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I feel Starcraft 2 is very passive. - Page 14

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Sycro
Profile Joined August 2010
United States7 Posts
November 23 2011 15:07 GMT
#261
The mechanics of the game are still far from finished. WoL hasn't even been fully balanced yet and HotS is coming along to throw that all up in the air again, so we'll see how things go on that front if it makes or breaks what's up right now. Furthermore, there is still LotV to toss is all up again! (Excuse the pun.) Also, the time thing is still too young for the game. It's just not a trope that we fall back on, it's an actual fact on the level of play and the type of play that the meta game hold for the pro at the moment. I'm sure at lower level play(eg. my level) it's plenty active and crazy, but just because we haven't shifted that meta game yet either and don't know what the fuck we're doing. Some pro play is still being conservative on the fact that foreigners don't have a safety net salary if they lose a game or rank low in a tournament so taking risks like that lead to epic but these kind of toss up games is out of the question in some play mentality. IMO
khaosis
Profile Blog Joined September 2010
Canada96 Posts
November 23 2011 15:09 GMT
#262
I wouldn't say the game itself is very passive. There are plenty of opportunities for aggression in every race for every player. I would probably rectify the question by answering that it would depend on the player. Are some players passive and like to turtle? Yes, most definitely. But there are plenty of players that live off hyper aggression, harassment, and frontal assault.
Alea Iacta Est
aimaimaim
Profile Blog Joined March 2010
Philippines2167 Posts
November 23 2011 15:11 GMT
#263
oh boy .. here they go again ..
Religion is a dying idea .. || 'E-sport' outside Korea are nerds who wants to feel like rockstars. || I'm not gonna fuck with trolls on General Forum ever again .. FUCK!
Spicy_Curry
Profile Blog Joined March 2011
United States10573 Posts
November 23 2011 15:15 GMT
#264
The more figured out a match-up gets the more attacking that will happen. Therefore the longer we play the game the more interesting the matches will become. Broodwar had 10 years, we have had 1 so give starcraft 2 a break. A child doesn't become an adult even if they have equivalent knowledge, it takes time.
High Risk Low Reward
AnachronisticAnarchy
Profile Blog Joined July 2011
United States2957 Posts
November 23 2011 15:21 GMT
#265
On November 23 2011 13:00 eSuBuildings wrote:
@AnachronisticAnarchy,

Watch this TvT between Flash and Fantasy


Now watch this TvT between Boxer and Rain http://tv.majorleaguegaming.com/videos/72872-winners-semis-boxer-vs-rain-g1

Sure, the Boxer vs Rain game will have it's moments in the early to mid game that will have crowds jeering out of their seats, but in the late game it becomes (like I pointed out in my OP) nothing but a waiting game whereas Flash and Fantasy's late game has so much movement going on inside it.


Please don't cite a TvT as a counter-point. It is well known that TvT is the most passive of all matchups because seige tanks kill ANYTHING within a massive range.
Not refuting your point or anything, would just like to see a better example.
"How are you?" "I am fine, because it is not normal to scream in pain."
Assirra
Profile Joined August 2010
Belgium4169 Posts
November 23 2011 15:21 GMT
#266
On November 23 2011 23:57 ceaRshaf wrote:
Show nested quote +
On November 23 2011 23:52 gulden wrote:
why do people compare a 10year old game with a 1year old game?
it's obvios the younger one can't be played as spectacular like the older one ...
in a few years we'll see, if SC2 can prove itself as the best RTS or not


I bet that when sc2 will have 9 years and people (may) complain about it there will be one dude like you that will say, "hey, why do you compare a 10 year old game with a 9 year old one".

Also, IF NO ONE IS COMPLAINING NOTHING WILL GET FIXED. so shut the f up, it's called feedback.

When blizzard said "we did not get anyone complaining that they want name changing enabled so we did not see any reason to do so" you were all "WTF?"

So, it's a good thing that people talk about what can be done better in this game, because this is how it can evolve. I don't want the community to listen to Dustin Bowder but vicerversa since we are the ones that make esports happen.

Then how about giving feedback to blizzard instead of posting on teamliquid?
Posting it to them directly has way more chance they actually read it.
But nooooo, every week we get a thread how starcraft 2 sux compared to brood war and while i don't really disagree we know it by now and go tell it to blizzard for a change.
conz
Profile Joined July 2011
United Kingdom163 Posts
November 23 2011 15:29 GMT
#267
Coming from very low level to a reasonable one in sc2, the game gets less and less passive the better I get, so I don't have any doubt that in 10years if the game is still going strong like BW did people will evolve.
TheRealDude: you were lucky you scouted
Baum
Profile Blog Joined April 2010
Germany1010 Posts
Last Edited: 2011-11-23 15:36:58
November 23 2011 15:30 GMT
#268
On November 23 2011 23:49 floor exercise wrote:
What interests me most in these debates is the attempts to compare date/times when it comes to the respective games. People saying you can't compare because BW has been played for 10 years, and SC2 needs to develop, or you can't compare before the first expansion, etc, or they need a similar number of balance patches (even though I'm pretty sure sc2 has already had more than bw)

SC2 was announced in 2007. They started planning SC2 after War3, but according to Blizzard was put on hold in 2005 for WoW. So it's reasonable to assume that the real development began in 2006 and finished in 2009/10.

