TvP Lategame comment from Blizzard - Page 16
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JOJOsc2news
3000 Posts
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CaptainCrush
United States785 Posts
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Superouman
France2195 Posts
Please kill me, KILL ME NOW | ||
shadymmj
1906 Posts
On May 04 2012 13:51 Ooshmagoosh wrote: Even though bw bio has an issue dealing with ultralisks, cracklings, and well-controlled defilers, if the terran timing push didn't end the game there, but didn't get SMASHED, they had somewhat of an equalizer in the Science Vessel. How often do you see terrans on streams floating 2k gas sc2 tvp lategame? What the hell are they going to spend that gas on? Tanks that don't do full damage to shields? Ravens? yes in the super late game a huge vessel cloud + cheap bio support is even stronger than ultra-ling. as long as the terran has good control and clears out most of the scourges that try to snipe the vessels. that is the saving grace for terran, as was mass ghost in sc2. | ||
EmilA
Denmark4618 Posts
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AdmrlAwesome
Germany37 Posts
You can actually perform drops and force the Protoss to split their army So, i see the Toss-Blobb advancing the middle, pull back my main army to defend and send out maybe 2-3 Medivacs to drop? 80-90% of midleague games will end up in a baserace where Protoss stomps the Terran base and then comes back to clear the drop. | ||
scypio
Poland2127 Posts
And to those who suggest mech switch late game... great idea, go roll out with 0/0 mech against 3/1/3 toss immortal/chargelot/archon. Good luck, you will certainly need it! | ||
THM
Bulgaria1131 Posts
On May 04 2012 13:55 WeaponX.7 wrote: Here's the problem, damage done in the early doesnt matter once both sides hit 200/200 and in that late game. So basically blizzard just told terrans that they must win before the late game. If a terran drops and kills probes and snnipes a couple tech structures but cant finish the protoss off, what difference does that play if the protoss survives and maxes out? It means nothing. I completely agree with this post. I've been 1/2base allining every game vs toss on ladder since some months now, but being told by blizzard that that is what I actually have to do to win is rather disturbing. | ||
Zarahtra
Iceland4053 Posts
I mean TvZ lategame is very hard, but as long as you enter it not behind the zerg it is in the least doable with good control. vP it isn't doable with good control, it is doable if your opponent controls poorly. A superior player can at times force his opponent to control poorly, but even then I feel vP you just need to be so much better for that to happen. | ||
Rampoon
United Kingdom166 Posts
The amount of self righteous protoss players who have got 16 games under their belt in plat makes me want to rip my face off :D. I don't like what they are doing but maybe it is because they have taken the decision that fixing it is too much work/too hard and so saying races are asymetric and T has to win before 15 mins (sorry have a "large" advantage) or just gg. Doesn't make for a very exciting game in the majority of games IMO. | ||
Killmouse
Austria5700 Posts
thats why its so hard to beat a protoss when they get past 3 bases | ||
Douillos
France3195 Posts
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Douillos
France3195 Posts
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EmilA
Denmark4618 Posts
On May 04 2012 19:19 Douillos wrote: I say. MVP lead the way ![]() Guess we're all to proxy 1 base all in now | ||
furo
Germany449 Posts
On May 04 2012 19:19 Douillos wrote: I say. MVP lead the way ![]() yea lets play it like in the beta :p | ||
Exarl25
1887 Posts
A buff to the Terran mid game would also be a buff to their late game for example. Protoss would have to cut tech or expand slower to stay safe, or the Terran could simply play greedier themselves. If Terran really are stronger in the early and mid game then assuming equal skill of the players the Terran should always be going into the late game at an advantage. If it goes to the late game with Protoss equal to or ahead of the Terran, despite the Protoss being weaker at every point previous to that, then the Terran has fucked up somewhere. It's not a case of, "Oh this means that Terran has to win before 15 minutes or they lose, what stupid design", that's an absurdly shallow way of thinking about it. In BW there were matchups where the max army of one race was objectively more powerful than that of the other. This was not imbalance or bad design, it's not like both players start out max v max with perfect army compositions and max upgrades, a shit ton of stuff happens before you get to that point Not to mention that we have other matchups even in SC2 where things are similar. You play against a Zerg as Terran or Protoss without threatening them at all for 15 minutes and you are fucked, unless you are playing an absurdly greedy game yourself. | ||
Douillos
France3195 Posts
On May 04 2012 19:21 Exarl25 wrote: Why the hell are people talking about this like the early, mid and late game are completely separate scenarios that exist in a vacuum? There is snowballing in SC2, if you have an advantage in the early game then you have the ability to go into the mid game in the lead, etc. A buff to the Terran mid game would also be a buff to their late game for example. Protoss would have to cut tech or expand slower to stay safe, or the Terran could simply play greedier themselves. If Terran really are stronger in the early and mid game then assuming equal skill of the players the Terran should always be going into the late game at an advantage. If it goes to the late game with Protoss equal to or ahead of the Terran, despite the Protoss being weaker at every point previous to that, then the Terran has fucked up somewhere. It's not a case of, "Oh this means that Terran has to win before 15 minutes or they lose, what stupid design", that's an absurdly shallow way of thinking about it. In BW there were matchups where the max army of one race was objectively more powerful than that of the other. This was not imbalance or bad design, it's not like both players start out max v max with perfect army compositions and max upgrades, a shit ton of stuff happens before you get to that point Not to mention that we have other matchups even in SC2 where things are similar. You play against a Zerg as Terran or Protoss without threatening them at all for 15 minutes and you are fucked, unless you are playing an absurdly greedy game yourself. The thing is, the damage that must be done to stay on an even foot is absurd. You can get your third deny his and have better upgrades. 1 money storm and its over. | ||
Rampoon
United Kingdom166 Posts
Although maybe they are hoping HOTS will be out by then and they can leave WOL for dead ![]() | ||
sc2holar
Sweden1637 Posts
Most of the games dont reach the 25min mark. | ||
s3rp
Germany3192 Posts
On May 04 2012 19:19 Douillos wrote: I say. MVP lead the way ![]() With 1-2 Bases All-Ins , Cheeses and Pushes and maybe mix in a macro game to throw the Protoss off. There isn't much to innovate anymore . Longer games will allways result in MMMVG . Its the only army that can keep up with Warpgate production while still doing well in fights. Anything but MMMVG will just get overrun after an even trade since it can't reproduce as fast . | ||
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