• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:38
CEST 20:38
KST 03:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror2[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
SC4ALL: II SC2 Complete Invited Player Lineup8StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)67Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2316
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? SC4ALL: II SC2 Complete Invited Player Lineup StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) Back to SC2 after 14 years - Protoss CTRL groups? October World Ranking: herO stays #1, ByuN returns
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond) SC2 INu's Battles#21 [ 3-Days tournament ]
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Sagi.gg Launcher Released BW General Discussion Fantasy returning? PLAYzone Challenge - open offline tour in Prague 20-year-old Valorant player starting StarCraft
Tourneys
[Megathread] Daily Proleagues [ASL22] Ro8 Day 4 2v2v2v2 Tournament [ASL22] Ro8 Day 3
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9930 users

Heart of the Swarm beta coming soon! - Page 104

Forum Index > Closed
Post a Reply
Prev 1 102 103 104 105 106 144 Next
Do not use this thread to beg users for beta access or trade access with others. Thanks.
PresenceSc2
Profile Joined February 2011
Australia4032 Posts
September 04 2012 12:15 GMT
#2061
On September 04 2012 21:10 MavercK wrote:

your a champion
Stephano//HerO//TaeJa//Squirtle//Bomber
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
September 04 2012 12:15 GMT
#2062
On September 04 2012 21:13 _vk_ wrote:
Show nested quote +
On September 04 2012 21:07 Umpteen wrote:
Actually, I saw a pretty cool suggestion on the battlenet forums: give Locusts cliff jump/climb (rebalancing health/damage as necessary). That way SH's actually can 'nibble' in small numbers from a direction other than right in front of the enemy's main army.


You say "rebalance as necessary" like it's easy.

Would you trust the current game design team at Blizzard to balance a unit with an ability to generate infinite quantities of cliffwalkers? So that it's useful but not OP?


It takes like 20 probes or 2.5 zealots to kill A SINGLE locust in their current state
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Adonminus
Profile Joined January 2012
Israel543 Posts
September 04 2012 12:15 GMT
#2063
On September 04 2012 07:56 kollin wrote:
Show nested quote +
On September 04 2012 07:54 PGLMilneCraft wrote:
On September 04 2012 07:29 Rah wrote:
On September 04 2012 07:04 Kodak wrote:
On September 04 2012 06:58 Rah wrote:
On September 04 2012 06:50 SuperYo1000 wrote:
On September 04 2012 06:43 Rah wrote:
On September 04 2012 06:06 Adonminus wrote:
On September 04 2012 06:02 Xenomorph wrote:
Does blizzard even know what they are doing with protoss? Removed about the only good ability with the Oracle and then made tempest even worse. No hope left for toss.

No, I actually believe those are changes in the good direction. Though protoss still hasn't a clear answer to Mech or the Hydra swarmhost viper composition which I fear will also become too good against the protoss.


No clear answer to mech? The Immortal's lost that dumb shield ability? Thank you Blizzard.



ha, well in current state immortals barely trade better then warhound...barely. Thats with thier dumb shield ability
Yes thank you blizzard


Why talk about a battle that would never happen? The only function Immortals have ever served vs T is denying mech from being an option. Against tanks Immortals are ridiculous. I don't know how warhound or mines will make it any easier to deal with a large number of immortals mixed into the army if you're going pure mech. Unless tanks no longer considered a vital part of pure mech?


iirc the missile spell or whatever the warhound gets ignores the hardened shield. I could be wrong, but I heard that somewhere. And by blizzard's standards, it appears that "mech" will simply be "mass a-move warhounds" so having immortals hard-counter tanks shouldn't be that big of an issue.

Such a stupid unit.


That doesn't make sense, why would they make up ridiculous rules like this rather than just redesigning the immortal's flawed ability? The game would have been better if they predicted what Immortals would actually be used for, high anti armor damage and immobile, it's more similiar to a reaver than colossus is. The shield's only served as overkill on tanks in TvP so that they never see use, so the shield never plays any major role since immortals are used more for their damage than their damage taking ability. It needs a redesign badly, they could bring it closer to reaver in the burst damage role, and it can be a far less boring unit. Zealots will always be the choice for eating damage.

I'd love to see the shield ability replaced with something cooler like a short rapid fire mode that maybe roots them in place for the duration or something else for that role. Something to make immortal drops more interesting.



