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TvP Lategame comment from Blizzard - Page 28

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Kare
Profile Joined March 2009
Norway786 Posts
Last Edited: 2012-05-04 15:13:27
May 04 2012 15:13 GMT
#541
Who says Terran is stronger then Protoss in the mid game? I think protoss is pretty damn good during the entire game in a PvT.
In life you can obtain all sorts of material wealth, but the real treasure is the epic feelings you get while doing something you love.
SKYFISH_
Profile Joined April 2011
Bulgaria990 Posts
May 04 2012 15:14 GMT
#542
a greedy gasless expo gives you a very strong 2 base mid game, from around the 10 minute mark up until the 15-16 minute mark
In Soviet Terranistan you rush the Zerg
Killmouse
Profile Joined August 2010
Austria5700 Posts
May 04 2012 15:21 GMT
#543
On May 04 2012 23:37 Fencer710 wrote:
Show nested quote +
On May 04 2012 23:29 Sorkoas wrote:
I love everything they imply with this post by Blizzard.

- Terran has better harassment tools than Protoss
- Terran has stronger pressure tools than Protoss
- Terran has significantly stronger midgame than Protoss
- Terran doesn't have to invest too much to use these tools (i.e. become "all-in")

Thank you Blizzard for sharing your view on the matter. Now please read what the community think about this being balanced.

TvP is balanced, but it's not dynamic at all. It goes like this: T<P first 0-7 minutes because of cannon rush, 4gate, 3gate void, etc.

T>P 8-12 minutes because of 1-1-1, marine/marauder/medivac timing, and capitalizing on any advantage Terran got from earlier on against pressure.

T<P from 13 minutes until Terran gets enough vikings to nullify Colossus and enough Ghosts to nullify Templar and EMP the crap out of everything Protoss, at which point, T>P simply because of the amount of stuff Terran can abuse to his advantage such as nukes, PF's, and macro orbitals.

This has some holes in it such as 2 barracks pressure which puts you in a much differnet spot, as well as extremely fast barracks and hellion rushes, but this is a general idea of what goes on in TvP.

yeah totally agree, and when u kill the whole P army in the lategame, they can reinforce in 2 sec and kill your whole hurted army
yo
Darksoldierr
Profile Joined May 2010
Hungary2013 Posts
May 04 2012 15:27 GMT
#544
On May 05 2012 00:13 Kare wrote:
Who says Terran is stronger then Protoss in the mid game? I think protoss is pretty damn good during the entire game in a PvT.


Statistics, results, everything points toward the fact that Protoss has higher winrate in late game while Terran has higher in early - mid game, thus creating the 50% +- balance result
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
Last Edited: 2012-05-04 15:28:46
May 04 2012 15:28 GMT
#545
I am saying this for a long time, but it seems like no one shares my opinion: the problem with TvP are chrono'ed forges. You can't keep up with them as a terran, and so every fight with even 1 small grade behind makes it that you can't trade cost-efficiënt, which makes the protoss stronger lategame. Alot of people just don't realise this.
mcc
Profile Joined October 2010
Czech Republic4646 Posts
May 04 2012 15:34 GMT
#546
On May 04 2012 23:35 Ccx55 wrote:
Show nested quote +
On May 04 2012 23:26 mcc wrote:
On May 04 2012 23:11 Ccx55 wrote:
On May 04 2012 22:29 mcc wrote:
On May 04 2012 22:22 Ccx55 wrote:
On May 04 2012 21:52 mcc wrote:
On May 04 2012 21:17 Ccx55 wrote:
Well, here we go again with another stupid opinion from Blizzard based off of nothing.
They're saying that they intentionally want the terran to concentrate on mid-game and protoss on late-game.

So what if the protoss wants to push mid-game? Or what if the terran wants to go mass expand? They can go f*ck themselves, then? Is that your opinion on the matter, Blizzard?

Sorry for my language, I'm just really frustrated about how Blizzard is steering this game. I say this as a Zerg player, too.

And your opinion is based on something ? And what if terrans want to build broodlords, stupid Blizzard preventing them from that ?


??? Sorry, did you just get off elementary school?
What you've just said is completely irrelevant.

I said that Blizzard intentionally gave terran the late-game disadvantage. How the hell is that, in ANY way, me asking for Blizzard to give terran brood lords? Your logic is completely flawed.

And my opinion is based on Blizzard's slow and incompetent problem-"solving".

Nice of you in your righteous anger to miss the point.

You said : "So what if the protoss wants to push mid-game? Or what if the terran wants to go mass expand?". This implies that you want nothing to constraint what the races can do and I took it to the absurd, but logical conclusion. The point is that there are things Blizzard decided that races should not be able to do, otherwise there is no point of having 3 races. The races should not just be different in the units they can build, but also how you are playing them in different phases of the game. They are also not saying that they gave terran lategame disadvantage. They said that if terrans do not play correctly in the midgame they will have disadvantage in the lategame. That is completely different from what you are attributing them.


