On September 04 2012 21:10 MavercK wrote:
your a champion

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PresenceSc2
Australia4032 Posts
On September 04 2012 21:10 MavercK wrote: your a champion ![]() | ||
Cyro
United Kingdom20285 Posts
On September 04 2012 21:13 _vk_ wrote: Show nested quote + On September 04 2012 21:07 Umpteen wrote: Actually, I saw a pretty cool suggestion on the battlenet forums: give Locusts cliff jump/climb (rebalancing health/damage as necessary). That way SH's actually can 'nibble' in small numbers from a direction other than right in front of the enemy's main army. You say "rebalance as necessary" like it's easy. ![]() Would you trust the current game design team at Blizzard to balance a unit with an ability to generate infinite quantities of cliffwalkers? So that it's useful but not OP? It takes like 20 probes or 2.5 zealots to kill A SINGLE locust in their current state | ||
Adonminus
Israel543 Posts
On September 04 2012 07:56 kollin wrote: Show nested quote + On September 04 2012 07:54 PGLMilneCraft wrote: On September 04 2012 07:29 Rah wrote: On September 04 2012 07:04 Kodak wrote: On September 04 2012 06:58 Rah wrote: On September 04 2012 06:50 SuperYo1000 wrote: On September 04 2012 06:43 Rah wrote: On September 04 2012 06:06 Adonminus wrote: On September 04 2012 06:02 Xenomorph wrote: Does blizzard even know what they are doing with protoss? Removed about the only good ability with the Oracle and then made tempest even worse. No hope left for toss. No, I actually believe those are changes in the good direction. Though protoss still hasn't a clear answer to Mech or the Hydra swarmhost viper composition which I fear will also become too good against the protoss. No clear answer to mech? The Immortal's lost that dumb shield ability? Thank you Blizzard. ha, well in current state immortals barely trade better then warhound...barely. Thats with thier dumb shield ability Yes thank you blizzard Why talk about a battle that would never happen? The only function Immortals have ever served vs T is denying mech from being an option. Against tanks Immortals are ridiculous. I don't know how warhound or mines will make it any easier to deal with a large number of immortals mixed into the army if you're going pure mech. Unless tanks no longer considered a vital part of pure mech? iirc the missile spell or whatever the warhound gets ignores the hardened shield. I could be wrong, but I heard that somewhere. And by blizzard's standards, it appears that "mech" will simply be "mass a-move warhounds" so having immortals hard-counter tanks shouldn't be that big of an issue. Such a stupid unit. That doesn't make sense, why would they make up ridiculous rules like this rather than just redesigning the immortal's flawed ability? The game would have been better if they predicted what Immortals would actually be used for, high anti armor damage and immobile, it's more similiar to a reaver than colossus is. The shield's only served as overkill on tanks in TvP so that they never see use, so the shield never plays any major role since immortals are used more for their damage than their damage taking ability. It needs a redesign badly, they could bring it closer to reaver in the burst damage role, and it can be a far less boring unit. Zealots will always be the choice for eating damage. I'd love to see the shield ability replaced with something cooler like a short rapid fire mode that maybe roots them in place for the duration or something else for that role. Something to make immortal drops more interesting. I don't think Hardened shield is a flawed ability. First of all it halves (or more) the damage marauders do against it. Second of all the rule for hardened shield has always been that spells or abilities ignore it, so the fact that the missiles from the Warhound makes complete sense, in the same way that a Yamato Cannon and Thor Cannons can one-shot Immortals. It also makes Immortals more resilient against roaches, ultra's, upgraded hydras, opposing archons (or other immortals), and I think it's quite unique and cool, and a fairly elegant solution to Mech Terrans. So I don't see hardened shield as being the enemy here. In any case, I don't think that's why mech isn't used against protoss, it's part of the reason but charge-lots and a big portion as well. Also the effectiveness of Bio which makes people reluctant to switch to mech. If you really want to counter immortals you can get some ghosts mixed in with your mech force as well (I understand that makes it somewhat difficult to pull off). I actually find a lot of hellions counter immortals quite well when backed up with tanks. If you get them in close for maximum splash damage it can be really effective. Hellions in speed mode, but hellions in battle hellion mode are armored and die fast to immortals. | ||