I don't think Hardened shield is a flawed ability. First of all it halves (or more) the damage marauders do against it. Second of all the rule for hardened shield has always been that spells or abilities ignore it, so the fact that the missiles from the Warhound makes complete sense, in the same way that a Yamato Cannon and Thor Cannons can one-shot Immortals.

It also makes Immortals more resilient against roaches, ultra's, upgraded hydras, opposing archons (or other immortals), and I think it's quite unique and cool, and a fairly elegant solution to Mech Terrans. So I don't see hardened shield as being the enemy here. In any case, I don't think that's why mech isn't used against protoss, it's part of the reason but charge-lots and a big portion as well. Also the effectiveness of Bio which makes people reluctant to switch to mech. If you really want to counter immortals you can get some ghosts mixed in with your mech force as well (I understand that makes it somewhat difficult to pull off).


I actually find a lot of hellions counter immortals quite well when backed up with tanks. If you get them in close for maximum splash damage it can be really effective.

Hellions in speed mode, but hellions in battle hellion mode are armored and die fast to immortals.
MekTypro
Profile Joined July 2010
France360 Posts
September 04 2012 12:15 GMT
#2064
On September 04 2012 21:12 caneras wrote:
Show nested quote +
On September 04 2012 21:10 MavercK wrote:
http://www.youtube.com/watch?v=Qa-IZ_Y98L0&feature=youtu.be


If these are in multiplayer and aren't 250/250 or something ridiculous, I'm switching to Zerg.


What is that thing puking a creep highway ??
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
Last Edited: 2012-09-04 12:17:16
September 04 2012 12:16 GMT
#2065
On September 04 2012 21:15 Adonminus wrote:
Show nested quote +
On September 04 2012 07:56 kollin wrote:
On September 04 2012 07:54 PGLMilneCraft wrote:
On September 04 2012 07:29 Rah wrote:
On September 04 2012 07:04 Kodak wrote:
On September 04 2012 06:58 Rah wrote:
On September 04 2012 06:50 SuperYo1000 wrote:
On September 04 2012 06:43 Rah wrote:
On September 04 2012 06:06 Adonminus wrote:
On September 04 2012 06:02 Xenomorph wrote:
Does blizzard even know what they are doing with protoss? Removed about the only good ability with the Oracle and then made tempest even worse. No hope left for toss.

No, I actually believe those are changes in the good direction. Though protoss still hasn't a clear answer to Mech or the Hydra swarmhost viper composition which I fear will also become too good against the protoss.


No clear answer to mech? The Immortal's lost that dumb shield ability? Thank you Blizzard.



ha, well in current state immortals barely trade better then warhound...barely. Thats with thier dumb shield ability
Yes thank you blizzard


Why talk about a battle that would never happen? The only function Immortals have ever served vs T is denying mech from being an option. Against tanks Immortals are ridiculous. I don't know how warhound or mines will make it any easier to deal with a large number of immortals mixed into the army if you're going pure mech. Unless tanks no longer considered a vital part of pure mech?


iirc the missile spell or whatever the warhound gets ignores the hardened shield. I could be wrong, but I heard that somewhere. And by blizzard's standards, it appears that "mech" will simply be "mass a-move warhounds" so having immortals hard-counter tanks shouldn't be that big of an issue.

Such a stupid unit.


That doesn't make sense, why would they make up ridiculous rules like this rather than just redesigning the immortal's flawed ability? The game would have been better if they predicted what Immortals would actually be used for, high anti armor damage and immobile, it's more similiar to a reaver than colossus is. The shield's only served as overkill on tanks in TvP so that they never see use, so the shield never plays any major role since immortals are used more for their damage than their damage taking ability. It needs a redesign badly, they could bring it closer to reaver in the burst damage role, and it can be a far less boring unit. Zealots will always be the choice for eating damage.

I'd love to see the shield ability replaced with something cooler like a short rapid fire mode that maybe roots them in place for the duration or something else for that role. Something to make immortal drops more interesting.



I don't think Hardened shield is a flawed ability. First of all it halves (or more) the damage marauders do against it. Second of all the rule for hardened shield has always been that spells or abilities ignore it, so the fact that the missiles from the Warhound makes complete sense, in the same way that a Yamato Cannon and Thor Cannons can one-shot Immortals.