At this point BW was at the height of its esport popularity. Everything during the design of SC2 and everything that preceded it are things they could have drawn on in the development of the sequel. For that reason I would never compare any previous version of Starcraft to SC2 as if they had to restart from point A, because that's a lie. You don't take multiple steps back when you design a game, were that the case would we compare every FPS game to Wolfenstein? Competitive ones would surely be compared to Quake 3 at the height if its popularity. They wouldn't be expected to be released in a worse state and then have people defend its honor and say it needs several years to go from Q3test or even before that to Q3 at whatever point it was at its most competitive.

The first Korean tournaments and leagues popped up in 2000, 1.5 years after BW was even released. Comparatively SC2 tournaments began before the game was even released. For some reason this never factors into discussion either. At what point did all our gaming minds turn to figuring out the most optimal builds and when did competition factor into how we look at the game and the drive to be better? People certainly played SC1 competitively before that, if only for honor and to settle shit talking on disputes on bnet. You can find battlereports of people playing vanilla, but when did "esports" for Starcraft truly begin? Isn't that a good timeline to use in comparing the games? Apparently that's how many people think SC2 works, at some point we will have played enough hours of the highest level play that it will evolve to a similar level of brood war, as if it's foregone that that capacity is already built into the game and we haven't unlocked it yet.

If someone wanted to really plot the games they could look at the number of high level competitions in BW over the years (starting at maybe the kor scene start in the 2000s) and the number we've had in SC2. With the sheer volume of tournaments in SC2 I think we would be surprised where their timelines would match up. A couple events every year vs a couple events every month. Does the amount of competition in a game drive innovation in how it's played? Would we catch up that way?


Ultimately I think the timeline debate and when/how SC2 will magically catch up to BW is a stupid one, there might be something to be gleaned from it but it seems like no one is really interested in tackling it with any sort of logical approach. They simply say "BW is older, therefore SC2 will become better when it's as old" which just makes no sense to me at all. To me that's willful ignorance, expecting everything to sort itself out after a given amount of time.


Things will always evolve in a certain way if "everything will sort itself out" is just a question of definition. I agree that Sc2 will not magically become like BW given enough time because it's a different game with some marginal and some huge differences regarding game design. The argument of this thread is basically that Sc2 is too passive because of game design and it will never change in that regard but I think there is a fair chance that this might be wrong and others do as well that's why they refer to the time line of BW compared to Sc2. There is no way in denying the fact that Sc2 is still evolving strategy wise, balancing wise and map wise. We have seen a lot of improvement and a lot of the preconceptions people had about Sc2 were proven to be incorrect. We have seen a lot of threads of this nature in this forum: People were complaining that Starcraft 2 was too much about one basing, didn't require micro nor good mechanics. It's no good comparing two games in completely different states to one another without acknowledging the fact that those are two different games. If you want to make judgments about a game's perspective you have to look at the development going on and not just at it's current state compared to it's predecessor.
I want to be with those who share secret things or else alone.
Vortigan
Profile Blog Joined November 2010
Denmark306 Posts
November 23 2011 15:33 GMT
#269
just wanna say that there is tons of BW games where nothing happens the first 10-15 minutes.
Byyk
Profile Joined December 2004
457 Posts
November 23 2011 15:34 GMT
#270
Sc2 has much more unit clumping than BW. Fix that and sc2 will be much better. That is #1 difference comparing sc2 and bw.
Ma Jae Yoon, sAviOr, the greatest player of all time.
Genie1
Profile Joined April 2011
Canada333 Posts
November 23 2011 15:34 GMT
#271
On November 24 2011 00:21 Assirra wrote:
Show nested quote +
On November 23 2011 23:57 ceaRshaf wrote:
On November 23 2011 23:52 gulden wrote:
why do people compare a 10year old game with a 1year old game?
it's obvios the younger one can't be played as spectacular like the older one ...
in a few years we'll see, if SC2 can prove itself as the best RTS or not


I bet that when sc2 will have 9 years and people (may) complain about it there will be one dude like you that will say, "hey, why do you compare a 10 year old game with a 9 year old one".

Also, IF NO ONE IS COMPLAINING NOTHING WILL GET FIXED. so shut the f up, it's called feedback.