MekTypro
France360 Posts
On September 04 2012 21:12 caneras wrote: Show nested quote + On September 04 2012 21:10 MavercK wrote: http://www.youtube.com/watch?v=Qa-IZ_Y98L0&feature=youtu.be If these are in multiplayer and aren't 250/250 or something ridiculous, I'm switching to Zerg. What is that thing puking a creep highway ?? | ||
Cyro
United Kingdom20285 Posts
On September 04 2012 21:15 Adonminus wrote: Show nested quote + On September 04 2012 07:56 kollin wrote: On September 04 2012 07:54 PGLMilneCraft wrote: On September 04 2012 07:29 Rah wrote: On September 04 2012 07:04 Kodak wrote: On September 04 2012 06:58 Rah wrote: On September 04 2012 06:50 SuperYo1000 wrote: On September 04 2012 06:43 Rah wrote: On September 04 2012 06:06 Adonminus wrote: On September 04 2012 06:02 Xenomorph wrote: Does blizzard even know what they are doing with protoss? Removed about the only good ability with the Oracle and then made tempest even worse. No hope left for toss. No, I actually believe those are changes in the good direction. Though protoss still hasn't a clear answer to Mech or the Hydra swarmhost viper composition which I fear will also become too good against the protoss. No clear answer to mech? The Immortal's lost that dumb shield ability? Thank you Blizzard. ha, well in current state immortals barely trade better then warhound...barely. Thats with thier dumb shield ability Yes thank you blizzard Why talk about a battle that would never happen? The only function Immortals have ever served vs T is denying mech from being an option. Against tanks Immortals are ridiculous. I don't know how warhound or mines will make it any easier to deal with a large number of immortals mixed into the army if you're going pure mech. Unless tanks no longer considered a vital part of pure mech? iirc the missile spell or whatever the warhound gets ignores the hardened shield. I could be wrong, but I heard that somewhere. And by blizzard's standards, it appears that "mech" will simply be "mass a-move warhounds" so having immortals hard-counter tanks shouldn't be that big of an issue. Such a stupid unit. That doesn't make sense, why would they make up ridiculous rules like this rather than just redesigning the immortal's flawed ability? The game would have been better if they predicted what Immortals would actually be used for, high anti armor damage and immobile, it's more similiar to a reaver than colossus is. The shield's only served as overkill on tanks in TvP so that they never see use, so the shield never plays any major role since immortals are used more for their damage than their damage taking ability. It needs a redesign badly, they could bring it closer to reaver in the burst damage role, and it can be a far less boring unit. Zealots will always be the choice for eating damage. I'd love to see the shield ability replaced with something cooler like a short rapid fire mode that maybe roots them in place for the duration or something else for that role. Something to make immortal drops more interesting. I don't think Hardened shield is a flawed ability. First of all it halves (or more) the damage marauders do against it. Second of all the rule for hardened shield has always been that spells or abilities ignore it, so the fact that the missiles from the Warhound makes complete sense, in the same way that a Yamato Cannon and Thor Cannons can one-shot Immortals. It also makes Immortals more resilient against roaches, ultra's, upgraded hydras, opposing archons (or other immortals), and I think it's quite unique and cool, and a fairly elegant solution to Mech Terrans. So I don't see hardened shield as being the enemy here. In any case, I don't think that's why mech isn't used against protoss, it's part of the reason but charge-lots and a big portion as well. Also the effectiveness of Bio which makes people reluctant to switch to mech. If you really want to counter immortals you can get some ghosts mixed in with your mech force as well (I understand that makes it somewhat difficult to pull off). I actually find a lot of hellions counter immortals quite well when backed up with tanks. If you get them in close for maximum splash damage it can be really effective. Hellions in speed mode, but hellions in battle hellion mode are armored and die fast to immortals. They are armored in battle hellion mode? I was almost certain they gained 50% HP and remained light. edit: HOTS custom reflects this - http://i.imgur.com/09RCO.png There was a lot of research and many pages of comments going into that map. | ||