It also makes Immortals more resilient against roaches, ultra's, upgraded hydras, opposing archons (or other immortals), and I think it's quite unique and cool, and a fairly elegant solution to Mech Terrans. So I don't see hardened shield as being the enemy here. In any case, I don't think that's why mech isn't used against protoss, it's part of the reason but charge-lots and a big portion as well. Also the effectiveness of Bio which makes people reluctant to switch to mech. If you really want to counter immortals you can get some ghosts mixed in with your mech force as well (I understand that makes it somewhat difficult to pull off).


I actually find a lot of hellions counter immortals quite well when backed up with tanks. If you get them in close for maximum splash damage it can be really effective.

Hellions in speed mode, but hellions in battle hellion mode are armored and die fast to immortals.


They are armored in battle hellion mode? I was almost certain they gained 50% HP and remained light.

edit: HOTS custom reflects this - http://i.imgur.com/09RCO.png

There was a lot of research and many pages of comments going into that map.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
September 04 2012 12:17 GMT
#2066
On September 04 2012 21:15 MekTypro wrote:
Show nested quote +
On September 04 2012 21:12 caneras wrote:
On September 04 2012 21:10 MavercK wrote:
http://www.youtube.com/watch?v=Qa-IZ_Y98L0&feature=youtu.be


If these are in multiplayer and aren't 250/250 or something ridiculous, I'm switching to Zerg.


What is that thing puking a creep highway ??


Its one of the new versions of the Nydus Worm
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
MavercK
Profile Joined March 2010
Australia2181 Posts
September 04 2012 12:18 GMT
#2067
hellion, light, 90hp, 0 armor
battle mode, light, 135hp, 0 armor
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
perser84
Profile Joined October 2010
Germany399 Posts
September 04 2012 12:19 GMT
#2068
is the beta out ?
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
September 04 2012 12:19 GMT
#2069
On September 04 2012 21:10 Dingobloo wrote:
Show nested quote +
On September 04 2012 21:07 Umpteen wrote:
Actually, I saw a pretty cool suggestion on the battlenet forums: give Locusts cliff jump/climb (rebalancing health/damage as necessary). That way SH's actually can 'nibble' in small numbers from a direction other than right in front of the enemy's main army.


Then it starts really overlapping with the brood lord, they like units with unique and simple restrictions so I doubt that would happen.


Yeah; maybe. It's a shame, because it would accomplish a lot in terms of pulling supply out of the deathball, giving Zergs something worth rushing to against a turtling player instead of just being passive...

The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
MekTypro
Profile Joined July 2010
France360 Posts
September 04 2012 12:19 GMT
#2070
On September 04 2012 21:17 Cyro wrote:
Show nested quote +
On September 04 2012 21:15 MekTypro wrote:
On September 04 2012 21:12 caneras wrote:
On September 04 2012 21:10 MavercK wrote:
http://www.youtube.com/watch?v=Qa-IZ_Y98L0&feature=youtu.be


If these are in multiplayer and aren't 250/250 or something ridiculous, I'm switching to Zerg.


What is that thing puking a creep highway ??


Its one of the new versions of the Nydus Worm


Is it the same building that does transport and creep ? Does the "normal" nydus still puke creep around the nydus' exit ?
Noxie
Profile Blog Joined April 2010
United States2227 Posts
September 04 2012 12:19 GMT
#2071
Well heres to hoping i can get in
MavercK
Profile Joined March 2010
Australia2181 Posts
September 04 2012 12:20 GMT
#2072
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
September 04 2012 12:20 GMT
#2073
On September 04 2012 21:19 MekTypro wrote:
Show nested quote +
On September 04 2012 21:17 Cyro wrote:
On September 04 2012 21:15 MekTypro wrote:
On September 04 2012 21:12 caneras wrote:
On September 04 2012 21:10 MavercK wrote:
http://www.youtube.com/watch?v=Qa-IZ_Y98L0&feature=youtu.be


If these are in multiplayer and aren't 250/250 or something ridiculous, I'm switching to Zerg.


What is that thing puking a creep highway ??


Its one of the new versions of the Nydus Worm


Is it the same building that does transport and creep ? Does the "normal" nydus still puke creep around the nydus' exit ?


