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Something that Bothers me in TvP - Page 2

Forum Index > Closed
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y0su
Profile Blog Joined September 2011
Finland7871 Posts
January 16 2012 20:45 GMT
#21
Mech isn't used because tanks are good against... sentries, HT, colossi and stalkers pre blink. With upgrades just about every unit counters tanks.
Upgrades are not the issue (terrans usually have no problem getting bio and mech upgrades in TvT and TvZ or getting +1 air weapons in TvP).
Rucho
Profile Blog Joined March 2011
United States124 Posts
January 16 2012 20:45 GMT
#22
This guy is just staying that people do not really mix bio/mech for long macro games because it would be impossible to keep up with upgrades. You would need double ebay and double armory pumping double ups just to get 2-2 on all ground forces to keep up with a protoss that is double forging. It would cost more than double what the protoss is paying.

He's not saying this is IMBA, each race has pros and cons to how they upgrade. He is just theorizing that this is the reason pros do not do this. No need for everyone to flame him.
antes los dollares eran bonitos, pero ahorra dollares ni ay
Selendis
Profile Blog Joined October 2010
Australia509 Posts
January 16 2012 20:47 GMT
#23
On January 17 2012 05:26 TechnoSchaman wrote:
Show nested quote +
On January 17 2012 05:16 Zergtakeszeroskill wrote:
On January 17 2012 05:15 McClellen wrote:
On January 17 2012 05:11 Zergtakeszeroskill wrote:
It's not just the upgrades. Tanks in siege mode are doing 35 damage to zealots and archons right now, which is some pretty stupid shit considering all the drawbacks of siege tanks and when comparing them to tanks in BW. Terran will be forced to stay on bio from beginning to end in TvP for a long time because blizzard are too stupid/do not give a shit and will always adhere to the whining of bronze zerg and protoss players. If you think it's bad now you haven't even gotten your feet wet, you can expect more Terran nerfs in the near future.. Be a true Terran player and just own noobs anyway, even with all these faggots in our way.


wtf does this even mean


means what it says retard read it

edit: and quit spamming if you don't have anything substantial to post

not to get off topic, but would you be the same "Zergtakeszeroskill" who spams protoss stream chats with terran UP comments until you get timed out or perma banned? cuz if so, nothing you say has any value in honest discussions, like this one (despite it being discussed to death a thousand other times in other threads by other people)

on topic though, the complaint of mech armies being too immobile, seige tanks make excellent static defense when placed inside bases 1 or 2 seige tanks near mineral lines or ledges can keep blink stalkers away quite easily, and dont waste as much supply as the required bio equivalent such as a handful or marine marauder inside a bunker.
as for the anti thor argument of them getting feedbacked, with proper control the protoss templars shouldnt even be able to get within range considering you should have helions and seige tanks keeping them back, it also forced protoss into templar tech path JUST to cancel out one unit (thor)
There are ways to make every playstyle work, just takes practice


I agree.

I think the lack of terrans using mech in the matchup is mostly due to it never actually taking off in the first place so few people really know how to play mech to its full potential.

I would also put it down to the fact that playing mech requires a lot of patience and cool decisionmaking. Whereas bio gives terrans a cheap and easy way to get victory whenever they see the tosser make the slightest mistake, from early to end game.

But yeah it is silly to deny the power of mech, it gets exponentially stronger with supply and there is no protoss ground counter to >100 supply worth of siegetanks. They even 1 shot immortals at that point, nothing even gets close enough to give even a single tank scratch damage. If you don't believe me, go grab a friend and test this out yourself, you may surprise yourself.
Probes are sooo OP
Solo Terran
Profile Joined November 2011
367 Posts
January 16 2012 20:48 GMT
#24
On January 17 2012 05:45 Rucho wrote:
This guy is just staying that people do not really mix bio/mech for long macro games because it would be impossible to keep up with upgrades. You would need double ebay and double armory pumping double ups just to get 2-2 on all ground forces to keep up with a protoss that is double forging. It would cost more than double what the protoss is paying.

He's not saying this is IMBA, each race has pros and cons to how they upgrade. He is just theorizing that this is the reason pros do not do this. No need for everyone to flame him.