Mass expand is a strategy. Brood lord is a unit. Your logic is so obviously flawed, it's difficult to see if you're being sarcastic. Are you suggesting that the only way to make protoss diversified from terran is to weaken them from early-mid pushes? Maybe for Blizzard, considering they don't seem to have any logic on the team at all.

Reduce the tank minimum range, remove the overkill of viking rockets, decrease the build time of reactors etc. would diversify and buff terran's late game.
Decrease warp gate cooldown, give cannons 7 range, decrease the research time of charge, increase sentry energy regenration etc. would diversify and buff protoss' mid game.
To make up for it, give the zerg bonuses like cheaper spine crawlers or faster roaches.

See? There are countless ways of fixing the problem. Not only the ones I suggested.
The worst possible thing in any strategy game is to limit the player's opportunities and strategies. Somewhat limited works, but not so drastically like TvP.

The first Supreme Commander is a prime example of a proper strategy game with fairly diverse factions.

So ? Not all strategies should be viable. 5 nexus before gate is not viable and I would say it is a good thing ?

This of course has nothing to do with your rant against the Blizzard statement. They were talking balance, you are talking general game design. Are you saying they should completely rework WoL in a minor patch before HoTS ? Because all your proposed changes seem like an easy fix only in your head.


Game design != balance
Balance = game design
Yes, I speak game design. I speak specifically about balance within game design. They are not separate, balance is only a sub-category.

And I'm not talking about specific strategies, as you should be well aware of. I get the feeling you're starting to desperately scramble for counter-arguments, seeing as how there aren't many left.
An "early game" strategy from protoss such as zealot rush or 4gate is definitely not viable vs a terran who wants to put pressure on.
A "mid game" strategy such as 3 gate robo or zealot-archon will not work either vs a 3rax or 2rax pressure. The only hope you have is for the terran to make mistakes.
A "late game" strategy such as 1-gate expand is much more viable, and the protoss cannot lose if the first attack is defended succesfully.

See, don't see the strategies as individual "5 nexus FE", but rather as mid, early or late strategies. One race should not have the advantage over any other race in this sense. A race does not have to gain advantage in order to be diverse. Blizzard should understand this. I'm not calling this an easy fix. I'm saying it was stupid of Blizzard to construct the game like this in the first place without much thought process behind it.

I know that balance is part of game design, but you are not talking balance. Balance (as used in this thread) is very specific issue of winrates. At the broadest it is an issue of winrates in different phases of the game. You are talking about diversity, this does not necessarily have anything to do with balancing the game and until you prove otherwise I see no reason to think it does.

So my two questions remain.

1) How is what you talking about in any way related to the Blizzard statement ? In your last sentence you even directly say that you actually have nothing to say to the statement in the OP, you are just in general venting your frustration with SC2 design.

2) Why is this statement of yours "One race should not have the advantage over any other race in this sense." true ? Other than you saying so and how is it related to balance ? It might, but I doubt you have any compelling arguments on the latter and only vague instinctive ones on the former.
Jimmeh
Profile Blog Joined January 2010
United Kingdom908 Posts
Last Edited: 2012-05-04 15:36:38
May 04 2012 15:35 GMT
#547
I haven't seen this mentioned yet, but I think one big problem with late game TvP is to do with the warpgate.

When a maxed Protoss loses supply, e.g. goes from 200 to 190, they can instantly warp-in as the warpgates are not on cool down. However, both Terran and Zerg have to wait for the unit build time. This means that not only can the Protoss rebuild faster than you, but due to warpgate they can send those reinforcements to fight instantly if needed. The simple fact that there is no cool down is a huge deal in my opinion.

Edit: If I'm wrong on this, i.e. warpgates do have a cool down when maxed, please let me know.
Leetley
Profile Joined October 2010
1796 Posts
May 04 2012 15:37 GMT
#548
It's better wait and see rather than being too hasteful.
klops
Profile Joined June 2010
United States674 Posts
Last Edited: 2012-05-04 15:38:18
May 04 2012 15:37 GMT
#549
when will blizzard understand that its not about the STATS?

it's the fact that the matchup IS NOT FUN TO PLAY OR WATCH.

the MU may look even but that's a result of T all-in'ing P majority of the time.
Kaesebrot
Profile Joined April 2012
Germany128 Posts
May 04 2012 15:38 GMT
#550
They should fix something about the Colossi/Templar Techswitches. Its so hard in lategame if they can switch from colossi to templar or just have a mix. Its nearly impossible to micro bio vs chargelots, vikings vs colossi and ghosts vs templar.