AFAIK yes and yes
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
pallad
Profile Joined September 2010
Poland1958 Posts
September 04 2012 12:20 GMT
#2074
On September 04 2012 21:12 caneras wrote:
Show nested quote +
On September 04 2012 21:10 MavercK wrote:
http://www.youtube.com/watch?v=Qa-IZ_Y98L0&feature=youtu.be


If these are in multiplayer and aren't 250/250 or something ridiculous, I'm switching to Zerg.


I dont think its for MP , imo its some unit from single player. This creep is OP for sure.. and im zerg player ;P
But design on this nydus destroyers looks SO NICE IM IN LOVE ! <3
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
September 04 2012 12:21 GMT
#2075
On September 04 2012 21:20 MavercK wrote:
http://youtu.be/0UeEQPqEMG4


With this and the warhound video am i the only one a little shaky for playing non-terran in beta? o.o
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Linwelin
Profile Joined March 2011
Ireland7554 Posts
September 04 2012 12:22 GMT
#2076
http://i.imgur.com/NiDKN.jpg

What did I break? : (
Fuck Razor and Death Prophet
mataxp
Profile Blog Joined October 2011
Chile538 Posts
September 04 2012 12:22 GMT
#2077
On September 04 2012 21:20 MavercK wrote:
http://youtu.be/0UeEQPqEMG4

Imagine only 4 of those things behind your mineral line. I dont play zerg, buts that was crazy..
Liquid.Hero Startale.Bomber MVP.Dongraegu
Drakn
Profile Joined February 2011
United Kingdom50 Posts
September 04 2012 12:23 GMT
#2078
Maverck, how did you get the Swarm dependencies to work in custom map?
NANANANANANANA
pallad
Profile Joined September 2010
Poland1958 Posts
September 04 2012 12:23 GMT
#2079
On September 04 2012 21:22 Linwelin wrote:
http://i.imgur.com/NiDKN.jpg

What did I break? : (


Dont instal in same place that WoL , delete old sc2 1.5 beta folder if you have one in past.. and you should be fine.
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
September 04 2012 12:24 GMT
#2080
I wouldnt' be surprised if half the shit in this thread is from the SP campaign :/
Prev 1 102 103 104 105 106 144 Next
Please log in or register to reply.
Live Events Refresh
Shopify Rebellion Sundays
00:00
#14
Clem vs Harstem
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JuggernautJason213
BRAT_OK 71
StarCraft: Brood War
Britney 14841
BeSt 367
Mini 216
Dewaltoss 135
Mind 89
hero 58
Zeus 43
Hyun 37
Bale 26
ToSsGirL 25
[ Show more ]
NaDa 19
PianO 19
Rock 16
Sacsri 5
Dota 2
qojqva2945
420jenkins531
Counter-Strike
fl0m4088
Heroes of the Storm
Grubby5138
Khaldor1430
Liquid`Hasu1077
MindelVK16
Other Games
FrodaN1879
summit1g1675
B2W.Neo745
byalli385
Hui .260
Railgan80
QueenE74
Mew2King47
Organizations
Other Games
gamesdonequick1136
BasetradeTV202
Dota 2
PGL Dota 2 - Main Stream48
StarCraft 2
angryscii 25
[ Show 17 non-featured ]
StarCraft 2
• Adnapsc2 33
• Reevou 8
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• 80smullet 15
• FirePhoenix4
• niya90s 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 4023
Other Games
• imaqtpie754
• Shiphtur290
• WagamamaTV241
Upcoming Events
BSL Open Qualifier
23m
BSL Open Qualifier
23m
Replay Cast
4h 23m
Afreeca Starleague
15h 23m
Rush vs Light
WardiTV Weekly
16h 23m
Monday Night Weeklies
21h 23m
Replay Cast
1d 4h
Afreeca Starleague
1d 15h
Soma vs Soulkey
INu's Battles
1d 16h
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
2 days
[ Show More ]
The PondCast
3 days
INu's Battles
3 days
Replay Cast
5 days
BSL: Ladder Tournament
6 days
Sparkling Tuna Cup
6 days
Patches Events
6 days
Liquipedia Results

Completed

CSL 2026 AUTUMN (S22)
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
Acropolis #5 - GSB
Copium Cup
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.