Cyro
United Kingdom20285 Posts
On September 04 2012 21:15 MekTypro wrote: Show nested quote + On September 04 2012 21:12 caneras wrote: On September 04 2012 21:10 MavercK wrote: http://www.youtube.com/watch?v=Qa-IZ_Y98L0&feature=youtu.be If these are in multiplayer and aren't 250/250 or something ridiculous, I'm switching to Zerg. What is that thing puking a creep highway ?? Its one of the new versions of the Nydus Worm | ||
MavercK
Australia2181 Posts
battle mode, light, 135hp, 0 armor | ||
perser84
Germany399 Posts
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Umpteen
United Kingdom1570 Posts
On September 04 2012 21:10 Dingobloo wrote: Show nested quote + On September 04 2012 21:07 Umpteen wrote: Actually, I saw a pretty cool suggestion on the battlenet forums: give Locusts cliff jump/climb (rebalancing health/damage as necessary). That way SH's actually can 'nibble' in small numbers from a direction other than right in front of the enemy's main army. Then it starts really overlapping with the brood lord, they like units with unique and simple restrictions so I doubt that would happen. Yeah; maybe. It's a shame, because it would accomplish a lot in terms of pulling supply out of the deathball, giving Zergs something worth rushing to against a turtling player instead of just being passive... | ||
MekTypro
France360 Posts
On September 04 2012 21:17 Cyro wrote: Show nested quote + On September 04 2012 21:15 MekTypro wrote: On September 04 2012 21:12 caneras wrote: On September 04 2012 21:10 MavercK wrote: http://www.youtube.com/watch?v=Qa-IZ_Y98L0&feature=youtu.be If these are in multiplayer and aren't 250/250 or something ridiculous, I'm switching to Zerg. What is that thing puking a creep highway ?? Its one of the new versions of the Nydus Worm Is it the same building that does transport and creep ? Does the "normal" nydus still puke creep around the nydus' exit ? | ||
Noxie
United States2227 Posts
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MavercK
Australia2181 Posts
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Cyro
United Kingdom20285 Posts
On September 04 2012 21:19 MekTypro wrote: Show nested quote + On September 04 2012 21:17 Cyro wrote: On September 04 2012 21:15 MekTypro wrote: On September 04 2012 21:12 caneras wrote: On September 04 2012 21:10 MavercK wrote: http://www.youtube.com/watch?v=Qa-IZ_Y98L0&feature=youtu.be If these are in multiplayer and aren't 250/250 or something ridiculous, I'm switching to Zerg. What is that thing puking a creep highway ?? Its one of the new versions of the Nydus Worm Is it the same building that does transport and creep ? Does the "normal" nydus still puke creep around the nydus' exit ? AFAIK yes and yes | ||
pallad
Poland1958 Posts
On September 04 2012 21:12 caneras wrote: Show nested quote + On September 04 2012 21:10 MavercK wrote: http://www.youtube.com/watch?v=Qa-IZ_Y98L0&feature=youtu.be If these are in multiplayer and aren't 250/250 or something ridiculous, I'm switching to Zerg. I dont think its for MP , imo its some unit from single player. This creep is OP for sure.. and im zerg player ;P But design on this nydus destroyers looks SO NICE IM IN LOVE ! <3 | ||
Cyro
United Kingdom20285 Posts
On September 04 2012 21:20 MavercK wrote: http://youtu.be/0UeEQPqEMG4 With this and the warhound video am i the only one a little shaky for playing non-terran in beta? o.o | ||
Linwelin
Ireland7554 Posts
What did I break? : ( | ||
mataxp
Chile538 Posts
On September 04 2012 21:20 MavercK wrote: http://youtu.be/0UeEQPqEMG4 Imagine only 4 of those things behind your mineral line. I dont play zerg, buts that was crazy.. | ||
Drakn
United Kingdom50 Posts
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pallad
Poland1958 Posts
Dont instal in same place that WoL ![]() | ||
Cabinet Sanchez
Australia1097 Posts
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