When blizzard said "we did not get anyone complaining that they want name changing enabled so we did not see any reason to do so" you were all "WTF?"

So, it's a good thing that people talk about what can be done better in this game, because this is how it can evolve. I don't want the community to listen to Dustin Bowder but vicerversa since we are the ones that make esports happen.

Then how about giving feedback to blizzard instead of posting on teamliquid?
Posting it to them directly has way more chance they actually read it.
But nooooo, every week we get a thread how starcraft 2 sux compared to brood war and while i don't really disagree we know it by now and go tell it to blizzard for a change.


Why should we force ourselves to post on there website? Blizzard is the one that needs to catch up with the times and read fansites more instead of just there own website. Many developers are already doing that but Blizzard is the only one that is still just sticking to there forums for feedback which is generally a bad idea.

Ver has posted possibly the best post in all of this topic and should be commended as a quality poster because he did a wonderful job of bringing what everyone is talking about in SC2 that needs improvement into one neat post and clearly stated the facts and issues of what SC2 is currently experiencing.
[RAVEN ONLINE] "You don't talk like us" [....CAW CAW] -QXC
Zerksys
Profile Blog Joined August 2009
United States569 Posts
November 23 2011 15:35 GMT
#272
On November 23 2011 12:52 neobowman wrote:
All the matchups in SC2 tend to last until 200/200 in a macro game. This is because of various elements. You need more workers to saturate to a decent level, and there's 2 gas instead of one (twice as many gas miners). Units in SC2 also tend to cost more supply. Tanks cost 3 supply, Immortals cost 4, roaches cost 2. In BW, tanks costed 2 supply, I don't recall a massable 4 supply unit and the equivalent to roaches, hydras, were 1 supply.

In BW, the only matchup that regularly went to 200/200 is TvP.


I also think it has to do with the fact that units are just produced faster and supply is more inefficient. One of the fundamental flaws of sc2 IMO
What's that probe doing there? It's a scout. You mean one of those flying planes? No....
Onlinejaguar
Profile Joined April 2010
Australia2823 Posts
November 23 2011 15:39 GMT
#273
Im happy that SC2 continues to evolve. A year ago i wasn't sure it would have the lasting power. I now believe it has the power to stay unless blizzard majorly screws it up in the expansions.
pezit
Profile Joined October 2010
Sweden302 Posts
Last Edited: 2011-11-23 15:43:05
November 23 2011 15:42 GMT
#274
On November 23 2011 13:35 Ver wrote:
sc2 is not remotely like chess.

The difference you noted between bw and sc2 is a combination of simplicity and the superiority of offense over defense. The reason you see so much dancing of armies jockeying for a tiny increase in position in sc2 is because there's so few ways to gain an advantage. Many sc2 games literally come down to the positioning before a fight because nothing else matters remotely as much as winning a battle. In bw engaging correctly was just one of many, many factors in determining victory. Certain players like Jaedong were known for their consistent ability to engage right, while others like iloveoov were particularly bad at it but could win through a variety of other means. In sc2 if you can't engage very well you will never be among the best. When you remove all the nuances of bw that determined skill, you are left with a select very few factors, most notably engaging, but also blind build order luck, that massively determine the outcomes of games because there's so little else to influence the outcome.

The other reason for favoring big battles and massive 1a armies is the ease of movement. Movement in bw is much more subtle and difficult to organize and execute. Position (like high ground) meant much more, all races had various tools which favored defense over offense (reavers/storm in pvz, tanks/mines, scourge/swarm/lurker vs vessels, better static defense, etc). Furthermore, the smooth a.i in sc2 means that it's really easy to attack bases without bothering to micro and do insane damage. Plus there are a number of tools which effectively fight defensive setups (banelings, infested terrans, forcefields, immortals, colossus, marines, marauders) These reasons are exactly why backstabs so good in sc2 compared to bw and why you get many, many more base trades. Ironically, base trades and backstabs happen the most in the matchups most like BW in terms of skill, defense, and positioning: tvz and tvt.

How does this lend itself to big 1a armies? Because if you are devoting say 15-20 supply to a distraction or secondary maneuver, that means your main army will have that much less supply. Therefore it's much easier for you to just get run over by a-move, and that will lose you the game outright in most cases because it's so hard to comeback. You can overcome this advantage to some degree as defense isn't entirely meaningless, particularly in tvz and tvt, but an extra 20ish supply is a lot more meaningful in most cases than a good position. In bw, position is much more important than army size, and you'd routinely see large armies improperly wielded be defeated or warded off by well employed tactics or setups. Someone like Flash couldn't make a fraction of the comebacks he did in bw playing sc2 because it's just too easy to bully your opponent around once you have a lead and you don't have much leverage to 'outplay' someone when behind. Furthermore there are a number of mechanics in place which very effectively dissuade spread out forces in favor of gathering one big army: Terran drops in tvp are absolutely terrifying, but these are more than "balanced" out by feedback, warpins, and blink. Trying to harass past a certain point is often just going to lead to wasted units, which could in turn lower your main army strength for a critical moment and make you vulnerable to getting a moved to death. In TvT the combination of vikings, sensor towers, great mobility of marines and hellions, and powerful turrets has made it very difficult in general to effectively harass behind a certain point.