R3DT1D3
Profile Joined January 2012
285 Posts
May 04 2012 15:44 GMT
#551
In other words, Terran has to learn how to be super aggressive and win or get a large advantage before lategame. Meanwhile in Protoss-ville, all you have to do is defend properly. Yeah sounds pretty balanced. Let's just pretending pressuring and harassing without overdoing it and keeping up with upgrades is as easy for Terran as it is to sit in your base and use sentries/HT to deny pressure.
SolidSMD
Profile Joined April 2011
Belgium408 Posts
May 04 2012 15:49 GMT
#552
I really like blizzards stance on this, PvZ has just the same scenario, if you don't put enough pressure on the zerg in the early/midgame they just go 200/200 roach and crush you, same goes for terran, if you go for the mobile army you shouldn't expect to just own a slow strong army in the lategame, that doesn't make any sense. Terrans are spoiled by their early game potential and don't face the fact that they should transition into something like biomech endgame, it wont be easy, but has a huge potential, i'm pretty sure, terrans tend to have a huge surplus of gas in endgame anyway.
Working on Starbow!
scypio
Profile Joined December 2011
Poland2127 Posts
May 04 2012 15:50 GMT
#553
On May 05 2012 00:44 R3DT1D3 wrote:
In other words, Terran has to learn how to be super aggressive and win or get a large advantage before lategame. Meanwhile in Protoss-ville, all you have to do is defend properly. Yeah sounds pretty balanced. Let's just pretending pressuring and harassing without overdoing it and keeping up with upgrades is as easy for Terran as it is to sit in your base and use sentries/HT to deny pressure.


At the same time let's modify the map pool so that pressuring and harassing is harder and let's reduce obs build speed, so it can see anything incoming & deny cloak banshees even faster.
I play random | I like Hots | INnoVation | sOs | Tefel TOP1!
BlueLanterna
Profile Joined April 2011
291 Posts
Last Edited: 2012-05-04 15:54:07
May 04 2012 15:53 GMT
#554
On May 05 2012 00:49 SolidSMD wrote:
I really like blizzards stance on this, PvZ has just the same scenario, if you don't put enough pressure on the zerg in the early/midgame they just go 200/200 roach and crush you, same goes for terran, if you go for the mobile army you shouldn't expect to just own a slow strong army in the lategame, that doesn't make any sense. Terrans are spoiled by their early game potential and don't face the fact that they should transition into something like biomech endgame, it wont be easy, but has a huge potential, i'm pretty sure, terrans tend to have a huge surplus of gas in endgame anyway.


Why is it acceptable from a game design standpoint that one race is obligated to winning before the game becomes too long?
I would gladly give up whatever "early game advantage" people decide that Terran has to get power in the later game, it's not fun to play matches to end them before the 15 minute mark.
HadeCiao
Profile Joined January 2012
Guatemala81 Posts
May 04 2012 15:53 GMT
#555
Blizzard is doing their best to improve the game for us (because they want to make money in the first place not because of you). They have dedicated balance designers and are observing each and every tournement considering everything professionaly with their unique possibilties.

Most of your unqualified and flaming comments are embarrsing and a shame for the TL community.


3 pool
pedduck
Profile Blog Joined August 2004
Thailand468 Posts
May 04 2012 15:57 GMT
#556
I am ok with Blizz taking thing slowly. I hate seeing balance patch come too early. They should let the player figure it out the best they can first. And as I say before, all these patches will be useless when new units from expansion arrive.
NHL Fever
Profile Joined April 2011
Canada104 Posts
May 04 2012 15:58 GMT
#557
So Blizzards statement translated is: 'Don't get upset about late them, just cheese them early and you're fine.'

Assymetical design means all races have an equal chance to use their tools for victory and any stage of the game, but that these tools do not directly equate to one another or have exact parity counters. This is not assymetrical design, just bad design.
casualman
Profile Joined April 2010
United States1198 Posts
May 04 2012 16:00 GMT
#558
I really don't see the problem with TvP lategame. It's not as if the balance is incredibly bad. Solid control with Bio will still overrun protoss deathballs, provided you maintain decent viking and ghost counts. It's just that the army requires a lot of babysitting.
GuMiho <3
jj33
Profile Joined April 2011
802 Posts
May 04 2012 16:04 GMT
#559
Blizzard is just going to try and address TVP in HOTS
VanillaSky
Profile Joined August 2010
41 Posts
May 04 2012 16:07 GMT
#560
So from all posts and from what is agreed upon many, terran is best in mid game. As a masters terran who struggles against greedy protoss who rush tech what time pushes can i do at 10-15 min except the regular 2 first medics drop?
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