to damage. Consuming units, like zerglings would have been incredibly useful. Buildings doesn't seem that good on a first glance.


ticks every second, for 20 seconds.
takes 10hp for 2.5 energy


Can you give us a run-down of what happens when 2 vipers abduct each other?
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
September 04 2012 11:42 GMT
#2032
On September 04 2012 20:41 Dingobloo wrote:
Show nested quote +
On September 04 2012 20:27 MavercK wrote:
On September 04 2012 20:25 wcr.4fun wrote:
I think abduct shouldn't work versus all massive units but at least versus ultra's, possibly collussi (might be too strong). But not versus mothership, thor(?), etc.

And who would ever want to use consume? Why'd I want to damage my own buildings? It's going to depend heavily on how much energy you get per health you consume. Because I can't imagine which building I'd want to damage. Consuming units, like zerglings would have been incredibly useful. Buildings doesn't seem that good on a first glance.


ticks every second, for 20 seconds.
takes 10hp for 2.5 energy


Can you give us a run-down of what happens when 2 vipers abduct each other?


http://www.urbandictionary.com/define.php?term=docking
Censured
Profile Blog Joined April 2010
Czech Republic1061 Posts
September 04 2012 11:43 GMT
#2033
On September 04 2012 20:41 Dingobloo wrote:
Show nested quote +
On September 04 2012 20:27 MavercK wrote:
On September 04 2012 20:25 wcr.4fun wrote:
I think abduct shouldn't work versus all massive units but at least versus ultra's, possibly collussi (might be too strong). But not versus mothership, thor(?), etc.

And who would ever want to use consume? Why'd I want to damage my own buildings? It's going to depend heavily on how much energy you get per health you consume. Because I can't imagine which building I'd want to damage. Consuming units, like zerglings would have been incredibly useful. Buildings doesn't seem that good on a first glance.


ticks every second, for 20 seconds.
takes 10hp for 2.5 energy


Can you give us a run-down of what happens when 2 vipers abduct each other?

so called viper kiss
Occupation: Legend
snailz
Profile Joined April 2011
Croatia900 Posts
September 04 2012 11:43 GMT
#2034
On September 04 2012 20:41 Dingobloo wrote:
Show nested quote +
On September 04 2012 20:27 MavercK wrote:
On September 04 2012 20:25 wcr.4fun wrote:
I think abduct shouldn't work versus all massive units but at least versus ultra's, possibly collussi (might be too strong). But not versus mothership, thor(?), etc.

And who would ever want to use consume? Why'd I want to damage my own buildings? It's going to depend heavily on how much energy you get per health you consume. Because I can't imagine which building I'd want to damage. Consuming units, like zerglings would have been incredibly useful. Buildings doesn't seem that good on a first glance.


ticks every second, for 20 seconds.
takes 10hp for 2.5 energy


Can you give us a run-down of what happens when 2 vipers abduct each other?


a black hole opens
"I am saying that there are 300 current pros and semi-pros that have the potential to come in and dominate SC2 at any moment, with a latency of a few months from the day they switch." - intrigue
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
September 04 2012 11:45 GMT
#2035
Can people log on the servers? Or are they not up yet?
NeonFox
Profile Joined January 2011
2373 Posts
September 04 2012 11:47 GMT
#2036
On September 04 2012 20:20 Decendos wrote:
Show nested quote +
On September 04 2012 20:17 NeonFox wrote:
I really hope the viper abduct doesn't work on massive units at launch.


i worked on colossi in battlereport. if it didnt work on massive it would be useless spell ^^


The thing is it looks (of course no way to know for sure until pro games test this out) way too strong vs protoss. The range is pretty big and you can basically oneshot colossi and the mothership like this. No need for corrupters anymore if you can pull the colossi directly in the center of your roach hydra ball. The tech is early enough that you can make them as soon as you see the robo.

It also looks stupid on big units, but I guess that's just taste.
Moka
Profile Joined August 2010
Canada942 Posts
Last Edited: 2012-09-04 11:47:37
September 04 2012 11:47 GMT
#2037
On September 04 2012 20:41 Dingobloo wrote:
Show nested quote +
On September 04 2012 20:27 MavercK wrote:
On September 04 2012 20:25 wcr.4fun wrote:
I think abduct shouldn't work versus all massive units but at least versus ultra's, possibly collussi (might be too strong). But not versus mothership, thor(?), etc.