No this problem isn't going to be fixed with time. It has nothing to do with how young the game is, only a little bit with how bad players are, and everything with how the game is designed. Until that is addressed, the only way things can change is by drastically altering maps to promote more defense and large-scale combat which can help but only to a small degree. Blizzard designed the game to favor offense and ease of use: these are the results of such decisions.


This guy knows what's up. This is also why we see so many base trades in sc2, there's no reason to turn back when the army will kill a base in 5 seconds and the defender barely has an advantage.
Enhancer_
Profile Joined May 2011
Canada320 Posts
November 23 2011 15:46 GMT
#275
Bigger maps and greater supply caps.

I wish. Hi eSu.
Choboo
Profile Blog Joined January 2011
Sweden2088 Posts
November 23 2011 15:49 GMT
#276
Always attack but don't be afraid to retreat.

Really good rule to follow like after I 3gate expand I push out with what I got send a zealot ahead of the army to see if I can get something done, if I can yay, if I can't retreat and push again soon when you have more units/tech.
SaSe fan club manager
JoeAWESOME
Profile Joined February 2011
Sweden1080 Posts
Last Edited: 2011-11-23 15:54:13
November 23 2011 15:53 GMT
#277
On November 23 2011 13:00 eSuBuildings wrote:
@AnachronisticAnarchy,

Watch this TvT between Flash and Fantasy http://www.youtube.com/watch?v=m71uQWQE1F8

Now watch this TvT between Boxer and Rain http://tv.majorleaguegaming.com/videos/72872-winners-semis-boxer-vs-rain-g1

Sure, the Boxer vs Rain game will have it's moments in the early to mid game that will have crowds jeering out of their seats, but in the late game it becomes (like I pointed out in my OP) nothing but a waiting game whereas Flash and Fantasy's late game has so much movement going on inside it.



Funny that you are taking one of the most passive games in Sc2 history and comparing it to a action packed BW game.

Also the maps have a lot to do with how the game is played out. TvT on meta can easily become a map split (as seen in this game) While other maps allows for more multiharass play



Also if you want action packed games. Just watch any ZvZ out there. There's not much passivity in that matchup...

Simply Awesome! - Liquid'Ret - NSHoSeo_Seal - coLMVP_DRG - EG_Idra - Fnatic.NightEnd
shadymmj
Profile Joined June 2010
1906 Posts
November 23 2011 15:59 GMT
#278
On November 24 2011 00:21 AnachronisticAnarchy wrote:
Show nested quote +
On November 23 2011 13:00 eSuBuildings wrote:
@AnachronisticAnarchy,

Watch this TvT between Flash and Fantasy http://www.youtube.com/watch?v=m71uQWQE1F8

Now watch this TvT between Boxer and Rain http://tv.majorleaguegaming.com/videos/72872-winners-semis-boxer-vs-rain-g1

Sure, the Boxer vs Rain game will have it's moments in the early to mid game that will have crowds jeering out of their seats, but in the late game it becomes (like I pointed out in my OP) nothing but a waiting game whereas Flash and Fantasy's late game has so much movement going on inside it.


Please don't cite a TvT as a counter-point. It is well known that TvT is the most passive of all matchups because seige tanks kill ANYTHING within a massive range.
Not refuting your point or anything, would just like to see a better example.


watch the game before you say anything.

a ball of siege tanks moving brainlessly across the map, or securing only one position, is asking to get owned. too many sieged tanks in one spot become vulnerable to doom drops of vultures+unsieged tanks, which forces you to mix in some goliaths. which are horrendous against tanks, but a necessity nonetheless.

this means that you have to spread out your tanks on several fronts, especially at chokes near expansions, and know when to drop correctly. this is one of the greatest positional games ever played by flash. i'm not really sure how he even won that...just chipping away at the southwest base while defending other areas seemed to take its toll on fantasy.
There is no such thing is "e-sports". There is Brood War, and then there is crap for nerds.
wintergt
Profile Joined February 2010
Belgium1335 Posts
November 23 2011 16:02 GMT
#279
Bigger maps, yeah let zerg win everything. Macro mechanics (queens) don't allow this.
here i am
TheBomb
Profile Joined October 2011
237 Posts
November 23 2011 16:06 GMT
#280
I think its because we are reaching SC2 skill ceiling and apart from positioning and small micro advantages there isn't much to distinguish the players.
Starcraft 2 needs LAN support
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