Exactly, thank you god somebody can read.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
January 16 2012 20:51 GMT
#25
On January 17 2012 05:48 Solo Terran wrote:
Show nested quote +
On January 17 2012 05:45 Rucho wrote:
This guy is just staying that people do not really mix bio/mech for long macro games because it would be impossible to keep up with upgrades. You would need double ebay and double armory pumping double ups just to get 2-2 on all ground forces to keep up with a protoss that is double forging. It would cost more than double what the protoss is paying.

He's not saying this is IMBA, each race has pros and cons to how they upgrade. He is just theorizing that this is the reason pros do not do this. No need for everyone to flame him.

Exactly, thank you god somebody can read.

I understood
I just don't think that your solution would work very well (mostly balance in TvZ)
Moderatorshe/her
TL+ Member
Eppa!
Profile Joined November 2010
Sweden4641 Posts
Last Edited: 2012-01-16 20:55:38
January 16 2012 20:54 GMT
#26
On January 17 2012 05:47 Selendis wrote:
Show nested quote +
On January 17 2012 05:26 TechnoSchaman wrote:
On January 17 2012 05:16 Zergtakeszeroskill wrote:
On January 17 2012 05:15 McClellen wrote:
On January 17 2012 05:11 Zergtakeszeroskill wrote:
It's not just the upgrades. Tanks in siege mode are doing 35 damage to zealots and archons right now, which is some pretty stupid shit considering all the drawbacks of siege tanks and when comparing them to tanks in BW. Terran will be forced to stay on bio from beginning to end in TvP for a long time because blizzard are too stupid/do not give a shit and will always adhere to the whining of bronze zerg and protoss players. If you think it's bad now you haven't even gotten your feet wet, you can expect more Terran nerfs in the near future.. Be a true Terran player and just own noobs anyway, even with all these faggots in our way.


wtf does this even mean


means what it says retard read it

edit: and quit spamming if you don't have anything substantial to post

not to get off topic, but would you be the same "Zergtakeszeroskill" who spams protoss stream chats with terran UP comments until you get timed out or perma banned? cuz if so, nothing you say has any value in honest discussions, like this one (despite it being discussed to death a thousand other times in other threads by other people)

on topic though, the complaint of mech armies being too immobile, seige tanks make excellent static defense when placed inside bases 1 or 2 seige tanks near mineral lines or ledges can keep blink stalkers away quite easily, and dont waste as much supply as the required bio equivalent such as a handful or marine marauder inside a bunker.
as for the anti thor argument of them getting feedbacked, with proper control the protoss templars shouldnt even be able to get within range considering you should have helions and seige tanks keeping them back, it also forced protoss into templar tech path JUST to cancel out one unit (thor)
There are ways to make every playstyle work, just takes practice


I agree.

I think the lack of terrans using mech in the matchup is mostly due to it never actually taking off in the first place so few people really know how to play mech to its full potential.

I would also put it down to the fact that playing mech requires a lot of patience and cool decisionmaking. Whereas bio gives terrans a cheap and easy way to get victory whenever they see the tosser make the slightest mistake, from early to end game.

But yeah it is silly to deny the power of mech, it gets exponentially stronger with supply and there is no protoss ground counter to >100 supply worth of siegetanks. They even 1 shot immortals at that point, nothing even gets close enough to give even a single tank scratch damage. If you don't believe me, go grab a friend and test this out yourself, you may surprise yourself.

Zealot bombs+Immortals. You need ghost vs immortals. So basically TvP you need turrets, vikings, ghosts, tanks and Hellions. There is also Thor, Hellion, Banshee, Raven can sort of work if the protoss isn't ready for it.

Mech is really immobile while bio is very mobile. I think this is the big issue with mech TvP
"Can't wait till Monday" Cixah+Waveofshadow. "Needs to be monday. Weekend please go by quickly." Gahlo
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
January 16 2012 21:05 GMT
#27
This thread and topic are nightmare material that is leading down a path of imbalance arguments that will go nowhere useful. I am going to close this.
Moderator
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