And who would ever want to use consume? Why'd I want to damage my own buildings? It's going to depend heavily on how much energy you get per health you consume. Because I can't imagine which building I'd want to damage. Consuming units, like zerglings would have been incredibly useful. Buildings doesn't seem that good on a first glance.


ticks every second, for 20 seconds.
takes 10hp for 2.5 energy


Can you give us a run-down of what happens when 2 vipers abduct each other?

It would be funny if you had a chain of multiple vipers and you chain abduct a probe until that probe gets in your base.. Then neural it and proceed to build a Nexus.
ヾ(@⌒_⌒@)ノ
wrj
Profile Joined August 2012
219 Posts
September 04 2012 11:47 GMT
#2038
can someone finally tell me how to get this mod i wana try stuff too??????
avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2012-09-04 11:48:43
September 04 2012 11:48 GMT
#2039
On September 04 2012 19:25 Cyro wrote:
Show nested quote +
On September 04 2012 19:09 MavercK wrote:


Im speechless.

What unit do we make to deal with warhounds on 1-2 base that is not extremely vunerable to the battle hellions that come with them?

Stalkers? Nope.

Zealots? Well, Warhound is a ranged unit (a high range ranged unit) that is about 25% faster, you wouldnt even need hellions to be able to tear apart a zealot defense unless there was a choke with forcefields.

Immortals? 1robo would not be enough, and it appears that Haywire missile bypasses hardened shield, and battle hellions are not armored.

I think you could deal with warhounds alone, but the battle hellions pose the strange problem of seemingly hardcountering everything that comes with them, if you were to build 2 immortals, then you are handing the terran the resources to add 7 battle hellions to the fight, which is 840hp of light armored metal that has to be destroyed before you can reach the warhounds unless you plan on walking through the hellions IF you can.. Stalkers and immortals both have extremely low DPS vs light units, and it seems that Warhounds are the hardest non-flying-unit-counter to the colossus so far.

This video is 9 Warhounds vs 12 Stalkers, the warhounds are a little more gas heavy, and the production is harder to get up, but otherwise this is an equal cost engagement, and the 9 warhounds kill all 12 stalkers with only 1 loss and some damage.


Most people currently in WOL don't actually understand how to play against mech with protoss because so few Terrans go mech and because mech is technically "bad" in WOL.

If you played the custom map or if you played as the mech Terran yourself vs competant protoss players that know how to play against mech you'd already know that the protoss ends up with 3-4 robos and stargates for void rays for mass immortals/chargelot as well as to utilize void rays to skew the mech player's unit composition to include vikings/thors which is bad for the mech Terran player. This will become even better with the new tempest.

So basically what i'm saying is, you and everyone else that's saying "OMGWAT WILL WE DO!" really don't understand how the game will develop and you probably have no clue at all how to currently play against mech in WOL if you're making uninformed statements like "1 robo would not be enough." As said above, you and probably 99% of the player population literally have no idea how to play against mech with SC2 protoss, because Protoss rarely sees it.
Sup
larse
Profile Blog Joined March 2012
1611 Posts
September 04 2012 11:48 GMT
#2040
On September 04 2012 20:47 Moka wrote:
Show nested quote +
On September 04 2012 20:41 Dingobloo wrote:
On September 04 2012 20:27 MavercK wrote:
On September 04 2012 20:25 wcr.4fun wrote:
I think abduct shouldn't work versus all massive units but at least versus ultra's, possibly collussi (might be too strong). But not versus mothership, thor(?), etc.

And who would ever want to use consume? Why'd I want to damage my own buildings? It's going to depend heavily on how much energy you get per health you consume. Because I can't imagine which building I'd want to damage. Consuming units, like zerglings would have been incredibly useful. Buildings doesn't seem that good on a first glance.


ticks every second, for 20 seconds.
takes 10hp for 2.5 energy


Can you give us a run-down of what happens when 2 vipers abduct each other?

It would be funny if you had a chain of multiple vipers and you chain abduct a probe until that probe gets in your base.. Then neural it and proceed to build a Nexus.


just another awesome ceremony
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